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Magic the Gathering

Commander 2013 Deck - Power Hungry (Black/Red/Green) $50.00
Description:
Peace stretches across the languid land...

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!


1 Brooding Saurian
1 Capricious Efreet
1 Charnelhoard Wurm
1 Deathbringer Thoctar
1 Deepfire Elemental
1 Elvish Skysweeper
1 Endless Cockroaches
1 Endrek Sahr, Master Breeder
1 Fell Shepherd
1 Goblin Sharpshooter
1 Golgari Guildmage
1 Hooded Horror
1 Hua Tuo, Honored Physician
1 Hunted Troll
1 Inferno Titan
1 Jade Mage
1 Ophiomancer
1 Quagmire Druid
1 Sakura-Tribe Elder
1 Scarland Thrinax
1 Sek'Kuar, Deathkeeper
1 Shattergang Brothers
1 Silklash Spider
1 Sprouting Thrinax
1 Stalking Vengeance
1 Stronghold Assassin
1 Terra Ravager
1 Viscera Seer
1 Walker of the Grove
1 Wight of Precinct Six

1 Armillary Sphere
1 Blood Rites
1 Carnage Altar
1 Curse of Chaos
1 Curse of Predation
1 Curse of Shallow Graves
1 Dirge of Dread
1 Fecundity
1 Foster
1 Furnace Celebration
1 Goblin Bombardment
1 Jar of Eyeballs
1 Jund Charm
1 Mass Mutiny
1 Night Soil
1 Obelisk of Jund
1 Plague Boiler
1 Primal Vigor
1 Reincarnation
1 Restore
1 Rough // Tumble
1 Sol Ring
1 Spine of Ish Sah
1 Spoils of Victory
1 Sudden Demise
1 Swiftfoot Boots
1 Tempt with Vengeance
1 Tooth and Claw
1 Vile Requiem
1 Widespread Panic

1 Akoum Refuge
1 Command Tower
1 Evolving Wilds
7 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 Gruul Guildgate
1 Jund Panorama
1 Kazandu Refuge
1 Khalni Garden
1 Kher Keep
1 Llanowar Reborn
7 Mountain
1 Opal Palace
1 Rakdos Guildgate
1 Rupture Spire
1 Savage Lands
6 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Grove
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Commander 2013 Deck - Nature of the Beast (Red/Green/White) $50.00
Description:
Peace stretches across the languid land...

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!


1 Archangel
1 Avenger of Zendikar
1 Baloth Woodcrasher
1 Crater Hellion
1 Deadwood Treefolk
1 Drumhunter
1 Eternal Dragon
1 Gahiji, Honored One
1 Grazing Gladehart
1 Krosan Tusker
1 Krosan Warchief
1 Magus of the Arena
1 Mayael the Anima
1 Mold Shambler
1 Naya Soulbeast
1 Rakeclaw Gargantuan
1 Rampaging Baloths
1 Ravenous Baloth
1 Spellbreaker Behemoth
1 Spitebellows
1 Terra Ravager
1 Valley Rannet

1 Behemoth Sledge
1 Boros Charm
1 Cultivate
1 Curse of Chaos
1 Curse of Predation
1 Curse of the Forsaken
1 Darksteel Mutation
1 Druidic Satchel
1 Fiery Justice
1 Fireball
1 Fires of Yavimaya
1 From the Ashes
1 Harmonize
1 Hull Breach
1 Mystic Barrier
1 Naya Charm
1 One Dozen Eyes
1 Rain of Thorns
1 Restore
1 Savage Twister
1 Seer's Sundial
1 Slice and Dice
1 Slice in Twain
1 Sol Ring
1 Spawning Grounds
1 Sprouting Vines
1 Street Spasm
1 Swiftfoot Boots
1 Tempt with Discovery
1 Tower of Fortunes
1 War Cadence
1 Warstorm Surge
1 Where Ancients Tread
1 Witch Hunt
1 Wrath of God

1 Boros Garrison
1 Boros Guildgate
1 Command Tower
1 Contested Cliffs
1 Drifting Meadow
1 Evolving Wilds
8 Forest
1 Forgotten Cave
1 Gruul Guildgate
1 Homeward Path
1 Jungle Shrine
1 Khalni Garden
1 Mosswort Bridge
5 Mountain
1 Naya Panorama
1 New Benalia
1 Opal Palace
4 Plains
1 Rupture Spire
1 Secluded Steppe
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Slippery Karst
1 Smoldering Crater
1 Temple of the False God
1 Tranquil Thicket
1 Vitu-Ghazi, the City-Tree
1 Vivid Crag
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Commander 2013 Deck - Mind Seize (Blue/Black/Red) $60.00
Description:
Peace stretches across the languid land...

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!


1 Augur of Bolas
1 Baleful Force
1 Baleful Strix
1 Charmbreaker Devils
1 Diviner Spirit
1 Echo Mage
1 Fog Bank
1 Guard Gomazoa
1 Guttersnipe
1 Hooded Horror
1 Jace's Archivist
1 Mnemonic Wall
1 Nekusar, the Mindrazer
1 Nightscape Familiar
1 Nivix Guildmage
1 Terra Ravager
1 Thraximundar
1 True-Name Nemesis
1 Uyo, Silent Prophet
1 Vampire Nighthawk
1 Viseling

1 Annihilate
1 Arcane Melee
1 Armillary Sphere
1 Army of the Damned
1 Crosis's Charm
1 Cruel Ultimatum
1 Curse of Chaos
1 Curse of Inertia
1 Curse of Shallow Graves
1 Decree of Pain
1 Dismiss
1 Eye of Doom
1 Fissure Vent
1 Grixis Charm
1 Illusionist's Gambit
1 Incendiary Command
1 Infest
1 Mirari
1 Molten Disaster
1 Obelisk of Grixis
1 Opportunity
1 Phthisis
1 Price of Knowledge
1 Propaganda
1 Prosperity
1 Skyscribing
1 Sol Ring
1 Soul Manipulation
1 Spiteful Visions
1 Starstorm
1 Strategic Planning
1 Sudden Spoiling
1 Swiftfoot Boots
1 Temple Bell
1 Tempt with Reflections
1 Vision Skeins
1 Wayfarer's Bauble
1 Wild Ricochet

1 Akoum Refuge
1 Bojuka Bog
1 Command Tower
1 Crumbling Necropolis
1 Dimir Guildgate
1 Evolving Wilds
1 Grixis Panorama
9 Island
1 Izzet Boilerworks
1 Izzet Guildgate
1 Molten Slagheap
5 Mountain
1 Opal Palace
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Rupture Spire
8 Swamp
1 Temple of the False God
1 Urza's Factory
1 Vivid Creek
1 Vivid Marsh
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Commander 2013 Deck - Evasive Maneuvers (Green/White/Blue) $50.00
Description:
Peace stretches across the languid land...

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!


1 Acidic Slime
1 Aerie Mystics
1 Angel of Finality
1 Azami, Lady of Scrolls
1 Bane of Progress
1 Deceiver Exarch
1 Diviner Spirit
1 Djinn of Infinite Deceits
1 Dungeon Geists
1 Farhaven Elf
1 Fiend Hunter
1 Flickerwisp
1 Hada Spy Patrol
1 Karmic Guide
1 Kazandu Tuskcaller
1 Lu Xun, Scholar General
1 Mirror Entity
1 Mistmeadow Witch
1 Murkfiend Liege
1 Phantom Nantuko
1 Pilgrim's Eye
1 Roon of the Hidden Realm
1 Rubinia Soulsinger
1 Selesnya Guildmage
1 Skyward Eye Prophets
1 Stonecloaker
1 Thornwind Faeries
1 Winged Coatl
1 Wonder

1 Aethermage's Touch
1 Arcane Denial
1 Azorius Keyrune
1 Basalt Monolith
1 Blue Sun's Zenith
1 Borrowing 100,000 Arrows
1 Conjurer's Closet
1 Control Magic
1 Curse of Inertia
1 Curse of Predation
1 Curse of the Forsaken
1 Darksteel Ingot
1 Darksteel Mutation
1 Flickerform
1 Kirtar's Wrath
1 Krosan Grip
1 Leafdrake Roost
1 Leonin Bladetrap
1 Presence of Gond
1 Restore
1 Selesnya Charm
1 Selesnya Signet
1 Simic Signet
1 Sol Ring
1 Surveyor's Scope
1 Swiftfoot Boots
1 Sword of the Paruns
1 Tempt with Glory
1 Thousand-Year Elixir
1 Thunderstaff
1 Unexpectedly Absent
1 Wash Out

1 Azorius Chancery
1 Azorius Guildgate
1 Bant Panorama
1 Command Tower
1 Evolving Wilds
1 Faerie Conclave
6 Forest
7 Island
1 Opal Palace
7 Plains
1 Rupture Spire
1 Saltcrusted Steppe
1 Seaside Citadel
1 Secluded Steppe
1 Sejiri Refuge
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Simic Guildgate
1 Temple of the False God
1 Terramorphic Expanse
1 Transguild Promenade
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Commander 2013 Deck - Eternal Bargain (White/Blue/Black) $50.00
Description:
Peace stretches across the languid land...

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!


1 Ajani's Pridemate
1 Augury Adept
1 Azorius Herald
1 Disciple of Griselbrand
1 Diviner Spirit
1 Divinity of Pride
1 Filigree Angel
1 Hooded Horror
1 Kongming, "Sleeping Dragon"
1 Marrow Bats
1 Myr Battlesphere
1 Phyrexian Delver
1 Phyrexian Gargantua
1 Raven Familiar
1 Razor Hippogriff
1 Serene Master
1 Serra Avatar
1 Sharding Sphinx
1 Sharuum the Hegemon
1 Sphinx of the Steel Wind
1 Stormscape Battlemage
1 Sydri, Galvanic Genius
1 Tidal Force
1 Tidehollow Strix
1 Tower Gargoyle
1 Vizkopa Guildmage
1 Wall of Reverence

1 Act of Authority
1 Brilliant Plan
1 Cradle of Vitality
1 Crawlspace
1 Curse of Inertia
1 Curse of Shallow Graves
1 Curse of the Forsaken
1 Darksteel Mutation
1 Death Grasp
1 Deep Analysis
1 Dromar's Charm
1 Famine
1 Greed
1 Lim-Dûl's Vault
1 Nevinyrral's Disk
1 Nihil Spellbomb
1 Obelisk of Esper
1 Order of Succession
1 Phyrexian Reclamation
1 Pristine Talisman
1 Reckless Spite
1 Sanguine Bond
1 Sol Ring
1 Spinal Embrace
1 Sun Droplet
1 Survival Cache
1 Swiftfoot Boots
1 Tempt with Immortality
1 Thopter Foundry
1 Toxic Deluge
1 Well of Lost Dreams

1 Arcane Sanctum
1 Azorius Chancery
1 Azorius Guildgate
1 Barren Moor
1 Command Tower
1 Dimir Guildgate
1 Esper Panorama
1 Evolving Wilds
6 Island
1 Jwar Isle Refuge
1 Lonely Sandbar
1 Opal Palace
1 Orzhov Basilica
1 Orzhov Guildgate
9 Plains
1 Rupture Spire
1 Springjack Pasture
9 Swamp
1 Temple of the False God
1 Transguild Promenade
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Commander 2013 Deck -- Set of Five $285.00
Note: Orders containing this item will not be released until November 01, 2013.

Description:
Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!
More...
Out of stock Enquire

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