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Star Wars Destiny - Spirit of Rebellion PRE-ORDER BOX $180.00(10 in stock)
“This is a rebellion, isn’t it?”
–Jyn Erso, Rogue One

The Star Wars saga has always centered on the timeless struggle between good and evil. At different points throughout the saga, evil may be lurking in the shadows or controlling an oppressive, galaxy-spanning Empire. Yet there must always be balance in the Force, and whenever the dark side rises, a spirit of rebellion begins to light the way forward.

With the new Spirit of Rebellion Booster Packs for Star Wars: Destiny, 160 brand-new cards enter the game, incorporating elements from every movie in the saga, but with a special focus on the newest Star Wars movie: Rogue One. You’ll find plenty of characters from Rogue One within this set, including Jyn Erso, Chirrut Îmwe, Mon Mothma, and Director Krennic, alongside other iconic characters from across the Star Wars story. The spirit of rebellion has ignited—prepare to bring the feverish battles and kinetic action of Rogue One to your games of Star Wars: Destiny!

Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the Star Wars galaxy and fight for your chosen side!

There are 36 booster packs included in a Spirit of Rebellion display case.
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Lord of the Rings The Lost Realm $55.00
“Many evil things there are that your strong walls and bright swords do not stay. You know little of the lands beyond your bounds. Peace and freedom, do you say? The North would have known them little but for us.”
–Aragorn, The Fellowship of the Ring

Prepare to face dangers that would freeze the blood of lesser folk…

The Lost Realm is the fourth deluxe expansion for The Lord of the Rings: The Card Game, and its 165 cards bring new focus to the wilds of the North, where a handful of Dúnedain Rangers tirelessly hunt down the Dark Lord’s servants, wherever they may wander, in order to safeguard the quiet and simple lands to their south.

As part of this focus, The Lost Realm introduces two new Dúnedain heroes, numerous Dúnedain allies, and a wealth of player cards that reward players for engaging enemies. Additionally, The Lost Realm relates the dangers of the North in nine encounter sets that you and your friends will use to play through the expansion’s three new scenarios. These encounter sets also lay the foundation for future journeys into the Angmar Awakened cycle of Adventure Packs.
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Lord of the Rings The Land of Shadow $55.00
"It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us?"
–Frodo, The Two Towers

The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Land of Shadow allows you to continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers.

Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor as they ambush the Haradrim in Ithilien, and brave the deadly dark of Shelob’s lair. While these scenarios each provide exciting and memorable challenges when played on their own, they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode, where the consequences of your decisions continue to haunt you throughout your ongoing adventures. In addition to its new quest and encounter cards, The Land of Shadow also gives weight to your adventures with new boons and burdens. Finally, three new heroes and player cards for each sphere of influence permit new strategies and further increase your deck-building options.
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Lord of the Rings The Flames of the West $55.00
"Time is short. See! The beacons of Gondor are alight, calling for aid. War is kindled. See, there is the fire on Amon Dîn, and flame on Eilenach; and there they go speeding west."
–Gandalf, The Return of the King

Brave the Paths of the Dead, battle the Corsairs at Pelargir, and stand fast against the Witch-king and the armies of Mordor during the Battle of the Pelennor Fields! The fifth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Flame of the West draws directly from the key events of the first half of The Return of the King as it returns our attention to Aragorn, the Grey Company, and the plight of Gondor, even while the fates of Frodo Baggins and the One Ring remain uncertain.

With its 165 new cards, The Flame of the West introduces three new scenarios with a decidedly epic bent. War is kindled, and your actions will determine whether or not Gondor stands. Fortunately, you will not ride alone. The Flame of the West introduces a new version of Aragorn to lead you, as well as two new heroes, two boons, and thirty player cards (three copies each of ten different cards) that represent the strength of the bonds that run between the Men of Gondor, the Riders of Rohan, and the Elves and Dúnedain of the Grey Company.
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Lord of the Rings The Card game $80.00
The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with three heroes of their choice and a deck of allies, events and attachments to support them. Each round, players send their heroes and allies to quest or to fight with enemies that engage them. However, as the heroes and allies exhaust after questing, defending, or attacking, the players' options are typically insufficient to deal with everything at once. Therefore, players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power, or to take down enemies while making no progress, not knowing what will come next.

The Lord of the Rings: The Card Game is the base game of a Living Card Game for which new adventure packs are released monthly. The base game contains three scenarios, twelve famous characters from the works of J.R.R. Tolkien (including Aragorn, Legolas, Gimli, Denethor and Eowyn), and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances to be succesful in the more challenging scenarios. The monthly adventure packs contain a new scenario, a new hero, and new player cards to be used in their deck. The base game is for 1-2 players, but with an additional base game the scenarios can be played with up to four players.

Although this game is set in Tolkien's Middle Earth, the scenarios do not represent scenes from the books, but rather take place in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire.

The scenarios from saga-expansions do represent scenes from the books. Saga-expansions will form the Campaign Mode so that you can play all the saga quests that deal with the trilogy (+ Hobbit) together in one marathon campaign.

AWARDS & HONORS
2012 Golden Geek Best Card Game Nominee
2012 Golden Geek Best Board Game Artwork/Presentation Nominee
2012 Golden Geek Best 2-Player Board Game Nominee
2011 Golden Geek Best Thematic Board Game Nominee
2011 Golden Geek Best Card Game Nominee
2011 Golden Geek Best Board Game Artwork/Presentation Nominee
2011 Golden Geek Best 2-Player Board Game Nominee
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A Game of Thrones Across The Seven Kingdoms $25.00
Across the Seven Kingdoms is the first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game!

In the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great Houses of Westeros have pulled away from each other. Joffrey Baratheon has been crowned king, and now sits the Iron Throne. Robb Stark has already been proclaimed King in the North, and Stannis plots from Dragonstone, brooding on a throne that should have been his. It is the calm before the tempest: war in Westeros is imminent, and above it all, the Dragon’s Tail burns a blood-red trail across the sky.

Enter the War of the Five Kings with Across the Seven Kingdoms and the War of Five Kings cycle! As the Westeros cycle broadly followed the events of A Game of Thrones, so the War of Five Kings cycle moves forward to highlight the thrilling battles and intrigue of A Clash of Kings. Each House calls upon its loyal bannermen in this cycle, and a multitude of new Kings arise to claim the Iron Throne. What’s more, Across the Seven Kingdoms begins to introduce effects based on the Summer and Winter plot traits, allowing the long-lived seasons of Westeros to play a more integral role in the game. With new King versions of Robb Stark and Viserys Targaryen entering the game alongside characters like Arry and Janos Slynt, this Chapter Pack is an explosive beginning to the War of Five Kings cycle!
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A Game of Thrones Taking The Black $25.00
Under the wounded pride, Will could sense something else in the older man. You could taste it; a nervous tension that came perilous close to fear.
–George R.R. Martin, A Game of Thrones

Start at the beginning of A Song of Ice and Fire with Taking the Black, the first Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game. As A Song of Ice and Fire begins, Westeros is at peace. But this deceptive calm will not long remain. Already, conflict between the Great Houses is on the horizon. You can take your place at the very beginning of the story with Taking the Black. In the Westeros cycle, the focus rests on the first book of A Song of Ice and Fire. Here, you’ll also find iconic characters like Renly Baratheon, the Hound, and Maester Luwin for the first time. You’ll also find four brand-new plot cards in this expansion, two neutral and two faction-specific. Begin your journey to the Iron Throne!
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A Game of Thrones For Family Honour $25.00
The War of Five Kings has already begun to shape the future of Westeros. Robb Stark marches on Lannister holdings, even as Tywin Lannister menaces the Riverlands from Harrenhal. To the south, Stannis Baratheon lays siege to Storm's End and Renly Baratheon calls upon the might of Highgarden to break his brother's armies. Yet in the midst of these kingly conflicts, another drama unfolds far to the north. From Castle Black, the Night's Watch rides forth in a great ranging and ventures beyond the Wall to confront Mance Rayder and brave the fury of the wild. If they fail to defend the realms of men, the consequences could reach far beyond the icy heights of the Wall.

A Game of Thrones: The Card Game – For Family Honor is an upcoming Chapter Pack in the "War of Five Kings" cycle that continues to follow the storyline of A Clash of Kings. Throughout this Chapter Pack, you'll find plenty of new cards that support the major themes of the cycle. New Kings and Crowns invite you to stake your own claim to the Iron Throne, even as other cards heighten the importance of loyal cards: the characters you can truly trust, the locations that would never fall, the events and tactics that you utterly control. Finally, For Family Honor introduces iconic characters to join the game, including Ser Edmure Tully, a House Tyrell version of Renly Baratheon, and Hot Pie.
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A Game of Thrones No Middle Ground $25.00
“You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.”
–George R.R. Martin, A Game of Thrones

In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.

Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.
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A Game of Thrones The Road To Winterfell $25.00
Ancient evil awakens in the lands beyond the Wall. The last Targaryens bind their future to the Dothraki lord, Khal Drogo. From the heights of the Eyrie in the east to the heart of Casterly Rock in the west, the Great Houses of Westeros plot to increase their own power. Now, you can continue to follow the events of A Game of Thrones in The Road to Winterfell, the second Chapter Pack in the Westeros cycle! Like the other packs in this cycle, The Road to Winterfell is filled with iconic characters and locations from the first book in A Song of Ice and Fire. Here, you’ll meet iconic characters like Rakharo and Syrio Forel, and you’ll find a Targaryen attachment so powerful, it’s limited to one copy per deck! The Road to Winterfell also quickly expands the number of available plots with two new neutral plots and one plot loyal to House Lannister.
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A Game of Thrones Calm Over Westeros $25.00
"The Great Shepherd sent me to earth to heal his lambs, wherever I might find them." – George R.R. Martin, A Game of Thrones

Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion Lannister and his desperate gambit to win his freedom. Across the Narrow Sea, a maegi plots her vengeance against Khal Drogo for the destruction of her peaceful village. Everywhere, events are set in motion that will bear terrible consequences.

In the Calm over Westeros Chapter Pack, the first cycle for A Game of Thrones: The Card Game approaches the end of the first book in A Song of Ice and Fire. Like the other Chapter Packs of the Westeros cycle, this expansion offers new cards and plots to increase your deckbuilding options. You’ll also find instantly recognizable characters and locations entering the game for the first time, including Bronn, Mirri Maz Duur, and The Eyrie. With the further addition of two new plots — one loyal to House Tyrell and one neutral — this Chapter Pack will fuel your future decks and strategies.
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A Game of Thrones True Steel $25.00
"Every time she looked at Ser Ilyn Payne, she shivered. He made her feel as though something dead was slithering over her naked skin." – George R.R. Martin, A Game of Thrones

Tensions in King's Landing have reached their breaking point. In the aftermath of King Robert’s death, Eddard Stark makes his move to unveil the true lineage of Cersei Lannister’s children—and in the process, he sets in motion the events that will drown the Seven Kingdoms in blood. Even as Eddard makes his final gambit and the Lannisters plan their reprisal, Daenerys Targaryen forges her future in Khal Drogo’s funeral pyre. It is a time of merciless, sudden death and life that springs from the ashes.

Advance to the explosive conclusion of the first book of A Song of Ice and Fire with True Steel, the sixth Chapter Pack of the Westeros cycle for A Game of Thrones: The Card Game (Second Edition). Here, you'll find a host of recognizable characters entering the card game for the first time, including Jhogo, Tyene Sand, Septa Mordane, and Ser Barristan Selmy. This pack also introduces two new neutral plots to the game, quickly expanding your options for every deck and introducing new tricks for every player.
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A Game of Thrones Called to Arms $25.00
Called to Arms is the second Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game.

The banners have been called in the War of the Five Kings. In the north, Robb Stark gathers his armies around Riverrun, preparing to strike out at Tywin Lannister’s forces. Joffrey Baratheon has ascended the Iron Throne in King’s Landing, Renly Baratheon has been crowned in Highgarden, and on the islands of Dragonstone and Pyke, Stannis Baratheon and Balon Greyjoy plot their own rise to power. Before long, great armies will march onto the field of battle, while subtle intrigues and assassins’ daggers decide the fates of countless others.

Like Across the Seven Kingdoms before it, the Called to Arms Chapter Pack continues to follow the events of A Clash of Kings. A new King version of Balon Greyjoy challenges all enemies of the Iron Isles, even as two new attachments give you ways to crown your other characters and make them Kings. You’ll also find iconic characters like Dolorous Edd and Shae entering the game for the first time, even as other cards lend new importance to loyal cards. Finally, this pack continues to introduce a focus on the seasons of Westeros with two new agendas!
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A Game of Thrones The King's Peace $25.00
“I must have the gold cloaks. The City Watch is two thousand strong, sworn to defend the castle, the city, and the king's peace.”
–George R.R. Martin, A Game of Thrones

Follow the events of A Game of Thrones with The King's Peace, the third Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game. Eddard Stark has arrived at King's Landing to serve as the Hand of the King, but even as knights journey across Westeros to participate in the Tourney of the Hand, insidious characters gather in the shadows. Join battles and intrigues surrounding the tourney with memorable characters like Ser Rodrik Cassel, Ser Alliser Thorne, and Ser Gregor Clegane. Two new plots—one neutral and one loyal to House Baratheon—offer new deckbuilding opportunities and this Chapter Pack includes a brand-new agenda that’s sure to inspire entirely new types of decks.
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A Game of Thrones Wolves of the North $55.00
Journey northwards and take your place among the knights, lords, and ladies of House Stark with Wolves of the North, the first deluxe expansion to be released for A Game of Thrones: The Card Game (Second Edition).

In this expansion, House Stark takes the spotlight as they gain new cards to guide your Stark decks in new and unexpected directions. You may use Direwolves to cow and overpower your foes, rush to victory with the aid of House Tully, or draw strength from the Winter itself. Throughout the box, you’ll find new versions of iconic characters like Eddard Stark, Catelyn Stark, Jon Snow, and Arya Stark, alongside characters entering the game for the first time, including The Blackfish, Shaggydog, and Rickon Stark.
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A Game of Thrones The Card Game (Second Edition) $75.00
In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory.

Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow's Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!

In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck.

At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven.

A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut, elements being revised or updated, and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary, while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned, and some new keywords have been added to showcase the most interesting and essential interactions.

The timing rules — such as the details of moribund, passive effects with triggers, and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt, Reaction, and Forced triggers that have been successfully employed in some of FFG's newer LCGs.

The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions, alongside a means of building more focused and specialized plot decks.

AWARDS & HONORS
2015 Golden Geek Best Card Game Nominee
2015 Golden Geek Best 2-Player Board Game Nominee
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Warhammer Conquest Legions of Death $55.00
“The soulless ones shall be the harbingers of dark fate. Then shall come the living dead, the progeny, then the thirsting ones, the forever damned, and the galaxy shall run red as the blood of Eldanesh.”
–Translation of an Eldar artifact, Codex Necrons

From the ancient depths of time before the galaxy was consumed by war, a new threat now emerges from its aeon-long slumber: the Necrons have begun to awaken once more. No loyal servant of the Imperium could fathom how many Tomb Worlds still lie dormant, only awaiting some mysterious signal to rise and spread doom across the civilised worlds. Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors.

Legions of Death introduces the Necrons as a new playable faction for Warhammer 40,000: Conquest. Two new warlords lead the Necron forces in the Traxis sector, and new mechanics evoke the theme of a Necron invasion whenever you lead them into battle. As the Necrons, you can enslave the peoples of the galaxy, filling your deck with units from other factions that are forced to fight alongside you. Although the Necrons hold the spotlight in this deluxe expansion, you’ll also find a new unit for each of the other eight factions alongside new neutral cards that promise to impact the game in entirely new ways!
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Warhammer Conquest Wrath of the Crusaders $25.00
In the midst of a worldwide battle, the Black Templars arrive to recover the holy relics of St. Camila. Lead their mission in Wrath of the Crusaders, the fifth War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

Like the other War Packs of the Planetfall cycle, Wrath of the Crusaders encourages new play styles by adding greater significance to planet type symbols. It also offers a new Space Marines warlord and his eight-card signature squad, along with new cards for the other factions. When the Black Templars arrive on Sacaellum, you decide the success or failure of their quest!
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Warhammer Conquest Descendants of Isha $25.00
“Fetch me another plaything. This one seems to have broken.”
–Urien Rakarth

Long ago, there was only one race of Eldar, but their depravity led inexorably to Chaos. Now, you must choose whether you will walk the path of asceticism and self-denial with the Eldar or revel in unlimited excess and devour the souls of your enemies with the Dark Eldar. Whichever faction you embrace, however, you’ll find new options to draw upon the power of the galaxy’s ancient races in Descendants of Isha!

This expansion contains two new warlords, one Eldar and one Dark Eldar, each with an eight-card signature squad, alongside forty-two other cards (three copies each of fourteen distinct cards). Each faction in Warhammer 40,000: Conquest finds useful tactics: you may clear entire planets with a deadly Space Wolves tank, fire the devastating Artillery of the Astra Militarum, or transform your opponents into Squigs with the uncontrollable psychic power of the Orks. In Descendants of Isha, the Warlord cycle comes to a resounding conclusion, challenging you to find victory as the battle for the Traxis sector reaches new heights!
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Warhammer Conquest Slash and Burn $25.00
“Keep moving forward! Crush them all!”
–Armor-Captain Grigory Maksim

Slash and Burn is the third War Pack in the Death World cycle for Warhammer 40,000: Conquest.

The Warp has broken into realspace above a jungle-covered Death World. Now, the Dark Angels legion meets the forces of Chaos in the breach, led by Epistolary Vezuel. The Space Marines are not alone in their desperate attack, of course. They are supported by a massive force of the Vostroyan Firstborn, who now face the greatest test of the quality of their tactics and the strength of their armored forces—the Warp-infused jungles of Nectavus VI!

Slash and Burn invites you to continue the battle for Nectavus VI in all your games of Warhammer 40,000: Conquest. A new keyword—Deep Strike—has given your units, attachments, and events the ability to secretly enter the battlefield, only revealing their presence seconds before battle is joined. You’ll also find a wealth of new support for Elite units, including cheaper units that offer powerful benefits to their faction’s Elites. Finally, Slash and Burn introduces a new warlord for the Astra Militarum faction, inviting you to lead a squadron of tanks in a blaze of carnage and glory through the densely-packed jungles.
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Warhammer Conquest The Final Gambit $25.00
The Final Gambit is the sixth and final War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

The battle for Sacaellum reaches its climax with this War Pack. As the Black Templars attempt to recover the sacred relics of St. Camila, an Eldar raiding party from the craftsworld of Saim-Hann makes a desperate gambit to steal these relics for their own unknowable devices! War has overtaken the planet: the only question that remains is which side will emerge victorious.

Like the other War Packs of the Planetfall cycle, The Final Gambit adds new significance to planet type symbols beyond merely achieving victory. Every faction has its reasons for waging war in the Traxis sector, and when you fight according to those goals, you may find greater success than you would otherwise. Here, you’ll also find a new Eldar warlord with her unique signature squad, as well as fifty-one other cards (three copies each of seventeen distinct cards) to enhance the armies of the other factions. Walk the secret Paths of the Eldar and make your gambit for victory!
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Warhammer Conquest The Threat Beyond $25.00
"My purpose is to destroy the daemonic, and if I must rise to command an entire sector to do so, then so be it.”
–Torquemada Coteaz

It is your duty to safeguard the Imperium and vanquish corruption, and to accomplish this, you must bring the Traxis sector under the Emperor’s protection. The Threat Beyond is the fifth War Pack in the "Warlord" cycle for Warhammer 40,000: Conquest, and it calls you to fulfill this noble goal with a new Inquisitor warlord for the Astra Militarum. This War Pack also continues the major themes of the Warlord cycle, introducing new warlords and new ways to take advantage of their prowess.

Sixty new cards, including one warlord, his eight-card signature squad, and three copies each of seventeen distinct cards bolster your forces in this expansion. You must vanquish all enemies of the Emperor in the Traxis sector, but in this war you will face Ork warbands, fearsome Noise Marines, and the might of the Eldar Wraithknights. Choose your faction and battle for the fate of the Traxis sector!
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Warhammer Conquest Deadly Salvage $25.00
“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
–Cardinal Nomura at the Conclave of Hessen

Ride out of the wastelands with a warband of scavenger Orks in Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! As part of the Planetfall cycle, this War Pack gives new meaning to the type symbols on each planet. Each faction’s armies will fight harder than ever when you battle on a planet with symbols that support your faction’s goals.

Alongside a new focus on the planet type symbols, Deadly Salvage introduces new army units, supports, attachments, and events for every faction, including the Tyranids faction introduced in The Great Devourer. Meanwhile, a new Ork warlord allows you to explore completely new decks by changing the fundamentals of deckbuilding. Explore new boundaries and claim the Traxis sector in Deadly Salvage!
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Warhammer Conquest Zogwort's Curse $25.00
“I meant ta do dat.”
–Old Zogwort

Unleash the power of the Waaagh! in Zogwort’s Curse, the fourth War Pack in the Warlord cycle for Warhammer 40,000: Conquest. The Orks find a powerful new psyker to lead them in this War Pack, allowing you to spread a green tide of destruction across the planets of the Traxis sector. Alongside the vicious Orks, you'll find powerful new vehicles for the Astra Militarum, dark wargear for the servants of Nurgle, and hideous Dark Eldar torture events.

This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. You can join the hunt with the Space Wolves, fly with an Eldar Vyper Squad, or pilot Tau heavy battlesuits. No matter which faction you support, you’ll find plenty of cards in Zogwort’s Curse.
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Warhammer Conquest What Lurks Below $25.00
The space hulk Kaerux Erameas has landed on Sacaellum, and a host of Tyranids have caught the scent of blood.

Warhammer 40,000: Conquest – What Lurks Below is the fourth pack in the Planetfall cycle, and here you'll find cards that give new significance to planet symbols and invite you to fight for your faction's goals. This War Pack also offers a new Tyranids Genestealer warlord and his eight- card signature squad as well as fifty-one other cards to swell your armies. In What Lurks Below, every faction gains new ways to wage war and new reasons to fight.
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Warhammer Conquest The Howl of Blackmane $25.00
The Howl of Blackmane introduces sixty new cards to expand your battles in the grim and gritty future of Warhammer 40,000: Conquest. You’ll find a battle-ready new Space Marine warlord with his eight-card signature squad offering new ideas for conquering the Traxis sector. Additionally, you’ll find three copies each of seventeen different cards that invite you to join the ranks of the Inquisition, experiment with heretical technology, or embark upon a sector-spanning Waaagh!
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Warhammer Conquest Decree of Ruin $25.00
War spreads to the planet of Sacaellum with Decree of Ruin, the first War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! A new phase of war has begun in the Traxis sector as each faction returns to the goals that drive it. As part of the Planetfall cycle, the new cards in this War Pack give new meaning to the type symbols on each planet. When you battle on a planet with symbols aligned with your goals, your units gain powerful benefits to help you achieve victory.

Of course, this expansion also offers new cards to swell every faction’s armies, including the Tyranids faction introduced in The Great Devourer. In addition, you can inspire your troops in battle with a new Astra Militarum warlord or form unlikely alliances with a new Tau warlord. The war for the Traxis sector intensifies with Decree of Ruin!
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Warhammer Conquest Jungle of Nectavus $25.00
“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.”
–Lieutenant Zhaebin, Vostroyan Firstborn

Jungles of Nectavus is the first War Pack in the Death World cycle for Warhammer 40,000: Conquest.

For much of the Imperium, a Death World is a place you will never see—and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!
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Warhammer Conquest The Scourge $25.00
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
–Plaguebearer Daemon war chant

Spread your corruption throughout the Traxis sector in The Scourge, the second War Pack in the Warlord cycle for Warhammer 40,000: Conquest! The Scourge introduces a new warlord and a diseased style of play for Chaos with Ku’gath Plaguefather, a Daemon of Nurgle. In addition to Ku’gath and his Nurglings, you’ll find cards for each faction within this expansion, ranging from Space Wolves for the Space Marines, to Attack Squigs for the Orks, to powerful new battle tactics for the Tau.

This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. Whether you torture your opponent with the Dark Eldar or strike from an Inquisitorial Fortress with the Astra Militarum, you’ll find the cards you need in The Scourge.
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Warhammer Conquest Boundless Hate $25.00
“Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.”
–Ba’ar Zul the Hate-Bound

The legions of Chaos pour forth from the Kaerux Erameas in Boundless Hate, the second War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! As part of the Planetfall cycle, this War Pack gives new meaning to the type symbols on each planet. Your armies will fight harder than you thought possible when you battle on a planet with symbols that align with your faction’s goals.

Of course, in addition to a new focus on the planets of the Traxis sector, this expansion offers new cards to swell every faction’s armies, including the Tyranids faction introduced in The Great Devourer. A new Chaos warlord invites you to fight for the glory of Khorne, while a Dark Eldar archon warlord allows you to capture slaves from key planets. Spread war across the Traxis sector with the Boundless Hate War Pack!
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Warhammer Conquest Unforgiven $25.00
“Repent! For your doom is at hand.”
–Epistolary Vezuel, Dark Angels Librarian

Unforgiven is the second War Pack in the Death World cycle for Warhammer 40,000: Conquest.

In the carnivorous jungles of Nectavus VI, a fearsome Dark Angels psyker leads his battle-brothers through a gauntlet of death. Flora and fauna are stirred by the Warp to attack anything that moves, even as the skies above open in a gateway directly into the Immaterium. Nectavus VI is one of the most dangerous worlds in the Traxis sector, yet it too may become the center of a massive battle to determine the fate of the galaxy.

Unforgiven is the second War Pack in the Death World cycle for Warhammer 40,000: Conquest, and like the other packs of this cycle, you’ll find plenty of support for the new Deep Strike keyword. By Deep Striking your units, attachments, or events, you’ll be able to arrive at the battlefield without alerting the enemy to your presence. You’ll also find new support for each faction’s Elite units, ensuring that these massive units have a comparable impact on the battlefield. Finally, this War Pack introduces a new Space Marines warlord and his signature squad that can take full advantage of the new Deep Strike keyword!
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Warhammer Conquest Gift of the Ethereals $25.00
Lead your warriors into battle and inspire them to new heights of greatness with Gift of the Ethereals, the third War Pack in the "Warlord" cycle for Warhammer 40,000: Conquest!

This sixty-card expansion offers a full playset of each unit, support, event, and attachment, continuing the main themes of the Warlord cycle and giving you the cards you need to conquer the Traxis sector. In this War Pack, you'll find more Nurgle units for the armies of Chaos, powerful Eldar Psykers, new battle tactics for the Space Marines, and more. No matter which factions you play, you’re sure to find new cards to swell your armies and revolutionize your warlord’s role forever.

In addition, this War Pack introduces a new Tau warlord and his signature squad, creating a brand-new style of play for the Tau.
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Warhammer Conquest The Great Devourer $55.00
The Great Devourer is the first deluxe expansion for Warhammer 40,000: Conquest, and it introduces a brand-new faction to the game: the Tyranids! Two Tyranids warlords lead these horrific creatures into battle, each offering a very different play style. In addition to these warlords and their signature squads, you’ll find a host of new units, supports, events, and attachments to support the Tyranids, including an entirely new type of unit, the synapse unit. The Tyranids aren’t the only ones to benefit from this expansion, however. Every other faction must make its stand against the Great Devourer in the Traxis sector, and brand-new unique characters help them to battle the Tyranid threat.
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Warhammer Conquest The Card Game $69.00
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

AWARDS & HONORS
2014 Golden Geek Best 2-Player Board Game Nominee
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Netrunner: Future Proof $25.00
As the "Genesis Cycle" draws to a close, the cyberstruggles of Android: Netrunner escalate to the brink of full-scale war! Runners have used their new ice [sic] and upgraded hardware to launch series after series of runs, and Corps have respond by channeling funds into the development of new ice and server upgrades. In a world where the next, stronger piece of ice or game-changing icebreaker is just several lines of code away, what truly is Future Proof?

Future Proof concludes the "Genesis Cycle" with sixty new cards (three copies each of twenty different cards) that balance the latest upgrades in software with a renewed focus on resources in the meat world. In addition to their innovative new icebreakers, the game’s Runners get new resources and events while the Corporations focus on bolstering their servers and developing assets designed for open hostilities. When tricks, traps, and roadblocks don’t serve as sufficient deterrents, some Corporations will meet the Runners with swords in hand, ready for virtual duels.
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Netrunner: Double Time $25.00
Double Time is the sixth and final Data Pack in the "Spin Cycle" for Android: Netrunner, and it introduces a handful of powerful Double events and operations. Doubles all require their owner to spend a click to play them, in addition to their normal costs, meaning they’re high-risk gambles in a game that’s as full of bluffs, counter-bluffs, risks, and gambles as Android: Netrunner.

Still, if you play them right, these Doubles can offer tremendous rewards. In Double Time, you’ll find a significant focus on these events. Twenty-one of them are mixed into the Data Pack’s sixty new cards (three copies each of twenty individual cards), along with new hardware, programs, ice, upgrades, and more. Will you sacrifice versatility for raw power? It’s time to Double down!
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Netrunner: The Source $25.00
Fantasy Flight Games is proud to announce the upcoming release of The Source, the sixth and final Data Pack in the Lunar Cycle for Android: Netrunner!

In The Source, cyber-explorer Nasir Meidan departs Heinlein for Earth and the relative safety of his apartment. There, he stares at the drive in his hand before booting up his console. Was he able to complete his download? Does this drive truly contain the net’s legendary source protocols? What will he find? After a series of thrilling encounters with Corporate security measures and security officers, all he has to do is pull up the files.

At the end of your lunar expedition, the sixty new cards in The Source (three copies each of twenty different cards) reveal surprising new takes on life, evolution, and death in the virtual world and the cyberstruggles of Android: Netrunner. You’ll find assets that reward Corps for birthing new servers and others that can self-destruct. You’ll find self-propagating viruses waiting to explode into the network, and you’ll find programs that reward you for jacking out of your runs.
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Netrunner: All that Remains $25.00
All That Remains, the fifth Data Pack in the "Lunar Cycle" for Android: Netrunner. Its sixty new cards (three copies of each new card) include a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.

Additionally, a number of other cards ensure that every action ripples outward and spurs new responses. You’ll find a trio of Corp agendas with powerful "when scored" abilities and trace cards that can hit the Runner even if their traces fail.

Data never dies. It just takes deadly new twists. Explore the ends to which they lead in All That Remains.
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Netrunner: Fear and Loathing $25.00
“Can a single voice still make a difference? Probably not, but that won’t stop me from trying. What GRNDL does to the environment is nothing short of criminal.”
–Tallie Perrault

Fear and Loathing is the fifth Data Pack in the "Spin Cycle" for Android: Netrunner. The futuristic world of Android: Netrunner is one of vertiginous discrepancies between achievement and poverty. The megacorps that have redefined humanity with the development of custom genetics, bioroid manufacturing, and mind-machine interfacting are at least partially responsible for stabilizing social policies that mire countless masses in overcrowded, unsanitary living conditions. In the shadows of the megacorporations’ towering corporate headquarters, the vast majority experience mundane desperations, fear for their jobs, loathe their limited social status, and fight a daily war for survival.

The sixty new cards of Fear and Loathing (three copies each of twenty individual cards) translate this dichotomous existence to your games of Android: Netrunner. On the one hand, you have powerful and exploitive business entities like GRNDL, a subsidiary of the Weyland Consortium, and on the other, you have the beaten down and fearful masses. But there are other categories, too, and while many people may be driven to silence, the game’s Runners and other spirited individuals, like the investigative reporter Tallie Perrault, are driven to action.
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Netrunner: Humanity's Shadow $25.00
"Corporations like to forget the human costs of their achievements. They don't like to think about the thousands of people who they've trod upon and who live in the shadows of their corporate offices. But every such person is a potential ally for all of us runners." –Shade

Hardware and programs drive efficiency, but talent trumps them both. In the future of Android: Netrunner, humans compete for work with bioroids and clones. Business is built as much from programs and hardware as from cash and concrete. To find your way in this tech-centric world, you need to be savvy to the latest upgrades, and you need a good deal of imagination. Humanity's Shadow, the fifth Data Pack in the "Genesis Cycle" for Android: Netrunner The Card Game, gives you a chance to get your hands on both the most bleeding edge technology and the talent you need to make it sing. Its sixty new cards (three copies each of twenty different cards) allow players to customize their strategies while recruiting more personalized and imaginative assistance.

With a new Criminal identity, a daring new resource, and unique sysops for the Corporations, Humanity's Shadow profiles some of the most talented individuals pulling the strings behind the game’s cyberstruggles. New events for the Runners allow you to customize your strategies while the game's Corporations look to increase their security with a more hands-on approach based upon new operations, talented sysops, traces, and traps.
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Netrunner: Up and Over $25.00
A lot of your standard Runner tricks don't work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It's a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you'll be caught off-guard.

Up and Over is the fourth Data Pack in the "Lunar Cycle" for Android: Netrunner. A search for the mysterious "source code" leads the game's Runners to the shadiest edges of Heinlein, the moon's only established city. The sixty cards in Up and Over (three copies each of twenty different cards) explore the city's Docklands, where even coordinated corporate crackdowns won't necessarily ferret out every black marketeer willing to provide Runners with a steady supply of illicit technology. In this new environment, to survive you must adapt. Thankfully illicit dealers will supply anything to anyone...for the right price.
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Netrunner: True Colours $25.00
There are three realities in the world of Android: Netrunner.

You have the meat world. There, Corps are massive conglomerations, comprised of thousands of employees, managers, CFOs, and CEOs, all housed in towers of glass, steel, and plascrete. In the meat world, Runners need to eat and breathe and sleep; they may be extraordinary individuals, but you wouldn’t necessarily recognize them as you walked past them on the street.

In True Colors, the fourth Data Pack in the Spin Cycle, the Corps and Runners of Android: Netrunner struggle to control the flow of information in three realities – the physical world, the virtual world, and the world of public perception. Sixty new cards reinforce each faction’s core strengths and add layers upon layers of bluffs and deception. With a host of cards to manipulate tags and bad publicity, True Colors brings the game’s high stakes cybercrime more fully into the public eye than ever before. Can you separate the truth from the spin?
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Netrunner: A Study in Static $25.00
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.

With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
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Netrunner: Mala Tempora $25.00
"Do you want to play again – double or nothing?"
–Reina Roja

The cyberstruggles of Android: Netrunner have always been a risky affair for all involved, but Mala Tempora, the third Data Pack in the "Spin Cycle", raises the stakes to all-new heights. Will you be able to plug its upgrades into your deck and find success? Or are you the one who will fall behind?

Whatever the outcome, it won't be dull. The runners and corporate executives who direct the struggles of Android: Netrunner lead frantic lives full of fantastic highs and staggering lows, and the pace doesn’t slow a beat in Mala Tempora. Many of its sixty new cards (three copies each of twenty different cards) encourage daring gambles, staking health and fortunes against opportunities to rapidly accelerate wealth and success. Of course, in an age of technological one-upmanship, why play fair? Mala Tempora also introduces a number of programs and ice that allow runners and corps to "cheat" these wagers by stealing information about their opponents’ cards.

Meanwhile, leave it to the Anarchs to do their own thing; while the other factions bid for greater efficiencies and more devious tricks, a new Anarch runner arrives to play the game by another entirely different set of rules!
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Netrunner: Cyber Exodus $25.00
In Android: Netrunner - Cyber Exodus – the third Data Pack in the Genesis Cycle, featuring sixty new cards (three copies each of twenty individual cards) – the high-stakes of cybercrime in Android: Netrunner push runners and corporations to find the latest and greatest advancements in stealth and security. As the game's seven factions fixate on bleeding edge technology, they find upgraded ice, new hardware for runners, new research, and ambushes. This new tech derezzes the limits of the possible while it reinforces the efficiency of each faction's standard methods of operation.
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Netrunner: The Spaces Between $25.00
"All code is just input designed to process output. Used properly, lag is static, and static is another form of code."
–Tori Hanzo

The Spaces Between, the second Data Pack in the "Lunar Cycle" for Android: Netrunner, continues to reestablish the game's cyberstruggles amid the moon's reduced gravity, recycled air, and corporate-sponsored colonies, simultaneously re-examining one of the game's fundamental conceits: What happens to events and operations after they're played? Events and operations represent a variety of ephemeral processes that occur both in the meat world and the virtual one. When they hit the discard pile, do their impacts just disappear? Or if they transmit signals into space, might their echoes ever linger, gain a sort of permanence in their repetition, and impact future events?

The sixty new cards from The Spaces Between (three copies each of twenty different cards), re-examine the essential natures of the game's events and operations, and every faction gains a new current, an event or operation that isn't immediately resolved and discarded after it's played, but continues to reside in the data streams somewhere between a state of transience and a state of permanence.
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Netrunner: Second Thoughts $25.00
"We're raising state-of-the-art facilities in close proximity to cozy residential neighborhoods, fantastic ethnic cuisine, and convenient mass transit. This renovation is going to bring high-end jobs, as well as highly skilled workers, and it's going to improve our quality of life in this city."
–Elizabeth Mills

Second Thoughts is the second Data Pack in the "Spin Cycle" for Android: Netrunner - The Card Game. The time has come for both corps and runners to take a second look at how they want to wage their burgeoning cyberwars. Are the flash and the sparkle of the newest encryption and decryption technologies luring corps and runners away from basic efficiencies? Are basic efficiencies too blunt to counter their opponents' increasingly nuanced strategies?

The time has come to explore new angles, inventive new uses for programs, and the importance of public perception. It's time for runners to become more creative and less obvious with their program design. It's time for the corps to run a two-pronged assault on the whole runner culture, employing lethal new ice and Black Ops teams, even as they bolster their public images with new PR campaigns. Control the message. Control the game. If you can't shatter your opponent's economy, perhaps you can change the nature of the contest. It's time for Second Thoughts.
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Netrunner: Trace Amount $25.00
The cards in Android: Netrunner - Trace Amount – the second Data Pack in the "Genesis Cycle", with sixty cards (three copies each of twenty different cards) – enable players to dabble with bold new deck configurations, even as they reinforce the core mechanisms and personalities of the game's seven factions. Runners gain new events while corporate executives look to fund new operations. Players will also find new hardware, resources, icebreakers, ice, agendas, assets, and upgrades. Trace Amount is a perfect Data Pack for fans of bluffing as its many events and operations open new surprises and synergies, and prove in more than one way that a card in the hand is worth two or more actions on the table. And as one might expect, in a Data Pack all about bluffing and surprises, Jinteki features prominently, gaining a new identity.
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Netrunner: Upstalk $25.00
Upstalk is the first Data Pack in the "Lunar Cycle". With its sixty new cards (three copies each of twenty different cards), Upstalk transports Android: Netrunner to an all-new meat space: the moon, where life is one-point-two seconds out of the ordinary. Here, the game defies standard expectations. Runners and Corps explore new strategies, as do many of the game's cards and mechanisms. Here, Corporate trace attempts can punish Runners even when they fail. Corporate assets are everywhere, there's no life outside of Corporate-sponsored air, and there's a chance that those who manage or run the net may encounter a shard or fragment of the mythical source code. What can happen in one-point-two seconds? Everything!
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Netrunner: First Contact $25.00
"Welcome to Heinlein."

First Contact is the third Data Pack in the "Lunar Cycle" for Android: Netrunner. After heading Upstalk and passing through The Spaces Between, it's time to land on the moon. First Contact shakes up the contests between Corp and Runner by introducing three new region upgrades, mythic ice, new traps, resources, and a new Anarch identity. The Data Pack's sixty cards (three copies each of twenty different cards) also depict a new meat space where gravity is low, people all wear spacesuits, there's only one fully established city, and everything is enclosed. Confined. Watched.

From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar's, First Contact immerses players in a strange and alien setting in which there are very few places the game's Corps don't control completely, everything you thought you knew is just a shade different, and it's all that much more important to find someone to guide you through your ongoing cyberstruggles...
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Netrunner: Opening Moves $25.00
"Corporate executives have launched an internal investigation of the alleged use of illicit security software, known as ice, by several reckless and disgruntled former employees…"
–NBN Live at 5

Just how dark can a corporation become before it suffers the backlash? Opening Moves kicks off "Spin Cycle", the second cycle of Data Packs for Android: Netrunner - The Card Game, with a focus on bad publicity, good PR, and daring new gambits for players to undertake in their continued cyberstruggles. Its sixty cards (three copies each of twenty different cards) allow Corps and Runners to explore a wide range of innovative, new (and sometimes dirty) tactics as they battle for the control of highly valuable data!
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Cyber War Draft Starter $10.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

The Cyber War Draft Starter features 16 fixed cards that serve as the foundations for your Cyber War draft decks. A mix of essential agendas, icebreakers, and economy cards accompany rules for draft play and “draft only” identity cards for both Corp and Runner. The Cyber War Draft Starter is made available to you via Fantasy Flight Games in-house manufacturing, and you may reuse the contents of your Cyber War Draft Starter through any number of Cyber War draft events.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Cyber War Runner Draft Pack $20.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Runner Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Runner Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Cyber War Corp Draft Pack $20.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Corp Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Corp Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Android: Netrunner – World Championships 2015: Engineering the Future $25.00
Android: Netrunner – 2015 World Champion Runner Deck – Valencia is a card-for-card recreation of the Runner deck played by 2015 Android: Netrunner World Champion Dan D'Argenio, and it features many of the newest and most colorful additions to the Runner's side of Android: Netrunner. Each of its fifty-one tournament-legal cards receives a fantastic, full-bleed treatment with extended art, meaning the deck is almost as much a piece of art as it is a tool that allows you to rip apart Corporate R&D with the greatest of ease.
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Netrunner: Escalation $25.00
Escalation is the third Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty new cards (three copies each of twenty different cards) explore New Angeles in the wake of the Twenty-Three Seconds incident. The city has plunged into chaos. The chaos has led to rioting. Amid the rioting, people have died. Some died on the streets, in bloody encounters with PriSec. Some died quietly, targeted by assassins. Some simply disappeared. Yanked off the grid in an age when the act of skirting surveillance and the ever-present Network is nearly—but not completely—impossible.

Carrying us deeper into this chaos and the tensions pulling New Angeles apart at the seams, Escalation offers a look at Corps more aggressively locking down their assets and hunt down their rivals. Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But amid the escalating tensions, if the Runners hack the Corps, can they still survive? There's plenty of meat damage, net damage, and brain damage on the menu, along with cards that make utter trash of the Runner's rig and stack.

Finally, Escalation unveils two new, aggressively-minded identity cards—one for Jinteki, and one for the Anarchs that started the whole mess.
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Netrunner: Blood Money $25.00
“While the money pooled at the top, the power went with it, until there were two sets of laws: one for them, one for us.”
–Omar Keung, the Flashpoint

Even when there's no financial certainty, there's always financial opportunity. And at a time of frayed relations between rival corps, much of that opportunity comes in the form of Blood Money, the second Data Pack in the Flashpoint Cycle for Android: Netrunner.

With its sixty new cards (three copies each of twenty different cards), Blood Money continues to explore New Angeles in the wake of the Twenty-Three Seconds incident, the ensuing financial collapse, chaos, and violence. You'll find a host of cards that focus on using wealth to build wealth. You'll find Corporate Trace cards that you can play even if the Runner didn't just make a run. And you'll find plenty of people looking to take advantage of the chaos in New Angeles, from Prisec operatives and bounty hunters to news reporters and rumor mongers.

Finally, the environment of Blood Money is particularly good for fans of the Weyland and Criminal factions, both of whom receive new identity cards.
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Netrunner: Fear the Masses $25.00
"Clean yourself up, and play the game. Play the part like you always have, and maybe you’ll survive. Frag this up, and you’ll wish you’d never been born."
–Ibrahim Salem

Election Day is here in Fear the Masses, the sixth and final Data Pack in the Mumbad Cycle for Android: Netrunner! After the Indian Union's election cycle has hinged upon heated debates over clone rights, the election's final events will carry forward for many generations…

Featuring some of the most potent and deck-defining cards from the whole Mumbad Cycle, Fear the Masses carries the cycle to its climactic conclusion, but leaves it to you to deal with the fall-out. Sixty new cards (including a complete playset of nineteen different cards), feature plenty to excite fans of both NBN and those Runners who identify themselves as Anarchs. NBN gains a new identity, a new region upgrade, and two potentially game-changing assets. Meanwhile, as they march against Corp HQs, the Anarchs rally the masses toward dissent and high-pressure discard strategies.

Of course, there's plenty for every faction, and Fear the Masses offers neutral cards for the Runner that give you good odds of bypassing Corp ice for free, as well as a neutral agenda for the Corp that's worth two agenda points, but only requires three advancement to score.
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Netrunner: Salsette island $25.00
The fourth Data Pack in the Mumbad Cycle for Android: Netrunner, Salsette Island introduces sixty new cards (including a complete playset of nineteen different cards) that carry players deeper into the intrigues, bribes, blackmail, and cybercrime surrounding the Indian Union's heated national elections. As Akshara Sareen and her Ēkatā Party ride the surging interest in clone rights to take a lead in the polls, top executives from all four Corp factions become increasingly willing to forge expedient and beneficial alliances in order to counter (or exploit) the party's growing political influence and preserve their existing business models.

Meanwhile, the teeming masses and crowded streets of Salsette Island offer the game's Runners myriad places from which they can launch clever new cyberassaults against the Corps. You'll find the game's three Runner factions making notable entrances to the slums, mingling at exclusive parties, hitting the bazaars, flying sports hoppers, and garnering the support of new patrons. With a host of Runner cards that focus more on Mumbad's meatspace than the virtual world, Salsette Island allows you to press your attacks against the Corps more effectively on every front.
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Netrunner: Democracy and Dogma $25.00
Democracy and Dogma is the third Data Pack in the Mumbad Cycle for Android: Netrunner, and its sixty new cards (including a complete playset of nineteen different cards) are full of snooping, blackmail, coercion, and seedy political dealings as all the game's major players look for ways to take advantage of the chaos surrounding the Indian Union's heated national elections. At the heart of it all is the information broker and new Criminal Runner, Nero Severn, who arrives with his new console, consumer-grade hardware, and network of informants.

Meanwhile, Jinteki struggles to reshape the dialogue surrounding the issue of clone rights, and Haas-Bioroid launches a clone suffrage movement and voting machine initiative to capitalize on their rival's moment of weakness. Nero Severn finds himself in a unique position to exercise his skills for gathering and monetizing everyone's dirty secrets, and there's no shortage of targets. In the heart of Mumbad's political sector, clone rights advocate Akshara Sareen, local councilmen, Jinteki's PR division, and other players are all hard at work, vying for the population's hearts, minds, and votes.
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Netrunner: Business First $25.00
Passions flare and Jinteki faces a game-changing crisis in Android: Netrunner – Business First, the second Data Pack in the "Mumbad Cycle".

As the issue of clone rights rises to prominence during the Indian Union's national elections, Business First explores the tensions and conflicts within this tumultuous environment with sixty new cards (a complete playset of nineteen different cards) that leak horror stories about Jinteki's treatment of its clones, find the Corp's PR team scrambling to draw attention to its work with sustainable foods, and follow Haas-Bioroid's efforts to capitalize upon its rival's missteps.
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Netunner: Kala Ghoda $25.00
"Clones are not people. The outcomes of our elections must recognize this truth."
–Raman Rai, V.P. of Jinteki India

Kala Ghoda is the first Data Pack in the Mumbad Cycle for Android: Netrunner, which introduces players to the future of the Indian Union, the planet's most populous democracy and generally a hopeful, dynamic place. Its largest megapolis, Mumbad, is home to many of the world's greatest technological advancements, and while there remain vast gulfs between the nation's richest individuals and its poorest, they are no longer separated by the specter of the caste system. In theory, the scheduled castes are relics of history, but daily life acknowledges two: human and android.

Now, as elections draw near, one question consumes the I.U. and defines its most heated debates: should clones be granted full citizenship? Kala Ghoda introduces sixty new cards (including a complete playset of nineteen different cards) that explore this question and the political turmoil it raises, even as it transports the game's Corps and Runners to the massive, sprawling megapolis of Mumbad, which stretches from Mumbai in the south to Ahmedabad in the north. Here, the heated political environment leads to new opportunities for all seven of the game's factions, and Jinteki will stop at nothing to make sure their most lucrative product remains just that: a product.
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Netrunner: The Universe of Tommorow $25.00
Who's developing tomorrow's hottest technologies? What did you never know you needed, but will soon find utterly indispensible? At the Universe of Tomorrow expo, you'll find tens of thousands of brands on display, featuring everything from the trendiest new sportswear to the latest in cybernetics. Join us today for a peek at tomorrow. The future is now!

What do the world's largest and wealthiest megacorps have cooking in their R&D departments? You don't need to run to find out. All their latest projects are on display at The Universe of Tomorrow, the sixth and final Data Pack in the SanSan Cycle for Android: Netrunner. Its sixty cards (three copies each of twenty different cards) transport you to the expo's plazas and pavilions, where all the major players are eager to unveil their latest innovations. While Haas-Bioroid shows off its newest cybernetics at the Cybernetics Court and NBN pitches new products in Franchise City, you'll find Jinteki showing off its work at the Genetics Pavilion and the Weyland Consortium garnering public support for its newest initiatives at the Worlds Plaza.

Still, you'll find others who aren't swayed by the expo's optimism and shiny veneer. These include the game's Runners, who approach the expo and its technologies in their own fashions. In The Universe of Tomorrow, the game's Anarchs push to wrest control of the expo away from those who created it while Shapers view it as a place of wonder and an opportunity to learn more about themselves. Meanwhile, the game's Criminals see the expo as yet another opportunity to turn a profit.
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Netrunner: Old Hollywood $25.00
From the vaults of Haarpsichord Studios come sixty new cards (three copies each of twenty different cards) full of glitter and glitz. As the SanSan Cycle continues its tour along the western coastline, Old Hollywood brings us whole servers worth of romantic comedies, action flicks, red carpet events, and fan sites. Everyone wants a taste of fame. Everyone’s jostling to get a cut of the market.

Visual entertainment is still big business in Old Hollywood, and fame is still solid currency. As the game’s megacorps pour speculative funds into summer blockbusters and celebrity-driven vanity projects, you’ll find some sensies aimed toward the institution’s highest awards and others aimed toward the lowest common denominator. You’ll find secrets, gossip, and security precautions.

Who is Miranda Rhapsody dating now? Why did Ronny Five fail to show for his appearance at the Bangkok Mall? Which surprising celebrities are hooked on stims? In Old Hollywood, everything’s a story, and the best stories are worth big money.
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Netrunner: The Underway $25.00
"The Underway is a funky, chaotic, and eclectic mix of architecture and ethnicities. What unifies it is a general counterculture vibe – the sense that they are pioneers and iconoclasts. But this independent spirit paved the way for the rise of Los Muertos."
–Exposé on The Underway: Part IV – Days of the Muertos

The Underway, the fourth Data Pack in the SanSan Cycle for Android: Netrunner, explores the meat space, culture, and residents of the megacity SanSan. The cradle of high-end tech, home to beautiful beaches, and the host of the World Expo, SanSan is also still recovering from "The Big One", the cataclysmic earthquake that opened up the San Andreas fault and redefined America's western coast. However, this event that was disastrous for many was an opportunity for others, some of whom quickly moved their homes and businesses into the new space that was created.

Accordingly, the sixty new cards in The Underway (three copies each of twenty different cards) explore this new space and its motley assembly of different architectural styles, ethnicities, and cultural influences. They also explore the pervasive influence of Los Muertos, a street gang whose members are identified by their bioluminescent tattoos and who deal in illegal tech as much as they deal in flesh and drugs. Through the introduction of new resources, illicit hardware, and clever programs, the gang’s criminal influence pervades every aspect of this Data Pack, starting with a new Criminal Runner identity, then reaching outward as other Runner factions are supplied with the sort of tech you don't normally find in America, and finally rippling into every aspect of every card as Corps are forced to deal with the gang’s members in one way or another.
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Netrunner: Chrome City $25.00
Lopez is part of a fast-growing community in Chrome City and across the West Coast. They call themselves chromeheads, and they wear their implants as fashion accessories.

Function breeds fashion in Chrome City, the third Data Pack in the SanSan Cycle for Android: Netrunner! Sixty new cards (three copies each of twenty individual cards) introduce players to the northern SanSan borough of Chrome City. Here, among the sketchy chop shops planted in the shadow of Haas-Bioroid’s genetics division, a growing community of chromeheads have begun to transform cybernetics into fashion statements.

If the surgery’s good, the latest cybernetics don’t just make you trendy; they also make you smarter, stronger, and more resilient. But a bad chopper’s just as likely to cause you irreparable brain damage as outfit you for the runways. Accordingly, Chrome City and its cybernetic hardware introduce a volatile mixture of risks and rewards, many of which are centered around protecting or damaging the Runner’s brain.
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Netrunner: Breaker Bay $25.00
Breaker Bay, the second Data Pack in the "SanSan Cycle" for Android: Netrunner, continues the cycle's guided tour of the SanSan region with sixty new cards (three copies each of twenty different cards) focusing on the University of the Californias at Breaker Bay and its students. New resources, programs, and operations reflect everything from their living conditions to their parties, as well as the knowledge they hope to obtain and the efforts the world's largest megacorps make to recruit the best and brightest of them.
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Netrunner: The Valley $25.00
As it boots up the SanSan Cycle, The Valley transports players deep into the heart of SanSan, the number one place for all the top tech. This American megacity sprawls along the California coastline from San Diego in the south to San Francisco in the north. There, you'll also find Biotech Valley, most often called just "the Valley", home to the world's biggest biotech firms and its most advanced genomic research. Home, additionally, to Jinteki Corporation's flagship American R&D facility, the J-Plex.

With its sixty cards (3 copies each of 20 different cards), Android: Netrunner – The Valley explores Biotech Valley and its massive investment into bleeding-edge bioengineering. This is a meatspace heavily colored by genengineering, a highly educated workforce, tech startups, capital investments, and the presence of Jinteki's J-Plex. You'll find numerous assets, region upgrades, genetic resources, and a new Jinteki identity. Of course, even in the Valley, you'll need more than good genes to get by; you’ll also find new programs, ice, and currents for both Corps and Runners.
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Netrunner: Honor and Profit $55.00
"Money is honest. Credits may be cold, uncaring, heartless abstractions, but they offer an unavoidable truth: The more, the better." –Iain Stirling

The network lies before you; which path will you take? Focusing primarily on the interests of Jinteki and three new Criminal runners, Honor and Profit is a deluxe expansion for Android: Netrunner - The Card Game. Its 165 new cards (three copies each of fifty-five different cards) feature a dizzying array of new tricks and traps, events to alter the tempo of the game, new psi talents, and six new identity cards that engender the exploration of all-new deck-building strategies. Additionally, fans of every faction will discover plenty to love among the expansion's neutral ambushes, ice, ops, AI, and connections.
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Netrunner: Creation and Control $55.00
Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards) that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.

Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.
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Netrunner: Data and Destiny $55.00
Control your data. Control your destiny.

Data and Destiny is the fourth deluxe expansion for Android: Netrunner The Card Game, focusing on media giant NBN and three groundbreaking Runners.

In the world of Android: Netrunner, knowledge is just about everything, and no one has more or better access to the knowledge that humanity has collected and stored on the network than info-giant NBN. After all, not only does NBN boast the most pervasive data network ever imagined, it literally controls the infrastructure, media, and messages that define modern society. Accordingly, amid the 165 cards from Data and Destiny (three copies each of fifty-five different cards), you'll find a wealth of new media-focused assets, agendas, and resources. You'll be selectively targeted by new advertisements and tagged by new ice as NBN launches the initiatives of three new divisions, each of which rolls out with a new identity card.

Meanwhile, even as Data and Destiny lends new strength to NBN's efforts to shape the world in which we live, it unleashes chaos upon that world in the form of three new Runners. One is a network security officer sent to hack servers with the full blessings of Globalsec. One is a bioroid mysteriously set free from the Third Directive. One is a mysterious and predatory presence on the net, devouring all that it encounters. Each represents a unique take on the Runner's experience and, more than that, each introduces a new Runner mini-faction, so that for the first time since the Core Set, Data and Destiny explores brand new Runner paradigms.
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Android Netrunner $70.00
Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

AWARDS & HONORS
2014 Lys Passioné Finalist
2013 International Gamers Award - General Strategy: Two-players Nominee
2013 Fairplay À la carte Winner
2012 Meeples' Choice Nominee
2012 Jogo do Ano Nominee
2012 Golden Geek Golden Geek Best 2-Player Board Game Winner
2012 Golden Geek Best Card Game Winner
2012 Golden Geek Best Card Game Nominee
2012 Golden Geek Best 2-Player Board Game Nominee
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