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A Game of Thrones Across The Seven Kingdoms $25.00
Across the Seven Kingdoms is the first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game!

In the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great Houses of Westeros have pulled away from each other. Joffrey Baratheon has been crowned king, and now sits the Iron Throne. Robb Stark has already been proclaimed King in the North, and Stannis plots from Dragonstone, brooding on a throne that should have been his. It is the calm before the tempest: war in Westeros is imminent, and above it all, the Dragon’s Tail burns a blood-red trail across the sky.

Enter the War of the Five Kings with Across the Seven Kingdoms and the War of Five Kings cycle! As the Westeros cycle broadly followed the events of A Game of Thrones, so the War of Five Kings cycle moves forward to highlight the thrilling battles and intrigue of A Clash of Kings. Each House calls upon its loyal bannermen in this cycle, and a multitude of new Kings arise to claim the Iron Throne. What’s more, Across the Seven Kingdoms begins to introduce effects based on the Summer and Winter plot traits, allowing the long-lived seasons of Westeros to play a more integral role in the game. With new King versions of Robb Stark and Viserys Targaryen entering the game alongside characters like Arry and Janos Slynt, this Chapter Pack is an explosive beginning to the War of Five Kings cycle!
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A Game of Thrones Taking The Black $25.00
Under the wounded pride, Will could sense something else in the older man. You could taste it; a nervous tension that came perilous close to fear.
–George R.R. Martin, A Game of Thrones

Start at the beginning of A Song of Ice and Fire with Taking the Black, the first Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game. As A Song of Ice and Fire begins, Westeros is at peace. But this deceptive calm will not long remain. Already, conflict between the Great Houses is on the horizon. You can take your place at the very beginning of the story with Taking the Black. In the Westeros cycle, the focus rests on the first book of A Song of Ice and Fire. Here, you’ll also find iconic characters like Renly Baratheon, the Hound, and Maester Luwin for the first time. You’ll also find four brand-new plot cards in this expansion, two neutral and two faction-specific. Begin your journey to the Iron Throne!
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A Game of Thrones For Family Honour $25.00
The War of Five Kings has already begun to shape the future of Westeros. Robb Stark marches on Lannister holdings, even as Tywin Lannister menaces the Riverlands from Harrenhal. To the south, Stannis Baratheon lays siege to Storm's End and Renly Baratheon calls upon the might of Highgarden to break his brother's armies. Yet in the midst of these kingly conflicts, another drama unfolds far to the north. From Castle Black, the Night's Watch rides forth in a great ranging and ventures beyond the Wall to confront Mance Rayder and brave the fury of the wild. If they fail to defend the realms of men, the consequences could reach far beyond the icy heights of the Wall.

A Game of Thrones: The Card Game – For Family Honor is an upcoming Chapter Pack in the "War of Five Kings" cycle that continues to follow the storyline of A Clash of Kings. Throughout this Chapter Pack, you'll find plenty of new cards that support the major themes of the cycle. New Kings and Crowns invite you to stake your own claim to the Iron Throne, even as other cards heighten the importance of loyal cards: the characters you can truly trust, the locations that would never fall, the events and tactics that you utterly control. Finally, For Family Honor introduces iconic characters to join the game, including Ser Edmure Tully, a House Tyrell version of Renly Baratheon, and Hot Pie.
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A Game of Thrones No Middle Ground $25.00
“You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.”
–George R.R. Martin, A Game of Thrones

In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.

Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.
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A Game of Thrones The Road To Winterfell $25.00
Ancient evil awakens in the lands beyond the Wall. The last Targaryens bind their future to the Dothraki lord, Khal Drogo. From the heights of the Eyrie in the east to the heart of Casterly Rock in the west, the Great Houses of Westeros plot to increase their own power. Now, you can continue to follow the events of A Game of Thrones in The Road to Winterfell, the second Chapter Pack in the Westeros cycle! Like the other packs in this cycle, The Road to Winterfell is filled with iconic characters and locations from the first book in A Song of Ice and Fire. Here, you’ll meet iconic characters like Rakharo and Syrio Forel, and you’ll find a Targaryen attachment so powerful, it’s limited to one copy per deck! The Road to Winterfell also quickly expands the number of available plots with two new neutral plots and one plot loyal to House Lannister.
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A Game of Thrones Calm Over Westeros $25.00
"The Great Shepherd sent me to earth to heal his lambs, wherever I might find them." – George R.R. Martin, A Game of Thrones

Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion Lannister and his desperate gambit to win his freedom. Across the Narrow Sea, a maegi plots her vengeance against Khal Drogo for the destruction of her peaceful village. Everywhere, events are set in motion that will bear terrible consequences.

In the Calm over Westeros Chapter Pack, the first cycle for A Game of Thrones: The Card Game approaches the end of the first book in A Song of Ice and Fire. Like the other Chapter Packs of the Westeros cycle, this expansion offers new cards and plots to increase your deckbuilding options. You’ll also find instantly recognizable characters and locations entering the game for the first time, including Bronn, Mirri Maz Duur, and The Eyrie. With the further addition of two new plots — one loyal to House Tyrell and one neutral — this Chapter Pack will fuel your future decks and strategies.
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A Game of Thrones True Steel $25.00
"Every time she looked at Ser Ilyn Payne, she shivered. He made her feel as though something dead was slithering over her naked skin." – George R.R. Martin, A Game of Thrones

Tensions in King's Landing have reached their breaking point. In the aftermath of King Robert’s death, Eddard Stark makes his move to unveil the true lineage of Cersei Lannister’s children—and in the process, he sets in motion the events that will drown the Seven Kingdoms in blood. Even as Eddard makes his final gambit and the Lannisters plan their reprisal, Daenerys Targaryen forges her future in Khal Drogo’s funeral pyre. It is a time of merciless, sudden death and life that springs from the ashes.

Advance to the explosive conclusion of the first book of A Song of Ice and Fire with True Steel, the sixth Chapter Pack of the Westeros cycle for A Game of Thrones: The Card Game (Second Edition). Here, you'll find a host of recognizable characters entering the card game for the first time, including Jhogo, Tyene Sand, Septa Mordane, and Ser Barristan Selmy. This pack also introduces two new neutral plots to the game, quickly expanding your options for every deck and introducing new tricks for every player.
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A Game of Thrones Called to Arms $25.00
Called to Arms is the second Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game.

The banners have been called in the War of the Five Kings. In the north, Robb Stark gathers his armies around Riverrun, preparing to strike out at Tywin Lannister’s forces. Joffrey Baratheon has ascended the Iron Throne in King’s Landing, Renly Baratheon has been crowned in Highgarden, and on the islands of Dragonstone and Pyke, Stannis Baratheon and Balon Greyjoy plot their own rise to power. Before long, great armies will march onto the field of battle, while subtle intrigues and assassins’ daggers decide the fates of countless others.

Like Across the Seven Kingdoms before it, the Called to Arms Chapter Pack continues to follow the events of A Clash of Kings. A new King version of Balon Greyjoy challenges all enemies of the Iron Isles, even as two new attachments give you ways to crown your other characters and make them Kings. You’ll also find iconic characters like Dolorous Edd and Shae entering the game for the first time, even as other cards lend new importance to loyal cards. Finally, this pack continues to introduce a focus on the seasons of Westeros with two new agendas!
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A Game of Thrones The King's Peace $25.00
“I must have the gold cloaks. The City Watch is two thousand strong, sworn to defend the castle, the city, and the king's peace.”
–George R.R. Martin, A Game of Thrones

Follow the events of A Game of Thrones with The King's Peace, the third Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game. Eddard Stark has arrived at King's Landing to serve as the Hand of the King, but even as knights journey across Westeros to participate in the Tourney of the Hand, insidious characters gather in the shadows. Join battles and intrigues surrounding the tourney with memorable characters like Ser Rodrik Cassel, Ser Alliser Thorne, and Ser Gregor Clegane. Two new plots—one neutral and one loyal to House Baratheon—offer new deckbuilding opportunities and this Chapter Pack includes a brand-new agenda that’s sure to inspire entirely new types of decks.
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A Game of Thrones Wolves of the North $55.00
Journey northwards and take your place among the knights, lords, and ladies of House Stark with Wolves of the North, the first deluxe expansion to be released for A Game of Thrones: The Card Game (Second Edition).

In this expansion, House Stark takes the spotlight as they gain new cards to guide your Stark decks in new and unexpected directions. You may use Direwolves to cow and overpower your foes, rush to victory with the aid of House Tully, or draw strength from the Winter itself. Throughout the box, you’ll find new versions of iconic characters like Eddard Stark, Catelyn Stark, Jon Snow, and Arya Stark, alongside characters entering the game for the first time, including The Blackfish, Shaggydog, and Rickon Stark.
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A Game of Thrones The Card Game (Second Edition) $75.00
In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory.

Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow's Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!

In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck.

At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven.

A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut, elements being revised or updated, and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary, while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned, and some new keywords have been added to showcase the most interesting and essential interactions.

The timing rules — such as the details of moribund, passive effects with triggers, and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt, Reaction, and Forced triggers that have been successfully employed in some of FFG's newer LCGs.

The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions, alongside a means of building more focused and specialized plot decks.

AWARDS & HONORS
2015 Golden Geek Best Card Game Nominee
2015 Golden Geek Best 2-Player Board Game Nominee
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