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Netrunner: Future Proof $25.00
As the "Genesis Cycle" draws to a close, the cyberstruggles of Android: Netrunner escalate to the brink of full-scale war! Runners have used their new ice [sic] and upgraded hardware to launch series after series of runs, and Corps have respond by channeling funds into the development of new ice and server upgrades. In a world where the next, stronger piece of ice or game-changing icebreaker is just several lines of code away, what truly is Future Proof?

Future Proof concludes the "Genesis Cycle" with sixty new cards (three copies each of twenty different cards) that balance the latest upgrades in software with a renewed focus on resources in the meat world. In addition to their innovative new icebreakers, the game’s Runners get new resources and events while the Corporations focus on bolstering their servers and developing assets designed for open hostilities. When tricks, traps, and roadblocks don’t serve as sufficient deterrents, some Corporations will meet the Runners with swords in hand, ready for virtual duels.
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Netrunner: Double Time $25.00
Double Time is the sixth and final Data Pack in the "Spin Cycle" for Android: Netrunner, and it introduces a handful of powerful Double events and operations. Doubles all require their owner to spend a click to play them, in addition to their normal costs, meaning they’re high-risk gambles in a game that’s as full of bluffs, counter-bluffs, risks, and gambles as Android: Netrunner.

Still, if you play them right, these Doubles can offer tremendous rewards. In Double Time, you’ll find a significant focus on these events. Twenty-one of them are mixed into the Data Pack’s sixty new cards (three copies each of twenty individual cards), along with new hardware, programs, ice, upgrades, and more. Will you sacrifice versatility for raw power? It’s time to Double down!
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Netrunner: The Source $25.00
Fantasy Flight Games is proud to announce the upcoming release of The Source, the sixth and final Data Pack in the Lunar Cycle for Android: Netrunner!

In The Source, cyber-explorer Nasir Meidan departs Heinlein for Earth and the relative safety of his apartment. There, he stares at the drive in his hand before booting up his console. Was he able to complete his download? Does this drive truly contain the net’s legendary source protocols? What will he find? After a series of thrilling encounters with Corporate security measures and security officers, all he has to do is pull up the files.

At the end of your lunar expedition, the sixty new cards in The Source (three copies each of twenty different cards) reveal surprising new takes on life, evolution, and death in the virtual world and the cyberstruggles of Android: Netrunner. You’ll find assets that reward Corps for birthing new servers and others that can self-destruct. You’ll find self-propagating viruses waiting to explode into the network, and you’ll find programs that reward you for jacking out of your runs.
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Netrunner: All that Remains $25.00
All That Remains, the fifth Data Pack in the "Lunar Cycle" for Android: Netrunner. Its sixty new cards (three copies of each new card) include a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.

Additionally, a number of other cards ensure that every action ripples outward and spurs new responses. You’ll find a trio of Corp agendas with powerful "when scored" abilities and trace cards that can hit the Runner even if their traces fail.

Data never dies. It just takes deadly new twists. Explore the ends to which they lead in All That Remains.
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Netrunner: Fear and Loathing $25.00
“Can a single voice still make a difference? Probably not, but that won’t stop me from trying. What GRNDL does to the environment is nothing short of criminal.”
–Tallie Perrault

Fear and Loathing is the fifth Data Pack in the "Spin Cycle" for Android: Netrunner. The futuristic world of Android: Netrunner is one of vertiginous discrepancies between achievement and poverty. The megacorps that have redefined humanity with the development of custom genetics, bioroid manufacturing, and mind-machine interfacting are at least partially responsible for stabilizing social policies that mire countless masses in overcrowded, unsanitary living conditions. In the shadows of the megacorporations’ towering corporate headquarters, the vast majority experience mundane desperations, fear for their jobs, loathe their limited social status, and fight a daily war for survival.

The sixty new cards of Fear and Loathing (three copies each of twenty individual cards) translate this dichotomous existence to your games of Android: Netrunner. On the one hand, you have powerful and exploitive business entities like GRNDL, a subsidiary of the Weyland Consortium, and on the other, you have the beaten down and fearful masses. But there are other categories, too, and while many people may be driven to silence, the game’s Runners and other spirited individuals, like the investigative reporter Tallie Perrault, are driven to action.
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Netrunner: Humanity's Shadow $25.00
"Corporations like to forget the human costs of their achievements. They don't like to think about the thousands of people who they've trod upon and who live in the shadows of their corporate offices. But every such person is a potential ally for all of us runners." –Shade

Hardware and programs drive efficiency, but talent trumps them both. In the future of Android: Netrunner, humans compete for work with bioroids and clones. Business is built as much from programs and hardware as from cash and concrete. To find your way in this tech-centric world, you need to be savvy to the latest upgrades, and you need a good deal of imagination. Humanity's Shadow, the fifth Data Pack in the "Genesis Cycle" for Android: Netrunner The Card Game, gives you a chance to get your hands on both the most bleeding edge technology and the talent you need to make it sing. Its sixty new cards (three copies each of twenty different cards) allow players to customize their strategies while recruiting more personalized and imaginative assistance.

With a new Criminal identity, a daring new resource, and unique sysops for the Corporations, Humanity's Shadow profiles some of the most talented individuals pulling the strings behind the game’s cyberstruggles. New events for the Runners allow you to customize your strategies while the game's Corporations look to increase their security with a more hands-on approach based upon new operations, talented sysops, traces, and traps.
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Netrunner: Up and Over $25.00
A lot of your standard Runner tricks don't work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It's a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you'll be caught off-guard.

Up and Over is the fourth Data Pack in the "Lunar Cycle" for Android: Netrunner. A search for the mysterious "source code" leads the game's Runners to the shadiest edges of Heinlein, the moon's only established city. The sixty cards in Up and Over (three copies each of twenty different cards) explore the city's Docklands, where even coordinated corporate crackdowns won't necessarily ferret out every black marketeer willing to provide Runners with a steady supply of illicit technology. In this new environment, to survive you must adapt. Thankfully illicit dealers will supply anything to anyone...for the right price.
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Netrunner: True Colours $25.00
There are three realities in the world of Android: Netrunner.

You have the meat world. There, Corps are massive conglomerations, comprised of thousands of employees, managers, CFOs, and CEOs, all housed in towers of glass, steel, and plascrete. In the meat world, Runners need to eat and breathe and sleep; they may be extraordinary individuals, but you wouldn’t necessarily recognize them as you walked past them on the street.

In True Colors, the fourth Data Pack in the Spin Cycle, the Corps and Runners of Android: Netrunner struggle to control the flow of information in three realities – the physical world, the virtual world, and the world of public perception. Sixty new cards reinforce each faction’s core strengths and add layers upon layers of bluffs and deception. With a host of cards to manipulate tags and bad publicity, True Colors brings the game’s high stakes cybercrime more fully into the public eye than ever before. Can you separate the truth from the spin?
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Netrunner: A Study in Static $25.00
Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.

With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
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Netrunner: Mala Tempora $25.00
"Do you want to play again – double or nothing?"
–Reina Roja

The cyberstruggles of Android: Netrunner have always been a risky affair for all involved, but Mala Tempora, the third Data Pack in the "Spin Cycle", raises the stakes to all-new heights. Will you be able to plug its upgrades into your deck and find success? Or are you the one who will fall behind?

Whatever the outcome, it won't be dull. The runners and corporate executives who direct the struggles of Android: Netrunner lead frantic lives full of fantastic highs and staggering lows, and the pace doesn’t slow a beat in Mala Tempora. Many of its sixty new cards (three copies each of twenty different cards) encourage daring gambles, staking health and fortunes against opportunities to rapidly accelerate wealth and success. Of course, in an age of technological one-upmanship, why play fair? Mala Tempora also introduces a number of programs and ice that allow runners and corps to "cheat" these wagers by stealing information about their opponents’ cards.

Meanwhile, leave it to the Anarchs to do their own thing; while the other factions bid for greater efficiencies and more devious tricks, a new Anarch runner arrives to play the game by another entirely different set of rules!
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Netrunner: Cyber Exodus $25.00
In Android: Netrunner - Cyber Exodus – the third Data Pack in the Genesis Cycle, featuring sixty new cards (three copies each of twenty individual cards) – the high-stakes of cybercrime in Android: Netrunner push runners and corporations to find the latest and greatest advancements in stealth and security. As the game's seven factions fixate on bleeding edge technology, they find upgraded ice, new hardware for runners, new research, and ambushes. This new tech derezzes the limits of the possible while it reinforces the efficiency of each faction's standard methods of operation.
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Netrunner: The Spaces Between $25.00
"All code is just input designed to process output. Used properly, lag is static, and static is another form of code."
–Tori Hanzo

The Spaces Between, the second Data Pack in the "Lunar Cycle" for Android: Netrunner, continues to reestablish the game's cyberstruggles amid the moon's reduced gravity, recycled air, and corporate-sponsored colonies, simultaneously re-examining one of the game's fundamental conceits: What happens to events and operations after they're played? Events and operations represent a variety of ephemeral processes that occur both in the meat world and the virtual one. When they hit the discard pile, do their impacts just disappear? Or if they transmit signals into space, might their echoes ever linger, gain a sort of permanence in their repetition, and impact future events?

The sixty new cards from The Spaces Between (three copies each of twenty different cards), re-examine the essential natures of the game's events and operations, and every faction gains a new current, an event or operation that isn't immediately resolved and discarded after it's played, but continues to reside in the data streams somewhere between a state of transience and a state of permanence.
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Netrunner: Second Thoughts $25.00
"We're raising state-of-the-art facilities in close proximity to cozy residential neighborhoods, fantastic ethnic cuisine, and convenient mass transit. This renovation is going to bring high-end jobs, as well as highly skilled workers, and it's going to improve our quality of life in this city."
–Elizabeth Mills

Second Thoughts is the second Data Pack in the "Spin Cycle" for Android: Netrunner - The Card Game. The time has come for both corps and runners to take a second look at how they want to wage their burgeoning cyberwars. Are the flash and the sparkle of the newest encryption and decryption technologies luring corps and runners away from basic efficiencies? Are basic efficiencies too blunt to counter their opponents' increasingly nuanced strategies?

The time has come to explore new angles, inventive new uses for programs, and the importance of public perception. It's time for runners to become more creative and less obvious with their program design. It's time for the corps to run a two-pronged assault on the whole runner culture, employing lethal new ice and Black Ops teams, even as they bolster their public images with new PR campaigns. Control the message. Control the game. If you can't shatter your opponent's economy, perhaps you can change the nature of the contest. It's time for Second Thoughts.
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Netrunner: Trace Amount $25.00
The cards in Android: Netrunner - Trace Amount – the second Data Pack in the "Genesis Cycle", with sixty cards (three copies each of twenty different cards) – enable players to dabble with bold new deck configurations, even as they reinforce the core mechanisms and personalities of the game's seven factions. Runners gain new events while corporate executives look to fund new operations. Players will also find new hardware, resources, icebreakers, ice, agendas, assets, and upgrades. Trace Amount is a perfect Data Pack for fans of bluffing as its many events and operations open new surprises and synergies, and prove in more than one way that a card in the hand is worth two or more actions on the table. And as one might expect, in a Data Pack all about bluffing and surprises, Jinteki features prominently, gaining a new identity.
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Netrunner: First Contact $25.00
"Welcome to Heinlein."

First Contact is the third Data Pack in the "Lunar Cycle" for Android: Netrunner. After heading Upstalk and passing through The Spaces Between, it's time to land on the moon. First Contact shakes up the contests between Corp and Runner by introducing three new region upgrades, mythic ice, new traps, resources, and a new Anarch identity. The Data Pack's sixty cards (three copies each of twenty different cards) also depict a new meat space where gravity is low, people all wear spacesuits, there's only one fully established city, and everything is enclosed. Confined. Watched.

From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar's, First Contact immerses players in a strange and alien setting in which there are very few places the game's Corps don't control completely, everything you thought you knew is just a shade different, and it's all that much more important to find someone to guide you through your ongoing cyberstruggles...
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Netrunner: Opening Moves $25.00
"Corporate executives have launched an internal investigation of the alleged use of illicit security software, known as ice, by several reckless and disgruntled former employees…"
–NBN Live at 5

Just how dark can a corporation become before it suffers the backlash? Opening Moves kicks off "Spin Cycle", the second cycle of Data Packs for Android: Netrunner - The Card Game, with a focus on bad publicity, good PR, and daring new gambits for players to undertake in their continued cyberstruggles. Its sixty cards (three copies each of twenty different cards) allow Corps and Runners to explore a wide range of innovative, new (and sometimes dirty) tactics as they battle for the control of highly valuable data!
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Cyber War Draft Starter $10.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

The Cyber War Draft Starter features 16 fixed cards that serve as the foundations for your Cyber War draft decks. A mix of essential agendas, icebreakers, and economy cards accompany rules for draft play and “draft only” identity cards for both Corp and Runner. The Cyber War Draft Starter is made available to you via Fantasy Flight Games in-house manufacturing, and you may reuse the contents of your Cyber War Draft Starter through any number of Cyber War draft events.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Cyber War Runner Draft Pack $20.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Runner Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Runner Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Cyber War Corp Draft Pack $20.00
Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!

At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Corp Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Corp Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.

Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:

One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner
One Corp Draft Pack – a selection of 40 randomized Corp cards
One Runner Draft Pack – a selection of 40 randomized Runner cards
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Android: Netrunner – World Championships 2015: Engineering the Future $25.00
Android: Netrunner – 2015 World Champion Runner Deck – Valencia is a card-for-card recreation of the Runner deck played by 2015 Android: Netrunner World Champion Dan D'Argenio, and it features many of the newest and most colorful additions to the Runner's side of Android: Netrunner. Each of its fifty-one tournament-legal cards receives a fantastic, full-bleed treatment with extended art, meaning the deck is almost as much a piece of art as it is a tool that allows you to rip apart Corporate R&D with the greatest of ease.
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Netrunner: Escalation $25.00
Escalation is the third Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty new cards (three copies each of twenty different cards) explore New Angeles in the wake of the Twenty-Three Seconds incident. The city has plunged into chaos. The chaos has led to rioting. Amid the rioting, people have died. Some died on the streets, in bloody encounters with PriSec. Some died quietly, targeted by assassins. Some simply disappeared. Yanked off the grid in an age when the act of skirting surveillance and the ever-present Network is nearly—but not completely—impossible.

Carrying us deeper into this chaos and the tensions pulling New Angeles apart at the seams, Escalation offers a look at Corps more aggressively locking down their assets and hunt down their rivals. Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But amid the escalating tensions, if the Runners hack the Corps, can they still survive? There's plenty of meat damage, net damage, and brain damage on the menu, along with cards that make utter trash of the Runner's rig and stack.

Finally, Escalation unveils two new, aggressively-minded identity cards—one for Jinteki, and one for the Anarchs that started the whole mess.
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Netrunner: Blood Money $25.00
“While the money pooled at the top, the power went with it, until there were two sets of laws: one for them, one for us.”
–Omar Keung, the Flashpoint

Even when there's no financial certainty, there's always financial opportunity. And at a time of frayed relations between rival corps, much of that opportunity comes in the form of Blood Money, the second Data Pack in the Flashpoint Cycle for Android: Netrunner.

With its sixty new cards (three copies each of twenty different cards), Blood Money continues to explore New Angeles in the wake of the Twenty-Three Seconds incident, the ensuing financial collapse, chaos, and violence. You'll find a host of cards that focus on using wealth to build wealth. You'll find Corporate Trace cards that you can play even if the Runner didn't just make a run. And you'll find plenty of people looking to take advantage of the chaos in New Angeles, from Prisec operatives and bounty hunters to news reporters and rumor mongers.

Finally, the environment of Blood Money is particularly good for fans of the Weyland and Criminal factions, both of whom receive new identity cards.
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Netrunner: Fear the Masses $25.00
"Clean yourself up, and play the game. Play the part like you always have, and maybe you’ll survive. Frag this up, and you’ll wish you’d never been born."
–Ibrahim Salem

Election Day is here in Fear the Masses, the sixth and final Data Pack in the Mumbad Cycle for Android: Netrunner! After the Indian Union's election cycle has hinged upon heated debates over clone rights, the election's final events will carry forward for many generations…

Featuring some of the most potent and deck-defining cards from the whole Mumbad Cycle, Fear the Masses carries the cycle to its climactic conclusion, but leaves it to you to deal with the fall-out. Sixty new cards (including a complete playset of nineteen different cards), feature plenty to excite fans of both NBN and those Runners who identify themselves as Anarchs. NBN gains a new identity, a new region upgrade, and two potentially game-changing assets. Meanwhile, as they march against Corp HQs, the Anarchs rally the masses toward dissent and high-pressure discard strategies.

Of course, there's plenty for every faction, and Fear the Masses offers neutral cards for the Runner that give you good odds of bypassing Corp ice for free, as well as a neutral agenda for the Corp that's worth two agenda points, but only requires three advancement to score.
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Netrunner: Salsette island $25.00
The fourth Data Pack in the Mumbad Cycle for Android: Netrunner, Salsette Island introduces sixty new cards (including a complete playset of nineteen different cards) that carry players deeper into the intrigues, bribes, blackmail, and cybercrime surrounding the Indian Union's heated national elections. As Akshara Sareen and her Ēkatā Party ride the surging interest in clone rights to take a lead in the polls, top executives from all four Corp factions become increasingly willing to forge expedient and beneficial alliances in order to counter (or exploit) the party's growing political influence and preserve their existing business models.

Meanwhile, the teeming masses and crowded streets of Salsette Island offer the game's Runners myriad places from which they can launch clever new cyberassaults against the Corps. You'll find the game's three Runner factions making notable entrances to the slums, mingling at exclusive parties, hitting the bazaars, flying sports hoppers, and garnering the support of new patrons. With a host of Runner cards that focus more on Mumbad's meatspace than the virtual world, Salsette Island allows you to press your attacks against the Corps more effectively on every front.
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Netrunner: Democracy and Dogma $25.00
Democracy and Dogma is the third Data Pack in the Mumbad Cycle for Android: Netrunner, and its sixty new cards (including a complete playset of nineteen different cards) are full of snooping, blackmail, coercion, and seedy political dealings as all the game's major players look for ways to take advantage of the chaos surrounding the Indian Union's heated national elections. At the heart of it all is the information broker and new Criminal Runner, Nero Severn, who arrives with his new console, consumer-grade hardware, and network of informants.

Meanwhile, Jinteki struggles to reshape the dialogue surrounding the issue of clone rights, and Haas-Bioroid launches a clone suffrage movement and voting machine initiative to capitalize on their rival's moment of weakness. Nero Severn finds himself in a unique position to exercise his skills for gathering and monetizing everyone's dirty secrets, and there's no shortage of targets. In the heart of Mumbad's political sector, clone rights advocate Akshara Sareen, local councilmen, Jinteki's PR division, and other players are all hard at work, vying for the population's hearts, minds, and votes.
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Netrunner: Business First $25.00
Passions flare and Jinteki faces a game-changing crisis in Android: Netrunner – Business First, the second Data Pack in the "Mumbad Cycle".

As the issue of clone rights rises to prominence during the Indian Union's national elections, Business First explores the tensions and conflicts within this tumultuous environment with sixty new cards (a complete playset of nineteen different cards) that leak horror stories about Jinteki's treatment of its clones, find the Corp's PR team scrambling to draw attention to its work with sustainable foods, and follow Haas-Bioroid's efforts to capitalize upon its rival's missteps.
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Netunner: Kala Ghoda $25.00
"Clones are not people. The outcomes of our elections must recognize this truth."
–Raman Rai, V.P. of Jinteki India

Kala Ghoda is the first Data Pack in the Mumbad Cycle for Android: Netrunner, which introduces players to the future of the Indian Union, the planet's most populous democracy and generally a hopeful, dynamic place. Its largest megapolis, Mumbad, is home to many of the world's greatest technological advancements, and while there remain vast gulfs between the nation's richest individuals and its poorest, they are no longer separated by the specter of the caste system. In theory, the scheduled castes are relics of history, but daily life acknowledges two: human and android.

Now, as elections draw near, one question consumes the I.U. and defines its most heated debates: should clones be granted full citizenship? Kala Ghoda introduces sixty new cards (including a complete playset of nineteen different cards) that explore this question and the political turmoil it raises, even as it transports the game's Corps and Runners to the massive, sprawling megapolis of Mumbad, which stretches from Mumbai in the south to Ahmedabad in the north. Here, the heated political environment leads to new opportunities for all seven of the game's factions, and Jinteki will stop at nothing to make sure their most lucrative product remains just that: a product.
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Netrunner: The Universe of Tommorow $25.00
Who's developing tomorrow's hottest technologies? What did you never know you needed, but will soon find utterly indispensible? At the Universe of Tomorrow expo, you'll find tens of thousands of brands on display, featuring everything from the trendiest new sportswear to the latest in cybernetics. Join us today for a peek at tomorrow. The future is now!

What do the world's largest and wealthiest megacorps have cooking in their R&D departments? You don't need to run to find out. All their latest projects are on display at The Universe of Tomorrow, the sixth and final Data Pack in the SanSan Cycle for Android: Netrunner. Its sixty cards (three copies each of twenty different cards) transport you to the expo's plazas and pavilions, where all the major players are eager to unveil their latest innovations. While Haas-Bioroid shows off its newest cybernetics at the Cybernetics Court and NBN pitches new products in Franchise City, you'll find Jinteki showing off its work at the Genetics Pavilion and the Weyland Consortium garnering public support for its newest initiatives at the Worlds Plaza.

Still, you'll find others who aren't swayed by the expo's optimism and shiny veneer. These include the game's Runners, who approach the expo and its technologies in their own fashions. In The Universe of Tomorrow, the game's Anarchs push to wrest control of the expo away from those who created it while Shapers view it as a place of wonder and an opportunity to learn more about themselves. Meanwhile, the game's Criminals see the expo as yet another opportunity to turn a profit.
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Netrunner: Old Hollywood $25.00
From the vaults of Haarpsichord Studios come sixty new cards (three copies each of twenty different cards) full of glitter and glitz. As the SanSan Cycle continues its tour along the western coastline, Old Hollywood brings us whole servers worth of romantic comedies, action flicks, red carpet events, and fan sites. Everyone wants a taste of fame. Everyone’s jostling to get a cut of the market.

Visual entertainment is still big business in Old Hollywood, and fame is still solid currency. As the game’s megacorps pour speculative funds into summer blockbusters and celebrity-driven vanity projects, you’ll find some sensies aimed toward the institution’s highest awards and others aimed toward the lowest common denominator. You’ll find secrets, gossip, and security precautions.

Who is Miranda Rhapsody dating now? Why did Ronny Five fail to show for his appearance at the Bangkok Mall? Which surprising celebrities are hooked on stims? In Old Hollywood, everything’s a story, and the best stories are worth big money.
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Netrunner: The Underway $25.00
"The Underway is a funky, chaotic, and eclectic mix of architecture and ethnicities. What unifies it is a general counterculture vibe – the sense that they are pioneers and iconoclasts. But this independent spirit paved the way for the rise of Los Muertos."
–Exposé on The Underway: Part IV – Days of the Muertos

The Underway, the fourth Data Pack in the SanSan Cycle for Android: Netrunner, explores the meat space, culture, and residents of the megacity SanSan. The cradle of high-end tech, home to beautiful beaches, and the host of the World Expo, SanSan is also still recovering from "The Big One", the cataclysmic earthquake that opened up the San Andreas fault and redefined America's western coast. However, this event that was disastrous for many was an opportunity for others, some of whom quickly moved their homes and businesses into the new space that was created.

Accordingly, the sixty new cards in The Underway (three copies each of twenty different cards) explore this new space and its motley assembly of different architectural styles, ethnicities, and cultural influences. They also explore the pervasive influence of Los Muertos, a street gang whose members are identified by their bioluminescent tattoos and who deal in illegal tech as much as they deal in flesh and drugs. Through the introduction of new resources, illicit hardware, and clever programs, the gang’s criminal influence pervades every aspect of this Data Pack, starting with a new Criminal Runner identity, then reaching outward as other Runner factions are supplied with the sort of tech you don't normally find in America, and finally rippling into every aspect of every card as Corps are forced to deal with the gang’s members in one way or another.
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Netrunner: Chrome City $25.00
Lopez is part of a fast-growing community in Chrome City and across the West Coast. They call themselves chromeheads, and they wear their implants as fashion accessories.

Function breeds fashion in Chrome City, the third Data Pack in the SanSan Cycle for Android: Netrunner! Sixty new cards (three copies each of twenty individual cards) introduce players to the northern SanSan borough of Chrome City. Here, among the sketchy chop shops planted in the shadow of Haas-Bioroid’s genetics division, a growing community of chromeheads have begun to transform cybernetics into fashion statements.

If the surgery’s good, the latest cybernetics don’t just make you trendy; they also make you smarter, stronger, and more resilient. But a bad chopper’s just as likely to cause you irreparable brain damage as outfit you for the runways. Accordingly, Chrome City and its cybernetic hardware introduce a volatile mixture of risks and rewards, many of which are centered around protecting or damaging the Runner’s brain.
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Netrunner: Breaker Bay $25.00
Breaker Bay, the second Data Pack in the "SanSan Cycle" for Android: Netrunner, continues the cycle's guided tour of the SanSan region with sixty new cards (three copies each of twenty different cards) focusing on the University of the Californias at Breaker Bay and its students. New resources, programs, and operations reflect everything from their living conditions to their parties, as well as the knowledge they hope to obtain and the efforts the world's largest megacorps make to recruit the best and brightest of them.
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Netrunner: The Valley $25.00
As it boots up the SanSan Cycle, The Valley transports players deep into the heart of SanSan, the number one place for all the top tech. This American megacity sprawls along the California coastline from San Diego in the south to San Francisco in the north. There, you'll also find Biotech Valley, most often called just "the Valley", home to the world's biggest biotech firms and its most advanced genomic research. Home, additionally, to Jinteki Corporation's flagship American R&D facility, the J-Plex.

With its sixty cards (3 copies each of 20 different cards), Android: Netrunner – The Valley explores Biotech Valley and its massive investment into bleeding-edge bioengineering. This is a meatspace heavily colored by genengineering, a highly educated workforce, tech startups, capital investments, and the presence of Jinteki's J-Plex. You'll find numerous assets, region upgrades, genetic resources, and a new Jinteki identity. Of course, even in the Valley, you'll need more than good genes to get by; you’ll also find new programs, ice, and currents for both Corps and Runners.
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Netrunner: Honor and Profit $55.00
"Money is honest. Credits may be cold, uncaring, heartless abstractions, but they offer an unavoidable truth: The more, the better." –Iain Stirling

The network lies before you; which path will you take? Focusing primarily on the interests of Jinteki and three new Criminal runners, Honor and Profit is a deluxe expansion for Android: Netrunner - The Card Game. Its 165 new cards (three copies each of fifty-five different cards) feature a dizzying array of new tricks and traps, events to alter the tempo of the game, new psi talents, and six new identity cards that engender the exploration of all-new deck-building strategies. Additionally, fans of every faction will discover plenty to love among the expansion's neutral ambushes, ice, ops, AI, and connections.
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Netrunner: Creation and Control $55.00
Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards) that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.

Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.
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Netrunner: Data and Destiny $55.00
Control your data. Control your destiny.

Data and Destiny is the fourth deluxe expansion for Android: Netrunner The Card Game, focusing on media giant NBN and three groundbreaking Runners.

In the world of Android: Netrunner, knowledge is just about everything, and no one has more or better access to the knowledge that humanity has collected and stored on the network than info-giant NBN. After all, not only does NBN boast the most pervasive data network ever imagined, it literally controls the infrastructure, media, and messages that define modern society. Accordingly, amid the 165 cards from Data and Destiny (three copies each of fifty-five different cards), you'll find a wealth of new media-focused assets, agendas, and resources. You'll be selectively targeted by new advertisements and tagged by new ice as NBN launches the initiatives of three new divisions, each of which rolls out with a new identity card.

Meanwhile, even as Data and Destiny lends new strength to NBN's efforts to shape the world in which we live, it unleashes chaos upon that world in the form of three new Runners. One is a network security officer sent to hack servers with the full blessings of Globalsec. One is a bioroid mysteriously set free from the Third Directive. One is a mysterious and predatory presence on the net, devouring all that it encounters. Each represents a unique take on the Runner's experience and, more than that, each introduces a new Runner mini-faction, so that for the first time since the Core Set, Data and Destiny explores brand new Runner paradigms.
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Android Netrunner $70.00
Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

AWARDS & HONORS
2014 Lys Passioné Finalist
2013 International Gamers Award - General Strategy: Two-players Nominee
2013 Fairplay À la carte Winner
2012 Meeples' Choice Nominee
2012 Jogo do Ano Nominee
2012 Golden Geek Golden Geek Best 2-Player Board Game Winner
2012 Golden Geek Best Card Game Winner
2012 Golden Geek Best Card Game Nominee
2012 Golden Geek Best 2-Player Board Game Nominee
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