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Warhammer Conquest Legions of Death $55.00
“The soulless ones shall be the harbingers of dark fate. Then shall come the living dead, the progeny, then the thirsting ones, the forever damned, and the galaxy shall run red as the blood of Eldanesh.”
–Translation of an Eldar artifact, Codex Necrons

From the ancient depths of time before the galaxy was consumed by war, a new threat now emerges from its aeon-long slumber: the Necrons have begun to awaken once more. No loyal servant of the Imperium could fathom how many Tomb Worlds still lie dormant, only awaiting some mysterious signal to rise and spread doom across the civilised worlds. Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors.

Legions of Death introduces the Necrons as a new playable faction for Warhammer 40,000: Conquest. Two new warlords lead the Necron forces in the Traxis sector, and new mechanics evoke the theme of a Necron invasion whenever you lead them into battle. As the Necrons, you can enslave the peoples of the galaxy, filling your deck with units from other factions that are forced to fight alongside you. Although the Necrons hold the spotlight in this deluxe expansion, you’ll also find a new unit for each of the other eight factions alongside new neutral cards that promise to impact the game in entirely new ways!
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Warhammer Conquest Wrath of the Crusaders $25.00
In the midst of a worldwide battle, the Black Templars arrive to recover the holy relics of St. Camila. Lead their mission in Wrath of the Crusaders, the fifth War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

Like the other War Packs of the Planetfall cycle, Wrath of the Crusaders encourages new play styles by adding greater significance to planet type symbols. It also offers a new Space Marines warlord and his eight-card signature squad, along with new cards for the other factions. When the Black Templars arrive on Sacaellum, you decide the success or failure of their quest!
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Warhammer Conquest Descendants of Isha $25.00
“Fetch me another plaything. This one seems to have broken.”
–Urien Rakarth

Long ago, there was only one race of Eldar, but their depravity led inexorably to Chaos. Now, you must choose whether you will walk the path of asceticism and self-denial with the Eldar or revel in unlimited excess and devour the souls of your enemies with the Dark Eldar. Whichever faction you embrace, however, you’ll find new options to draw upon the power of the galaxy’s ancient races in Descendants of Isha!

This expansion contains two new warlords, one Eldar and one Dark Eldar, each with an eight-card signature squad, alongside forty-two other cards (three copies each of fourteen distinct cards). Each faction in Warhammer 40,000: Conquest finds useful tactics: you may clear entire planets with a deadly Space Wolves tank, fire the devastating Artillery of the Astra Militarum, or transform your opponents into Squigs with the uncontrollable psychic power of the Orks. In Descendants of Isha, the Warlord cycle comes to a resounding conclusion, challenging you to find victory as the battle for the Traxis sector reaches new heights!
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Warhammer Conquest Slash and Burn $25.00
“Keep moving forward! Crush them all!”
–Armor-Captain Grigory Maksim

Slash and Burn is the third War Pack in the Death World cycle for Warhammer 40,000: Conquest.

The Warp has broken into realspace above a jungle-covered Death World. Now, the Dark Angels legion meets the forces of Chaos in the breach, led by Epistolary Vezuel. The Space Marines are not alone in their desperate attack, of course. They are supported by a massive force of the Vostroyan Firstborn, who now face the greatest test of the quality of their tactics and the strength of their armored forces—the Warp-infused jungles of Nectavus VI!

Slash and Burn invites you to continue the battle for Nectavus VI in all your games of Warhammer 40,000: Conquest. A new keyword—Deep Strike—has given your units, attachments, and events the ability to secretly enter the battlefield, only revealing their presence seconds before battle is joined. You’ll also find a wealth of new support for Elite units, including cheaper units that offer powerful benefits to their faction’s Elites. Finally, Slash and Burn introduces a new warlord for the Astra Militarum faction, inviting you to lead a squadron of tanks in a blaze of carnage and glory through the densely-packed jungles.
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Warhammer Conquest The Final Gambit $25.00
The Final Gambit is the sixth and final War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

The battle for Sacaellum reaches its climax with this War Pack. As the Black Templars attempt to recover the sacred relics of St. Camila, an Eldar raiding party from the craftsworld of Saim-Hann makes a desperate gambit to steal these relics for their own unknowable devices! War has overtaken the planet: the only question that remains is which side will emerge victorious.

Like the other War Packs of the Planetfall cycle, The Final Gambit adds new significance to planet type symbols beyond merely achieving victory. Every faction has its reasons for waging war in the Traxis sector, and when you fight according to those goals, you may find greater success than you would otherwise. Here, you’ll also find a new Eldar warlord with her unique signature squad, as well as fifty-one other cards (three copies each of seventeen distinct cards) to enhance the armies of the other factions. Walk the secret Paths of the Eldar and make your gambit for victory!
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Warhammer Conquest The Threat Beyond $25.00
"My purpose is to destroy the daemonic, and if I must rise to command an entire sector to do so, then so be it.”
–Torquemada Coteaz

It is your duty to safeguard the Imperium and vanquish corruption, and to accomplish this, you must bring the Traxis sector under the Emperor’s protection. The Threat Beyond is the fifth War Pack in the "Warlord" cycle for Warhammer 40,000: Conquest, and it calls you to fulfill this noble goal with a new Inquisitor warlord for the Astra Militarum. This War Pack also continues the major themes of the Warlord cycle, introducing new warlords and new ways to take advantage of their prowess.

Sixty new cards, including one warlord, his eight-card signature squad, and three copies each of seventeen distinct cards bolster your forces in this expansion. You must vanquish all enemies of the Emperor in the Traxis sector, but in this war you will face Ork warbands, fearsome Noise Marines, and the might of the Eldar Wraithknights. Choose your faction and battle for the fate of the Traxis sector!
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Warhammer Conquest Deadly Salvage $25.00
“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
–Cardinal Nomura at the Conclave of Hessen

Ride out of the wastelands with a warband of scavenger Orks in Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! As part of the Planetfall cycle, this War Pack gives new meaning to the type symbols on each planet. Each faction’s armies will fight harder than ever when you battle on a planet with symbols that support your faction’s goals.

Alongside a new focus on the planet type symbols, Deadly Salvage introduces new army units, supports, attachments, and events for every faction, including the Tyranids faction introduced in The Great Devourer. Meanwhile, a new Ork warlord allows you to explore completely new decks by changing the fundamentals of deckbuilding. Explore new boundaries and claim the Traxis sector in Deadly Salvage!
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Warhammer Conquest Zogwort's Curse $25.00
“I meant ta do dat.”
–Old Zogwort

Unleash the power of the Waaagh! in Zogwort’s Curse, the fourth War Pack in the Warlord cycle for Warhammer 40,000: Conquest. The Orks find a powerful new psyker to lead them in this War Pack, allowing you to spread a green tide of destruction across the planets of the Traxis sector. Alongside the vicious Orks, you'll find powerful new vehicles for the Astra Militarum, dark wargear for the servants of Nurgle, and hideous Dark Eldar torture events.

This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. You can join the hunt with the Space Wolves, fly with an Eldar Vyper Squad, or pilot Tau heavy battlesuits. No matter which faction you support, you’ll find plenty of cards in Zogwort’s Curse.
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Warhammer Conquest What Lurks Below $25.00
The space hulk Kaerux Erameas has landed on Sacaellum, and a host of Tyranids have caught the scent of blood.

Warhammer 40,000: Conquest – What Lurks Below is the fourth pack in the Planetfall cycle, and here you'll find cards that give new significance to planet symbols and invite you to fight for your faction's goals. This War Pack also offers a new Tyranids Genestealer warlord and his eight- card signature squad as well as fifty-one other cards to swell your armies. In What Lurks Below, every faction gains new ways to wage war and new reasons to fight.
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Warhammer Conquest The Howl of Blackmane $25.00
The Howl of Blackmane introduces sixty new cards to expand your battles in the grim and gritty future of Warhammer 40,000: Conquest. You’ll find a battle-ready new Space Marine warlord with his eight-card signature squad offering new ideas for conquering the Traxis sector. Additionally, you’ll find three copies each of seventeen different cards that invite you to join the ranks of the Inquisition, experiment with heretical technology, or embark upon a sector-spanning Waaagh!
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Warhammer Conquest Decree of Ruin $25.00
War spreads to the planet of Sacaellum with Decree of Ruin, the first War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! A new phase of war has begun in the Traxis sector as each faction returns to the goals that drive it. As part of the Planetfall cycle, the new cards in this War Pack give new meaning to the type symbols on each planet. When you battle on a planet with symbols aligned with your goals, your units gain powerful benefits to help you achieve victory.

Of course, this expansion also offers new cards to swell every faction’s armies, including the Tyranids faction introduced in The Great Devourer. In addition, you can inspire your troops in battle with a new Astra Militarum warlord or form unlikely alliances with a new Tau warlord. The war for the Traxis sector intensifies with Decree of Ruin!
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Warhammer Conquest Jungle of Nectavus $25.00
“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.”
–Lieutenant Zhaebin, Vostroyan Firstborn

Jungles of Nectavus is the first War Pack in the Death World cycle for Warhammer 40,000: Conquest.

For much of the Imperium, a Death World is a place you will never see—and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!
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Warhammer Conquest The Scourge $25.00
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
–Plaguebearer Daemon war chant

Spread your corruption throughout the Traxis sector in The Scourge, the second War Pack in the Warlord cycle for Warhammer 40,000: Conquest! The Scourge introduces a new warlord and a diseased style of play for Chaos with Ku’gath Plaguefather, a Daemon of Nurgle. In addition to Ku’gath and his Nurglings, you’ll find cards for each faction within this expansion, ranging from Space Wolves for the Space Marines, to Attack Squigs for the Orks, to powerful new battle tactics for the Tau.

This War Pack contains sixty cards, including one warlord with its signature squad and three copies each of seventeen unique cards, giving you a full play set of every unit, support, event, and attachment. Whether you torture your opponent with the Dark Eldar or strike from an Inquisitorial Fortress with the Astra Militarum, you’ll find the cards you need in The Scourge.
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Warhammer Conquest Boundless Hate $25.00
“Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.”
–Ba’ar Zul the Hate-Bound

The legions of Chaos pour forth from the Kaerux Erameas in Boundless Hate, the second War Pack in the Planetfall cycle for Warhammer 40,000: Conquest! As part of the Planetfall cycle, this War Pack gives new meaning to the type symbols on each planet. Your armies will fight harder than you thought possible when you battle on a planet with symbols that align with your faction’s goals.

Of course, in addition to a new focus on the planets of the Traxis sector, this expansion offers new cards to swell every faction’s armies, including the Tyranids faction introduced in The Great Devourer. A new Chaos warlord invites you to fight for the glory of Khorne, while a Dark Eldar archon warlord allows you to capture slaves from key planets. Spread war across the Traxis sector with the Boundless Hate War Pack!
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Warhammer Conquest Unforgiven $25.00
“Repent! For your doom is at hand.”
–Epistolary Vezuel, Dark Angels Librarian

Unforgiven is the second War Pack in the Death World cycle for Warhammer 40,000: Conquest.

In the carnivorous jungles of Nectavus VI, a fearsome Dark Angels psyker leads his battle-brothers through a gauntlet of death. Flora and fauna are stirred by the Warp to attack anything that moves, even as the skies above open in a gateway directly into the Immaterium. Nectavus VI is one of the most dangerous worlds in the Traxis sector, yet it too may become the center of a massive battle to determine the fate of the galaxy.

Unforgiven is the second War Pack in the Death World cycle for Warhammer 40,000: Conquest, and like the other packs of this cycle, you’ll find plenty of support for the new Deep Strike keyword. By Deep Striking your units, attachments, or events, you’ll be able to arrive at the battlefield without alerting the enemy to your presence. You’ll also find new support for each faction’s Elite units, ensuring that these massive units have a comparable impact on the battlefield. Finally, this War Pack introduces a new Space Marines warlord and his signature squad that can take full advantage of the new Deep Strike keyword!
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Warhammer Conquest Gift of the Ethereals $25.00
Lead your warriors into battle and inspire them to new heights of greatness with Gift of the Ethereals, the third War Pack in the "Warlord" cycle for Warhammer 40,000: Conquest!

This sixty-card expansion offers a full playset of each unit, support, event, and attachment, continuing the main themes of the Warlord cycle and giving you the cards you need to conquer the Traxis sector. In this War Pack, you'll find more Nurgle units for the armies of Chaos, powerful Eldar Psykers, new battle tactics for the Space Marines, and more. No matter which factions you play, you’re sure to find new cards to swell your armies and revolutionize your warlord’s role forever.

In addition, this War Pack introduces a new Tau warlord and his signature squad, creating a brand-new style of play for the Tau.
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Warhammer Conquest The Great Devourer $55.00
The Great Devourer is the first deluxe expansion for Warhammer 40,000: Conquest, and it introduces a brand-new faction to the game: the Tyranids! Two Tyranids warlords lead these horrific creatures into battle, each offering a very different play style. In addition to these warlords and their signature squads, you’ll find a host of new units, supports, events, and attachments to support the Tyranids, including an entirely new type of unit, the synapse unit. The Tyranids aren’t the only ones to benefit from this expansion, however. Every other faction must make its stand against the Great Devourer in the Traxis sector, and brand-new unique characters help them to battle the Tyranid threat.
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Warhammer Conquest The Card Game $69.00
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory.

AWARDS & HONORS
2014 Golden Geek Best 2-Player Board Game Nominee
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