BATTLETOME: ORRUK WARCLANS

With a mighty cry of ‘Waaagh!’, the warclans of the orruks shake the Mortal Realms to their core.In the Mortal Realms, there are those who fight for justice, those who fight for glory, and those who fight to serve the wills of their all powerful gods. Orruks, on the other hand, fight for nothing but the sheer brutal fun of it! Sound appealing? Then Battletome: Orruk Warclans is for you! In this 104-page hardback battletome, you’ll find a complete guide to the vast and brutal warclans of the Orruks – the dead ‘ard Ironjawz, and the tribalistic, savage Bonesplitterz. You'll discover the brutal (and often hilarious) history of the greenskins in the Mortal Realms, and their twin-headed god, Gorkamorka, illustrated with rich art that brings their world to life.Meanwhile, a set of allegiance abilities allow you to field your Bonesplitterz and Ironjawz models on the tabletop with powerful faction rules of their own that let you master their distinct strategies and ways of war on the tabletop. You can even combine your armies into one massive Big Waaagh! – a combined horde of Orruks with faction rules representing the devastating magical energy created by such a destructive gathering! Warscroll battalions, magical spells, command traits, artefacts and more give you a vast degree of choice for customising your collection – from monstrous cavalcades to armoured hordes, you'll have loads of choice as to how your army looks. What’s more, the book contains painting tips and different colour schemes to inspire your collection, as well as bespoke missions and Path to Glory rules that are perfect for organising your first battles with your Orruk horde.This book contains:- Armies of the Waaagh! – rules for fielding your Orruk Warclans army in games of Age of Sigmar, Ironjawz allegiance abilities, including a table of battle traits, two command trait tables, two artefacts of power tables, a mount trait table, a Warchanter Warbeats table, and the Lore of the Weird spell table- Background, abilities, command abilities, command traits and artefacts of power for each of the following warclans: Ironsunz, Bloodtoofs, and Da Choppas- A battleplan which epitomises the way the Ironjawz wage war. Includes objectives for both sides, deployment map, special rules, and victory conditions- Bonesplitterz allegiance abilities, including a list of battle traits, two command trait tables, two artefacts of power tables, and the Lore of the Savage Beast spell table- Background, abilities, command abilities, command traits and artefacts of power for each of the following warclans: Bonegrinz, Icebone, and Drakkfoot- A battleplan which epitomises the way the Bonesplitterz wage war. Includes objectives for both sides, deployment map, special rules, and victory conditions- Big Waaagh! allegiance abilities, including a list of battle traits, command abilities, and a variety of other allegiance abilities- Path to Glory campaigns – rules for creating a Orruk Warclans warband for Path to Glory. Includes Champion Rewards Table, and Followers Rewards Tables- 12 warscroll battalions for fielding different combinations of models- 19 warscrolls- Pitched Battle Profiles for all units featured in this battletome, including min/max unit sizes, points values and battlefield roles
$75.00
0 in stock
Out of stock - Enquire

IRONJAWZ: ORRUK WEIRDNOB SHAMAN

Wildly unpredictable, savage, untamed and violent, Waaagh! magic cannot be controlled by anything with even a shred of sanity. Luckily, the Ironjawz don’t have many shreds of sanity amongst them, and the least-shredded of all are the Weirdnob Shamans. Seemingly never truly in control of their own bodies, they twist and twitch and gibber as Waaagh! energy courses unstoppably through them, staring at sights only they see and talking to nothing. The larger the gathering of Ironjawz around one of these strange orruks, the bigger the fireworks display when it all kicks off – maybe a blast of Waaagh! energy will hammer into the enemy like a particularly smelly gust, or maybe a massive green foot the size of a mountain will kick the entire enemy army in the face. Nobody’s exactly sure, and that’s half the fun!   This multi-part plastic kit contains the components necessary to assemble one Weirdnob Shaman, the bizarre and unpredictable wizard of the Ironjawz. Posed in a twitching, staggering stance as the power of the Waaagh! flows through him, he’s covered in detailed shamanic fetishes and is armed with a smouldering Waaagh! staff. 13 components, supplied with a Citadel 40mm Round base. 
$55.00
1 in stock

SAVAGE BOARBOYS

Sharing a bond that goes back to the Age of Myth, Bonesplitterz and war boars can often be found barrelling into the ranks of the foe at high speed, eager to be the first amongst them to spill blood. Specialising in hit-and-run attacks, they never linger where the enemy can strike back – speed is of the essence. Their boars are fed on the bones of the most powerful beasts the Bonesplitterz can slay, although of course there is rather a lot of bickering and competition amongst their orruk riders over which monsters’ bones make for the most brutal mounts.This multi-part plastic kit contains all the components necessary to assemble ten Savage Boarboys, armed with boar stikkas and boneshields. Included are options for a Boss, Boar Thumpers and a Boar Totem, and the whole kit can be assembled optionally as Boarboy Maniaks, armed with two chompas.
$90.00
1 in stock

SAVAGE ORRUKS

Sometimes, orruks from the various clans in the mortal realms just sort of… wander off. Often, they end up in a Gob Rukk of the Bonesplitterz; they’ll abandon complexities of life like metal weapons and clothing, cover themselves in scrawled tattoos and lash together a basic flint spear. This might make them sound a bit primitive and weak – this is far from the case, as Savage Orruks, enthralled and driven by Waaagh! energy, band together in their hundreds to become an unstoppable avalanche of maddened green flesh, rolling across the realms and ruining everything in their path.This multi-part plastic kit contains all the parts necessary to assemble 20 Savage Orruks, armed with either chompas or stikkas and bone shields. Optionally, they can be assembled as Savage Orruk Morboys, with chompas and toof shivs, or Savage Orruk Arrowboys carrying Stinga Bows. There are options for a Boss, Bone Totem and Skull Thumpa, and the kit comes supplied with 20 Citadel 32mm Round bases.
$90.00
0 in stock
Out of stock - Enquire

START COLLECTING: IRONJAWZ

 Huge, hulking brutes, much taller and broader than a man, the Ironjawz rumble across the mortal realms in search of a good scrap. To them, nothing is so pleasing as the sound of battle – blades on metal, screams of the dying, the clamour and rattle of absolute violence is music to their ears. The most fightsome of all orruks, the Ironjawz are rightly feared all across the realms as their numbers swell and their Waaagh! grows ever larger.   This is a great-value box set that gives you an immediate collection of fantastic Ironjawz miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive an Orruk Warchanter, three Orruk Gore-gruntas, ten Orruk ‘Ardboyz and an exclusive Ironjawz Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away! 
$145.00
0 in stock
Out of stock - Enquire

ORRUK MAW-KRUSHA

Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough! These particularly angry orruks seek out and subdue enormous Maw-krushas (often by yelling really, really loudly at them) – ill-tempered and powerful creatures who enjoy smashing stuff up almost as much as the orruks themselves. This uneasy pairing never really gets along especially well, and the Megaboss needs to constantly remind his Maw-krusha who’s in charge with the liberal application of an iron boot to the back of the head. Despite this, almost nothing on the battlefield can withstand their noisy rampage, and the immense number of kills they rack up inspires nearby orruks to fight ever harder. This multi-part plastic kit contains all the components necessary to assemble one Megaboss on Maw-krusha. Standing atop his fierce steed, the Megaboss is armed with either a boss gore-hacka and scrap-tooth or a choppa and rip-tooth fist – both options are suitably killsome. The Maw-krusha features an alternative mask and bladed tail. This kit contains 63 components, includes a Citadel 160mm Round base, and can be optionally assembled as Gordrakk, the Fist of Gork.  
$200.00
0 in stock
Out of stock - Enquire