WARSCROLL CARDS: SONS OF BEHEMAT (AOS3)

Key Features A convenient way to reference your rules Contains 12 warscroll cards - including eight double-sized folding cards Includes 32 tokens to keep track of all faction abilities and effects The Sons of Behemat are an unusual army, with each model a mighty monster in its own right. Every variety of gargant has its own abilities and equipment, and this deck of cards helps you get the most from all of your models by referencing their special rules. You’ll also find 32 tokens to keep track of your ability effects, artefacts, monstrous rampages, command points, grand strategies, and battle tactics. In this pack, you'll find: - 8x double-sized folding warscroll cards, one for each gargant unit, plus Kragnos- 4x single warscroll cards, one for each Mega-Gargant Mercenary- 2x double-sided token sheets tailored to the Sons of Behemat faction abilities
$65.00
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SONS OF BEHEMAT: MANCRUSHER MOB

Key Features A monstrous Battleline mob for Sons of Behemat armies Builds three Mancrusher Gargants – can also build Aleguzzler or Chaos Gargants Includes a staggering range of cosmetic bits, so each gargant looks distinct Mancrusher Gargants often band together under a particularly strong-handed leader, usually known as a Bullstomper. These earth-shaking warbands roam the Mortal Realms, raiding and terrorising civilised lands to fill their grumbling bellies – or marching to war at the call of a Mega-Gargant. In battle, Mancrusher Mobs rampage through enemy lines and gang up on those few creatures that can match their size.This multipart plastic kit builds three Mancrusher Gargants, lumbering monsters who can fight alone or as part of a monstrous regiment. This comprehensive kit includes a truly ridiculous number of cosmetic options and extras, ensuring that you can give each gargant in your mob its own distinct character. It offers alternate heads, gargant-sized weapons, a variety of hands, and different pairs of feet, as well as accessories such as arrows from unlucky victims, a selection of loot and plunder from across the Mortal Realms, and components intended for the bases – such as screaming victims, squashed grots, and skeletal signposts.This kit can alternatively build three Aleguzzler Gargants for the Gloomspite Gitz, or three Chaos Gargants for the Beasts of Chaos – or a mix of all three types!This kit comprises 225 plastic components and is supplied with 3x Citadel 90x52mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$195.00
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SONS OF BEHEMAT: BATTLETOME (AOS 3)

Key Features An indispensable guide for the Sons of Behemat and those who hire them All the rules and warscrolls you need to stomp the little folk into paste A giant stash of background lore, paint guides, awesome artwork, and more   The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in their path, and they challenge anyone to tell them otherwise. They live to fight and revel in their colossal strength, with no enemy they won't batter senseless if given half a chance. Led by the biggest, surliest, and most aggressive of their kind, the Sons of Behemat now march to war united, the land quaking beneath each monstrous tread. This indispensable book includes everything you need to know when leading your own stomp in games of Warhammer Age of Sigmar. You’ll learn the fascinating history of gargantkind, which stretches back to the Age of Myth, along with the tragic tale of Behemat's fall and how the Era of the Beast and the rise of King Brodd has changed them. This 96-page hardback book contains: – A heavy helping of background information on the Sons of Behemat, including their ancient history, rambunctious relationship with smaller races, and legendary figures such as King Brodd– Epic artwork showcasing the scale and sheer destructive potential of roaming bands of gargants– 8 (really big) warscrolls and pitched battle profiles, including the Beast-smasher Mega-Gargant and priestly King Brodd– Rules for 4 different Tribes, plus command traits, artefacts of power, battle traits, and three new monstrous rampages exclusively for Mega-Gargants– Path to Glory campaign rules for roaming freely across the Mortal Realms, with unique systems and a new battleplan for use in narrative play– Matched play rules, with 4 grand strategies, 6 battle tactics, and 2 core battalions to choose from– Mercenary rules for adding Mega-Gargants to other armies– A showcase that highlights the myriad details and options included on Sons of Behemat models, with painting guides to inspire your own projects This battletome contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App.
$89.00
2 in stock

SONS OF BEHEMAT: KING BRODD / MEGA GARGANT

Key Features Lead the Sons of Behemat to crush the realms underfoot with a legendary Hero Builds King Brodd or one of four other mighty Mega-Gargant variants Chant primordial prayers as a vengeful Priest of Behemat Once ruler of the gargant clans of the Scabrous Sprawl, the infamous King Brodd now leads the stomps in a crusade against the forces of Sigmar. A legendary priest-king blessed with mystic wisdom, Brodd draws upon an ancient, primal power – as well as his own vast strength – and will stop at nothing to avenge the death of his godbeast forefather. This multipart plastic kit builds King Brodd, the undisputed leader of the Mega-Gargants. This massive miniature towers over almost anything on the battlefield, and makes for both an awe-inspiring centrepiece and a truly colossal painting project. King Brodd is covered in incredible details, such as the servile creepers that perch on his shoulders, the peeling bark of his huge tree-trunk club, and the looted crowns of mortal rulers worn as rings around his huge fingers. Adorned with a draconic skull-helm and massive tusk-pauldrons, King Brodd overshadows even his fellow Mega-Gargants – a true heir to the might of Behemat. Plus, the kit includes tons of cosmetic bits and bobs which you can use to customise Brodd's giant-sized subjects. This colossal kit can alternatively build a variety of other Mega-Gargants:- Beast-smasher Mega-Gargant – a crazed monster-hunter available to any Destruction force- Kraken-eater Mega-Gargant – a greedy coast-raider available to any Order or Destruction force- Warstomper Mega-Gargant – a veteran battle-brute available to any Chaos or Destruction force- Gatebreaker Mega-Gargant – a grim garrison-smasher available to any Death or Destruction force This kit comprises 167 plastic components and is supplied with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly
$375.00
1 in stock

KRAGNOS, THE END OF EMPIRES

Key Features The god of earthquakes, able to lead all forces of Destruction An imposing presence on the tabletop, standing at nearly 7.5 inches tall An unstoppable force in melee and highly resistant to magic In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of the centauroid Drogrukh, who glutted upon offerings of monster marrow and amberbone until truly divine power coursed through his veins. Brought low and imprisoned by the last Draconith princes and the slann Lord Kroak, Kragnos spent uncounted years beneath a mountain until Alarielle's Rite of Life sundered his prison and set the god loose. Now free to continue his rampage, the End of Empires strikes out across the realms in a storm of earth-shaking violence. Kragnos, the End of Empires, arrives in Warhammer Age of Sigmar with a thunderous crash, ready to lead any army of Destruction. As the embodiment of Ghur's savagery and a totemic figure of awe among the Destruction Grand Alliance, his overwhelming might is nearly without equal. Smashing aside scores of enemy soldiers and brutalising their monsters with The Dread Mace is akin to child's play, while his legendary shield Tuskbreaker (so named for chipping the tooth of Gorkamorka) renders enemy magic a mere harmless breeze. Despite this, perhaps his most terrifying trait is his berserk charge, which can carry enough force to kill even a fully grown dragon in a single deadly blow. The kit is comprised of 74 plastic components, with which you can assemble one Kragnos, the End of Empires. Multiple options are given for assembly, including three different faces and two poses for his neck and head (one looking left, while the other looks right). This model is supplied with a Citadel 130mm Round Base.
$300.00
1 in stock