NECROMUNDA: IRONHEAD SQUAT PROSPECTORS GANG

Key Features A set of 8 Ironhead Squat Prospectors gangers for Necromunda: Ash Wastes Loads of customisation options, with equipment and weapon variants Use powerful mining tools to crush rivals in the cruel outlands of the ash wastes The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in extract all the wealth they can plunder. Gangs of Prospectors patrol tightly-guarded excavations or scout for fresh finds in the ash wastes, armed with finely-engineered weapons and powerful mining tools rigged to serve as improvised armaments. This multipart plastic kit allows you to build your own Ironhead Squat Prospectors Gang, including a Charter Master and Drill Masters to provide stern leadership and powerful weaponry. This set of 8 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic components, so that each member of your gang can be unique. The set includes:– 8x bodies in four unique designs, each wearing protective mining suits with a variety of accessories like scanners and grenades, to be assembled as you see fit– 10x heads in five different designs– 10x headlamp helmets in five different designs and 2x fully-enclosed helmets, each compatible with any of the heads– Weapons aplenty! 2 Ironhead heavy stubbers, 2 Ironhead autoguns, 2 Ironhead boltguns, 4 Ironhead bolt pistols, 2 Ironhead auto pistols, 2 Ironhead stub guns, 2 stone burners, and 2 power hammers This set comprises 128 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement.
$86.00
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NECROMUNDA: CARGO-8 RIDGEHAULER

Key Features Add a mobile fort to Necromunda gangs Customise your land train with guns, wheels, and transport options Create your own convoy to rule the wastes The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids. This multipart plastic kit allows you to build a Cargo-8 Ridgehauler, for use with any gang except the Ash Waste Nomads. You can construct this vehicle with six or eight wheels, and the choice of a cab-mounted grenade launcher or heavy stubber. The Ridgehauler's modular assembly options allow you to field it with a flatbed cargo bay capable of carrying gang fighters and freight goods, or with a Munitorum Armoured Container. The Container can be mounted with up to two heavy stubbers or storm bolters, and built with two gunners or closed hatches. The Cargo-8 Ridgehauler can also be fielded with an adjustable rear coupling, allowing it to tow a Ridgehauler Trailer and form your own land train. The kit includes a variety of additional components for use with its flatbed cargo bay:– 2x Large Crates– 2x Small Crates– 3x Barrels This set comprises 203 plastic components, and is supplied with a Cargo-8 Ridgehauler Transfer Sheet featuring a variety of vehicular decals and gang logos. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue. Rules for using this vehicle and any attached Ridgehauler Trailers can be found in Necromunda: Book of the Outlands.
$173.00
1 in stock

NECROMUNDA: ASH WASTE NOMADS WAR PARTY

Key Features A set of 10 Ash Waste Nomads gangers for Necromunda: Ash Wastes Loads of customisation options, with equipment and weapon variants Ambush and scavenge to dominate the harsh wilderness beyond the hives Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Their ragged clothes, rebreather masks, and scavenged weaponry strike terror into the denizens of the hive cities – a fearsome reputation the Nomads exploit as they raid caravans crossing the wastes, seizing sustenance and equipment. This multipart plastic kit allows you to build your own Ash Waste Nomads gang, including a Chieftain and Watcher to provide leadership and heavy support. This set of 10 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic pieces, so each member of your gang can be unique. The set includes: – 10x bodies in five different designs, each wearing heavy rags and festooned with canteens, containers, and tools, to be assembled in any way you see fit – 14x heads in seven different designs – plus two of the bodies have a head attached – 10x ragged back-mounted shades – Weapons aplenty! 4 long rifles, 4 blast rifles, 2 blast pistols, 2 stalking knives, 2 charge casters, 2 mono-hooks, and 2 chain lances This set comprises 96 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. A basic gang list and weapon list for the Ash Waste Nomads in games of Necromunda are included in Necromunda: Ash Wastes construction booklet.
$85.00
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NECROMUNDA: ASH WASTE NOMADS DUSTBACK HELAMITES

Key Features Bolster your Ash Waste Nomads with four Dustback Helamite Riders Outflank opponents with speedy bugs, and run them down with deadly weapons like chain lances Customise your cavalry with a range of weapons and accessories Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Eschewing vehicles, which require fixed workshops and extensive maintenance, the Ash Waste Nomads instead tame the macro-insects that live in the wastes. Known as Dustback Helamites, these creatures can swiftly skitter across the shifting dunes, bearing skilled riders to provide loping speed and devastating hitting power on raids. This multipart plastic kit allows you to add Dustback Helamite Riders to your Ash Waste Nomads gang. This set of four miniatures offers a number of equipment options and cosmetic components, to help you build unique mounted gangers, and includes: - 4x Helamites and Nomad rider bodies, each in two different designs, wearing heavy rags and festooned with equipment - 2x optional horns for two of the Helamite heads - 8x Nomad rider heads in four different designs - 4x saddle poles, each in two designs, one with a hanging rag shade, the other with equipment lashed to it - Weapons aplenty! 2 blast rifles, 2 long rifles, 2 blast pistols, and 2 chain lances This set comprises 80 plastic components and is supplied with 4x Citadel 75mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. A basic gang list and weapon list for the Ash Waste Nomads in games of Necromunda are included in Necromunda: Ash Wastes construction booklet.
$80.00
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NECROMUNDA: ORLOCK OUTRIDER QUADS

Key Features Add speed to your Orlock gang with two Outrider Quads Outrace opponents with serious firepower on all-terrain chassis Customise your ride with a choice of heavy weapons, heads, and stowage Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever it’s needed. They also act as workhorses for the gang, toting the heavy equipment required for long treks across Necromunda's deadly trade routes. This multipart plastic kit allows you to add Outrider Quads to your Orlock gang. This set of two miniatures offers equipment options and cosmetic components to help you build distinctive bike-riding gangers, and includes: - 8x Orlock heads in four designs, wearing goggles and respirators suited to the ash wastes - 4x heavy weapons, allowing you to choose between harpoon launchers and heavy bolters - Driver arm options, including one holding a bolt pistol - A variety of stowage for the quad’s frame This set comprises 94 plastic components and is supplied with 2x 90x52.5mm Oval Bases (not pictured). These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Basic rules and a basic weapon list for the Outrider Quads is included in the Necromunda: Ash Wastes construction booklet.
$80.00
2 in stock

NECROMUNDA: HIVE SCUM

Key Features A slimy group of four Hive Scum for your Outcasts or House gang A group of misfits and outlaws looking for a new life downhive Rules for this gang can be found in Necromunda: Book of the Outcast The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward. Hive Scum can be found everywhere, often hired by more established gangs looking for cheap bodies, or arranged into fully fledged Underhive Outcasts gangs that clash with the legendary Houses of Necromunda for territory, scraps of loot, and more. This box lets you assemble 4 plastic miniatures to add to your Outcast or House gang, with a huge range of customisation options, including 10 different weapons and 8 different heads. The kit is comprised of 32 plastic components, with which you can assemble 4 Hive Scum, and is supplied with 4 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$37.00
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NECROMUNDA: DELAQUE WEAPONS & UPGRADES

Key Features Upgrade your Delaque gang with a range of deadly weapons and accessories Personalise your models with alternate heads Compatible with the Delaque Gang kit While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.
$49.00
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NECROMUNDA: ZONE MORTALIS: UNDERHIVE MARKET

Key Features Create an Underhive Market to fight in and around Compatible with all Zone Mortalis Terrain Full of scatter terrain and curious gear Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. Full of rare goods, counterfeit wares, and desirable weapons, these maze-like markets are frequently the sites of firefights between gangs, and the Palanite Enforcers are no stranger to the flimsy cover of a stall's awning. This kit allows you to build your own Underhive Markets from a host of terrain pieces and accessories, such as market stalls, gun racks, storage caskets, and the assorted detritus that litters the bazaars of the underhive. This kit comprises of 45 plastic components, with which you can assemble the following Underhive Market terrain pieces: - 2x large market stalls - 2x small market stalls - 2x horologium - 2x gun racks - 2x large storage caskets - 2x power units - 4x plasma flasks - 2x lockboxes - 2x buckets - 4x signs - 6x mugs - 2x Mung vases - 2x coin piles This kit is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$90.00
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NECROMUNDA: UNDERHIVE OUTCASTS GANG

Key Features A set of 12 Underhive Outcasts gangers for Necromunda The discarded dregs of hive society work together to undermine other gangs Rules for this gang can be found in Necromunda: Book of the Outcast The outcasts gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward. Scum and outcasts are everywhere in hive life, often hired by more established gangs looking for cheap bodies or arranged into fully fledged Underhive Outcasts gangs that clash with legendary Houses of Necromunda for territory, scraps of loot, and more. This box lets you assemble an Underhive Outcasts gang for use in games of Necromunda. It contains 12 plastic miniatures with a wide range of assembly choices, including various choices of heads and weapons. The kit is comprised of 96 plastic components, with which you can assemble 12 Hive Scum, and is supplied with 12 Citadel 25mm Necromunda round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$80.00
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NECROMUNDA: BOOK OF THE OUTCAST

Key Features Reject society and join the dregs of Necromunda Contains rules for forming Outcast Gangs of Hive Scum Build Settlements and expand your territory in Outlander campaigns' As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs of their own – be it for greed, ambition, or simply safety. Expand your games of Necromunda with a wealth of new rules to add even more variety, scope, and excitement to your battles in the underhive. With this book you can explore the dark expanse of the hive city's badzones, striking out to found settlements and expand your territory in Outlands campaigns, as well as enlisting the aid of brand new Dramatis Personae to join or even lead your Underhive Outcasts gang.   Inside this 136-page book you'll find: – Outcasts of Necromunda: Extensive background information on outcasts gangs, covering aspects such as the badzones, the scum that comprise an Underhive Outcasts gang, and why such maligned members of the underhive would be inclined to sign up – Assembling the Outcasts: Includes all the rules you need to know in order to field an outcasts gang in skirmish and narrative games of Necromunda, including gang composition, weapons and wargear, and additional rules for creating your own charismatic Leader with a personality all their own – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, for both skirmish and narratives games – Outlander Terrain: All the terrain rules needed to establish a stronghold for Necromunda gangs, usable with the included Outlander Campaign or any game of Necromunda, as well as rules for fighting across Underhive Markets, Walls and Gates, Watchtowers, and Gunk Tanks – Wyrd Powers: Light up the underhive with rules for Wyrd Powers and Force Weapons that can be used by any gang that includes a Non-sanctioned or Sanctioned Psyker, including seven Wyrd Power disciplines: Biomancy, Chronomancy, Divination, Pyromancy, Technomancy, Telepathy, and Telekinesis – Outlander Campaigns: Embark on a narrative campaign to build and grow a settlement while defending and denying resources from your rivals, and assume the role of an Arbitrator keeping the campaign on an even keel while players work through three real-time phases training recruits, gathering resources, and recovering from the wear and tear of underhive combat – Outlander Scenarios: Rules for six new outcasts-themed scenarios – Settlement Raid, Market Mayhem, Stealth Attack, Gunk Tank, Mining Expedition and The Big Score – each including rules for playing the battle, rewards gained for victory, experience, reputation, and special rules for these scenarios – Showcase: A full-colour section spotlighting miniatures, battle scenes, and alternative outcasts colour schemes – Outcasts Gang Tactics: Eighteen new Gang Tactics for use in games, plus rules and background for Lady Credo, Rebel Lord – a unique Rebel Lord who can be chosen as an Underhive Outcasts Leader at gang creation – Trading Post: Weapons, armour, and equipment available to Underhive Outcasts gangs, who must rely on whatever they can find and barter for without the backing of the major Houses – A Weapon Reference Chart containing a comprehensive weapons reference chart for all weapons and wargear available on the Trading Post for outcasts gangs – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae in your games of Necromunda   This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook to use the contents of this book.
$80.00
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NECROMUNDA: CAWDOR WEAPONS & UPGRADES

Key Features Expand your House Cawdor arsenal with a range of deadly weapons and accessories Personalise your models with alternate heads Compatible with the Cawdor Gang kit Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 64-piece plastic kit includes: – 2x chain glaives – 4x axes – 2x two-handed axes – 2x flamers – 2x long Rifle – 2x sawn-off shotgun – 2x two-handed hammer – 2x heavy stubber – 2x combi-weapon (autogun/flamer) – 2x heavy flamer – 2x flail – 2x fighting knife – 2x incendiary charge – 2x reclaimed autopistol – 10x alternative heads (two copies each of five head variants) – 4x flak armour panels   These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$45.00
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VAN SAAR WEAPONS & UPGRADES

Key Features Expand your House Van Saar arsenal with a range of deadly weapons and accessories Personalise your models with alternate heads Compatible with the Van Saar Gang kit and the Van Saar Archeoteks & Grav-cutters kit Upgrade your Van Saar fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 66-piece plastic kit includes: – 2x plasma cannon – 2x multi-melta – 2x shock maul – 2x servo claw – 4x meltagun – 4x grav gun – 2x power knife – 4x rad gun – 4x flamer – 2x laspistol – 2x hand flamer – 10x alternative heads (two copies each of five head variants) – Additional arms to provide even more varied poses for your gang These parts are compatible with the Van Saar Gang kit and the Van Saar Archeoteks & Grav-cutters kit.   These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$45.00
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NECROMUNDA: DELAQUE NACHT-GHUL, PSY-GHEISTS AND PISCEAN SPEKTOR

Key Features 7 fighters, including Prospects, Brutes, Exotic Beasts, and a Champion Bolster your Delaque Gang with formidable psykers Armed with specialist wargear, further enhancing their esoteric powers A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$86.00
1 in stock

ORLOCK WEAPONS & UPGRADES

Key Features Expand your House Orlock arsenal with a range of deadly weapons and accessories Personalise your models with alternate heads Compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 70-piece plastic kit includes: – 2x Meltagun – 2x Plasma gun – 2x Boltgun – 2x Flamer – 2x Grenade launcher – 2x Shotgun – 2x Two-handed hammer – 2x Heavy bolter / heavy flamer – 2x Hand flamer – 2x Maul – 2x Chainsword – 2x Bolt pistol left hand – 2x Bolt pistol right hand – 2x Plasma pistol left hand – 2x Plasma pistol right hand – 10x Alternative heads (two copies each of five head variants) These parts are compatible with the Orlock Gang kit and the Orlock Arms Masters and Wreckers kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$49.00
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NECROMUNDA: DELAQUE – HOUSE OF SHADOW

Key Features The definitive guide to all things House Delaque Explore the background and history of this mysterious house Contains everything you need to rule the underhive through the application of lies and deceit Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be information brokers, who deal in secrets and buy and sell this vital commodity to the highest bidder. Others claim they are afforded their place because of some clandestine deal with the Helmawr line, and that they are spies for the Imperial House. Still others claim the Delaque are assassins and saboteurs without peer. Get the ultimate guide to House Delaque. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Delaque – Master of Shadow, Phantom, Nacht-Ghul, Psy-Gheist, Ghost, and Shadow. It's ideal for fans of House Delaque or anyone who wants to delve deeper into the dark side of the underhive. Inside this book you will find: – House Delaque History and Background: An expansive and extensive background on the origins of House Delaque and how it went on to become the most secretive clan on Necromunda. – House Delaque Gang List: All the rules you need in order to field a Delaque Gang in games of Necromunda. – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Delaque-specific ones and for using them in games of Necromunda. – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum. – Strong Alliances: Rules for forming alliances with three organisations that House Delaque has connections with, including the Iron Guild, Psi-Syndica, and House Ty – the Noble House that backs the House of Shadow. – Additional Rules: This section includes new and additional rules usable by House Delaque gangs in games of Necromunda, providing Delaque players a variety of options, including Skills, Abilities, and gang-specific terrain. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Delaque and their Allies. – House Delaque Gang Tactics: A D66 table of Gang Tactics for use in Scenarios. – Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda. This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
$85.00
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NECROMUNDA: VAN SAAR GANG

Key Features A set of 10 Van Saar gangers for Necromunda: Underhive Lots of customisation options, with weapon and head variants House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within.  Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:  - 2 each of 5 body designs, each wearing armoured bodygloves, which can be assembled in 2 recommended ways:  - Body 1 can be armed with a lasgun and power knife, or a suppression laser - Body 2 can be armed with a plasma gun and shock stave, or a rad cannon; - Body 3 can be armed with a lascarbine or a lasgun - Body 4 can be armed with a combi weapon (lasgun/melta) and Hrystrar pattern energy shield, or a lasgun - Body 5 can be armed with 2 plasma pistols, or 2 laspistols; - 20 heads – 12 bare, 8 helmeted – which can be attached to any body you wish; - 10 pairs of shoulder pads; - A selection of grenades, pouches and equipment for adding detail to the miniatures.  Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$81.00
1 in stock

NECROMUNDA: HOUSE OF FAITH

Key Features The definitive guide to all things House Cawdor Explore the background and history of this devotional house Contains everything you need to rule the underhive through the application of faith and fire From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters. Get the ultimate guide to House Cawdor. This 136-page hardback book features the definitive history of the House and rules for fielding the eight different types of fighters available to House Cawdor – Word-Keepers, Priests, Firebrands, Deacons, Cawdor Brethren, Redemptionist Brethren, Bonepickers, and Zealots. It's ideal for fans of House Cawdor or anyone who wants to delve deeper into the dark side of the underhive.   Inside this book you will find: – House Cawdor History and Background: An expansive and extensive background on the origins of House Cawdor and how it went on to become the largest clan on Necromunda. – House Cawdor Gang List: All the rules you need in order to field a Cawdor Gang in games of Necromunda, including rules for using Redemptionists in your gangs or for fielding gangs made entirely of these flaming zealots. – Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Cawdor-specific ones and for using them in games of Necromunda. – Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum. – Strong Alliances: Rules for forming alliances with three organisations that House Cawdor has connections with, including the Corpse Guild, Rogue Factoria, and House Ko'iron – the Noble House that backs the House of Faith. – Additional Rules: This section includes new and additional rules usable by House Cawdor gangs in games of Necromunda, providing Cawdor players a variety of options, including Skills, Abilities, and gang-specific terrain. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Cawdor and their Allies. – House Cawdor Gang Tactics: A D66 table of Gang Tactics for use in Scenarios. – Dramatis Personae: Rules for hiring and using four brand-new Dramatis Personae characters in your games of Necromunda.   This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
$95.00
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NECROMUNDA: CAWDOR REDEMPTIONISTS

The Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind will drown the Imperium in filth and depravity. As long as Humanity is unable to control its sinful nature, it will not be able to unite and conquer the stars as the Emperor truly wishes them to. Sin must be purged from all by fire, blood, and faith, and the Redemptionists are only too happy to do it. Expand your Cawdor gang with these six fighters or start your own Redemptionist Crusade. The Redemptor Priest is a gang Leader, followed into battle by his Deacon (a gang Champion), three Brethren (Gangers), and a Zealot (Juve). Whether you field them as their own gang or add them to your existing Cawdor fighters, their unique weaponry will soon help you purge the underhive of sin.   This 76-part plastic kit makes: – 2x Redemptor Priest or Brethren – 2x Deacon or Brethren – 2x Zealot or Brethren It is supplied with 10x 25mm Necromunda Round bases. Rules for using these models in games of Necromunda can be found in the House of Faith supplement.
$80.00
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NECROMUNDA: HIVE WAR

Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between the clan houses over the limited resources are a way of life for the citizens of Necromunda.   Jump into the world of skirmish wargaming with Necromunda: Hive War. Choose your gang and fight thrilling, fast-paced tactical games set in the darkness of the underhive. This boxed set is perfect for new players and contains all of the rules, models, and accessories that you need to start gaming. As well as two gangs, the box also includes enough terrain to build your own little corner of Necromunda.   The boxed set contains:   20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base: – 10 Escher gang members – 10 Delaque gang members   – An array of modular terrain – Double-sided gaming mat – All of the dice, tokens, cards, and templates needed to play   Also included is a 104-page softback rulebook containing: – Background on the planet of Necromunda and its Houses – The rules for playing games of Necromunda – Multiple scenarios to play through – Rules for creating your own gang – Rules for the weapons and wargear available to gangs
$265.00
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ESCHER WEAPONS & UPGRADES

Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills.   Upgrade your Escher fighters with a selection of death-dealing weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, meaning you can personalise your gang even further.   This 78-piece plastic kit includes:   – 2x Flamer – 2x Meltagun – 2x Plasma Gun – 2x Shotgun – 2x Needle Pistol – 2x Heavy Stubber – 2x Needle Rifle – 2x Autopistol – 2x Hand Flamer – 2x Power Sword – 2x Chainsword – 2x Stub Gun – 10x Alternative Hair – 10x Alternative Heads – 4x Grenade Bandolier – 2x Hip Knife – 2x Pointing Hand Arm – 2x Punching Fist Arm   These parts are compatible with the Escher Gang kit and the Escher Death-maidens and Wyld Runners kit.
$45.00
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