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KILL TEAM: ASTRA MILITARUM DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Astra Militarum, these dice are black with red and gold markings. The D6 feature a gold Astra Militarum icon in place of the 6 and a red Kill Team logo in place of the 1; the D10 feature a gold skull in place of the 1.
$22.00
1 in stock

KILL TEAM: TAPE MEASURE

In games of Kill Team a tape measure, marked in inches or centimetres, is required to measure movement distances and the range of weapons and abilities. The Kill Team Tape Measure extends to 10ft/120", is marked in both centimetres and inches, and features an auto-locking blade. An orange-coloured soft rubber exterior provides a comfortable grip and is embossed with the Kill Team logo.
$15.00
2 in stock

KILL TEAM: ORK DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Orks, these dice are black with bone-coloured markings. The D6 feature a Orks icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.
$22.00
1 in stock

KILL TEAM: SPACE WOLVES DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Space Wolves, these dice are grey with gold markings. The D6 feature a Space Wolves icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.
$22.00
1 in stock

KILL TEAM: GENESTEALER CULT DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Genestealer Cults, these dice are flesh-coloured with blue markings. The D6 feature a Genestealer Cults icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.
$22.00
1 in stock

KILL TEAM: ADEPTUS MECHANICUS DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Adeptus Mechanicus, these dice are red with gold markings. The D6 feature a Adeptus Mechanicus icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.
$22.00
1 in stock

KILL TEAM: TYRANID DICE

This set contains 6 6-sided dice and 2 10-sided dice – the former used during games of Kill Team, the latter used to roll on certain tables when assembling your squad ready for combat. Themed to match the Adeptus Mechanicus, these dice are red with gold markings. The D6 feature a Adeptus Mechanicus icon in place of the 6 and a Kill Team logo in place of the 1; the D10 feature a skull in place of the 1.
$22.00
1 in stock

KILL TEAM: THE WRITHING SHADOW

Tyranid vanguard organisms are often stealthy, and invariably lethal. When a string of strange disappearances and bloody murders led across the Nachmund Sector towards the planet of Vigilus, it was not long before an Inquisitor of the Ordo Xenos suspected such creatures’ involvement… An expansion for Warhammer 40,000: Kill Team, this box includes 8 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included: - 8 Genestealers: supplied on bone-coloured plastic, these can be used to represent The Writhing Shadow or your own Tyranids Kill Team. These multi-limbed monstrosities are armed with rending claws and scything talons, and the kit includes a number of toxin sacs along with an infestation node;- A scenery set comprising 2 Munitorum Armoured Containers, 6 promethium barrels, and 8 supply crates, supplied on brown plastic;- 13 Tactics cards and 2 Mission cards: the Tactics cards are split between the 6 Tyranids Tactics taken from the Kill Team Core Manual and 6 Tyranids Tactics exclusive to this set, giving you new ways to play with your Tyranids kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;- An 8-page booklet describing The Writhing Shadow, their history and background, along with a showcase of painted miniatures and a timeline of their engagements;- 8 datacards for The Writhing Shadow, ready for you to use right away;- A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
$85.00
1 in stock

KILL TEAM: DROP FORCE IMPERATOR

Few amongst the Tempestus Scions can match the exploits of the exemplary Zetic Tigers. Several regiments of these decorated killers have gone to war on the world of Vigilus, forming teams like Drop Force Imperator to respond rapidly to the many threats the Imperium faces there.  An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:   - A 5-man set of Tempestus Scions: supplied on green plastic, these can be used to represent Drop Force Imperator of your own Astra Militarum Kill Team. These can be armed with hot-shot lasguns, with the option to replace the hot-shot lasguns with a choice of 5 additional special weapons: a plasma gun, meltagun, grenade launcher, flamer or hot-shot volley gun. 1 model can be built as a Tempestor whose right hand can be equipped with a powerfist, chainsword or power sword, and you can choose to upgrade the left handed laspistol to a bolt pistol or a plasma pistol. Alternatively (if this wasn’t already enough choice, with 17 heads available!) they can be built as a Command Squad; - A scenery set comprising 2 Munitorum Armoured Containers, 6 promethium barrels, and 8 supply crates, supplied on brown plastic; - 11 Tactics cards and 2 Mission cards: the Tactics cards are split between the 4 Astra Militarum Tactics taken from the Kill Team Core Manual and 6 Astra Militarum Tactics exclusive to this set, giving you new ways to play with your Astra Militarum kill team. Also included is a Tactics card for the included scenery, providing rules for incorporating this into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission; - An 8-page booklet describing Drop Force Imperator, their history and background, along with a showcase of painted miniatures and a timeline of their deployments; - 5 datacards for Drop Force Imperator, ready for you to use right away; - A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
$85.00
1 in stock

KILL TEAM: KILL ZONE SECTOR MINITORUM

The immense supply districts known as Sectors Munitorum can be found across the Imperium of Mankind. They house the resources needed to power Humanity ‘s vast armies; millions of tonnes of munitions, equipment, weapons and fuel. Such priceless stockpiles draw the eyes of avaricious raiders, leading to brutal, close-quarter battles amidst looming canyons of rusted containers.   The Sector Munitorum Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of Sector Munitorum terrain to introduce dangerous new missions and powerful effects to your games. Included:   - A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts a Zone Munitorum, a large storage facility perfect for arrangements of Munitorum scenery; and the other an Imperial Sector, an area of war-torn city; - 12 Sector Munitorum Tactics cards – these can be used by any Kill Team faction, with 6 cards providing interactions with the Sector Munitorum scenery and 6 being used specifically by Heavy, Medic, Comms, or Demolitions Specialists; - A Sector Munitorum Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery; - 4 Sector Munitorum Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender; - 2 sets of 3 Munitorum Armoured Containers – each of these includes 9 promethium barrels and 12 supply crates, with the option to equip the Containers with watchful storm bolters, ready to annihilate Kill Teams looking to raid them. Also in the box is a set of Galvanic Servohaulers – these are 2 tracked vehicles with powerful engines, designed to haul around industrial equipment such as the included crane, a skeletal metal structure featuring a 3-clawed grabber; - An 8-page booklet describing the Sectors Munitorum, with an example of a fully-painted scenery set.
$140.00
0 in stock
Out of stock - Enquire

KILL TEAM: CORE GAME

A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you’ll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers Open, Narrative and Matched play games (and campaigns!), 2 complete 10-man plastic Kill Teams from the Adeptus Mechanicus and Genestealer Cults factions, a huge set of Imperial Ruins scenery and a gameboard to play on. Included:Core ManualKill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:Background- Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;- Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;- Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.Rules- Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;- Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;- Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;- Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;- Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;- Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;- Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;- Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;- Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.CampaignsKill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.Miniatures2 complete multi-part plastic kill teams are included, from the Adeptus Mechanicus and Genestealer Cults factions, along with a huge collection of Imperial scenery:- 10 Genestealer Cult Neophyte Hybrids armed with autoguns, autopistols and blasting charges. Any model can replace their autogun with a shotgun – 10 are included – and 2 models can take special weapons chosen from a seismic cannon, heavy stubber or mining laser. 1 model can be upgraded to a Neophyte Leader, armed with either a web pistol, autopistol or bolt pistol and a chainsword, power pick or close combat weapon, and 1 model can take a Cult icon;- 10 Skitarii Rangers armed with arc rifles, including options for an Alpha armed with either a radium or arc pistol and a close combat weapon (either a power sword, taser goad or arc maul). Optionally, you can assemble these as 10 Skitarii Vanguard armed with radium carbines – whichever you choose, 3 models can carry special weapons - available to you are a transuranic arquebus, an arc rifle and a plasma caliver, the last of which includes a specific head and backpack;- 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history;- 3 frames of Sector Imperialis buildings, each making 3 sections of ruins featuring shattered window sections, broken columns and pipework;- 2 frames of ruins and floors: each contains 1 ruined corner piece section, 3 sections of broken floor, 1 section of unbroken floor, 1 small broken column, 4 small broken floor sections, 1 top piece, 2 support arches, 2 lamps which plug into the underside of the floor sections and 1 small circular lamp;- 2 frames of walls and windows: each contains 4 complete wall sections, along with 4 columns, 1 ruined column top piece, 2 column top pieces, a vent and 2 small lamps;- 1 frame of columns: 4 complete columns, 1 large archway, 2 support arches, 2 small lamps, 4 top pieces for the columns and 2 small broken floor sections.Tactics CardsIncluded for easy reference are the following small-format tactics cards:- 36 Universal Tactics cards which can be used by any kill team;- 10 Adeptus Mechanicus Tactics cards, usable exclusively by that faction;- 12 Genestealer Cults Tactics cards, usable exclusively by that faction;- 10 Adeptus Mechanicus and 10 Genestealer Cults datacards for reference during your games, with 10 blank datacards supplied for building your own custom kill teams.Also supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on both sides, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Mechanicus and Genestealer Cults.
$210.00
0 in stock
Out of stock - Enquire

KILL TEAM: FANGS OF ULFRICH

Amongst the Chapters of Adeptus Astartes, the Space Wolves are renowned for their ferocity in battle and unwavering loyalty. The Fangs of Ulfrich exemplify these warrior ideals, though they fight their wars far from the front lines against those enemies who would hide in the shadows.An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:- 5 Primaris Reivers: supplied on grey plastic, these can be used to represent the Fangs of Ulfrich or your own Adeptus Astartes Kill Team. Included are a glut of weapon options; 5 heavy bolt pistols, 6 bolt carbines, 7 grapnel launchers and 7 combat knives. Each model can be assembled with grav-chutes and full or half-face helms, and there are 2 bare head options for a Sergeant;- A Sector Mechanicus Alchomite Stack: evoking the acrid, pollution-thick atmosphere that the dark industry of a forge world creates, this kit – supplied on Rhinox Hide coloured plastic – comprises a central dome, an external tank and a series of chimneys. This modular terrain is entirely compatible with all Sector Mechanicus and Sector Imperialis scenery, including that found in the Kill Team box set;- 13 Tactics cards and 2 Mission cards: the Tactics cards are split between the 6 Adeptus Astartes Tactics taken from the Kill Team Core Manual and 6 Adeptus Astartes Tactics exclusive to this set, giving you new ways to play with your Adeptus Astartes kill team. Also included is a Tactics card for the Alchomite Stack, providing rules for incorporating this into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;- An 8-page booklet describing the Fangs of Ulfrich, their history and background, along with a showcase of painted miniatures and a timeline of their deployments;- 5 datacards for the Fangs of Ulfrich, ready for you to use right away;- A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens;- A sheet of squad marking decals to add to the Reivers.
$105.00
2 in stock

KILL TEAM: KROGSKULL'S BOYZ

As the warp storms that formed the Great Rift first began to rage around Vigilus, hordes of Orks poured out from the cosmic maelstroms. Amongst the manifold mobs that descended upon the Imperial world were those whose violent sprees set them apart – Krogskull’s Boyz are one such mob.An expansion for Warhammer 40,000: Kill Team, this box includes 5 plastic miniatures, a scenery set (with exclusive rules!), and brand-new Tactics and Mission cards. Included:- 5 Burna Boyz: supplied on green plastic, these can be used to represent Krogskull’s Boyz, or your own Orks kill team. Each is armed with a burna, with the kit including a big shoota and rokkit launcher which you can use, and there is the option to build a Mek with kustom mega-blasta. Optionally, you can build these models as Lootas;- A set of Sector Mechanicus Galvanic Servohaulers: comprising 2 haulers and a large crane, this is a set of skeletal, austere industrial scenery perfect for Kill Team. This modular terrain is entirely compatible with all Sector Mechanicus and Sector Imperialis scenery, including that found in the Kill Team box set;- 13 Tactics cards and 2 Mission cards: the Tactics cards are split between the 6 Orks Tactics taken from the Kill Team Core Manual and 6 Orks Tactics exclusive to this set, giving you new ways to play with your Orks kill team. Also included is a Tactics card for the Galvanic Servohaulers, providing rules for incorporating them into your games. The 2 Mission cards are split between 1 Matched Play and 1 Narrative Play mission;- An 8-page booklet describing Krogskull’s Boyz, their history and background, along with a showcase of painted miniatures and a timeline of their scuffles;- 5 datacards for Krogskull’s Boyz, ready for you to use right away;- A sheet of card gaming tokens, including 10 Move/Charge tokens, 10 Fall Back/Advance tokens, 10 Shaken tokens, 10 Ready/Shoot tokens, and 6 Objective tokens.
$105.00
2 in stock

KILL TEAM: CORE MANUAL

A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.The Core Manual is a 208-page softback book which contains complete rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:Background- Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;- Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;- Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.Rules- Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;- Fighting a Battle: here you’ll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;- Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;- Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;- Missions: this section introduces 3 Open, 4 Matched and 4 Narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;- Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams;- Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;- Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;- Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.CampaignsKill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.On top of all this is a miniatures showcase, brimming with inspiration photos of kill teams and battle scenes.
$70.00
0 in stock
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KILL TEAM: DATA CARDS

Kill Teams must necessarily be able to adapt to the ever-changing circumstances of their mission, reacting to new threats and employing specialist equipment. When you run a Battle-forged Kill Team, as outlined in the Kill Team Core Manual, you gain access to Command Points – these are spent on Tactics; special abilities for each type of troop that can change the flow of battle when judiciously applied. This set of cards is a handy reference for the 36 universal Tactics from the Kill Team Core Manual, along with 25 blank datacards which you can use to record the names and deeds of your own kill team.Included:- 36 Tactics cards – these can be used by any faction, and are split between Leader Specialists, Combat Specialists, Comms Specialists, Demolitions Specialists, Heavy Specialists, Medic Specialists, Scout Specialists, Sniper Specialists, Veteran Specialists and Zealot Specialists;- 25 blank datacards – these feature space for names, stats, loadout and experience, allowing you to build your own custom Kill Teams whichever faction you choose.
$30.00
2 in stock

KILL TEAM: CARRY CASE

Perfect for transporting your Kill Team to and from games, this is a carry case constructed from rigid foam – strong enough to protect your miniatures from crushing, flexible enough to provide protection from impact. Smaller than a Citadel Skirmish case, it can nonetheless hold up to 20 models – even larger troops such as Ogryns – with the same channel foam inside cushioning them. Rather than a clasp, the Kill Team Carry Case is secured with a zip which runs around its entire circumference, and it even includes space under the channel foam for your Kill Team datasheets! This case is coloured black, with a Kill Team logo picked out in orange.
$55.00
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KILL TEAM: KILL ZONE SECTOR MECHANICUS

Sprawling over countless Imperial worlds, the landscapes known as Sectors Mechanicus are tangled mazes of pipes, conduits and heaving machinery. Without these rumbling furnaces and smog-belching chimneys the ceaseless war industries of Humanity would stall, and the armies of the Imperium of Man – shorn of materiel reinforcement – would fall to the xenos and the heretic.The Sector Mechanicus Killzone Environment is an expansion for Kill Team – in the packed box, you’ll find a gameboard, scenery, and exclusive rules that use the unique nature of Sector Mechanicus terrain to introduce dangerous new missions and powerful effects to your games. Included:- A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. 1 side depicts a Zone Mechanicus, a bleak and blasted area designed to arrange your Sector Mechanicus scenery on; and the other an Imperial Sector, an area of war-torn city;- 12 Sector Mechanicus Tactics cards – these can be used by any Kill Team faction, with 8 cards providing interactions with the Sector Mechanicus scenery and 4 being used specifically by Comms and Demolition Specialists;- A Sector Mechanicus Environment card, which provides 6 different rules allowing interaction – positive and negative – with the scenery;- 4 Sector Mechanicus Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 Matched Play missions and 2 Narrative Play missions, which are split between attacker and defender;- 8 frames of Sector Mechanicus scenery – providing endless variety, these frames of industrial scenery include a huge array of walkways, platforms, supports, ladders and plasma pipes. Included are enough components to build an Alchomite Stack (a series of chimneys evoking the thick, acrid atmosphere of industry), a Ferrotonic Furnace (an enormous silo filled with toxic chemicals – or worse) and 2 sets of Plasma Conduits. This scenery is designed to be entirely modular, and can be assembled, taken apart and re-assembled any way you like. It is compatible with all Sector Mechanicus scenery – add as much as you like to create massive, multi-level structures for your Kill Teams to battle over;- An 8-page booklet describing the Sectors Mechanicus, with an example of a fully-painted scenery set.
$140.00
0 in stock
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