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LOTR: ARMIES OF THE HOBBIT

The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit™ Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;- A full Allies Matrix, showing which factions can work together;- Army Bonuses for every faction;- Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
$98.00
1 in stock

MIDDLE EARTH: RULES MANUAL

he Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building, painting and playing games with your Middle-earth models, whether you choose the forces of Good or Evil.IntroductionThis section features an overview of the wider hobby of collecting, painting and playing with Middle-earth miniatures, from the very basics of choosing your army, the items you need in order to run games, setting up your battlefield and understanding the rules and profiles you’ll use in-game.RulesHere, you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting;- Turn Sequence: each turn is divided into 5 phases – Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror;- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful – this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on;- Weapons & Wargear: split into 4 subsections – close combat, missile, equipment and armour – this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions;- Magical Powers: certain models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast;- Special Rules: this section collects together all the passive and active Special Rules which can appear on model profiles, compiled for easy reference;- Advanced Rules: found in certain Scenarios, these rules – covering water features, sentries, passengers and carrying objects – come in handy when recreating scenes from the history of Middle-earth;- Siege Engines: rules for fielding these immense and obvious threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…);- Sieges: throughout the history of Middle-earth, many sieges have taken place – here are the basic rules for creating your own sieges with your models.Narrative PlayNarrative Play games allow you to recreate your favourite battles and scenes from both the books and the films, using your collection of Citadel and Forge World models. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them, providing an experience closely matching the scenes from the books and films.Open PlayWith no restrictions whatsoever, Open Play games have unlimited creative potential, and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army, on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless.Matched PlayIn Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit, determining the size of the games you want to play, Alliances, wargear limits, initial priority, objectives, and Heroic Tiers – the respect and loyalty that Heroes command.This section includes 12 Matched Play Scenarios, each providing a different tactical challenge.The Armies of Middle-earthThis section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges, showing you just what is possible when painting your own.Example Armies4 example armies – Minas Tirith, Isengard, Defenders of Erebor, Azog’s Hunters – showing you how the army was built, the points values they represent and the rules they can leverage.
$100.00
1 in stock

LOTR: ARMIES OF THE LORD OF THE RINGS

The Armies of The Lord of The Rings™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Rings™ Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:- 16 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: The Fellowship, The Shire, The Rangers, Númenor, Minas Tirith, The Fiefdoms, The Dead of Dunharrow, Arnor, Rohan, Wildmen of Druaden, Rivendell, Lothlórien, Fangorn, The Misty Mountains, The Kingdom of Khazad-dûm, and Wanderers in the Wild;- 11 army lists for the forces of Evil , including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Barad-dûr, Angmar, Mordor, Moria, Isengard, The Easterlings, Variags of Khand, The Serpent Horde, Far Harad, Corsairs of Umbar, and Sharkey's Rogues;- 11 Narrative Play Scenarios based on pivotal battles: The Last Alliance, The Fall of Khazad-dûm, The Fall of Arnor, Ambush at Amon Hen, Ambush at Ithilien, The Deeping Wall is Breached, Last March of the Ents, Paths of the Druadan, The Black Ships, The Battle of Pelennor Fields, and The Battle of Bywater;- A full Allies Matrix, showing which factions can work together;- Army Bonuses for every faction;- 269 profiles, providing rules for your favourite Heroes, Villains, Monsters and Warriors.
$100.00
1 in stock