D&D DUNGEONS & DRAGONS: CHARACTERS & QUESTS A YOUNG ADVENTURER'S GUIDE

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic world of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers—from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that’s essential for adventuring—whether you plan to embark on your own or take up a quest with friends. Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you’ll encounter in those places. Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
$35.00
1 in stock

D&D: THE YOUNG ADVENTURERS COLLECTION SET 2

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers. Immerse yourself in the fantastic world of Dungeons & Dragons! This collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales. Monsters & Creatures shines its torchlight on the beasts that haunt, hunt, and horrify adventurers—from deep underground caverns to wild forests, rocky mountains, and the soaring skies above. Imagine the hero you want to be with guidance from Warriors & Weapons, and equip it with the weaponry, armor, clothing, and equipment that’s essential for adventuring—whether you plan to embark on your own or take up a quest with friends. Dungeons & Tombs illuminates the dark and foreboding corners of the most infamous locations in the worlds of D&D, with tips and tricks to help you survive the dungeons, deathtraps, and dangerous situations you’ll encounter in those places. Explore magic in D&D with Wizards & Spells, an introduction to some of the wizards, sorcerers, and enchanted beings that you may encounter on your adventures. Learn about the magic abilities that make them special and decide if you want your own D&D character to have the power to cast spells.
$70.00
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D&D: VECNA: EVE OF RUIN

•    HIGH-LEVEL ADVENTURE FOR LEVELS 10-20.  Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born—they're made.•    DARE YOU SAY HIS NAME?  Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.•    BATTLE ALONGSIDE D&D LEGENDS—Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures. •    AN EPIC, MULTIVERSE-SPANNING ADVENTURE.  Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer to the mist-shrouded vistas of Ravenloft, your quest will carry you all over the D&D multiverse.•    VANQUISH EVIL.  In Vecna: Eye of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.   The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
$95.00
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D&D: THE DECK OF MANY THINGS

The ultimate magic item for the world’s greatest roleplaying game. The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find The Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards. Contents:The Book of Many Things (192-page hardcover)—A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many ThingsThe Deck of Many Things (66-card deck)—Own one of D&D’s most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experienceThe Deck of Many Things Card Reference Guide (80-page hardcover)—Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be usedDeck Box—Sturdy custom box to store your deck and deck reference guide
$155.00
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D&D TYRANNY OF DRAGONS

Defy the Queen of Evil Dragons in this adventure for the world’s greatest roleplaying game. Tyranny of Dragons combines and refines two action-packed Dungeons & Dragons adventures—Hoard of the Dragon Queen and The Rise of Tiamat—into a single sweeping campaign. It also includes a gallery of concept art providing a behind-the-scenes look at the creation of an epic adventure spotlighting Tiamat, one of the most legendary foes in D&D. A wonderful re-introduction to 5th edition’s first published adventures for new fans Begins as a low-level adventure suitable for new players and evolves into an epic, sprawling campaign bringing players all the way from level 1 to level 15 Adventure has been rebalanced to be easier for a new Dungeon Master to run and a better play experience. Book includes gallery of concept art spotlighting Tiamat, one of the most legendary foes in D&D
$65.00
5 in stock

D&D: DRAGONLANCE: SHADOW OF THE DRAGON QUEEN

In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people. Contents: Dragonlance: Shadow of the Dragon Queen adventure for characters levels 1–11 Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance Experience mass battlefield play with the option to enhance 6 encounters by playing connected scenarios in the Warriors of Krynn board game that alter the course of your adventure (board game sold in the Deluxe Edition) Face off against the infamous death knight Lord Soth and his army of draconians Includes character options at home in the Dragonlance setting, including the kender race, feats, backgrounds, and a subclass focused on Tower of High Sorcery magic- users Book comes with a poster map of the continent of Ansalon and the Kalaman theater of war
$65.00
3 in stock

D&D: DRAGONLANCE: SHADOW OF THE DRAGON QUEEN (ALT ART)

In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people. Contents: Dragonlance: Shadow of the Dragon Queen adventure for characters levels 1–11 Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the Lance Experience mass battlefield play with the option to enhance 6 encounters by playing connected scenarios in the Warriors of Krynn board game that alter the course of your adventure (board game sold in the Deluxe Edition) Face off against the infamous death knight Lord Soth and his army of draconians Includes character options at home in the Dragonlance setting, including the kender race, feats, backgrounds, and a subclass focused on Tower of High Sorcery magic- users Book comes with a poster map of the continent of Ansalon and the Kalaman theater of war
$65.00
2 in stock

D&D SPELLJAMMER: ADVENTURES IN SPACE

Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse. This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting. Contents:Collection includes adventure book, setting book, book of monsters, poster map, and DM screen Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8 The Astral Adventurer’s Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more Boo’s Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub DM Screen—four-paneled Dungeon Master’s screen designed for rollicking space adventures
$110.00
1 in stock

D&D: STRIXHAVEN – A CURRICULUM OF CHAOS

The School of Magic is in Session Rollicking campus adventures for the world’s greatest roleplaying game. The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
$65.00
7 in stock

D&D: FIZBAN’S TREASURY OF DRAGONS

Straight from the Dragon's Mouth Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential reference guide for the world’s greatest roleplaying game. Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does the magic that suffuses dragons impact the world around them? Here is your comprehensive guide to dragons, filled with the tips and tools Dungeon Masters and players need for their encounters with these dangerous magical creatures. Dragonslayers and dragon scholars alike will appreciate the new dragon-themed options for players eager to harness the power of dragon magic and create unique and memorable draconic characters. Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!   Introduces gem dragons to fifth edition! Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction. Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options. Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons. Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.
$68.00
1 in stock

D&D: THE WILD BEYOND THE WITCHLIGHT

SOMETHING WICKED THIS WAY COMES A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.   Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild. The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting. Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits. All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish. Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek.
$70.00
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