DUNE RPG: SAND AND DUST

ARRAKIS: SOURCE OF THE SPICE.   In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange.  The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands? 
$75.00
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DUNE RPG: ADVENTURES IN THE IMPERIUM

ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.  Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.   Whoever you choose to be, remember that those that control the spice control the universe.    The Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
$115.00
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