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Netrunner LCG 18

NETRUNNER: CORE SET

Monolithic megacorps and individualistic netrunners collide in a dystopian future. Set in the gritty, cyberpunk future of Android, Android: Netrunner is a two-player Living Card Game that rewards skill, strategy, and just the right amount of calculated risk.  In a world where corporations can scan the human mind and interface it directly with electronic data, more data moves every second than was ever processed in the first five-thousand years of written language. The network is omnipresent, the crux of modern human civilization, and while visionary corporations seek to secure their most valuable data on the network, the elite hackers known as netrunners seek to steal it.  This asymmetrical card game resurrects the mechanics of the original Netrunner, designed by Richard Garfield, and updates them to increase clarity and promote a more dynamic play environment.  The Android: Netrunner Core Set features 252 cards, including seven unique identity cards. 2 Players 60 Minutes Playing Time Ages 10 to adult.
$70.00
1 in stock

DATA AND DESTINY

Control your data. Control your destiny.  Data and Destiny is the fourth deluxe expansion for Android: Netrunner The Card Game, focusing on media giant NBN and three groundbreaking Runners.  In the world of Android: Netrunner, knowledge is just about everything, and no one has more or better access to the knowledge that humanity has collected and stored on the network than info-giant NBN. After all, not only does NBN boast the most pervasive data network ever imagined, it literally controls the infrastructure, media, and messages that define modern society. Accordingly, amid the 165 cards from Data and Destiny (three copies each of fifty-five different cards), you'll find a wealth of new media-focused assets, agendas, and resources. You'll be selectively targeted by new advertisements and tagged by new ice as NBN launches the initiatives of three new divisions, each of which rolls out with a new identity card.  Meanwhile, even as Data and Destiny lends new strength to NBN's efforts to shape the world in which we live, it unleashes chaos upon that world in the form of three new Runners. One is a network security officer sent to hack servers with the full blessings of Globalsec. One is a bioroid mysteriously set free from the Third Directive. One is a mysterious and predatory presence on the net, devouring all that it encounters. Each represents a unique take on the Runner's experience and, more than that, each introduces a new Runner mini-faction, so that for the first time since the Core Set, Data and Destiny explores brand new Runner paradigms.
$55.00
3 in stock

TERMINAL DIRECTIVE

An augmented killer is on the loose… Terminal Directive is a narrative campaign expansion for Android: Netrunner The Card Game that allows you and a friend to enjoy a constantly evolving murder mystery in the Android universe. Your games and decisions change the cardsand abilities to which you gain access. The expansion comes with 86 Corporation cards and 77 Runner cards (including identities for the Criminal, Shaper, Haas-Bioroid, and Weyland Consortium factions), two PAD sheets, one sticker sheet, one rulebook, and four secret packs of campaign cards and stickers that allow you to track your progress. A massive, narrative campaign expansion for the popular Android:Netrunner LCG® Corp and Runner race to discover the identity of an augmented killer Two PAD sheets, stickers, and secret packs of campaign cards trackyour progress Your games and decisions have impact on future card and ability access Includes 163 tournament-legal player cards, 86 Corp and 77 Runner
$65.00
3 in stock

CREATION AND CONTROL

Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards), that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.  Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.
$55.00
2 in stock

ORDER AND CHAOS

"The real mission? We Äôre going to save the human race." Jack Weyland   Where is humanity headed? Jack Weyland wants to take us to the stars, but what will be the human cost of his efforts? Order and Chaos, the third deluxe expansion for Android: Netrunner, pits three new subversive Anarchs against the bleeding edge ice and operations with which the Weyland Consortium intends to safeguard its most far-sighted and futuristic ambitions.  Its 165 new cards (three copies each of fifty-five individual cards) amplify the high-stakes cyberstruggles between the developers at Weyland Consortium and those destructive Anarchs who would rather see the corporation's utopian ambitions reduced to ashes than raised to the heavens upon the backs of the downtrodden. Accordingly, you'll find a slate of new identities, tech, and tools that enhance these factions' core strengths, even as they permit the exploration of new themes and decks. The Weyland Consortium gains a host of new, advanceable ice, as well as new strategies for protecting their agendas and assets while raking in bundles of quick credits. Anarchs, on the other hand, unleash a plethora of destructive new programs and resources that can tear apart anything a Corp can put together, whether they use them to further their humanitarian efforts or simply vent the pent-up rage of a disenfranchised youth.  Finally, Order and Chaos presents fans of every faction with six different neutral cards that they can use to safeguard their servers, evade tags, and advance their economies. 
$55.00
2 in stock

DRAFT: CORPORATION PACK

Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!   At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Corp Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Corp Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.   Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:   One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner One Corp Draft Pack – a selection of 40 randomized Corp cards One Runner Draft Pack – a selection of 40 randomized Runner cards
$20.00
1 in stock

DRAFT: STARTER

Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!   At the heart of this alternative format are randomized Cyber War Draft Packs for both Corp and Runner. The Runner Draft Pack is a selection of 40 randomized cards, drawn from a pool of 169 pre-selected Android: Netrunner cards. Compiled according to a custom algorithm, each unique 40-card Runner Draft Pack is printed and made available to you via Fantasy Flight Games in-house manufacturing.   Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:   One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner One Corp Draft Pack – a selection of 40 randomized Corp cards One Runner Draft Pack – a selection of 40 randomized Runner cards
$10.00
1 in stock

DRAFT: RUNNER PACK

Cyber War draft products for Android: Netrunner introduce a new draft format for the game. Players jointly build their decks in real time from a shared pool of random cards, then test their mettle against each other using these newly-built decks. Android: Netrunner players have been clamoring for a way to play the game in a draft format, and Cyber War delivers!   The Cyber War Draft Starter features 16 fixed cards that serve as the foundations for your Cyber War draft decks. A mix of essential agendas, icebreakers, and economy cards accompany rules for draft play and “draft only” identity cards for both Corp and Runner. The Cyber War Draft Starter is made available to you via Fantasy Flight Games in-house manufacturing, and you may reuse the contents of your Cyber War Draft Starter through any number of Cyber War draft events.   Bring the excitement of draft play to Android: Netrunner! Each player in a Cyber War draft will require three separate packs:   One Draft Starter Pack – 11 cards and 2 IDs provides a fixed core of essential cards for both Corp and Runner One Corp Draft Pack – a selection of 40 randomized Corp cards One Runner Draft Pack – a selection of 40 randomized Runner cards
$20.00
1 in stock

INTERVENTION

Intervention is the fourth Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty cards (three copies each of twenty different cards) deposit you in the streets of New Angeles in the wake of the Twenty-Three Seconds incident. The economy is in free fall not just in New Angeles, but worldswide. For days the city lurches deeper into chaos. There are riots. There are kidnappings. And then the corps open fire on each other... There's damage everywhere in Intervention. Meat damage, brain damage, and collateral damage. In keeping with the themes and aggressive stances of the Flashpoint Cycle, Intervention continues to provide us access to a set of desperate corps forced to show their teeth. We also find a new Haas-Bioroid identity, a new Shaper identity, a handful of Runner cards that dare you to run despite the risks, and a place of sanctuary in which the Runners can hide.
$25.00
2 in stock

MARTIAL LAW

Martial Law is the fifth and penultimate Data Pack in the Flashpoint Cycle for Android: Netrunner, and it advances our understanding of how deeply New Angeles has plunged into chaos. Its citizens are trapped in their arcologies or huddled together in whatever safe places they can find. The city's streets have become a warzone. The corps can't or won't restore order. The time has come for the U.S. government to intervene. Shock and awe are the order of the day in Martial Law. Starting with two new neutral currents, one each for Runner and Corp, the expansion's sixty new cards (three copies each of twenty different cards) are going to bring a new order to the world's largest city—one way or another. But when this new order is established, who will be viewed as the winners? And what will they have gained?
$25.00
2 in stock

ESCALATION

Escalation is the third Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty new cards (three copies each of twenty different cards) explore New Angeles in the wake of the Twenty-Three Seconds incident. The city has plunged into chaos. The chaos has led to rioting. Amid the rioting, people have died. Some died on the streets, in bloody encounters with PriSec. Some died quietly, targeted by assassins. Some simply disappeared. Yanked off the grid in an age when the act of skirting surveillance and the ever-present Network is nearly—but not completely—impossible.   Carrying us deeper into this chaos and the tensions pulling New Angeles apart at the seams, Escalation offers a look at Corps more aggressively locking down their assets and hunt down their rivals. Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But amid the escalating tensions, if the Runners hack the Corps, can they still survive? There's plenty of meat damage, net damage, and brain damage on the menu, along with cards that make utter trash of the Runner's rig and stack.   Finally, Escalation unveils two new, aggressively-minded identity cards—one for Jinteki, and one for the Anarchs that started the whole mess.
$25.00
1 in stock

BLOOD MONEY

Even when there's no financial certainty, there's always financial opportunity. And at a time of frayed relations between rival corps, much of that opportunity comes in the form of Blood Money, the second Data Pack in the Flashpoint Cycle for Android: Netrunner. With its sixty new cards (three copies each of twenty different cards), Blood Money continues to explore New Angeles in the wake of the Twenty-Three Seconds incident, the ensuing financial collapse, chaos, and violence. You'll find a host of cards that focus on using wealth to build wealth. You'll find Corporate Trace cards that you can play even if the Runner didn't just make a run. And you'll find plenty of people looking to take advantage of the chaos in New Angeles, from Prisec operatives and bounty hunters to news reporters and rumor mongers. Finally, the environment of Blood Money is particularly good for fans of the Weyland and Criminal factions, both of whom receive new identity cards.
$25.00
1 in stock

QUORUM

"The Twenty-Three Seconds and the… unpleasantness that followed are in the past. We should concern ourselves with the future. I think we’ll find a solution that will let us all get back to business as usual. Who knows? We might even find a way to come out ahead."     –Mayor Wells The Flashpoint Cycle of Data Packs for Android: Netrunner has been full of desperate and violent Corps. Now, at the end of the cycle, as the U.S. government threatens to strip New Angeles of its privileges as a special commerce zone, Quorum gives us sixty new cards (three copies each of twenty different cards) that focus on getting back to business as usual. That means you'll find the Corps investing in their futures, deploying advanced new economic operations, bribing powerful and highly connected politicians, and layering their servers with brand new ice. It's not just the Corps that are eager to end the violence and get back to business. Still, what you want to do and what you need to aren't always the same thing. In the wake of the Twenty-Three Seconds incident and the ensuing devastation, you'll still find the game's Anarchs looking to burn things down, even as the Criminals double their efforts to work undetected and the game’s Shapers show off their newest tricks.
$25.00
8+ in stock

HUMANITY'S SHADOW

"Corporations like to forget the human costs of their achievements. They don't like to think about the thousands of people who they've trod upon and who live in the shadows of their corporate offices. But every such person is a potential ally for all of us runners." Shade  Hardware and programs drive efficiency, but talent trumps them both. In the future of Android: Netrunner, humans compete for work with bioroids and clones. Business is built as much from programs and hardware as from cash and concrete. To find your way in this tech-centric world, you need to be savvy to the latest upgrades, and you need a good deal of imagination.  Humanity's Shadow, the fifth Data Pack in the "Genesis Cycle" for Android: Netrunner The Card Game, gives you a chance to get your hands on both the most bleeding edge technology and the talent you need to make it sing. Its sixty new cards (three copies each of twenty different cards) allow players to customize their strategies while recruiting more personalized and imaginative assistance.    With a new Criminal identity, a daring new resource, and unique sysops for the Corporations, Humanity's Shadow profiles some of the most talented individuals pulling the strings behind the game's cyberstruggles. New events for the Runners allow you to customize your strategies while the game's Corporations look to increase their security with a more hands-on approach based upon new operations, talented sysops, traces, and traps.
$15.00
1 in stock

FUTURE PROOF

"The stakes have gotten higher than you might have anticipated, Mr. Santiago. We'll continue to support you as long as this partnership remains profitable, but we strongly recommend that you watch your step." Mr. Li, broker  As the Genesis Cycle draws to a close, the cyberstruggles of Android: Netrunner escalate to the brink of full-scale war in Future Proof, the cycle's sixth and final Data Pack! Runners have used their new ice and upgraded hardware to launch series after series of runs, and Corps have respond by channeling funds into the development of new ice and server upgrades. In a world where the next, stronger piece of ice or game-changing icebreaker is just several lines of code away, what technologies and strategies can truly stand the test of time?  Future Proof concludes the Genesis Cycle with sixty new cards (three copies each of twenty different cards) that balance the latest upgrades in software with a renewed focus on resources in the meat world. In addition to their innovative new icebreakers, the game's Runners get new resources and events while the Corporations focus on bolstering their servers and developing assets designed for open hostilities. When tricks, traps, and roadblocks don't serve as sufficient deterrents, some Corporations will meet the Runners with swords in hand, ready for virtual duels.  CONTAINS CARDS 101-120 of the "GENESIS CYCLE."    This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
$15.00
1 in stock

A STUDY IN STATIC

Time is relative. Time can be manipulated. The fourth Data Pack in the "Genesis Cycle" for Android: Netrunner, A Study in Static focuses on developing each faction's traditional strengths even as it opens up new strategies for players to explore; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.  With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game's cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
$15.00
1 in stock

CYBER EXODUS

"Last month's ice? My friend, that tech may as well be the horse and buggy, analog recording, fossil fuels, or landline telephones. It's a sharp new world. You need the bleeding edge or nothing!" H.E.G. Software Designs  The high-stakes of cybercrime in Android: Netrunner push runners and corporations to find the latest and greatest advancements in stealth and security. The sixty new cards (three copies each of twenty individual cards) in Cyber Exodus deliver. The game's seven factions find upgraded ice, new hardware for runners, new research, and ambushes. Even as the Data Pack's new technology makes each of the factions more efficient, it also derezzes the limits of the possible:  Anarchs burn brighter than before, but their resources and viruses open up whole new ratios of risk and reward. Criminals become smoother, smarter, and gain new defenses.  Shapers push their tinkering to new heights with test runs and personal workshops.  Haas-Bioroid researches new ways to access their Archives and new Tracer technology.  Jinteki designers restructure the nature of time and space as experienced on the network.  NBN strengthens its reputation as the megacorp best situated to leverage its information into power and credits.  Weyland Consortium's advancements in new ice pay dividends.  CONTAINS CARDS 41-60 of the "GENESIS CYCLE."    This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
$15.00
0 in stock
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TRACE AMOUNTS

The cards in Android: Netrunner - Trace Amount – the second Data Pack in the "Genesis Cycle", with sixty cards (three copies each of twenty different cards) – enable players to dabble with bold new deck configurations, even as they reinforce the core mechanisms and personalities of the game's seven factions. Runners gain new events while corporate executives look to fund new operations. Players will also find new hardware, resources, icebreakers, ice, agendas, assets, and upgrades. Trace Amount is a perfect Data Pack for fans of bluffing as its many events and operations open new surprises and synergies, and prove in more than one way that a card in the hand is worth two or more actions on the table. And as one might expect, in a Data Pack all about bluffing and surprises, Jinteki features prominently, gaining a new identity.
$15.00
0 in stock
Out of stock - Enquire