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NETRUNNER: WHISPERS IN NALUBALE

Enter the SSL with Whispers in Nalubaale, the fifth Data Pack in the Kitara Cycle for Android: Netrunner The Card Game! Whispers in Nalubaale introduces three copies of twenty new cards for every faction, including a new Anarch identity that gives the runner new ways to spend their virus counters, and a risky new tool for Jinteki that pays dividends economically as it invites the runner to explore their deadly servers.
$25.00
5 in stock

NETRUNNER: THE DEVIL AND THE DRAGON

The Devil and the Dragon is the fourth Data Pack in the unfolding Kitara cycle for Android: Netrunner The Card Game. Within this expansion, you'll uncover three copies of twenty new cards and continue to explore the Sub-Saharan League in the world of Android through the eyes of new Criminal and Weyland identities.
$25.00
3 in stock

DATA PACK: DOWN THE WHITE NILE

Down the White Nile is the second Data Pack in the Kitara Cycle for Android: Netrunner The Card Game, and its sixty new cards (three copies each of twenty different cards) transport your games to the fast-growing city of Jinja, situated along the shores of Lake Victoria. There, the nations of the Sub-Saharan League have gathered a small army of workers. Their tasks? To help the world's second beanstalk grow through and out of its early stages of construction. To replicate the closely held secrets of Weyland's buckyweave. And to raise the colossal tower until it brushes against the heavens. But while so much of the city's activity aims toward the skies and beyond, there's plenty happening on the ground—and behind the locked doors of Jinteki's Kisu2 Hospital. Bacteria and viruses (both physical and virtual) feature heavily in Down the White Nile, and you'll also find a new Shaper identity, programs, ice, a devious ambush, and an agenda that pays the Corp even if the Runner steals it. Altogether, the cards from Down the White Nile reinforce the Kitara Cycle’s on the tense interactions between Corp and Runner, raising the stakes and layering them in new bluffs and stratagems.
$25.00
3 in stock

DATA PACK: SOVEREIGN SIGHT

Sovereign Sight is the first Data Pack in the Kitara Cycle for Android: Netrunner The Card Game. Sixty cards (three copies each of twenty different cards) transport the game’s Corps and Runners to the shores of Lake Victoria, where the nations of the Sub-Saharan League are gambling everything on their ability to create a second beanstalk. And while the Data Pack leads you far from the familiar sights and sounds of New Angeles, its cards aim straight to the heart of the classic Android: Netrunner experience, focusing on bluffs, gambits, and tense interactions between Corp and Runner. In Sovereign Sight, you’ll find a time and a place where the stakes are almost impossibly high, and those with talent and vision may find the world at their feet. It's not just a second Earth Station that's being created on the waters of Lake Victoria—it's the future.
$25.00
3 in stock

DATA PACK: COUNCIL OF THE CREST

Council of the Crest introduces three copies of twenty-new cards to the world of Android: Netrunner focusing on the Sub-Sahran League, the efforts to build a second elevator connecting earth to the moon, and the conspiracies and corporate subterfuge underlining both.  In this pack you will find a powerful new virus , a pair of dueling currents, and a brand new NBN Identity, and much more.
$25.00
3 in stock

CRIMSON DUST

Corporations and Runners. Colonists and Clans. The Martian Colonial Authority and The Free Mars Movement—there are a lot of intersecting interests on Mars, and even more that conflict.  And then there’s the Crimson Dust. The Crimson Dust teaches that human life originated on Mars before colonizing Earth. Its members believe that their leader, Vasanti Smith, is the reincarnation of one of the first settlers on Mars. They believe in Martian independence, and they believe in augmenting human bodies with g-mods and cybernetics that allow them to endure the Red Planet’s atmosphere. They also believe that would-be martyrs armed with Taejo monofilament wire bombs can sneak past the security in most nodes and inflict tremendous damage on their protective domes.  Unfortunately, they’re right about that last one.  The first five data packs in the Red Sand cycle explored the forces that are vying for control of Mars, what they hope to gain from the Red Planet, and how far they’ll go to get it. The sixty new cards (three copies each of twenty different cards) in Crimson Dust look at the consequences of this enduring conflict, which has taken lives, destroyed homes, and left an entire world vulnerable to extremists. 
$25.00
2 in stock

NETRUNNER: BLOOD AND WATER

Everyone knows that the Big Four want control over Mars to boost their profits. But what can Mars offer that’s profitable enough to justify the enormous expenses of terraforming a barren, irradiated desert? What’s valuable enough to warrant shipping supplies across the solar system and fighting with the entrenched Clans?  On Mars, as the newest Agendas for each faction demonstrate that HB, Jinteki, NBN, and Weyland can take their goals much farther than they can on Earth. Away from the regulations of national governments and the incessant monitoring of citizen journalists, these corporations are able to pursue their most extreme ideas with impunity. And now, as the Big Four are growing confident enough about their power over the Red Planet to pursue their wildest agendas, it's time for the Clans to choose their path. Will they band together to oppose the MCA or will they let old feuds tear them apart? The corporations say that they can bring water to Mars, but whose blood will pay for it?  The sixty new cards (three copies each of twenty different cards) of Blood and Water reveal the corporations’ plans for Mars and give the Clans, along with their netrunning allies, a chance to stop them
$25.00
2 in stock

NETRUNNER: FREE MARS

Under the domes, it’s almost possible to forget that Mars was never meant to sustain human life. For some Clan members, enduring the Martian Colonial Authority has felt like a small price to pay for the luxuries that are imported each day into Bradbury’s starports and distributed by mag-lev to the outlying nodes. But everyday it’s becoming clearer and clearer that the O2 recyclers, the multi-tiered aglots, and nextgen plasteel plates aren’t arriving for the benefit of the Martians who struggled and died for generations to build a civilization out of red, irradiated dirt. Instead, newly arrived corporate execs keep the best supplies for themselves and let the Martians squabble over their scraps.  In Free Mars, the fifth data pack of the Red Sand cycle for Android: Netrunner, the Free Mars Council is encouraging their fellow Martians to see these aliens for who they are—schemers who see a stint on Mars as the best way to climb a ladder that’s grown too crowded on Earth. But a smear campaign against the Earthers may not be enough when the corporations control everyone’s access to the news, the water supply, and even the air they breathe. And new Corp cards illustrate how much control they can wield over the Runner’s choices when resources are scarce.  The new Agendas in Blood and Water revealed how far the Big Four are willing to go on Mars to pursue profits and power. Now, with the sixty new cards (three copies each of twenty unique cards) in Free Mars, it's time to see how far the Clans and their Runner allies will go to keep Mars for Martians! So strap a milspec laser to your exosuit and call in every favor you can because the revolution is here!
$25.00
3 in stock

CREATION AND CONTROL

Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid's developments in artificial intelligence, efficiency, and security. The first deluxe expansion for Android: Netrunner The Card Game, Creation and Control introduces 165 new cards (three copies each of fifty-five individual cards), that will instigate dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.  Creation and Control focuses on the struggles between the executives at Haas-Bioroid and those Shapers who are driven to tinker with their programs and hardware by an almost-religious compulsion, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.
$55.00
0 in stock
Out of stock - Enquire

ORDER AND CHAOS

"The real mission? We Äôre going to save the human race." Jack Weyland   Where is humanity headed? Jack Weyland wants to take us to the stars, but what will be the human cost of his efforts? Order and Chaos, the third deluxe expansion for Android: Netrunner, pits three new subversive Anarchs against the bleeding edge ice and operations with which the Weyland Consortium intends to safeguard its most far-sighted and futuristic ambitions.  Its 165 new cards (three copies each of fifty-five individual cards) amplify the high-stakes cyberstruggles between the developers at Weyland Consortium and those destructive Anarchs who would rather see the corporation's utopian ambitions reduced to ashes than raised to the heavens upon the backs of the downtrodden. Accordingly, you'll find a slate of new identities, tech, and tools that enhance these factions' core strengths, even as they permit the exploration of new themes and decks. The Weyland Consortium gains a host of new, advanceable ice, as well as new strategies for protecting their agendas and assets while raking in bundles of quick credits. Anarchs, on the other hand, unleash a plethora of destructive new programs and resources that can tear apart anything a Corp can put together, whether they use them to further their humanitarian efforts or simply vent the pent-up rage of a disenfranchised youth.  Finally, Order and Chaos presents fans of every faction with six different neutral cards that they can use to safeguard their servers, evade tags, and advance their economies. 
$55.00
1 in stock

ALL THAT REMAINS

What will come of one Runner's hunt for the net's legendary source protocols? This answer to this question is embedded within the core of All That Remains, the fifth Data Pack in the Lunar Cycle for Android: Netrunner. Its sixty new cards (three copies of each new card) include a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.  Additionally, a number of other cards ensure that every action ripples outward and spurs new responses. You'll find a trio of Corp agendas with powerful "when scored" abilities and trace cards that can hit the Runner even if their traces fail.  Data never dies. It just takes deadly new twists. Explore the ends to which they lead in All That Remains.  CONTAINS CARDS 81-100 of the "LUNAR CYCLE"  This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
$25.00
2 in stock

QUORUM

"The Twenty-Three Seconds and the… unpleasantness that followed are in the past. We should concern ourselves with the future. I think we’ll find a solution that will let us all get back to business as usual. Who knows? We might even find a way to come out ahead."     –Mayor Wells The Flashpoint Cycle of Data Packs for Android: Netrunner has been full of desperate and violent Corps. Now, at the end of the cycle, as the U.S. government threatens to strip New Angeles of its privileges as a special commerce zone, Quorum gives us sixty new cards (three copies each of twenty different cards) that focus on getting back to business as usual. That means you'll find the Corps investing in their futures, deploying advanced new economic operations, bribing powerful and highly connected politicians, and layering their servers with brand new ice. It's not just the Corps that are eager to end the violence and get back to business. Still, what you want to do and what you need to aren't always the same thing. In the wake of the Twenty-Three Seconds incident and the ensuing devastation, you'll still find the game's Anarchs looking to burn things down, even as the Criminals double their efforts to work undetected and the game’s Shapers show off their newest tricks.
$25.00
8+ in stock

NETRUNNER: EARTH'S SCION

Who will control Mars? Every twenty-four hours and forty minutes, the Big Four insinuate more of their products, services, management, and agendas into every aspect of Martian life, and in Earth's Scion, the third Data Pack in the Red Sand Cycle for Android: Netrunner, we watch as their presence spreads more fully across the whole of the red planet. Can the runners who migrated across the solar system for a taste of freedom push back against this corporate expansion? And what role will the Martian Clans play? Will they trade generations of grudges and tradition for easy corporate credits? Will they feed vital information to buccaneering net jockeys? Or will they play both sides against each other? With fewer resources to go around, all factions must experiment more and play it less safe. The biggest question is—what are you prepared to sacrifice? The sixty new cards (three copies each of twenty different cards) of Earth’s Scion reveal how far some factions are willing to go in order to see their vision for Mars come to pass.
$25.00
3 in stock

BLOOD MONEY

Even when there's no financial certainty, there's always financial opportunity. And at a time of frayed relations between rival corps, much of that opportunity comes in the form of Blood Money, the second Data Pack in the Flashpoint Cycle for Android: Netrunner. With its sixty new cards (three copies each of twenty different cards), Blood Money continues to explore New Angeles in the wake of the Twenty-Three Seconds incident, the ensuing financial collapse, chaos, and violence. You'll find a host of cards that focus on using wealth to build wealth. You'll find Corporate Trace cards that you can play even if the Runner didn't just make a run. And you'll find plenty of people looking to take advantage of the chaos in New Angeles, from Prisec operatives and bounty hunters to news reporters and rumor mongers. Finally, the environment of Blood Money is particularly good for fans of the Weyland and Criminal factions, both of whom receive new identity cards.
$25.00
1 in stock

UP AND OVER

A lot of your standard Runner tricks don't work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It's a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you'll be caught off-guard.   Up and Over is the fourth Data Pack in the "Lunar Cycle" for Android: Netrunner. A search for the mysterious "source code" leads the game's Runners to the shadiest edges of Heinlein, the moon's only established city. The sixty cards in Up and Over (three copies each of twenty different cards) explore the city's Docklands, where even coordinated corporate crackdowns won't necessarily ferret out every black marketeer willing to provide Runners with a steady supply of illicit technology. In this new environment, to survive you must adapt. Thankfully illicit dealers will supply anything to anyone...for the right price.
$25.00
1 in stock

DOUBLE TIME

"Don't try to anticipate every move. Just anticipate the moves that matter." Reina Roja  Double Time is the sixth and final Data Pack in the Spin Cycle for Android: Netrunner, and it introduces a handful of powerful Double events and operations. Doubles all require their owner to spend a click to play them, in addition to their normal costs, meaning they're high-risk gambles in a game that's as full of bluffs, counter-bluffs, risks, and gambles as Android: Netrunner.  Still, if you play them right, these Doubles can offer tremendous rewards. In Double Time, you'll find a significant focus on these events. Twenty-one of them are mixed into the Data Pack's sixty new cards (three copies each of twenty individual cards), along with new hardware, programs, ice, upgrades, and more. Will you sacrifice versatility for raw power? It's time to Double down!  CONTAINS CARDS 101-120 of the "SPIN CYCLE."   This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
$15.00
2 in stock

THE LIBERATED MIND

The Liberated Mind is the fifth Data Pack in the Mumbad Cycle for Android: Netrunner, and as the Mumbad Cycle continues to recast the game's cyberstruggles amid the heated politics and intrigues of the Indian Union, its sixty new cards (including a complete playset of nineteen different cards) explore the more transcendent qualities of life on the Network. The idea of an expanded consciousness runs throughout nearly all of The Liberated Mind, as does the futuristic spirituality of a people whose philosophy is shaped by Hinduism, Jainism, and Buddhism as well as the ability to jack into the virtual world for months on end. You'll find the mysterious Temple of the Liberated Mind given shape, alongside several of its members and their philosophies. You'll also find ways for Runners to explore life, death, and rebirth in the virtual realm. And, finally, you'll find ways for Corps to counter the Runners' efforts to expand their consciousness or even to use the Runners to further their own agendas.
$25.00
0 in stock
Out of stock - Enquire

THE SOURCE

Fantasy Flight Games is proud to announce the upcoming release of The Source, the sixth and final Data Pack in the Lunar Cycle for Android: Netrunner!   In The Source, cyber-explorer Nasir Meidan departs Heinlein for Earth and the relative safety of his apartment. There, he stares at the drive in his hand before booting up his console. Was he able to complete his download? Does this drive truly contain the net’s legendary source protocols? What will he find? After a series of thrilling encounters with Corporate security measures and security officers, all he has to do is pull up the files.   At the end of your lunar expedition, the sixty new cards in The Source (three copies each of twenty different cards) reveal surprising new takes on life, evolution, and death in the virtual world and the cyberstruggles of Android: Netrunner. You’ll find assets that reward Corps for birthing new servers and others that can self-destruct. You’ll find self-propagating viruses waiting to explode into the network, and you’ll find programs that reward you for jacking out of your runs.
$25.00
2 in stock