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Lord of the Rings LCG 3

THE MUMAKIL

The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game. After journeying long and far across the sands of Harad, several of Middle-earth's greatest heroes find themselves surrounded by enemies and stranded far from home. Now, these heroes must gather their strength and embark upon the harrowing journey home. No roads guide their way, yet they must travel more than five-hundred miles along a route that will lead them straight through some of the world's strangest and most dangerous lands. As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes' plight and their ambitions. To cross the hostile lands between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts. In addition, The Mûmakil introduces a new hero and three copies each of nine different player cards that develop the cycle's focus on new partnerships. You'll find powerful events that require you to build your fellowship around paired Traits, as well as the opportunity to make allies with some of the Haradrim, themselves. This is not a standalone product. Requires a copy of The Lord of the Rings: The Card Game Core Set and The Sands of Harad deluxe expansion to play.
$25.00
1 in stock

RACE ACROSS HARAD

Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game. After a small band of Middle-earth’s greatest heroes capture and tame some oliphaunts to help carry them out of Harad, the new scenario in Race Across Harad pits them against the pack of wargs and their riders who arrive hard upon their heels. Even while their towering oliphaunts may give the heroes an early advantage, the heroes know they cannot ignore the warg-riders and their barbed arrows. Instead, their only hope is to quicken their pace and ride for the Ford of Harnen where their massive oliphaunts might be able to crash through waters too deep for the wargs to cross… Meanwhile, even as the scenario from Race Across Harad brings this frantic chase to life, it enhances your deck-building options with a new Dúnedain hero, plus three copies each of nine different player cards. These enhance a wide range of the game's existing keywords, Traits, and mechanics. You'll find support for everything from Mounts to side quests and from the Doomed keyword to the cycle's new focus on events that offer powerful rewards when you can target specific pairs of Traits. This is not a standalone product. Requires a copy of The Lord of the Rings: The Card Game Core Set and The Sands of Harad deluxe expansion to play.
$25.00
1 in stock

LAND OF SHADOW

"It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us?" –Frodo, The Two Towers   The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Land of Shadow allows you to continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers.   Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom. Wrestle with Gollum at the edge of the Dead Marshes, join the Rangers of Gondor as they ambush the Haradrim in Ithilien, and brave the deadly dark of Shelob’s lair. While these scenarios each provide exciting and memorable challenges when played on their own, they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode, where the consequences of your decisions continue to haunt you throughout your ongoing adventures. In addition to its new quest and encounter cards, The Land of Shadow also gives weight to your adventures with new boons and burdens. Finally, three new heroes and player cards for each sphere of influence permit new strategies and further increase your deck-building options.
$55.00
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