ELYSIUM
Take on the role of an ambitious demigod who is trying to claim a place at the summit of Mount Olympus. Recruit heroes, acquire artefacts, undertake quests and earn the favour of the gods. When your allies fulfil their destiny, they enter Elysium, and contribute to your legend. Once all the tales are written, a single demigod will join the Olympians. The goal of the game is to earn as many victory points as possible. Victory points are won mostly with the legends that players will write through the cards that they have transferred to their Elysium, but also by employing the powers that they have assembled throughout the game by the means of specific cards. Contents: 168 cards; Temple board; Oracle board; 6 Quest tiles; 16 Columns; 4 order of play Discs; Epoch marker; 19 Bonus tiles; 40 Gold tokens; 45 Victory Point tokens; 25 Prestige Point tokens; 12 Trigger rings; 4 Player boards; 4 Player Aid cards; Guide to the Cards booklet; Rulebook.
$120.00
1 in stock
LEGENDARY CREATURES
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities.
The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid!
Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.
$95.00
1 in stock
DEUS
As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages, or increase your scientific knowledge. Don't forget to maintain good standing with the gods! Pay tribute by making offerings to them and by building fabulous temples.
A game of the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times. Between battles and magic, be the finest of all the strategists!
2-4 players
Ages 10 to adult
60-90 minutes playing time.
$105.00
1 in stock
SUPER MOTHERLOAD
Mars. The very near future.
The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity.
You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy?
Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.
Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action, and it challenges spatial relation skills for 2-4 players who love video games, Eurostyle board games, or deck-building card games.
2-4 playersAges 10 to adult60 - 75 minutes palying time
$90.00
2 in stock
KA-DOOSH
There once was a powerful Kung Fu master. Before he passed away, he inscribed onto a scroll his ultimate fighting technique and the ways of achieving that power. Several centuries later, whispers were heard that the ULTIMATE SCROLL HAS BEEN found. THESE rumors spread fast and far, all across the East, reaching the ears of many Martial artists who seek this power. Who will win in this fight for the ultimate scroll?
In the game KA-DOOSH, you get to play as one of the martial artists from the east. You must utilize your actions cards to attack, heal or support yourself, however your cards alone may not ensure victory. Use your hero’s abilities to give you the edge to defeat all other players and becoming the ultimate fighter to obtain the ultimate scroll.Each hero has unique abilities that gives them an advantage over other heroes and each action cards have their own unique way to help you defeat or survive the fight.To win in Ka-doosh you must defeat all other players and be the last one standing.
Ages 8+
2–8 players
Game time = 30–60 minutes
$60.00
0 in stock
SUPER SHOW THE BACKLASH
The Supershow is a tabletop dice and card game for 2 - 6 players. Supershow is the worlds first UCG, or unpredictable card game that takes place in the underground wrestling word of the Legendary Fighting Federation. The goal of the game is to hit your FINISH card for a chance to defeat your opponent.
When competing in the Legendary Fighting Federation competitors use the Lead - Follow up - Finish game engine, which makes the game easy to pick up by impossible to put down.
The LFF Engine is simple, on a players turn; they may play 1 card, that card can be; a FINISH card if they have a FOLLOW UP in play. A FOLLOW UP card if they have a LEAD in play. Or they may play a LEAD card. After each card is played, all players roll their Skill dice; the player who rolled the highest Skill draws a card and starts his turn. When a FINISH card is played a player has a chance to defeat his opponent with a dice roll, if he does not all cards in play are discarded, the Crowd Meter is raised to the next level and the game continues. The Crowd Meter increased the effectiveness of the FINISH cards as the game progresses.
When a FINISH card is played, a player attempts to PIN or SUBMIT his opponent with a FINISH ROLL. They roll their Skill dice to decide the FINISH ROLL. Their opponent has 3 dice rolls, called BREAKOUT ROLLS, to beat or tie the FINISH ROLL. This simulates beating the referees 3 count, or grabbing the ropes before the lifeless arm falls for the 3 time.
The Skill dice correlates with the Skill chart on the Competitor card you have selected. Each Competitor has a Gimmick, a unique effect that affects the game play, and 3 Finish cards. The 3 Finish cards are added to your Supershow Deck at the start of the game, and are also unique to that competitor.
Currently there are 7 playable competitors, each with their own unique backstory and interaction in the game. Additional characters can be won at our events, downloaded for free off our website, are handed out at live shows, or can purchased which each new set.
Each deck in The Supershow is comprised of 30 cards and 1 Competitor card that have a Skill chart. These pre-constructed 30 cards are 15 Lead cards, 12 Follow Up cards, and 3 Finish cards. Your Finish cards are unique to your Competitor. These cards can be different colors, making them Strikes, Grapples, or Submissions. Your Strikes, Grapples, and Submissions can become harder or easier to stop depending on your Skill chart and the Skill chart of your opponent.
Stop cards can be used to stop your opponent’s moves.
The Supershow also has mechanics that for multiplayer formats, triple threat, four way, 2-4 player tag team, tornado tag team, each format can be elimination style, or first to Finish. This is on top of different match types that are played with no additional purchases, such as escape the cage or submission match.
$45.00
3 in stock
TOTALLY RENAMED SPY GAME
Imagine, just once, luring the master spy into your lair and putting a bullet in his head. Imagine resisting the urge to gloat over your prize, to tell him your secret plans, to let him escape certain death and blow up your lair in the process. Imagine winning
Yeah, right.
James Ernest’s Totally Renamed Spy Game is a long-awaited remake of Before I Kill You, Mister Bond. The new edition has glorious full-color artwork, high-quality production values, and the improved game mechanics you’ve come to expect from James Ernest’s color upgrades.
Players take the roles of super-villains, earning points by luring secret agents into their dastardly lairs, taunting them with deadly devices, and then killing them. Sure, you could kill a spy without taunting him, but he’s not worth nearly as many points. It hardly matters that he will destroy everything if he escapes. You’ll still have time to build another mysterious island.
$32.00
1 in stock