GRASSHOPPER AND THE ANT

The Grasshopper, who experienced a bummer after the summer, was made to feel foolish by this wee Ant oh so mulish. Craving vengeance as an attacker, a plan sprouted in this insect slacker: Follow the Ant to some remote field, in order to steal his precious yield.  Pass the winter without unpleasant side effects: Alternate playing as the Grasshopper or the Ant, and gather the provisions that will lead you to victory! 2-4 players Ages 8 to adult 30 minutes playing time
$50.00
1 in stock

ISHTAR: GARDENS OF BABYLON

From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
$90.00
0 in stock
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KANAGAWA: YOKAI

With this expansion, bring more choices and tension to Kanagawa! On top of new families of elements to add to the original (kites, paper lanterns, and parasols), three mischievous yokaï, Japanese demons, appear!They will be very tricky: there is a diploma earning you points if you are the first to get all three yokaï... But then, pass them to other players in time to avoid negative points at the end of the game!
$25.00
4 in stock

RENT-A-HERO

Rival kingdoms are vying to gather the bravest band of heroes in the land! Your goal: be the first to recruit 6 different heroes to start your adventure!You play using cards numbered 1 to 7, each number representing a different hero. During the game, players will pass cards face-down, choosing to gain clues about the nature of the card. When they receive a card, players either recruit the hero or pass. When a player has 6 different heroes, he immediately wins the game.If there are no more cards in the deck and no player has recruited 6 different heroes, the winner is the player who has the most heroes. 3-5 playersAges 8 to adult20-30 minutes playing time
$30.00
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THE LEGEND OF THE CHERRY TREE

The legend tells that once every decade, the great Cherry Tree’s magnificent flowers hide the power of granting the wishes of anyone who picks up the most Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade, the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality. Features: Pick up flowers, but stop before being too greedy. Check the worth of each flower you collected, and allocate them before or behind your screen to maximize their powers and become the winner! The Legend of the Cherry Tree that Blossoms Every Ten Years is a smart and poetic push-your-luck game that combines risk-taking and strategy around the placement of your flowers.
$45.00
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RAIDS

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them to fight one another for good spaces and fight monsters for points.The game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!2-4 playersAges 10+40 minute play time
$75.00
1 in stock

BUNNY KINGDOM

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land! Designed by Richard Garfield (King of Tokyo, Magic the Gathering), and illustrated by Paul Mafayon (Welcome to the Dungeon)! Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game. After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game. 2-4 players40-60 minutes playing timeAges 10 to adult
$100.00
1 in stock

ARENA: FOR THE GODS

The gods recognized your feats on Earth and have chosen you: you’ll be pitted against the best in a clash of champions! To avoid having the event turn into a massacre, the game ends as soon as a Hero turns in his weapons (as soon as he has no more life points). The hero who put on the best show, who has the most life points, wins the game. He receives the ultimate prize: the title of Champion of the Gods! Arena: For the Gods! is a fun and strategic battle game in which you fight each other to honor and please the gods who are watching you! 2-4 players Ages 8 to adult 30 miniutes playing time
$70.00
1 in stock

STEAM PARK

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can - but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!    Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!   2-4 players Ages 10 to adult 60 minutes playing time
$95.00
3 in stock

SAPIENS

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley! Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps: Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes. Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles. 2-4 players Ages 8 to adult 45 minutes playing time
$80.00
1 in stock

BABA YAGA

Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?  In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.  To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!  Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head. 2-5 players Ages 6 to adult 20 minutes playing time
$50.00
1 in stock

MYTHIC BATTLES

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!  Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system - the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games - Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat - reinvent your way of playing!  This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.  Write your legend in the blood of the fallen! 2-4 players Ages 12 to adult 45 minutes playing time.
$85.00
1 in stock

NIGHT OF THE GRAND OCTOPUS

Long ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world - until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again.  In Night of the Grand Octopus, you are one of the Elect and have been recruited by the Illuminati to form a cult to glorify the tentacled one. What's more, your dreams have told you that the time has come, the stars have aligned so that you can perform the "Ritual of Appeal" and bring the Grand Octopus to surface once again. To perform the ritual, however, you need the right magical components, components to be found in a famous English university for young wizards and witches - and you're not the only one seeking them.  In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength - but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is eliminated. Gulp! 3-5 players Ages 7 to adult 20 minutes playing time
$55.00
1 in stock