VITICULTURE: MOORE VISITORS

Viticulture is a worker-placement game set in the foothills of Tuscany.The Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.
$30.00
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VITICULTURE: WORLD COOPERATIVE EXPANSION

Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
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RED RISING

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?   Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
$70.00
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PENDULUM

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement. Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest. Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.
$120.00
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VITICULTURE: VISIT FROM THE RHINE VALLEY

You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$35.00
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TAPESTRY

Tapestry is a 2-hour epic civilization game for 1-5 players. Create the civilization with the most storied history, starting at the beginning of human- kind and reaching into the future. The paths you choose will vary greatly from real- world events or people—your civilization is unique! In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$165.00
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VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
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CHARTERSTONE: RECHARGE PACK

The Charterstone Recharge Pack, which includes all components that are permanently altered in the first campaign, can be added to play a second campaign.
$55.00
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CHARTERSTONE

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.I n Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.  
$130.00
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BETWEEN TWO CITIES

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world? Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game. The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).
$65.00
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