THE FOX IN THE FOREST

Once upon a time, a woodcutter and his daughter lived in a small village bordering the forest. She had traveled with him and had seen him speak with the forest animals. The Fox in the Forest is a trick-taking game for 2 players. Utilize the special abilities on the Fairy Tale characters to change the trump suit, lead even after you lose a trick, and more. The beautiful illustrations of the unique characters will help you quickly analyze your options. Score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales.Features:• Familiar trick-taking mechanics with unique character powers• Beautifully illustrated cards• Compact size is perfect for travelContents Summary:• 33 Cards• 17 Tokens• 2 Reference Cards• 1 RulebookAt a Glance• Number of Players: 2• For Ages: 10+• Playing Time: 30 min• Game Type: Trick-taking
$35.00
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THE TEA DRAGON SOCIETY

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.
$35.00
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THE AQUICORN COVE

When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.
$65.00
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PASSING THROUGH PETRA

At the intersection of the most well traveled trade routes in the old world lies a city within rose colored cliffs. A place where caravans miles long enter the city through a narrow canyon called The Siq. Inside traders from far away lands find shelter, a place to trade their wares, and stunning buildings carved within towering red rocks. This is Petra, and never before or since has there been a city quite like it. In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market, and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence, and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra.
$100.00
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HOKKAIDO

After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before. Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and drafting mechanisms to the first design, Honshu. A game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities. Contents: 60 Map Cards 6 Starting Province Cards 5 Scoring Summary Cards 9 Goal Cards (optional variant) 15 Terraforming Tiles 56 Wooden Pieces 1 Scoring Pad 1 Rulebook
$45.00
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REYKHOLT

Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!1-4 playersAges 12+30-60 minute play timeContents:Double-Sided gameboardCovering Board4 Managers12 WorkersSticker Sheet8 Round Tiles160 Wooden Goods23 Greenhouse Cards5 Cardboard Boxes40 Goods Tiles4 Player Cards34 Scenarios, event and service cards36 Story Mode cardsRulebook
$120.00
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LOTUS

Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment. 2-4 playersAges 8 to adult30 minutes playing time
$60.00
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COVERT

Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies. 2-4 players Ages 10 to adult 45-90 minutes playing time
$100.00
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