DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
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DUNE: IMPERIUM UPRISING

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$115.00
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DUNE: IMPERIUM – RISE OF IX – DREADNOUGHT UPGRADE PACK

Enhance your Dune: Imperium play with the Rise of Ix Dreadnought Upgrade Pack! This cosmetic expansion upgrades the components of the Rise of Ix expansion for a more immersive experience. The contents include eight Dreadnought miniatures (2 in each player-colour) which fit in the Deluxe Upgrade Pack. Dispatch Dreadnoughts into combat for a strategic edge.  Rule locations in impeccable style The Dune: Imperium Rise of Ix Dreadnought Upgrade Pack is the perfect way to round out your Deluxe Upgrade Collection
$25.00
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DUNE IMPERIUM IMMORTALITY

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents. Explore a universe of possibilities with Dune: Imperium – Immortality.
$60.00
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DUNE: IMPERIUM – RISE OF IX

Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game. • Enter the fray as one of three new Great Houses with unique leader abilities. • Acquire technological innovations from the planet Ix for a lasting strategic advantage. • Deploy fearsome dreadnoughts to rule the skies above Arrakis. • Dispatch subtle infiltrators to outmaneuver your opponents. • Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.  
$75.00
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DUNE – CHOAM & RICHESE HOUSE EXPANSION

This expansion adds two new factions, the CHOAM and the Richese, to the Dune boardgame, along with 2 new variants. The Combine Honnete Ober Advancer Mercantiles or CHOAM controlled much of the economic affairs across the cosmos, and had a keen interest in Arrakis above and beyond spice production. Because of its control of inter-planetary commerce, CHOAM was the largest single source of wealth in the Imperium. Influence in CHOAM was a major focus of political maneuvering in the Imperium, both to maximize dividends and also to skim profits. The leaders and bureaucrats of CHOAM were dedicated to controlling vital products that enriched the Great Houses . . . and CHOAM itself. House Richese, just like the Ixians, had a well-earned reputation for ingenuity, and created important technological inventions. But Count Ilban Richese suffered a number of business blunders that threatened to bankrupt their fortunes. After being ousted from governing Arrakis, they were reduced to selling off important creations simply to raise enough funds to continue their efforts to compete. This expansion also introduces Leader Skills, which let you assign a skill like Mentat, Swordmaster of Ginaz, or Prana Bindu Adept to one of your leader discs. It also included Advanced Stronghold Cards, which give you a "homefield advantage" when battling in a stronghold you control.
$45.00
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DUNE: IMPERIUM – DELUXE UPGRADE PACK

Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards). Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.       Contents   4 Alliance Token miniatures 12 Agent miniatures (with base rings) 1 Mentat miniature 48 Troop miniatures 1 First Player coin Card and component trays
$150.00
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DUNE (FILM TIE-IN EDITION)

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
$95.00
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DUNE: BETRAYAL

In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
$45.00
1 in stock

DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$110.00
2 in stock

DUNE: HOUSE SECRETS

Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis. In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience. Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
$70.00
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DUNE (SPECIAL EDITION)

INCLUDES SPECIAL EDITION MINIATURES   Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$100.00
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