MICROMACRO: CRIME CITY – ALL IN

With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover. MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required.
$80.00
1 in stock

MICROMACRO: CRIME CITY – BONUS BOX EXPANSION

Welcome back to Crime City. You have already solved numerous crimes and sent many criminals to prison. However, there are still cases left unsolved. Once more, you will take to the streets of this crime-ridden metropolis to get to the bottom of its final mysteries. The Bonus Box contains 14 cases with 136 cards in total. The 3 "Epic Cases" are spread across several chapters and all four game maps of Crime City. Also included are 11 bonus cases. Some of these were previously unpublished or only available on a limited basis at events and in retail stores. The Bonus Box completes the Crime City series.* One or all of the four base games are required to play the "Epic Cases". These do not come with the Bonus Box.
$50.00
1 in stock

MICROMACRO: CRIME CITY – FULL HOUSE

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes. MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail? Unlike the original MicroMacro: Crime City, Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.
$80.00
1 in stock

MICROMACRO: CRIME CITY – SHOWDOWN

Insidious individuals with murderous intentions and greedy thieves stalk the streets of Crime City, waiting in dark alleys and ambushing the poor citizens. In Crime City there are numerous new crimes just waiting to be solved by you! Team up with your friends to solve tricky criminal cases, identify motives, find evidence, and convict the perpetrators. Showdown is the fourth and final part of the MicroMacro: Crime City series, and includes a new city map with 16 brand-new crime cases. This is a stand-alone game, so the 16 cases included here can be played without having played the original game.
$75.00
0 in stock
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LPG CLASSICS LEATHER BACKGAMMON SET - WHITE

Experience the timeless charm of backgammon with the LPG Leather Backgammon set. Ideal for beginners and seasoned players alike, this classic game features a sleek, durable pleather surface that offers both elegance and longevity. The set is thoughtfully designed with clear, bold markings and smooth, well-crafted pieces, ensuring effortless gameplay and enduring quality. Priced affordably, it's the perfect choice for anyone looking to enjoy the strategic depth of backgammon without compromising on style or budget.  Brief case design, perfect for travelChunky backgammon chipsDice bag and shakers to hold your dicePU Leather, the ethical option!
$65.00
2 in stock

LPG CLASSICS LEATHER BACKGAMMON SET - BLACK

Experience the timeless charm of backgammon with the LPG Leather Backgammon set. Ideal for beginners and seasoned players alike, this classic game features a sleek, durable pleather surface that offers both elegance and longevity. The set is thoughtfully designed with clear, bold markings and smooth, well-crafted pieces, ensuring effortless gameplay and enduring quality. Priced affordably, it's the perfect choice for anyone looking to enjoy the strategic depth of backgammon without compromising on style or budget.  Brief case design, perfect for travelChunky backgammon chipsDice bag and shakers to hold your dicePU Leather, the ethical option!
$65.00
1 in stock

MARVEL DICE THRONE: DEADPOOL "DELUXE" EXPANSION

Marvel X-Men Dice Throne - Deadpool Expansion is an expansion of the fast-playing, dice-rolling combat game that puts players in the role of Deadpool, with his own set of dice, player board, and unique deck of cards. Attack your opponents and activate abilities such as Fiesta, Mutant Healing, and Finger Guns. Use dice rolls to accumulate combat points, and spend them on action cards that allow for ability upgrades. Deadpool is compatible with the entire Dice Throne ecosystem. This expansion requires an additional Dice Throne hero or Coop expansion to play
$65.00
1 in stock

DICE THRONE: MARVEL X-MEN BOX 2 (CYCLOPS, JEAN GREY, ROGUE, GAMBIT)

In Marvel Dice Throne: X-Men Box 2, you become one of Marvel's iconic X-Men, including Cyclops, Gambit, Rogue, and Jean Grey. Every Marvel Dice Throne hero is painstakingly designed and balanced to provide the most thematic experience possible, allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs, these are some of our most innovative and exciting heroes yet! Marvel Dice Throne: X-Men is a heart-pumping, fast-playing game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards with an extensive range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All heroes are compatible with the entire Dice Throne ecosystem, and features a deluxe, highly functional, Battle Chest storage system, with a beautiful set of custom swirl dice for each hero!
$105.00
0 in stock
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DICE THRONE: MARVEL X-MEN BOX 1 (WOLVERINE, STORM, PSYLOCKE, ICEMAN)

In Marvel Dice Throne: X-Men Box 1, you become one of Marvel's iconic X-Men, including Wolverine, Storm, Psylocke, Iceman! Every Marvel Dice Throne hero is painstakingly designed and balanced to provide the most thematic experience possible, allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs, these are some of our most innovative and exciting heroes yet! Marvel Dice Throne: X-Men is a heart-pumping, fast-playing game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards with an extensive range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All heroes are compatible with the entire Dice Throne ecosystem, and features a deluxe, highly functional, Battle Chest storage system, with a beautiful set of custom swirl dice for each hero!
$105.00
0 in stock
Out of stock - Enquire

THE FOX IN THE FOREST - DUET

In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win! To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path). The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card. At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.
$35.00
2 in stock

TERRAFORMING MARS AUTOMA (EXPANSION)

Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for. Contents: 46 MarsBot Corps31 MarsBot Bonus Cards6 Board Reference Cards1 Player Aid20 Plastic Cubes6 Automa Boards1 Triple Layered Tracker1 Neural Instance Tile1 Colonies Board1 Venus Next Track1 Rulebook1 Final Scoring Reference Card
$80.00
3 in stock

TERRAFORMING MARS AMAZONIS & VASTITAS (EXPANSION)

Explore the ancient sea of Vastitas Borealis, or play the larger Amazonis map with longer global parameters! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - AMAZONIS PLANITIA - This map takes it’s name from the lava plains west of the mighty Olympus Mons. This area is highlighted by energy bonuses and is extremely flat and smooth compared to the mountains and craters covering much of Mars. This larger map features longer global parameters for a better 4-5 player experience. Or maybe you just want more space to settle and more terraforming for yourself. Here you also find wild resource bonuses that give you any standard resource. The delegate bonuses let you place delegates for free from the Reserve (ignore if not playing with Turmoil). Noctis City may be placed without its restriction, and volcanic areas are highlighted: Olympus Mons, Ascreaus Mons, Pavonis Mons, Arsia Mons and Hecates Tholus.NOTE: Includes 2 additional ocean tiles, 13 cities/greeneries, 1 Standard Project tile, and 1 optional Venus board with a longer Venus track. Milestones: TERRAN – 5 Earth tags.LANDSHAPER – 1 greenery tile, 1 special tile, and 1 city tile (do not need to be adjacent to each other).MERCHANT – 3 of each standard resource.SPONSOR – 3 cards in play costing 20 M€ or more.LOBBYIST – all 7 delegates in play (no delegate in the Lobby or Reserve).Awards: Collector – most types of resources, both on player board and cards (e.g. different kinds of microbes only count as 1 type of resource).Innovator – most played cards (event cards also count!).Constructor – most colonies and city tiles.Manufacturer – most steel and heat production combined.Physicist – most science and space tags.- VASTITAS BOREALIS - Vastitas Borealis is a lowland covering a large part of Mars’ northern hemisphere. This was once a large ocean! The map centers around the North Pole, mostly consisting of water ice. On top of that, there is a layer of frozen carbon dioxide which is released when you place a tile there. This increases the temperature one step, but costs you 4 M€. The earliest landing sites on Mars, Viking 1 and Viking 2, let you place a delegate for free from the Reserve (ignore if not playing with Turmoil). The Vastitas map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Hecates Tholus, Elysium Mons, Alba Mons, and Uranius Tholus. Milestones: AGRONOMIST – 4 plant tags.ENGINEER – 10 production of energy and heat combined.SPACEFARER – 4 space tags.GEOLOGIST – 3 tiles on, or adjacent to, volcanic areas (any tile covering a volcanic area could be marked with a gold cube until this milestone is claimed).FARMER – 5 animal and microbe resources combined.Awards: Traveller – most Jovian and Earth tags.Landscaper – most connected tiles (each player counts his/her largest group of tiles).Highlander – most tiles not adjacent to ocean.Promoter – most event cards played.Blacksmith – highest production of steel and titanium combined.
$60.00
4 in stock

TERRAFORMING MARS UTOPIA & CIMMERIA (EXPANSION)

Take your adventure to the lava plains of the North or the highlands of the South! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - UTOPIA PLANITIA - Utopia is a lava plain located northwest of Elysium and belongs to the northern lowlands – it’s also the largest recognized impact crater in the entire Solar System! Mineral-rich lava can be made into fertile soil, motivating the plentiful plant bonuses away from the equator. To the south it borders on the Great Escarpment along the edge of the southern highlands. The thin crust closer to the North Pole could be a suitable spot for geothermal energy plants. Gain 2 extra cards for settling the prestigeous Viking 2 or Beagle 2 landing sites! The Utopia map lacks volcanos and the Noctis region, so the tiles from the cards Noctis City and cards that place tiles on volcanic areas (for example Lava Flows) lose their placement restrictions and may be placed on any nonreserved area. Milestones: MANAGER – 3 special tiles in play.PIONEER – 3 colonies in play.TRADER – 3 different types of resources on cards (e.g. different kinds of microbes only count as 1 type of resource).METALLURGIST – 6 steel production and titanium production combined.RESEARCHER – 4 science tags.Awards: Suburbian – most tiles along the border of the map.Investor – most Earth tags.Botanist – highest plant production.Incorporator – most cards played with a cost of 10 M€ or less.Metropolist – most city tiles.- TERRA CIMMERIA - Terra Cimmeria is a densly cratered highland region on Mars’ southern hemisphere, half way to the south pole, east of the Hellas basin. This is the best place on the planet for finding steel and titanium! The whole region shows signs of shorelines and water erosion from liquid water formerly flowing abundantly through the southern highlands. However, the lowlands suitable for oceans in the present day are located along the edges of this region. Placing a tile where the Curiosity rover explored the area around the Gale crater places a colony for 5 M€ (ignore if not playing with Colonies). The Cimmeria map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Albor Tholus, Tyrrhenus Mons, Hadriacus Mons, and Apollinaris Mons. Milestones: PLANETOLOGIST – 2 Earth tags, 2 Venus tags, 2 Jovian tags.ARCHITECT – 3 city tags.COASTGUARD – 3 tiles adjacent to ocean.FORESTER – 3 plant production.FUNDRAISER – 12 M€ production.Awards: Electrician – most power tags.Founder – most tiles adjacent to special tiles.Mogul – highest total production of all resources except M€.Zoologist – most animal and microbe resources.Forecaster – most played cards with requirements.
$60.00
4 in stock

FINAL GIRL: BONUS FEATURES BOX – SERIES 1 (EXPANSION)

*****IMPORTANT!!! This item is already included in the S2 Booster/Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!****** A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 1 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S1. The box can also store the S1 Gruesome Death Books and S1 Lore Book* *some Lore Books have size variations and may not fit
$25.00
1 in stock

PONZI SCHEME

Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history. In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game! The goal of the game is simple: Don't be the first player to go bankrupt! In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds. After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price. At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due. The game continues until at least one player cannot pay the "promised reward" due and goes bankrupt. That player is out of the game, and the remaining player who has the most VP on their Industry wins.
$85.00
3 in stock

ELEVENSES

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas! Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully! The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game! The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value! Game #2 in 'The Mike Line' of games from Grail Games.
$32.00
2 in stock

FINAL GIRL: SLAUGHTER IN THE GROVES (EXPANSION) - SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Each year, thousands of tourists flock to the "Ancient Groves" in Africa to see ancient and beautiful settings, artifacts, and places of worship. Vacations turn to nightmares when the masked killer, Inkanyamba, arrives to exact revenge on behalf of the gods. Slaughter in the Groves is produced by Evan Derrick with scenes by talented Director of Photography Tumo Mere. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$45.00
1 in stock

GLIMSTONE GRAB

Every man, woman, and beast is after the magical Glimstones in this cooperative gameGlimstone Grab is set in the magical universe of our bestselling game, Hoard. Esmeralda and her friend, Wizard Widdershins, must save the town of Much Middling from a clutch of rapacious trolls who have settled into a clearing in the forest, where they are helping themselves not just to the gems, but the local children! ​ Players take turns revealing and actioning event cards, then using movement cards to circle the two heroes around the forest, collecting gems. When they meet up, if they have the right gems between them, they can perform a spell and banish a troll. Banish all the trolls to win, but keep an eye on the children. If they are all captured at the end of anyone's turn, the players lose. Thankfully, the magic of the Glimstones can be harnessed to rescue children, but this does take gems out of circulation. It is also possible to lose if there are no meeting places left. ​ The game can be set up for a beginner, intermediate, or hard game, but players can also make their own custom setting by selecting event cards to use and changing other variables.   2-4 Players Ages: 8+ Playing Time: 10-30 mins
$45.00
4 in stock

MAGE WARS ARENA CORE SET

Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more await you in the arena of Mage Wars! Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy. Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures. Every Mage comes from a different school of magic, each with unique spells and strategies: The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments. The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage, he'll use his curses and fire attacks to contain and destroy enemy creatures. The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates. The Priestess will defend with knights and angels and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end. The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc. New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable!
$110.00
1 in stock

THE VALE OF ETERNITY

In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins. In each round, a player has three phases: Hunting phase: Draft two cards from the game board.Action phase: Take various actions, including selling cards, taming, or summoning cards.Resolution phase: Use the active effects of cards they have summoned.Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.
$70.00
3 in stock