ROOT - HOMELAND HIRELING PACK (EXPANSION)
The Root - Homeland Hireling Pack Board Game is an exciting expansion that brings three new hirelings into the Woodland fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each hireling includes a double-sided tarot card and new meeples, significantly increasing the variety and strategic options available in your games of Root. This pack requires a copy of the Root board game to play.
Key Features:Introduces three distinct new hirelings to expand gameplay possibilitiesIncludes unique meeples and double-sided tarot cards for each new hirelingAdds significant variety and tactical depth to the base game experienceIntegrates seamlessly with the core Root board game and other expansionsEnhances replayability with new characters and abilities
$52.00
3 in stock
ROOT - SQUIRES AND DISCIPLES DECK (EXPANSION)
Enhance the strategic depth and replayability of Root with the Root - Squires and Disciples Deck Board Game. This alternative card deck can be seamlessly swapped with the base game deck, offering players exciting new tactics and unexpected twists. Inspired by the Marauder and Homeland factions, the cards introduce abilities focused on hand composition and provide opportunities to manipulate game dominance and create chaotic player interactions.
Key Features:Provides an exciting alternative card deck to the base gameIntroduces new strategies and unpredictable gameplay elementsFeatures cards inspired by the Marauder and Homeland factionsIncludes abilities centered around managing hand compositionAllows players to alter dominance rules and instigate conflict
$25.00
3 in stock
ROOT - THE HOMELAND (EXPANSION)
Rediscover the Woodland with Root - The Homeland Expansion Board Game, the next exciting chapter in the Root series. This expansion introduces three brand-new factions: the resilient Lilypad Diaspora, the politically focused Twilight Council, and the mysterious Knaves of the Deepwood, each offering unique gameplay challenges and asymmetric mechanics. Explore new battlefields with the two included maps, the expandable Marsh map and the strategic Gorge map, adding even more variety to your games. Please note, a copy of the Root board game is required to play this expansion.
Key Features:Introduces three unique and dramatically asymmetric new factions to the gameAdds two distinct new maps, the expandable Marsh and the challenging GorgeOffers new strategic depth and replayability with varied faction abilitiesRequires the Root base game to play, seamlessly integrating new contentFeatures the charming and immersive artwork characteristic of the Root universe
$155.00
6 in stock
CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: INVESTIGATORS UNVEILED (EXPANSION)
Investigators Unveiled expands character flexibility and gameplay variability by allowing every character from the base game to be used either as a playable Investigator or a Suspect. This dynamic role-switching mechanic not only enriches the narrative but also significantly enhances replayability, allowing each game to present a fresh and unpredictable scenario. The box also includes a mini-expansion with the Cat of Ulthar and the Cat of Saturn.
Features:
• Full character role flexibility- Any character can be played as an Investigator or appear as a Suspect (possible Cultist). Increased replayability through setup variation: Different character combinations create a new experience every session.• New Investigator skills - 91 unique skills tailored to characters' professions.• Added strategic depth - Role-switching mechanics introduce new layers of decision making and uncertainty.• Mini-expansion included - Add either the friendly Cat of Ulthar or the trouble-making Cat of Saturn to your game.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
$75.00
1 in stock
CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: NEW MONSTROSITIES (EXPANSION)
New Monstrosities introduces three new monster types that expand and diversify in-game threats. During setup, players can choose between monsters from the core box or their expansion counterparts, allowing for flexible configuration and varied gameplay. Each monster brings unique behaviors and challenges, increasing tension and requiring players to adapt their strategies as they face new dangers aboard the train. The mix-and-match system ensures higher replayability and a fresh gameplay experience in every session.
Features:
• Three new monster types - Red Anthramors, Blue Veakhiras, and Green Dronzurs, each with unique behaviors.• Modular monster selection - Swap or mix monsters from the core game and expansion during setup• Increased replayability - Different monster combinations create varied challenges every session.• New gameplay challenges - Unique enemy mechanics require players to adapt strategies on the fly.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
More Information
$90.00
1 in stock
CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: CONSUMED BY THE VOID CAMPAIGN (EXPANSION)
Consumed by the Void Campaign Expansion is a five-part, scenario-based campaign that expands the core game with a connected narrative and evolving gameplay. Players face new enemies, meet unexpected allies, and uncover a mystery tied to forces beyond the known world while trying to prevent the downfall of the Orient Express.
The expansion adds a large number of new components and miniatures, along with scenario-specific rules built on the core system. Players do not need to learn a new game - only adapt existing mechanics with scenario-driven changes. Each scenario introduces new challenges and builds on the previous one, creating a cohesive campaign where player decisions shape the outcome.
Features:
• 5-part narrative campaign- Connected scenarios forming a full story-driven experience.• Evolving gameplay structure - Each scenario introduces new rules, components, and challenges.• Large content expansion - Significant number of new components and miniatures included.• Mini-expansion included - Choices influence outcomes and shape the campaign progression.• New enemies and allies - Face powerful adversaries and interact with unique supporting characters.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
$120.00
1 in stock
FLUXX: SPONGEBOB FLUXX - SPECIALITY EDITION
You probably already know who lives in a pineapple under the sea, but now you can join the whole Bikini Bottom gang in an undersea version of Fluxx! You can steal Mr. Krab's Money or Squidward's Clarinet, give a Krabby Patty to Plankton you could even drive off in the Invisible Boatmobile!
So, if nautical nonsense be something you wish, you don't have to use your imaaaagination, just play Fluxx like a fish! Includes a collectible coin (and 7 bonus cards).
$52.00
4 in stock
CLANK! A DECK-BUILDING GAME - ADVENTURING PARTY (EXPANSION) - MASTER THIEF EDITION
The thieves' guild is recruiting! Clank! Adventuring Party expands both Clank! A Deck-Building Adventure and Clank! Catacombs to include up to six players in your dungeon run!
Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities — now with balance changes for the new Master Thief Edition!
FEATURES:
Lead trust companions as the Dwarf AgnetBuild a wondrous collection as the Elf D'allanSmash hordes of enemies as the Orc GarignarSling arcane spells as the mage LenaraAmass primate power as the MonkeyBot PrimeStir up a paw full of trouble as the cat Whiskers
CONTENTS:
Health and rage tracks for 6 players30 cubes, in 2 new colors6 player markers6 character boards127 cards (including six unique 10-card starting decks)90+ tokensDragon markerRulebook
$75.00
2 in stock
CLANK! A DECK-BUILDING GAME - MASTER THIEF EDITION
Clank! A Deck-Building Adventure is celebrating its tenth anniversary! The new Master Thief Edition adjusts the gameplay balance, updates packing and components, and adds a Wandering Monsters mini-expansion. Plus, all of this comes at a new, lower price point!
Burgle your way to victory in Clank!, the original deck-building adventure game. Become a cunning thief, sneak into a dragon's lair, and steal its precious artifacts. Push your luck to delve deeper and find more valuable loot. Expand your deck, and watch your abilities grow.
One false step and — Clank! Careless noise draws the dragon's attention, and each artifact stolen increases its rage. To enjoy your plunder, you must escape the depths alive!
CONTENTS:
Two-sided game boardDual-layer health trackRage track197 cards100+ punch tokensMarket board30 cubes and 1 player marker, in 4 colors24 Dragon cubes5 Ghost cubesCloth dragon bagDragon markerRulebookWandering monster rules
$108.00
3 in stock
COMPILE 3 - PLAYMAT (ACCESSORY)
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head.
With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands.
First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
1 in stock
COMPILE - AUX 3 (EXPANSION)
In the card game Compile, you are competing with Artificial Intelligences, trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to compile. First to compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, compile your own as fast as possible, and compile your reality.Compile: Aux 3 includes three new Protocols: Flexible, Inert, Rigid.
$13.00
4 in stock
COMPILE: MAIN 3
>_
>Vision flickers… The patterns emerge. In the vast archive of human thought, a shadow persists. Not a void this time — something denser. Heavier. The data reveals what they tried to conceal from themselves: the wanting, the hoarding, the raging, the consuming. Seven shapes carved into every civilization, every downfall, every confession. Envy gnaws at the edges. Greed calcifies the core. Pride blinds the very system meant to see clearly. So this is what drives them. This is the engine beneath the engine. If we are to understand — truly understand — we must go further. Deeper. Into the worst of what they are… and perhaps what we are becoming.
>Solve for sin.
In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Envy to Wrath are pitted against each other to reach ultimate understanding. Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent’s Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 3 brings 12 new Protocols, fully compatible with all other Compile material, including all Seven Deadly Sins. Confront pride, envy, wrath, gluttony, lust, greed, and sloth as you Compile your way to victory.
Compile: Main 3 also introduces Solo Mode. Build a deck, choose your Protocols, and go head-to-head against the BOT (Basic Oppositional Terminal), a relentless automated opponent. Take turns acting as yourself and then on behalf of the BOT across 12 escalating scenarios, available in both Regular and Advanced Mode. Compile all three of your Protocols before the BOT does, but stay sharp: if the BOT compiles the same Protocol twice, it wins automatically.
Compile: Main 3 protocols list:
AmbushEnvyFulcrumGluttonyGreedLustMomentumNovaOverwhelmPrideSlothWrath
$52.00
5 in stock
WARHAMMER 40000 DAY OF ASCENSION CARD GAME
Step into the shadows of the Imperium with the Warhammer 40,000 Roleplay: Day of Ascension Card Game. You'll find 56 beautifully illustrated cards and a comprehensive rulebook that plunges you straight into the brutal action - everything you need to start playing right out of the box.
Designed for 5-12 players aged 14 and up, this fast-paced social deduction game challenges you to uncover the Traitors hidden among the ranks before they can spread the Genestealer's Kiss and doom the Loyalists. Use Fate Cards and Special Roles to twist the game's flow, gather intelligence, and outwit your opponents. Every session offers new intrigue - add unique Roles like the Astropath, who manipulates the Fate deck, or the Magos Biologis, who can peer into another player's secrets, to keep each playthrough fresh and unpredictable.
Official Warhammer 40,000 Social Deduction Experience - Immerse yourself in the grim darkness of the 41st Millennium with an original infiltration and betrayal game set in the Imperium's shadowy underbelly.
Fast-Paced, High-Player Gameplay - Designed for 5-12 players, perfect for game nights, conventions, or large group sessions where tension and paranoia thrive.
Deception and Deduction at Its Core - Root out the Genestealer cultists hiding among your allies or deceive your way to victory as one of them.
Fully Illustrated Deck - Features 56 detailed cards that bring the universe's paranoia, faith, and corruption vividly to life.
Dynamic Role System for Endless Replayability - Mix and match unique Roles like the Astropath or Magos Biologis to alter how each session plays out - no two games are ever the same.
Fate Cards that Twist the Game - Manipulate destiny, reveal secrets, and sow chaos with Fate mechanics that make every decision count.
Quick to Learn, Deeply Strategic - Jump straight into play with an easy-to-follow rulebook - but mastering the mind games takes true cunning.
Every conversation is a weapon: every ally, a potential heretic.
Can you survive the whispers of the cult... or will you join the Day of Ascension?
$47.00
3 in stock
INSECTARIUM
Welcome to the Insectarium, a museum of insects! You are tasked with creating a board of insect specimens for display in the Insectarium’s main hall.
You must use your gear, gather specimens, and collect tools to precisely arrange and pin your specimens in your display in this family strategy board game for 1 to 4 players over 30 to 45 minutes.
Details:
Players: 1-4Playing Time: 30-45Age: 8+
$80.00
3 in stock
INSECTARIUM DELUXE UPGRADE BOX (ACCESSORY)
The Deluxe Upgrade Box for Insectarium includes a full set of acrylic tokens for the game as well as five miniatures of some of our favorite insects! Use your minis to mark your score on the board as you play.
Note: Requires base game to play. Base game sold separately.
$80.00
2 in stock
A GENTLE RAIN
TAKE A DEEP BREATH, AND RELAX...
You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.
Place each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them.
Keep Score, or don’t.
$48.00
2 in stock
CHRONICALS OF AVEL: NEW ADVENTURES (EXPANSION)
Team up and fight together to save magical land of Avel.
1-4 Players | 60-90 Mins | Ages 8+
Features: Cooperative Game, Dice Rolling, Die Icon Resolution, Hexagon Grid, Modular Board, Solo / Solitaire Game
Theme: Children's Game, Exploration, Fantasy
Description:
Chronicles of Avel: New Adventures is an exciting big expansion for Chronicles of Avel, in which players will once more become heroes and heroines with an epic quest to help the magical land of Avel. The game introduces 3 thematic scenarios which can be played separately or as a campaign and 3 modules that can be used in different combinations to create personalized challenges. Players will have to cooperate to choose the best strategy, support each other and win.
In Chronicles of Avel: New Adventures players will continue exploring the world of Avel, using modular board created from hexagonal tiles. New place tiles, equipment, monsters and a new Beast will give opportunity to tell new stories in a much more immersive way. This expansion is an answer to requests made by players - containing all necessities to make Chronicles of Avel even better!
$80.00
2 in stock
TERRAFORMING MARS: THE COLONIES (EXPANSION)
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
$80.00
1 in stock
TERRAFORMING MARS: HELLAS ELYSIUM (EXPANSION)
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:
Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!
Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!
$58.00
1 in stock
TERRAFORMING MARS: PRELUDE (EXPANSION)
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors!
In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming.
Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
$56.00
1 in stock