FATHOM
Fathom is a tile-laying, pattern-building game of deep-sea exploration.
Take on the role of marine biology teams competing to uncover the secrets of an uncharted underwater ecosystem around a fictional island.
Over 6 fast-paced rounds of simultaneous play, guide your team’s boat and submersible across the ocean. Scan the unmapped depths and place tiles from your discovery bag representing signs of marine life. Each round sees players swapping bags, redividing a shared sonar board to claim tiles and creating patterns to score the most points. Discover the depths of Fathom with 4 replayable expeditions included in the box, each featuring unique species and gameplay twists!
Featuring over 120 discovery tiles, characterful team-specific consoles with slide trackers and beautiful artwork throughout.
Dive in today!
$75.00
4 in stock
PAGAN: FATE OF ROANOKE WOODEN TOKEN KIT (ACCESSORY)
Set of wooden pieces for the game Pagan: The Fate of Roanoke
Contains:3 wooden Hunter action pawns3 wooden Witch action pawns30 wooden Gloom tokens30 wooden Clue tokens30 wooden Secret tokens20 wooden Favor tokens9 wooden Evidence tokens3 cloth bags
$47.00
0 in stock
PAGAN: FATE OF ROANOKE MIND GAMES CONTENT PACK (EXPANSION)
The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch.
$33.00
1 in stock
GALILEO GALILEI
"And yet it moves", he said.
Galileo Galilei is a Euro-style game in which you take on the role of an astronomer who will discover new planets, find unknown star systems, develop their telescope, and make a scientific breakthrough in the difficult ages of obscurantism.
Use your telescope to select one of the five actions available, with you being able to evolve these actions into better ones. Collect cards of different planets and star systems. Collect lenses of the three main colors to make a discovery. Be wary of inquisitors as they might arrive unwelcomed and ruin your fame in no time. Better find a way to profit from their visit instead.
$130.00
2 in stock
PAGAN: FATE OF ROANOKE TRIALS OF OLD CONTENT PACK (EXPANSION)
The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process.
Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!
$33.00
1 in stock
PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)
The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
$33.00
1 in stock
ORIGIN STORY
Your inner superhero is ready to emerge, one chapter at a time. Reveal your backstory, gather gadgets and allies, develop a grudge against your archenemy, and unleash an ultimate ability as you transform. Use a combination of brains, love, speed, and strength to craft your origin story.
Origin Story is a 1-5 player competitive tableau-building, trick-taking game played over 5 rounds. Each round represents a chapter in your development and grants a new card to add to your player mat. Charge your cards and use their abilities to score more points than your opponents.
Origin Story requires minimal tabletop space and is colorblind friendly. It is language dependent.
COMPONENTS
2 Rulebooks (multiplayer and solo)5 Player mats5 Alignment/VP dials64 Story cards (57x87mm)52 Playing cards (63x88mm)18 Event cards (57x87mm)10 Superhero/reference cards (70x100mm)36 Stamina tokens1 Dealer token22 Automa solo mode cards (57x87mm)1 Box (195x150x60mm)
$60.00
2 in stock
EVERDELL DUO
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.
Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.
The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.
$80.00
1 in stock
SKY TEAM: TURBULENCE (EXPANSION)
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
$26.00
0 in stock
THE NIGHT CAGE: THE SHRIEKING HOLLOW (EXPANSION)
You awake in the dark with nothing but a candle and…have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?
The Shrieking Hollow is an expansion that adds a new threat and a new space to explore within The Night Cage. Pits now connect prisoners to the Hollow, where The Other lies in wait. Over the course of play, The Other will rise up out of the Hollow and attack the prisoners, destroying any part of the maze it encounters. If the prisoners are brave, they can leap into a pit and fall to the bottom of the Hollow where the dim light of their candles will stop its advance, temporarily. However, they can’t hold it back forever, and prisoners that stay too close to The Other will be attacked when it lurches toward the flickering light it despises.
If you are looking to increase the dread and horror of the original game, The Shrieking Hollow is for you.
$65.00
2 in stock
EARTHBORNE RANGERS - LEGACY OF THE ANCESTORS CAMPAIGN (EXPANSION)
A campaign expansion, includes a full playset over 250 new Ranger and Valley cards and 1 campaign guide.
Legacy of the Ancestors features a new story arc that utilizes both the cards and map from the core set as well as the new cards and new maps from the campaign expansion. In it, you’ll journey beyond, above, and below the Valley to explore strange new places and forge new paths.
$126.00
2 in stock
EARTHBORNE RANGERS - STEWARDS OF THE VALLEY (EXPANSION)
The Stewards of the Valley adds a new Ranger background set, a new specialty set, and it deepens the card pools of each of the background and specialty sets from the Earthborne Rangers core game, giving you even more options for character creation and variability.
$80.00
0 in stock
EARTHBORNE RANGERS CORE SET RANGER CARD DOUBLER (EXPANSION)
The Core Set Ranger Card Doubler offers a second full playset of the Ranger cards from the core set (2 copies of each card). The card doubler allows players who want an extra playset to purchase a second set of Ranger cards without having to purchase an additional core set.
$80.00
1 in stock
EARTHBORNE RANGERS
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago. The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
$230.00
0 in stock
CODENAMES (2025)
A party game of wordplay and deduction, Codenames pits two teams against each other as rival spymasters give clever one-word clues to help teammates identify secret agents hidden among 25 codenames. The challenge? Avoid innocent bystanders, enemy agents, and the deadly assassin. Think creatively, guess boldly, and make contact with all your agents before your rivals do!
This refreshed edition enhances the classic experience with a revised word list, stunning new art, and a streamlined rulebook that makes it easier than ever to teach and learn. A new insert keeps everything neatly organized, whether you’re a seasoned spymaster or decoding your first clue. With its clever mechanics and stylish upgrade, Codenames remains a must-have for game nights with friends and family.
The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones.
Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity.Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking.Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin.Revealing the assassin ends the game instantly, adding high-stakes tension.Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues.New edition includes revised words, refreshed art, better insert, and a streamlined rulebook.Contents:
200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$40.00
1 in stock
CODENAMES DUET (2025)
Team up with other covert operatives in the hit cooperative version of Codenames. Two cooperating players or groups exchange clever clues to collectively reveal their agents while sneaking past enemy assassins. With shared goals and limited information, every clue counts in this thrilling test of teamwork and deduction.
This refreshed edition brings new life to the fan-favorite with a revised word list, beautiful new art, a streamlined rulebook for easier learning, and a new insert to keep your game organized. Whether you're playing as a duo or with a larger group, Codenames Duet delivers a satisfying, collaborative challenge!
In Codenames Duet, you're no longer competing — you're teaming up with a fellow operative (or operatives in a group game) for an exciting cooperative experience. The mission? Work together to find all your secret agents hidden among a grid of mysterious codenames. The twist? You each see part of the key — and neither of you has the full picture. Codenames: Duet is perfect to enjoy with only two players, but you can also play it with more friends, if you'd like a less competitive experience than in the basic Codenames.
Here’s how the game works: Lay out 25 word cards in a 5×5 grid. Between you is a shared key card — each half of the team sees one side. On your side, nine words mark your agents, three mark deadly assassins, and the rest are innocent bystanders.
You’ll take turns giving one-word clues paired with a number, pointing the operative(s) across from you to specific words on the grid. Guess right? Keep going. Guess a bystander? Your turn ends. Guess an assassin? Mission failed — game over. But as long as your guesses are correct, you can keep going, even revisiting past clues.
The game is played over a series of 9 turns, but can be increased to 11 turns for operatives who may need a little more time as they improve their skills. Since everyone is working together, there's no downtime between turns — keeping all players fully engaged throughout!
Your goal: Find all 15 agents — without triggering an assassin — before you run out of time!
The game includes 400 new words that can be combined with those from standard Codenames.
$40.00
2 in stock
HEROES OF MIGHT AND MAGIC III: THE BOARD GAME: CORE GAME (HOMM III)
Heroes of Might & Magic III®: The Board Game is an adventure-driven strategy game for 1-3 players set in a cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way through. The adventure maps are represented by tiles, with each tile being divided into seven hexagonal fields.
Play a range of varied scenarios with unique conditions for glorious victories, explore the adventure map to visit the classic locations, and vanquish your enemies in epic battles using double-sided cards representing the original game’s iconic units.
ages: 14+1–3 players120 minutesGame modes: PvP, solo, CO-OP
$210.00
0 in stock
UNMATCHED SUN'S ORIGIN
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan.
Oda Nobunaga was the daimyo of the Oda clan, renowned for unifying feudal Japan. He is a master tactician, making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze).
Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast, relentlessly pursuing her enemy across the battlefield.
The set features stunning artwork by Yuta Onoda, with cultural consultation by Saigo.
$58.00
0 in stock
UNMATCHED SLINGS AND ARROWS
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.
All the world's a stage in Unmatched: Slings and Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
$70.00
0 in stock
UNMATCHED ADVENTURES TALES TO AMAZE
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
In the game, players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes), the players lose. The villains are aided by a number of possible minions: Jersey Devil, Ant Queen, Loveland Frog, The Blob, Tarantula, and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.
The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat, the world's first superhero, has a variety of powerful effects; and Dr. Jill Trent, Science Sleuth, calls on a collection of gizmos.
Keeping to the Unmatched brand, you may use heroes from other Unmatched sets in Unmatched Adventures, and you can use the included heroes and battlefields to play competitive Unmatched.
$115.00
2 in stock