AGE OF GALAXY

Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies: Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game. This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.
$90.00
3 in stock

WARHAMMER QUEST: DARKWATER

Evil is festering amid the ruins of the Jade Abbey. The daemonic warlord Gelgus Pust seeks to poison the wondrous fount of life-giving water known as the Everspring, which lies beneath the ruined stronghold. Magically imbued with restorative properties, the Everspring grants vitality to the surrounding lands. Yet Pust would see it befouled with the toxic gifts of his master – Nurgle, Lord of Plagues. Only an ill-matched band of heroes and sellswords stands between the Prince of Sores and his final victory. To reach him, they must navigate a landscape that has been moulded and twisted according to Nurgle’s vile whims. In Warhammer Quest: Darkwater, you and up to three friends take on the role of disparate heroes seeking to purify the corrupted Jade Abbey. Only by working together and balancing your strengths and skills can you hope to survive. With each journey, you will uncover the devious plans of the daemonic Prince of Sores. Your missions will take you to dangerous locations full of peril. Still, along the way you'll gain experience and loot that will aid your quest as you go, allowing you to eventually take on the strongest enemies – like Gelgus Pust himself. This cooperative board game is quick, satisfying, and easy to learn, yet offers enough compelling choices and growing complexity to challenge even experienced gamers. The lay flat map book means that you can set up in as little as five minutes, allowing you to dive straight into the action. Each hero offers different skills and abilities, and randomly drawn quest cards ensure no two games are the same. This set includes: Miniatures49x push-fit plastic miniatures, including:– 7x hero miniatures, and 1x companion, cast in khaki plastic: Edmark Valoran, Bren Tylis, Inara Sion, Drolf Ironhead, Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper– 4x villain miniatures: Gelgus Pust, Belga the Cystwitch, Mulgoth the Cleaver, and Shaman Foulhoof– 33x enemy miniatures: 2x Cankerborn, 3x Blight Templars, 6x Mire Kelpies, 8x Pestigors, and 14x Pox-Wretches– 2x treasure tokens– 2x living rot tokens Books– 1x 36-page softback rulebook– 1x 38-page hardback map book Gaming Content– 341x cards– 1x double-sided quick start guide– 61x tokens, counters, and markers– 14x dice, including enemy action dice This kit comprises 211 plastic components, 1x Citadel 60mm Oval Hex Hole Base, 1x Citadel 50mm Round Hex Hole Base, 3x Citadel 28.5mm Round Hex Hole Bases, 8x Citadel 40mm Round Hex Hole Bases, 11x Citadel 32mm Round Hex Hole Bases, and 25x Citadel 25mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue and are supplied unpainted.
$430.00
6 in stock

MARCH OF THE ANTS (EVOLVED EDITION)

As spring dawns, the great thaw begins. Deep beneath the sprouting meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own! March of the Ants puts players in control of an ant nest, competing for success with rival nests. You will explore the unknown reaches of the Meadow, evolve your ants to create new species, and vie for control of the Great Tunnel. March of the Ants is an open-ended strategy game with many paths to victory. As your nest grows and your ants evolve, you must carefully craft your strategy to emerge victorious. March of the Ants: Evolved Edition: • New artwork and graphic design• Revised and updated Mechanics• New Resting cards and Great Tunnel Battles• Wooden Ant Meeples• Same quick playtime that delivers a rich 4X feel in under 90 minutes. Details: Ages: 13+Players: 1-5Game Length: 60-90 minutes
$120.00
1 in stock

TALISMAN - NEMESIS - CALL OF THE HUNT (EXPANSION)

The Nemesis commands frenzied beasts, leaving destruction in their wake. The heroes must answer the call of the hunt and take the beasts down! Get ready for 1-vs.-many gameplay in the Avalon Hill Talisman Nemesis: Call of the Hunt expansion! The hero players must work together to overcome 3 perilous Trials, each with its own unique adversary and villain characters. To win, they’ll need to defeat each adversary before the Nemesis player wipes them out. The Nemesis’s objective? Every Trial brings a new one. As players complete Trials, they’ll open boxes and discover mystery cards and figures to add to their game.  Create an immersive game night with this tabletop adventure game for 3-6 players, ages 12+. (Req. Talisman 5th Edition to play. (Sold separately. Subject to availability.) For more adventures, look for the Talisman Alliances expansion and the Talisman 5th Edition core game! (Each sold separately.) • Talisman Expansion pack: This Talisman Nemesis: Call of the Hunt pack expands the base game with fresh creatures, storyline, components, and 1-vs.-many game mechanics! (Requires Talisman 5th ed. Sold separately.)• Introducing 1-Versus-Many Gameplay! One player is the Nemesis, the bad guy! They control adversaries and villains throughout the game. All other players are heroes, working cooperatively to take the Nemesis down• Conquer 3 Thrilling Trials! To win, complete 3 Trials, perilous challenges requiring strategy and luck. Each brings objectives for the Nemesis and heroes, and a unique adversary for the heroes to battle• Collect 5 Unique Figures! As players complete Trials, they’ll open boxes to reveal mystery cards and detailed figures to add to the board game. Includes a collectible Toad figure, a playable Huntress figure, and 3 large mystery figures• 2-Sided Overlay = 2 New Adventures! An overlay converts the Inner Region of the gameboard into the treacherous setting for all 3 Trials. Flip it over for a different Inner Region to play with the base game• Play in about an hour! This strategy game expansion plays in less time than the base game, so it’s a great tabletop game for game nights with friends and Family Game Night• Great gift for teens and adults! Fantasy games, role-playing games, and strategy board games for families make cool holiday and Christmas gifts and birthday gifts for adults and teens
$70.00
1 in stock

CATAN (6TH EDITION) - SEAFARERS EXPANSION 5-6 PLAYER EXPANSION

High sea adventures are best when shared with more friends. Invite up to two additional players to your CATAN – Seafarers game for even more ocean exploring fun! The Seafarers 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turntaking mechanism to engage more players throughout. Components: 10 Terrain and Sea Hexes2 Frame Pieces2 Harbor Tokens30 Wooden Ships in 2 Colors (15 each)2 Player Turn MarkersRulesNOTE: This is not a complete game! Requires "CATAN" & "CATAN – Seafarers" expansion to play.   5-6 Players  |  90+ Mins  |  Ages 10+ Features: Dice Rolling, Hand Management, Memory, Modular Board, Network and Route Building, Trading Theme: Expansion for Base-game, Exploration, Negotiation
$57.00
1 in stock

SNAILS

Listen all of you, bellyslitherers! Gather around… and prove your mettle! There’s no peace on Gastropodia Islands. Especially not when all kinds of snails grab their weapons and face each other in deadly combat. Each squad is ready to show the other mollusks who’s the boss. They’ll do anything to stand victorious. Bazookas, Molotov cocktails, mines, barrels full of toxic waste, axes and swords… These are their tools of the trade used with blinding speed unusual for rather slow creatures.And where will you be? Well, that’s pretty clear – right there, at the snail vanguard, leading your squad to victory! Snails is a dynamic game for 2-4 players ready to command squads of pumped up mollusks in pitched battle. Each squad is led by a unique Hero who grants their subordinates special abilities and enhances their chances to win by eliminating opponents with an assortment of funny weapons. The combat takes place on a dozen islands, which get destroyed as the game progresses. Your snail may end up in water in not time and see for themselves that marine pollution is real! Additionally, by excavating more and more island levels you may encounter all kinds of surprises – from new gear, to mean crabs to lethal barrels. Simple and intuitive rules of Snails are based on action planning. Just secretly choose 5 Action Cards and 2 snails from your squad to perform them, then watch the mayhem that you cause! Of course assuming that your rivals don’t outsmart you and eliminate your troops before they get to act… Add to this Heroes’ special abilities, tens of various Action Cards representing weapons or special attacks and custom dice and you will end up with a great gaming experience. Fast, but strategic and competitive gameplay, immersive and funny artwork by “Djib” Reynaud – a world-famous French illustrator, high replayability thanks to various game modes and battle scenarios… All this guarantees that you and your friends will have great fun whenever you play Snails.
$85.00
3 in stock

THE NIGHT CAGE: THE SHRIEKING HOLLOW (EXPANSION)

You awake in the dark with nothing but a candle and…have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer? The Shrieking Hollow is an expansion that adds a new threat and a new space to explore within The Night Cage. Pits now connect prisoners to the Hollow, where The Other lies in wait. Over the course of play, The Other will rise up out of the Hollow and attack the prisoners, destroying any part of the maze it encounters. If the prisoners are brave, they can leap into a pit and fall to the bottom of the Hollow where the dim light of their candles will stop its advance, temporarily. However, they can’t hold it back forever, and prisoners that stay too close to The Other will be attacked when it lurches toward the flickering light it despises. If you are looking to increase the dread and horror of the original game, The Shrieking Hollow is for you.
$65.00
2 in stock

EARTHBORNE RANGERS - LEGACY OF THE ANCESTORS CAMPAIGN (EXPANSION)

A campaign expansion, includes a full playset over 250 new Ranger and Valley cards and 1 campaign guide. Legacy of the Ancestors features a new story arc that utilizes both the cards and map from the core set as well as the new cards and new maps from the campaign expansion. In it, you’ll journey beyond, above, and below the Valley to explore strange new places and forge new paths.
$126.00
1 in stock

EARTHBORNE RANGERS CORE SET RANGER CARD DOUBLER (EXPANSION)

The Core Set Ranger Card Doubler offers a second full playset of the Ranger cards from the core set (2 copies of each card). The card doubler allows players who want an extra playset to purchase a second set of Ranger cards without having to purchase an additional core set.
$80.00
1 in stock

EARTHBORNE RANGERS - STEWARDS OF THE VALLEY (EXPANSION)

The Stewards of the Valley adds a new Ranger background set, a new specialty set, and it deepens the card pools of each of the background and specialty sets from the Earthborne Rangers core game, giving you even more options for character creation and variability.
$80.00
2 in stock

EARTHBORNE RANGERS

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago. The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange. You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey. Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night. An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
$230.00
1 in stock

VANTAGE

Vantage is an open-world, cooperative, roguelike adventure game for 1-6 players designed by Jamey Stegmaier. Vantage features an entire planet to explore, with players communicating while scattered across the world. With nearly 800 interconnected locations on cards and over 900 other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective — you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. COMPONENTS 415 Large cards (double-sided; 80x120mm)916 Standard cards (57x87mm)1 Spoiler pack of cards8 Storybooks 1 Book of Vantages 1 Game board 20 Challenge dice 12 Skill dice 60 Boost tokens (cubes) 60 Skill tokens 45 Coins 6 Time trackers (1 per player) 6 Morale trackers (1 per player) 6 Health trackers (1 per player) 6 Location card holders (1 per player) 
$180.00
3 in stock

THE LAST OF US: ESCAPE THE DARK

The Last of Us: Escape the Dark is a new board game of atmospheric adventure set in the world of the critically acclaimed Naughty Dog franchise. Powered by the latest evolution of the Escape the Dark system, The Last of Us: Escape the Dark offers solo and co-op multiplayer modes, allowing up to 5 players to experience this iconic setting in a brand-new way. Playing as a group of survivors, you will weave your own unique story of survival and companionship as you explore an open-world map. Beginning your journey in a forsaken quarantine zone, your goal is to travel to the reputed safe haven of Jackson while keeping everyone in the group alive. Carefully plot your route through the troubled landscape, resolving immersive Chapter Cards at each location to gain vital information, weapons, and equipment. Survival will depend on making difficult choices and tactical use of item cards and custom character dice to overcome a variety of threats including Hunters, FEDRA agents, and the dreaded Infected. Endure and survive!
$160.00
0 in stock
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AUZTRALIA: REVENGE OF THE OLD ONES (EXPANSION)

5th Player Expansion to AuZtralia Base game.  1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones. However, this new land hides a terrible secret: It is the final lair of those Old Ones not defeated in the war. They are about to rouse themselves from their slumbers and bring terror down on the settlers. At first these attacks seem to be random. After some time, it becomes obvious that there is a controlling mind behind these evil creatures. Somebody, or something, is directing the hordes of zombies, Mi-go and Shoggoths...and possibly even Cthulhu itself! AuZtralia: Revenge of the Old Ones enables you to play the game with one player controlling the forces of the Old Ones. This allows the game to be played by up to five players. As well as being able to decide where to place their forces, the Old One player can also summon terrible creatures from the void to create even more havoc. Now you can raise Nyarlathotep or call forth the Hounds of Tindalos to defeat the scourge of humans invading your lands.
$50.00
3 in stock

AUZTRALIA: TAZMANIA (EXPANSION)

Expansion to AuZtralia Base Game In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land? AuZtralia: TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or (if playing with the Revenge of the Old Ones expansion) three players. One side has a fixed map that is surveyed for resources and Old Ones, while the other side is randomized through a set of 66 terrain tiles. This expansion also includes a solo campaign mode that can be played on the new TaZmanian maps or on the original maps.
$65.00
3 in stock

AUZTRALIA

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant. ​ 1-4 Players Age 13+ 30-120 minutes
$100.00
1 in stock

CORPS OF DISCOVERY: A GAME SET IN THE WORLD OF MANIFEST DESTINY

Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you. In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest. The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.  
$90.00
0 in stock
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TERRAFORMING MARS: PRELUDE 2 (EXPANSION)

Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau…not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
$60.00
0 in stock
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TERRAFORMING MARS UTOPIA & CIMMERIA (EXPANSION)

Take your adventure to the lava plains of the North or the highlands of the South! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - UTOPIA PLANITIA - Utopia is a lava plain located northwest of Elysium and belongs to the northern lowlands – it’s also the largest recognized impact crater in the entire Solar System! Mineral-rich lava can be made into fertile soil, motivating the plentiful plant bonuses away from the equator. To the south it borders on the Great Escarpment along the edge of the southern highlands. The thin crust closer to the North Pole could be a suitable spot for geothermal energy plants. Gain 2 extra cards for settling the prestigeous Viking 2 or Beagle 2 landing sites! The Utopia map lacks volcanos and the Noctis region, so the tiles from the cards Noctis City and cards that place tiles on volcanic areas (for example Lava Flows) lose their placement restrictions and may be placed on any nonreserved area. Milestones: MANAGER – 3 special tiles in play.PIONEER – 3 colonies in play.TRADER – 3 different types of resources on cards (e.g. different kinds of microbes only count as 1 type of resource).METALLURGIST – 6 steel production and titanium production combined.RESEARCHER – 4 science tags.Awards: Suburbian – most tiles along the border of the map.Investor – most Earth tags.Botanist – highest plant production.Incorporator – most cards played with a cost of 10 M€ or less.Metropolist – most city tiles.- TERRA CIMMERIA - Terra Cimmeria is a densly cratered highland region on Mars’ southern hemisphere, half way to the south pole, east of the Hellas basin. This is the best place on the planet for finding steel and titanium! The whole region shows signs of shorelines and water erosion from liquid water formerly flowing abundantly through the southern highlands. However, the lowlands suitable for oceans in the present day are located along the edges of this region. Placing a tile where the Curiosity rover explored the area around the Gale crater places a colony for 5 M€ (ignore if not playing with Colonies). The Cimmeria map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Albor Tholus, Tyrrhenus Mons, Hadriacus Mons, and Apollinaris Mons. Milestones: PLANETOLOGIST – 2 Earth tags, 2 Venus tags, 2 Jovian tags.ARCHITECT – 3 city tags.COASTGUARD – 3 tiles adjacent to ocean.FORESTER – 3 plant production.FUNDRAISER – 12 M€ production.Awards: Electrician – most power tags.Founder – most tiles adjacent to special tiles.Mogul – highest total production of all resources except M€.Zoologist – most animal and microbe resources.Forecaster – most played cards with requirements.
$60.00
0 in stock
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TERRAFORMING MARS AUTOMA (EXPANSION)

Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for. Contents: 46 MarsBot Corps31 MarsBot Bonus Cards6 Board Reference Cards1 Player Aid20 Plastic Cubes6 Automa Boards1 Triple Layered Tracker1 Neural Instance Tile1 Colonies Board1 Venus Next Track1 Rulebook1 Final Scoring Reference Card
$80.00
1 in stock