WISPWOOD

Is that a light at the end of the... branch? A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest? Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid—your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You’ll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts—fading and expanding—yet the wisps you’ve already placed remain, shaping the possibilities ahead. With each game, new goal cards redefine the wisps’ whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood! Important notesNot suitable for children under 36 months
$65.00
1 in stock

CLANK! LEGACY - ACQUISITIONS INCORPORATED

Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
$240.00
0 in stock
Out of stock - Enquire

WHISKERS & TAILS

Clever card play meets feline fun! Can you pounce on the right cards? Whiskers & Tails is a family-friendly cat themed card game with great tension and clever scoring rules. It features set collection and hand management. The game contains 100 cat cards numbered 00-99. Three of these are dealt face up in numeric order into the middle of the play area and five cards are dealt to each player to start the game. On your turn, you will play one card into the middle, keeping the cards in numeric order. Take one of the cards that is adjacent to the card you just played, and place that card into your scoring area. Cards you take are grouped in sets according to the last digit (the tail) and will score based on the first digit (the whiskers). When the deck runs out, any of your sets that contain at least 3 cards score positively, and any sets with less than 3 cards score negatively. Most points win! Details: Players: 2-5 Playing Time: 30 min Age: 10+
$40.00
3 in stock

FOUR FORESTS

In Four Forests players each take on the role of one of the Guardians of the Enchanted Forests. Prepare your forest for the arrival of various mythical creatures by planting vegetation that has specific appeal to each creature. Ensure that the creatures attracted to your forests are considered the most prestigious by secretly casting votes. Four Forests has high player interaction and a "big reveal" at the end of each game. This lightweight card game features hand management, bluffing, and set collection. Four Forests is played across four rounds. Each round, each player draws four plant cards, then takes four actions simultaneously: • Cultivate: Place one plant card from your hand into your habitat.• Harvest/Burn: Place one plant card from your hand face down next to one of the four creatures in play to upvote or downvote their appeal.• Pollinate: Pass a plant card to the player on your left, while receiving one from the player on your right.• Prune: Discard a plant card from your hand. Your hand size increases by one plant card each round, and at the end of four rounds, you score cards in your hand and habitat. Reveal the cards in front of each creature to determine its prestige; if a vote card was played upside down, it counts as a downvote, lowering the value. Score points for each plant card in your habitat and hand based on which creatures they appeal to. Whoever has the most points wins. Details: Players: 2-4 Playing Time: 30 MinuteAge: 10+
$57.00
3 in stock

BY THE SEASHORE

Feel the warm sand beneath your feet and breathe in the salt-scented air as you compete to build the most impressive display of ocean treasures.  By the Seashore is a lightweight card game featuring hand management, set collection, and a clever spatial puzzle. Each item (starfish, sea glass, sand dollar, etc.) scores differently in your collection tableau, but you must "unlock" that item in order for it to score. Play starts with six face-up cards in the middle of the table. On your turn, you can either trade up by discarding a card and taking one card of higher value or trade down by discarding a card and taking two cards of equal or lower value. Once you collect either a three-of-a-kind or a three-in-a-row, you can score that set; add one card to your tableau, pass one card, and dedicate the last for scoring. (You'll only score for symbols that you have dedicated in this way.) Different symbols shown on the cards have different scoring mechanisms, so cleverly arrange the cards in your tableau to maximize your points. Play continues until everyone has at least five cards in their tableau, then you score. Whoever has the most points win! Details: Players: 2-4 Playing Time: 30 MinuteAge: 10+
$40.00
3 in stock

CATAN ON THE ROAD

Welcome to the unexplored island of Catan! 3-4 Players  |  60+ Mins  |  Ages 10+ Features: Chaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up Theme: Economic, Negotiation Description: As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots. You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.  Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth! Components: 6 Sea Frame Pieces19 Hexes2 Bonus Victory Point Tiles18 Number Discs4 Player Aids120 Cards2 Dice1 Robber96 Player Pieces2 Card Trays 2- 4 Players. 90 Minutes Playing Time
$25.00
3 in stock

FLUXX: CAT FLUXX

Calling all cat lovers! You're sure to get the Zoomies over Cat Fluxx! We've herded nine Cats and their Human into this hilarious card game. In this version of Fluxx, your Cats will enjoy napping in a Sunbeam, playing with a Ball of Yarn, and squeezing into a Cardboard Box. But they may have to endure a Totally Empty Food Bowl or the dreaded Vacuum Cleaner! Meow is the time to get in on the feline fun! It all begins with one basic rule: Draw one card, play one card. You start with a hand of three cards, add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played, or even how many cards you can hold at the end of your turn. 
$47.00
5 in stock

BARKING KITTENS (EXPLODING KITTENS EXPANSION)

This is the THIRD expansion of exploding kittens This is not a standalone game—it requires a copy of Exploding Kittens to play. Family-friendly and easy to learn. Includes 20 cards and instructions that refresh the core game, adding a new level of strategy and hilarity. Each card features illustrations by Matthew Inman of The Oatmeal. Includes a pair of Barking Kittens cards that allow players to combine their hands to one's advantage and the other's disadvantage.
$38.00
2 in stock

STREAKING KITTENS (EXPLODING KITTENS EXPANSION)

Must be played with an Exploding Kittens core game The second expansion to the record-breaking game, Exploding Kittens Family-friendly and easy to learn Includes 15 cards (63.5 x 88.9 mm) and instructions that refresh the core game, adding a new level of strategy and hilarity Each card features an illustration by Matt Inman of theoatmeal.com Features the "Streaking Kitten" card which allows players to secretly hold an Exploding Kitten in their hand without exploding
$16.00
1 in stock

FLUXX: HUNDRED ACRE WOOD FLUXX

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Hundred Acre Wood Fluxx brings Winnie-the-Pooh, Tigger, and the other friends of Christopher Robin to your table in the game of ever-changing rules. Will the Bees get suspicious when Winnie floats up on a Balloon? (Yes, of course!) Will Winnie get stuck in Rabbit's doorway again? (Yes, of course!) Will Eeyore find his tail? (Yes, of course!) Will Piglet catch a Heffalump or a Woozle? (No, you silly old bear, those don't exist!) In keeping with the setting, this version of Fluxx includes special new rules designed to allow stuffed animal friends to join in the game!
$45.00
2 in stock

TOO MANY COOKS

Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated! The game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out. On your turn you may either:Change just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.orRotate a row or column of vegetables 1 card in either direction.orPass - if your personal tastes and all shared tastes are satisfied. Of course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But they cannot say exactly why. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible. Play fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.
$10.00
0 in stock
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DONUT COP

As a donut loving cop in the Sprinkletown PD, you have two objectives: Stash Donuts & Catch Baddies from the streets.  Explore locations around Sprinkletown in search of Donuts & Baddies. Along the way, gather the equipment Cards needed to catch Baddies, use Action Cards to steal, attack & advance your game. Find Stash Cards to secure your donues. First player to reach the Total Donut Score, wins!PRODUCT INFOA fun strategic card game deliciously designed to be devoured by both adults & kids.  x1 Boxx1 Set of 126 Playing Cardsx5 Quickstart Cardsx1 Instructions Bookletx1 Card Index Booklet
$50.00
7 in stock

ONE PIECE: LUFFY'S BENTO PANIC - THE GAME

The Straw Hats gear up for their greatest battle yet: lunch! Luffy's Bento Panic features an all-out battle between your favorite pirates for a piece of Sanji's delicious cooking. Play as the Straw Hats as you fight for your favorite foods in this chaotic 3-9 player game. To play, sit in circle formation and point to grab food, mischievously steal from fellow pirates, or eat food you've collected for points. Eat the most food to win, but watch out because any pirate bold enough to leave extra meat on their plate may just be left empty handed when Luffy shows up. His appetite is endless, and he won't stop until he's eaten any unclaimed food on the table!
$52.00
4 in stock

SUSHI GO! SPIN SOME FOR DIM SUM

A delicious spin on the classic Sushi Go game. Collect the best combination of dishes from the Spin Table. Each dish scores in a unique way. Details: • Number of Players: 2 to 6• Age: 8+ Years Old Contents: • 1 Spin Table with 6 Steamer Baskets• 105 Circular Dim Sum Cards• 6 Menus• 24 Chopsticks Tokens• 6 Plate tokens• 1 Squishy Steamed Bun
$65.00
1 in stock

SUSHI GO PARTY!

It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than 20 delectable dishes. What’s more, up to 8 players can join in on the sushi-feast… let the good times roll! About the Game We heard your requests… You want more Sushi Go! Well, here it is, you got more Sushi Go! This deluxe edition features lots of opportunities to customize your playing experience. You’ll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You’ll also notice that the strategy changes from game to game. Reinforces: • Strategic Thinking• Visual Discrimination Contents: • 181 cards• 22 menu tiles• 8 wooden pawns• 1 game board• Rules of Play
$57.00
3 in stock

SUSHI GO! 10TH ANNIVERSARY BENTO BOX

Sushi Go! 10th Anniversary Edition features the Sushi Go! Base game in a numbered limited edition, with the box containing a sushi boat leader marker, wasabi scoring markers, and four packs of dessert cards that can be used instead of the usual strawberry pudding. Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Details: • A heavy-duty boat• Acrylic wasabi cubes• x5 12 sided dice• Small dishes, including bowls for wasabi and a plate• A little cake that’s so happy to see you• Age: 8+ Years • Players: 2 - 5 Players
$42.00
1 in stock

7 WONDERS LEADERS EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Leaders become part of building one of the seven wonders of the world. 3-7 Players  |  45+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions. COMPONENTS: 2 Wonder boards (Roma and Abu Simbel)55 Leader cards separated into 3 decks:Standard (34 cards)Expert (15 cards)Cities (6 Bonus cards)18 Coins worth 61 Score Pad3 Description of New Effects Sheets1 Rulebook
$57.00
1 in stock

7 WONDERS CITIES EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Cities become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$57.00
1 in stock

7 WONDERS: ARMADA EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Armadas become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games. Content: 1 Wonder Board7 Shipyard Boards28 Flotilla Miniatures (4 per player)40 Naval Conflict Tokens22 Naval Victory Tokens18 Naval Defeat Tokens8 Military Conflict Tokens4 Military Victory Tokens4 Military Defeat Tokens2 Incursion Tokens6 Coins of Value 624 Armada Cards (8 per Age)27 Isle Cards (9 per level)1 Pad of Score Sheets3 Quick reference sheets describing the new effects1 Rulebook
$70.00
1 in stock

7 WONDERS: DUEL PANTHEON (EXPANSION)

Expansion for 7 Wonders Duel. Create a unique pantheon of gods to worship in this expansion for 7 Wonders Duel! 2 Players  |  30+ Mins  |  Ages 10+ Features: Open Drafting, Set Collection Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: Gods and goddesses enter the fray in the Pantheon expansion for the award-winning two-player card game 7 Wonders Duel. Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent's plans. Grand Temple cards make the game's final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion, 7 Wonders: Duel base game is required to play. AWARDS & HONORS: 2016 Golden Geek Best Board Game Expansion Winner2016 Golden Geek Best Board Game Expansion Nominee
$46.00
1 in stock