BETRAYAL AT HOUSE ON THE HILL (SECOND EDITION)

New spooky nights await you and your friends!  The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play - you and your friends explore 'that creepy old place on the hill' until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.  Designed for 3-6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
$110.00
2 in stock

DIXIT: MIRRORS EXPANSION

Dixit: Mirrors is an expansion for Dixit that contains 84 new cards featuring Beautiful, compelling art, by Sebastien Telleschi.
$60.00
1 in stock

BETRAYAL AT HOUSE ON THE HILL - THIRD EDITION

The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The Betrayal at House on the Hill 3rd Edition cooperative board game includes 50 chilling haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware…one explorer will betray the others and then the haunt begins. This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game for 3-6 players, ages 12 and up. Features: Exciting 3rd Edition - This edition of the Betrayal at the House on the Hill game is rich with horror-based content, gaming elements, and characters not seen in previous versionsHaunted House Traitor Game - Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy gameGreat for New Players - This 3rd Edition of the game features artwork, rule books, trackers, and cards that will help new players navigate the game and jump right inModular Board Pieces - The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you playMiniatures Board Game - The game includes 6 finely detailed character figures, each with a removable colored disc, and features 12 diverse characters not seen in previous editionsIncludes: Traitor's TomeSecrets of Survival Haunt Books6 double-sided character boards6 finely detailed character figures6 character figure bases30 clips8 dice74 game cards5 scenario cardsMonster reference cardTraitor reference card6 Player reference cards3 starting tiles42 single room tilesNumber track and pointer114 cardboard tokensRulebook
$105.00
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DIXIT

Every picture tells a story - but what story will your picture tell?  Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle - to really succeed, you'll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller's card, and you'll move ahead. Convince everyone else that your card is best, and you'll do even better.  Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It's no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.   3-6 Players. 30 minute playing time.
$60.00
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DUNE: HOUSE SECRETS

Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis. In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience. Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
$70.00
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UNLOCK! STAR WARS

The pairing of the popular cooperative escape-room style system with the Star Wars license is sure to grab the attention of gamers throughout the galaxy.   Similar to prior Unlock! releases, Star Wars Escape Game includes three scenarios: (1) An unforeseen delay You are Outer Rim smugglers transporting contraband for Jabba the Hutt, and you have just been captured by an Imperial Star Destroyer. Your mission is to break out of your cell, find your droid co-pilot, and escape with your illegal cargo. (2) Escape from Hoth You are part of the Rebellion, stationed at Echo Base on the ice planet Hoth. You are on routine patrol with your tauntaun mount when the base becomes unreachable via communications. Your mission is to continue your patrol, explore the planet, and contact Echo Base. (3) Secret Mission on Jedha You are an Imperial spy attempting to retrive a crate of kyber crystals after the shuttle carrying them crashed. Your mission is to recover the kyber crystals while maintaining your cover story and avoiding the attention of Rebel scum Saw Gerrera and his band of mercenaries.   In the Unlock! series, each scenario consists of a deck of cards. Players follow clues to advance in the story and check their answers using a companion app. The series does not include any component destruction, so once you have played through the scenarios, you can pass the game on to others.
$65.00
3 in stock

CHRONICLES OF CRIME THE MILLENNIUM SERIES 1400

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed." The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down! Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.  
$55.00
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THE AQUICORN COVE

When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.
$65.00
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UNLOCK! EXOTIC ADVENTURES: SCHEHERAZADE'S LAST TALE

Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan, but she’s out of ideas. The scribe she asked to help her come up with a story has gone missing, and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess’ life may end in the hands of the executioner, so act fast! Scheherazade’s Last Tale is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
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UNLOCK! EXOTIC ADVENTURES: EXPEDITION CHALLENGER

A woman has come to your PI agency asking you to help track down her missing friend. He’s gone missing, last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures, but Ned is still missing. Track down the professor and help bring back Ned to his friend! Expedition: Challenger is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
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KOI

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" Open this box, and join the storytellers of old. Before There Were Stars... is a storytelling game in which each player tells the mythic creation story of "their people". Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days. This "feel-good" game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$75.00
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COMANAUTS

Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy, the Mobius Ring malfunctioned, bathing Dr. Strobal in radiation, and creating a singularity that threatens to consume the world. We need him back, and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within. Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late? 2-4 players90-120 minutes playing timeAges 12 to adult
$130.00
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BETRAYAL LEGACY

Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players. Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill. Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning “legacy” designer, Rob Daviau.Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there’s no previous experience is necessary to play—even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill. Ages: 12+Players: 3-5 playersPlay Time: 45-90 minutes
$150.00
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TIME STORIES: BROTHERHOOD OF THE COAST

Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the newest expansion for T.I.M.E Stories. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean, but contact has been cut off and their location remains a mystery. The receptacles in question are four well known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves, for anything is possible in the waters that await you.
$55.00
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BEFORE THERE WERE STARS

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" Open this box, and join the storytellers of old. Before There Were Stars... is a storytelling game in which each player tells the mythic creation story of "their people". Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days. This "feel-good" game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$75.00
1 in stock

DIXIT: HARMONIES

Delve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push players’ imaginations even further, challenging them like only the game of Dixit can do. Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.
$55.00
1 in stock

GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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DIXIT: ORIGINS

Travel to lands of imagination with beautiful, compelling art in this wonderful new expansion to the award-winning Dixit. Eighty-four new cards full of wonderful images will delight and entertain.  One player is the storyteller, and he will say a clue. Everyone offers up an image card, and the players who can guess the clue score points. You can mix and match the cards in Dixit Origins with any of the other Dixit sets to make keep your favorite guessing game full of adventure and imagination.  NOTE: As this game is an expansion pack - you must have a base game in order to play.
$55.00
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TIME STORIES

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.   T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.   At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.   The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.   You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...   In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.   T.I.M.E Stories is a decksploring game in which each deck makes anything possible!   2016 UK Games Expo Best General Game Winner 2016 Kennerspiel des Jahres Nominee 2016 International Gamers Award - General Strategy: Multi-player Nominee 2016 As d'Or - Jeu de l'Année Expert Nominee 2015 Tric Trac Nominee 2015 Meeples' Choice Nominee 2015 Golden Geek Board Game of the Year Nominee 2015 Golden Geek Best Thematic Board Game Nominee 2015 Golden Geek Best Innovative Board Game Nominee 2015 Golden Geek Best Board Game Artwork/Presentation Nominee
$95.00
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DIXIT: QUEST

The Dixit Quest expansion, previously known as Dixit 2, allows players to add even more cards to their favorite Dixit base game. Add 84 cards to add to your surprising, exciting, and evocative Dixit game that will be enjoyed with friends and family alike!  Features Diversify your original Dixit game. Imaginative, simple, and fun for all. Original and appealing artwork. Note: As this game is an expansion pack - you must have a base game in order to play. 
$55.00
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