RISING STORM - THE STARBORNE

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds. Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.   2-4 Players 20-40 Min Playtime Ages: 14+
$50.00
2 in stock

TWILIGHT IMPERIUM: PROPHECY OF KINGS EXPANSION

The massive Prophecy of Kings expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!
$170.00
0 in stock
Out of stock - Enquire

FLUXX: STAR TREK - THE NEXT GENERATION

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like "Darmok" and the "Rule of Acquisition", this version of Fluxx will take you into the 24th century!
$45.00
2 in stock

FLUXX: STAR TREK

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
$45.00
2 in stock

COUP: REFORMATION

Driven by their successes, the resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publically supporting the reforms demanded by the resistance. But allegiances are constantly shifting, and can be bought for the right price.  The opportunity for intrigue and bluff has never been greater. The cost of failure couldn't be higher. Even with talk of reformation, only one can survive. Reformation is an expansion to Coup, a copy of Coup is required to play.Reformation adds Allegiances - players are either in support of the government (Loyalists) or the resistance (Reformists). Reformation also includes the Inquisitor variant, and additional role cards to expand play up to 10 players.
$30.00
0 in stock
Out of stock - Enquire

ALIENS - ALIEN QUEEN

High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1 miniature:Alien Queen
$42.00
4 in stock

ALIENS - ALIEN WARRIORS

DETAILSHigh-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 12 miniatures:8x Alien Warriors1x Alien Brute1x Alien Guard1x Alien Scout1x Alien Skulker
$60.00
2 in stock

DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

THE THING: THE BOARDGAME - NORWEGIAN OUTPOST

This expansion for The Thing - The Boardgame allows you to experience the events that happened at Thule Station, the Norwegian station where it all began! As for the 1982 version, the expansion lets you relive the tensest moments from the story, transporting you into the cinematic film! The core element of the game is based on the emulation properties of the Thing, which will hide its identity under a blanket of fake humanity, but with substantial differences in the way they interact with the game and with your feelings. Here are the key points of the expansion:A new board, new characters, and new materials.A new end game condition represented by the escape of the dog that will arrive at Outpost 31. IF this happens, you can play your next game of the 1982 version with a pack leader dog (a dog that behaves differently throughout the game).A new element in the game: teeth! The Thule Station crew discovers that the Alien cannot assimilate and duplicate metal parts, so dental fillings become a way to find out if a person is definitely human, but not if they are alien. The test with the wire and the flamethrower disappears and flashlights are added with which it will be possible to carry out a test and look at the teeth of the other characters, checking for the presence or lack of fillings.A new location is available for the Thing: The UFO! It represents the last hope of escape for the Thing, as in the movie. The final confrontation with any remaining humans will take place here. Of course, this is only an option, and just like the dog escape mentioned above, it doesn't necessarily happen! Everything will depend on your behavior, as you can win or lose in many ways!In the 2011 film, as soon as they found out what's going on, people's behavior becomes more selfish, trying by all means to save their own lives. We therefore decided to try to include the possibility of a solitary escape, an element that will bring the level of distrust to the maximum! This also brings new mechanics, such as the ability to voluntarily sabotage vehicles even if you are human.The expansion will contain: a new board, new characters, new cards and new tokens.
$105.00
0 in stock
Out of stock - Enquire

ALIENS: ULTIMATE BADASSES

The Aliens: Ultimate Badasses expansion provides new options for fighting the Xenomorph menace, adding even more badass Characters to the Aliens: Another Glorious Day In The Corps Cooperative Survival Game. These reinforcements will help your Fire Team progress through the Campaign missions, or provide options for the Bug Hunts. As your heroes investigate the threat on LV-426, they’ll gain experience and hone their skills. Choose Experience cards to compliment your Character's abilities, or build a well-rounded Character to tackle any test. The choice is yours, if you can make it to the extraction point alive... This expansion contains:6x Plastic Miniatures6x Character Cards64x Experience Cards1x Rulebook4x Dice 
$65.00
0 in stock
Out of stock - Enquire

ALIENS: GET AWAY FROM HER, YOU B***H! EXPANSION

You’ve had your first encounter with these bugs, but now you’ve got to find a way off this rock. It’ll be 17 days before any rescue mission is called, and you’ll be lucky to survive 17 hours! The Aliens: Get Away From Her, You B***h! expansion adds more ways to play the Aliens: Another Glorious Day In The Corps Cooperative Survival Game: New Campaign Missions spanning the Queen’s Lair, Landing Platform, and the U.S.S. SULACO.Expanded Campaign Missions from Another Glorious Day In The Corps, adding new paths and threats.Suit up! Load your Characters into a P-5000 Power Loader to help them fight for their survival.Test your endurance against the matriarch of destruction, the Alien Queen.Play as the Alien Hive. Control the Xenomorph horde and protect the Queen.This expansion contains:4x Double-Sided Game Boards5x Plastic Miniatures31x Willpower Cards6x Hive Hazard Cards25x Motion Tracker Cards25x Endurance Cards2x Character Cards1x Rulebook1x Card Dock11x Mission Cards3x Dials63x Tokens
$125.00
1 in stock

ALIENS: WE'RE IN THE PIPE, FIVE BY FIVE

The Aliens: We're in the Pipe, Five By Five expansion brings the Sulaco’s dropship crew to Aliens: Another Glorious Day In The Corps Cooperative Survival Game. ‘Fly the friendly skies’ as you fight off alien stowaways while attempting to rescue the survivors of the disaster in the air processing plant. On the ground, the two crew members provide technical support for your Marines in Campaign missions and Bug Hunts, along with new Pilot and Quartermaster Experience tracks. Meanwhile, the Marines discover four new Alien variants. The Brute, Guard, Scout, and Skulker, add a new dimension to the Xenomorph hive's urge to absorb the occupants of Hadley’s Hope. This expansion contains:6x Plastic Miniatures2x Character Cards 16x Experience Cards 9x Hivemind Cards20x Tokens 1x Rulebook2x Mission Cards
$65.00
0 in stock
Out of stock - Enquire

DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
0 in stock
Out of stock - Enquire

FLUXX: STAR

Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap! 2-5 players. 15 minutes playing time.
$30.00
2 in stock

DUNE: IMPERIUM UPRISING

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$115.00
0 in stock
Out of stock - Enquire

THE CREW: MISSION DEEP SEA

In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.
$30.00
0 in stock
Out of stock - Enquire

RADLANDS

Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
$50.00
0 in stock
Out of stock - Enquire

STAR WARS: OUTER RIM - UNFINISHED BUSINESS

You’ve made a name for yourself in the Outer Rim, but there is still Unfinished Business. Hyperlanes through the Core Worlds hold the promise of untapped opportunities. The market is flush with new merchandise, from valuable cargo to tools of the trade. Just watch your step; the latest crop of bounties is even deadlier, and your rivals are looking to take you down! Unfinished Business, an expansion for Star Wars: Outer Rim, is packed with more of everything the game has to offer: characters, ships, gear, bounties, jobs, encounters, dice, and more! Two new tiles allow players to cross the galaxy by passing through the Core Worlds, and the new “favors” and “ambitions” change up how the game is played. Fire up your engines—it’s time to get down to business.
$85.00
2 in stock

ALIENS ANOTHER GLORIOUS DAY IN THE CORPS!

Aliens: Another Glorious Day in the Corps! is a co-operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive. Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds? Lead a fireteam of Marines through the colonists base at Hadley’s Hope, searching for survivors and tackling the Xenomorph threat, whilst trying to figure out how to evacuate from LV-426. Aliens: Another Glorious Day In The Corps Contains: 7x Hard Plastic Characters45x Motion Tracker Cards1x Rulebook8x Dials    16x Multi-pose Hard Plastic Aliens60x Endurance Cards1x Card Dock84x Tokens    4x Double-Sided Game Boards7x Character Cards9x Mission Cards3x Dice
$140.00
0 in stock
Out of stock - Enquire

EXPEDITIONS: SEQUEL TO SCYTHE

The standalone sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions is a competitive, card-driven, engine-building game of exploration. It is designed to evoke similar feelings to Scythe even though the mechanisms are different: Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Ready to begin an expedition? Select your mechs and characters by choosing your own adventure or using a randomizer web app! Components multiplayer and Automa rulebooks are available here5 large mech miniatures and base snaps (the mech bases are 50mm wide and the snaps are 51mm wide)5 mech mats20 location tiles (130mm point to point and 114 flat edge to flat edge; each flat edge is 66mm)123 uniquely illustrated/designed cards (63x88mm)50 worker meeples1 cloth bag filled with 36 silkscreen printed corruption tiles,a robust Automa solo mode (14 decision cards, 5 progress cards, 1 glory card, 1 player aid card, 1 rulebook)1 insert (designed to hold sleeved cards) with lid and 1 easy-setup tray1 box (390x321x84mm)1 achievement sheetand more!
$165.00
0 in stock
Out of stock - Enquire