TERRAFORMING MARS AMAZONIS & VASTITAS (EXPANSION)

Explore the ancient sea of Vastitas Borealis, or play the larger Amazonis map with longer global parameters! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - AMAZONIS PLANITIA - This map takes it’s name from the lava plains west of the mighty Olympus Mons. This area is highlighted by energy bonuses and is extremely flat and smooth compared to the mountains and craters covering much of Mars. This larger map features longer global parameters for a better 4-5 player experience. Or maybe you just want more space to settle and more terraforming for yourself. Here you also find wild resource bonuses that give you any standard resource. The delegate bonuses let you place delegates for free from the Reserve (ignore if not playing with Turmoil). Noctis City may be placed without its restriction, and volcanic areas are highlighted: Olympus Mons, Ascreaus Mons, Pavonis Mons, Arsia Mons and Hecates Tholus.NOTE: Includes 2 additional ocean tiles, 13 cities/greeneries, 1 Standard Project tile, and 1 optional Venus board with a longer Venus track. Milestones: TERRAN – 5 Earth tags.LANDSHAPER – 1 greenery tile, 1 special tile, and 1 city tile (do not need to be adjacent to each other).MERCHANT – 3 of each standard resource.SPONSOR – 3 cards in play costing 20 M€ or more.LOBBYIST – all 7 delegates in play (no delegate in the Lobby or Reserve).Awards: Collector – most types of resources, both on player board and cards (e.g. different kinds of microbes only count as 1 type of resource).Innovator – most played cards (event cards also count!).Constructor – most colonies and city tiles.Manufacturer – most steel and heat production combined.Physicist – most science and space tags.- VASTITAS BOREALIS - Vastitas Borealis is a lowland covering a large part of Mars’ northern hemisphere. This was once a large ocean! The map centers around the North Pole, mostly consisting of water ice. On top of that, there is a layer of frozen carbon dioxide which is released when you place a tile there. This increases the temperature one step, but costs you 4 M€. The earliest landing sites on Mars, Viking 1 and Viking 2, let you place a delegate for free from the Reserve (ignore if not playing with Turmoil). The Vastitas map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Hecates Tholus, Elysium Mons, Alba Mons, and Uranius Tholus. Milestones: AGRONOMIST – 4 plant tags.ENGINEER – 10 production of energy and heat combined.SPACEFARER – 4 space tags.GEOLOGIST – 3 tiles on, or adjacent to, volcanic areas (any tile covering a volcanic area could be marked with a gold cube until this milestone is claimed).FARMER – 5 animal and microbe resources combined.Awards: Traveller – most Jovian and Earth tags.Landscaper – most connected tiles (each player counts his/her largest group of tiles).Highlander – most tiles not adjacent to ocean.Promoter – most event cards played.Blacksmith – highest production of steel and titanium combined.
$60.00
4 in stock

TERRAFORMING MARS UTOPIA & CIMMERIA (EXPANSION)

Take your adventure to the lava plains of the North or the highlands of the South! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - UTOPIA PLANITIA - Utopia is a lava plain located northwest of Elysium and belongs to the northern lowlands – it’s also the largest recognized impact crater in the entire Solar System! Mineral-rich lava can be made into fertile soil, motivating the plentiful plant bonuses away from the equator. To the south it borders on the Great Escarpment along the edge of the southern highlands. The thin crust closer to the North Pole could be a suitable spot for geothermal energy plants. Gain 2 extra cards for settling the prestigeous Viking 2 or Beagle 2 landing sites! The Utopia map lacks volcanos and the Noctis region, so the tiles from the cards Noctis City and cards that place tiles on volcanic areas (for example Lava Flows) lose their placement restrictions and may be placed on any nonreserved area. Milestones: MANAGER – 3 special tiles in play.PIONEER – 3 colonies in play.TRADER – 3 different types of resources on cards (e.g. different kinds of microbes only count as 1 type of resource).METALLURGIST – 6 steel production and titanium production combined.RESEARCHER – 4 science tags.Awards: Suburbian – most tiles along the border of the map.Investor – most Earth tags.Botanist – highest plant production.Incorporator – most cards played with a cost of 10 M€ or less.Metropolist – most city tiles.- TERRA CIMMERIA - Terra Cimmeria is a densly cratered highland region on Mars’ southern hemisphere, half way to the south pole, east of the Hellas basin. This is the best place on the planet for finding steel and titanium! The whole region shows signs of shorelines and water erosion from liquid water formerly flowing abundantly through the southern highlands. However, the lowlands suitable for oceans in the present day are located along the edges of this region. Placing a tile where the Curiosity rover explored the area around the Gale crater places a colony for 5 M€ (ignore if not playing with Colonies). The Cimmeria map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Albor Tholus, Tyrrhenus Mons, Hadriacus Mons, and Apollinaris Mons. Milestones: PLANETOLOGIST – 2 Earth tags, 2 Venus tags, 2 Jovian tags.ARCHITECT – 3 city tags.COASTGUARD – 3 tiles adjacent to ocean.FORESTER – 3 plant production.FUNDRAISER – 12 M€ production.Awards: Electrician – most power tags.Founder – most tiles adjacent to special tiles.Mogul – highest total production of all resources except M€.Zoologist – most animal and microbe resources.Forecaster – most played cards with requirements.
$60.00
4 in stock

TERRAFORMING MARS AUTOMA (EXPANSION)

Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for. Contents: 46 MarsBot Corps31 MarsBot Bonus Cards6 Board Reference Cards1 Player Aid20 Plastic Cubes6 Automa Boards1 Triple Layered Tracker1 Neural Instance Tile1 Colonies Board1 Venus Next Track1 Rulebook1 Final Scoring Reference Card
$80.00
3 in stock

MASS EFFECT: THE BOARD GAME – PRIORITY: HAGALAZ

The crew of the Normandy has one more mission. It is the year 2186, and the Reapers have invaded the galaxy. Because the Council ignored Commander Shepard's warnings, the Citadel Races are overwhelmed and on the verge of losing the war. Aboard the Normandy, Shepard carries out missions to prepare the Crucible, an ancient alien superweapon, for a last-chance attempt to defeat the Reapers. It's a race against time, and Shepard must seize every possible advantage. On the remote world Hagalaz, a research cruiser from the terrorist organization Cerberus has crashed directly in the path of a deadly storm. With little time before the storm hits, Shepard must lead a squad through the cruiser to uncover its sinister secrets and keep them out of the hands of the enemy. However, the ship holds more dangers than just its former crew. Deep within the shattered cruiser stir creatures and enemies far worse than the Cerberus forces that guard them... Mass Effect: The Board Game – Priority: Hagalaz is a co-operative, story-driven game set during the events of the video game Mass Effect 3. A branching, narrative campaign allows for multiple playthroughs with a different experience every time. Card-driven AI and evolving stories respond to your actions, with your early choices influencing later missions. Gather Shepard's squad from a selection of teammates from the Mass Effect trilogy: Liara, Tali, Wrex, and Garrus. Customize and upgrade your squad's abilities, equipment, and powers as they gain experience. Enhance them further by unlocking unique powers with optional loyalty missions. COMPONENTS: Laminated erasable map bookRulebook and campaign sheet2 Decks of hazard cards6 Iconic miniatures in hardened PVC16 Bespoke dice3mm Enemy cardboard tokens
$115.00
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WANDERING GALAXY: A CROSSROADS GAME

Outer space is impossibly enormous and filled with untold riches and beauty. You wouldn’t know anything about that though, because you and your pals are spacers. You’ve got your hands on a ship so old, the onboard AI is growing artificially senile. You, an oddball crew of different species and talents, get the jobs that no one else wants: the ones that get you shot at, dumped into off-world gladiatorial games, or fleeing the law while your cargo hold is stuffed with contraband. It’s a hectic life, but it’s never boring. Wandering Galaxy is the newest addition to Plaid Hat's "Crossroads Game" universe. It is a narrative science fiction game where players take on the roles of hopeful spacers who dream of getting rich and famous while staying alive doing so. Choose a species for your character, build a background for them, then select a unique station on the ship to control. Play with your personal deck of cards and customize it every play-through, as your character finds gear, makes friends, and learns new skills. COMPONENTS: 1 Location book1 Cloth bag1 Custom die1 Galactic star map6 Ship station boards1 Pad of ship log sheets1 Pad character sheets11 Standees317 Standard cards133 Tokens and counters1 Card catalog with dividers
$160.00
2 in stock

ARCS - LEADERS & LORE PACK (EXPANSION)

Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.
$33.00
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ARCS

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative:Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions:In each game, you define the objectives that everyone competes over to win. Crush your foes:Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
$135.00
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ARCS - THE BLIGHTED REACH CAMPAIGN (EXPANSION)

By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
$235.00
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DEEP ROCK GALACTIC: THE BOARD GAME – DELUXE 2ND EDITION

In Deep Rock Galactic: The Board Game - an authorised tabletop game adaption of the popular computer game - players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators, the Glyphids, await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids? Players move around the board while throwing dice to fight monsters and mine rare minerals in order to escape in time with the required amount of minerals needed to win the current mission. The Deluxe Edition replaces glyphids and stalagmites with miniatures, leading to a total of 49 miniatures: 4 dwarf miniatures38 glyphid miniatures7 stalagmite miniatures
$270.00
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RISING STORM - THE STARBORNE

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds. Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.   2-4 Players 20-40 Min Playtime Ages: 14+
$50.00
2 in stock

TWILIGHT IMPERIUM: PROPHECY OF KINGS EXPANSION

The massive Prophecy of Kings expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!
$170.00
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FLUXX: STAR TREK

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
$45.00
2 in stock

COUP: REFORMATION

Driven by their successes, the resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publically supporting the reforms demanded by the resistance. But allegiances are constantly shifting, and can be bought for the right price.  The opportunity for intrigue and bluff has never been greater. The cost of failure couldn't be higher. Even with talk of reformation, only one can survive. Reformation is an expansion to Coup, a copy of Coup is required to play.Reformation adds Allegiances - players are either in support of the government (Loyalists) or the resistance (Reformists). Reformation also includes the Inquisitor variant, and additional role cards to expand play up to 10 players.
$30.00
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FLUXX: STAR TREK - THE NEXT GENERATION

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like "Darmok" and the "Rule of Acquisition", this version of Fluxx will take you into the 24th century!
$45.00
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ALIENS - ALIEN WARRIORS

DETAILSHigh-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 12 miniatures:8x Alien Warriors1x Alien Brute1x Alien Guard1x Alien Scout1x Alien Skulker
$60.00
2 in stock

ALIENS - ALIEN QUEEN

High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1 miniature:Alien Queen
$42.00
3 in stock

DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
1 in stock

THE THING: THE BOARDGAME - NORWEGIAN OUTPOST

This expansion for The Thing - The Boardgame allows you to experience the events that happened at Thule Station, the Norwegian station where it all began! As for the 1982 version, the expansion lets you relive the tensest moments from the story, transporting you into the cinematic film! The core element of the game is based on the emulation properties of the Thing, which will hide its identity under a blanket of fake humanity, but with substantial differences in the way they interact with the game and with your feelings. Here are the key points of the expansion:A new board, new characters, and new materials.A new end game condition represented by the escape of the dog that will arrive at Outpost 31. IF this happens, you can play your next game of the 1982 version with a pack leader dog (a dog that behaves differently throughout the game).A new element in the game: teeth! The Thule Station crew discovers that the Alien cannot assimilate and duplicate metal parts, so dental fillings become a way to find out if a person is definitely human, but not if they are alien. The test with the wire and the flamethrower disappears and flashlights are added with which it will be possible to carry out a test and look at the teeth of the other characters, checking for the presence or lack of fillings.A new location is available for the Thing: The UFO! It represents the last hope of escape for the Thing, as in the movie. The final confrontation with any remaining humans will take place here. Of course, this is only an option, and just like the dog escape mentioned above, it doesn't necessarily happen! Everything will depend on your behavior, as you can win or lose in many ways!In the 2011 film, as soon as they found out what's going on, people's behavior becomes more selfish, trying by all means to save their own lives. We therefore decided to try to include the possibility of a solitary escape, an element that will bring the level of distrust to the maximum! This also brings new mechanics, such as the ability to voluntarily sabotage vehicles even if you are human.The expansion will contain: a new board, new characters, new cards and new tokens.
$105.00
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ALIENS: ULTIMATE BADASSES

The Aliens: Ultimate Badasses expansion provides new options for fighting the Xenomorph menace, adding even more badass Characters to the Aliens: Another Glorious Day In The Corps Cooperative Survival Game. These reinforcements will help your Fire Team progress through the Campaign missions, or provide options for the Bug Hunts. As your heroes investigate the threat on LV-426, they’ll gain experience and hone their skills. Choose Experience cards to compliment your Character's abilities, or build a well-rounded Character to tackle any test. The choice is yours, if you can make it to the extraction point alive... This expansion contains:6x Plastic Miniatures6x Character Cards64x Experience Cards1x Rulebook4x Dice 
$65.00
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DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
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