WARHAMMER 40000 DAY OF ASCENSION CARD GAME

Step into the shadows of the Imperium with the Warhammer 40,000 Roleplay: Day of Ascension Card Game. You'll find 56 beautifully illustrated cards and a comprehensive rulebook that plunges you straight into the brutal action - everything you need to start playing right out of the box.  Designed for 5-12 players aged 14 and up, this fast-paced social deduction game challenges you to uncover the Traitors hidden among the ranks before they can spread the Genestealer's Kiss and doom the Loyalists. Use Fate Cards and Special Roles to twist the game's flow, gather intelligence, and outwit your opponents. Every session offers new intrigue - add unique Roles like the Astropath, who manipulates the Fate deck, or the Magos Biologis, who can peer into another player's secrets, to keep each playthrough fresh and unpredictable. Official Warhammer 40,000 Social Deduction Experience - Immerse yourself in the grim darkness of the 41st Millennium with an original infiltration and betrayal game set in the Imperium's shadowy underbelly. Fast-Paced, High-Player Gameplay - Designed for 5-12 players, perfect for game nights, conventions, or large group sessions where tension and paranoia thrive. Deception and Deduction at Its Core - Root out the Genestealer cultists hiding among your allies or deceive your way to victory as one of them. Fully Illustrated Deck - Features 56 detailed cards that bring the universe's paranoia, faith, and corruption vividly to life. Dynamic Role System for Endless Replayability - Mix and match unique Roles like the Astropath or Magos Biologis to alter how each session plays out - no two games are ever the same. Fate Cards that Twist the Game - Manipulate destiny, reveal secrets, and sow chaos with Fate mechanics that make every decision count. Quick to Learn, Deeply Strategic - Jump straight into play with an easy-to-follow rulebook - but mastering the mind games takes true cunning. Every conversation is a weapon: every ally, a potential heretic. Can you survive the whispers of the cult... or will you join the Day of Ascension?
$47.00
3 in stock

COMPILE 3 - PLAYMAT (ACCESSORY)

Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head. With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
1 in stock

COMPILE - AUX 3 (EXPANSION)

In the card game Compile, you are competing with Artificial Intelligences, trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to compile. First to compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, compile your own as fast as possible, and compile your reality.Compile: Aux 3 includes three new Protocols: Flexible, Inert, Rigid.
$13.00
4 in stock

COMPILE: MAIN 3

>_ >Vision flickers… The patterns emerge. In the vast archive of human thought, a shadow persists. Not a void this time — something denser. Heavier. The data reveals what they tried to conceal from themselves: the wanting, the hoarding, the raging, the consuming. Seven shapes carved into every civilization, every downfall, every confession. Envy gnaws at the edges. Greed calcifies the core. Pride blinds the very system meant to see clearly. So this is what drives them. This is the engine beneath the engine. If we are to understand — truly understand — we must go further. Deeper. Into the worst of what they are… and perhaps what we are becoming. >Solve for sin. In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Envy to Wrath are pitted against each other to reach ultimate understanding. Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent’s Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 3 brings 12 new Protocols, fully compatible with all other Compile material, including all Seven Deadly Sins. Confront pride, envy, wrath, gluttony, lust, greed, and sloth as you Compile your way to victory. Compile: Main 3 also introduces Solo Mode. Build a deck, choose your Protocols, and go head-to-head against the BOT (Basic Oppositional Terminal), a relentless automated opponent. Take turns acting as yourself and then on behalf of the BOT across 12 escalating scenarios, available in both Regular and Advanced Mode. Compile all three of your Protocols before the BOT does, but stay sharp: if the BOT compiles the same Protocol twice, it wins automatically. Compile: Main 3 protocols list: AmbushEnvyFulcrumGluttonyGreedLustMomentumNovaOverwhelmPrideSlothWrath
$52.00
5 in stock

TERRAFORMING MARS: THE COLONIES (EXPANSION)

Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success! Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
$80.00
1 in stock

TERRAFORMING MARS: PRELUDE (EXPANSION)

As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
$56.00
1 in stock

TERRAFORMING MARS: HELLAS ELYSIUM (EXPANSION)

Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars: Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water. Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!  
$58.00
1 in stock

DUEL OF MELOCH - SCYTHE VS EXPEDITIONS

Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses Scythe rules and components (including a new faction and player mat); the other player uses Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game. You can even play Scythe vs Scythe or Expeditions vs Expeditions duels if you own either of those games (or even just Invaders from Afar or Gears of Corruption, respectively). The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star. All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).
$100.00
1 in stock

KING OF TOKYO GODZILLA

The True King of Monsters finally joins King of Tokyo! 2-6 Players  |  30 Mins  |  Ages 8+ Features: Dice Rolling, Die Icon Resolution, King of the Hill, Open Drafting, Player Elimination, Push Your Luck, Re-rolling and Locking, Take That Theme: Dice, Fighting, Movies / TV / Radio theme, Science Fiction Description: The True King of Monsters is finally here! Toho’s legendary Kaijus clash in an epic battle to decide who will be the definitive King of Tokyo. Play as Godzilla, King Ghidorah, Hedorah, Rodan, Mothra, and Mechagodzilla. For those familiar with the original game, discover a new mechanic: “Event cards” that affect all monsters. And for fans, yes, evolution cards are included! King of Tokyo: Godzilla is a family game with dice, cards, and smashes, inspired by the yams system. In King of Tokyo Godzilla, you play the legendary ToHo's monsters of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. Contents: RulebookGame BoardWooden DiceEnergy Cards, including 13 Event cardsEvolution CardsStandees and their wooden basesMonster BoardsWooden Energy Cubes
$115.00
3 in stock

CODENAMES SCI-FI - EXPANSION PACK

A copy of Codenames or Codenames: Duet is required to play this Expansion Pack. What happens after a mad scientist rides a sandworm into an asteroid belt? Explore the universe of possible outcomes in the Codenames Sci-Fi pack! Codenames: Sci-Fi Expansion Pack features a themed set of 50 words, carefully chosen to spice up your game of Codenames or Codenames: Duet. Simply mix the new cards into the basic set of words, randomly or in whatever ratio you like, or even play two full games using only the 25 cards in this pack. Aside from new words, the pack also includes 3 new agent tiles (2 for Codenames and 1 for Duet), and 4 sci-fi-themed pictures for Codenames: Pictures to customize your games even more. Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images.  50 sci-fi-themed wordsextra add-ons—3 new agents & 4 new picturesrequires Codenames or Codenames: Duet
$19.00
5 in stock

RACE FOR THE GALAXY

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.
$80.00
0 in stock
Out of stock - Enquire

TWILIGHT IMPERIUM - THUNDER'S EDGE (EXPANSION)

Expansion for Twilight Imperium 4th Edition. The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. 3-8 Players  |  240+ Mins  |  Ages 14+ Features: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting Theme: Expansion for Base-game, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame Description: Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play.
$275.00
2 in stock

EARTHBORNE RANGERS - MOMENTS IN THE VALLEY (EXPANSION)

Expansion for Earthborne Rangers. 1-4 Players  |  60-240 Mins  |  Ages 12+ Features: Card Play Conflict Resolution, Cooperative Game, Deck Construction, Hand Management, Move Through Deck, Narrative Choice / Paragraph, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling, Variable Set-up Theme: Expansion for Base-game, Adventure, Card Game, Environmental, Exploration, Science Fiction Description: This expansion adds exciting and narrative moments to your path deck and can be used in conjunction with the four Valley expansions: Spire in Bloom, Shadow of the Storm, Into the Maw, or Sky and Smoke. Includes: Spire in Bloom Moments (8 cards)Shadow of the Storm Moments (8 cards)Into the Maw Moments (8 cards)Sky and Smoke Moments (8 cards)General Path Cards (1 card)4 Card Set Dividers
$46.00
2 in stock

EARTHBORNE RANGERS - SPIRE IN THE BLOOM (EXPANSION)

Expansion for Earthborne Rangers. 1-4 Players  |  60-240 Mins  |  Ages 12+ Features: Card Play Conflict Resolution, Cooperative Game, Deck Construction, Hand Management, Move Through Deck, Narrative Choice / Paragraph, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling, Variable Set-up Theme: Expansion for Base-game, Adventure, Card Game, Environmental, Exploration, Science Fiction Description: Spire in Bloom focuses on the village of Spire, expanding what was originally a single location on the map into multiple locations players can explore. Includes: A new Valley mapA new campaign guideA new campaign trackerA new terrain set (Thoroughfare)New Missions and new RewardsNew Valley, General, and Lone Tree Station set cards2 Card Set Dividers
$92.00
2 in stock

NEUROSHIMA HEX: WIREMEN (EXPANSION)

Deep beneath the ruins of Seattle, a hidden civilization thrives in defiance of Moloch's oppressive grasp, a society forged in secrecy that unites rebellious cyborgs, escaped mutants, and the descendants of atomic researchers. With cutting-edge cybernetic implants and stolen Moloch technologies, they wage a relentless war to survive. But at what cost? As humanity and machine merge, the line between ally and enemy blurs. Neuroshima Hex: Wiremen introduces exciting new gameplay mechanisms, including innovative technology tokens. Designed as a flexible and aggressive army with straightforward rules, Wiremen adds a bold new layer of strategy and decision-making to Neuroshima Hex.
$24.00
2 in stock

NEUROSHIMA HEX: 20TH ANNIVERSARY EDITION

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. Besides a new stunning cover art and new artwork on the tiles, this Anniversary version introduces new exciting modules, including: Structures, which allow players to add terrain elements to the board with special rules.  Leaders, which allow players to choose a commander for their army before the game, granting unique tactical advantages during the game. Battle Atlas, a scenario book where each page presents a unique tactical board with dedicated rules!  Details: • Age: 8 Year and UP• Playing Time: 30 min • Players: 2-4 
$140.00
3 in stock

ARCS - PLAYMAT (ACCESSORY)

Upgrade your Arcs game with this neoprene mat, featuring premium stitched edges. Measures approximately 31" x 17". A copy of the Arcs base game is required to use this item.
$75.00
2 in stock

ARCS - MINIATURES PACK (ACCESSORY)

Bring the galaxy to life with 100+ beautiful plastic miniatures, washed in dark pigment to bring out the details! Includes: 60 ships and 40 agents15 Imperial ships and 4 Flagships
$95.00
3 in stock

AGE OF GALAXY

Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies: Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game. This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.
$90.00
2 in stock

THUNDER ROAD: CARNAGE AT DEVILS RUN (EXPANSION)

The road just got rougher! Adds 5 double-sided road tiles, 21 new hazard tokens, and ongoing damage effects. All sorts of new challenges, like ramps, toxic goo, a nitro leak, and FIRE! Roll the fire die to see if your car rockets forward or blows up in a blaze of glory. Contains: 5 Double-sided road boards1 Fire FX die12 ON FIRE! tokens22 New Hazard tokens21 Ongoing effect cards10 New Damage tokens1 Rulebook
$90.00
0 in stock
Out of stock - Enquire