ROOT - SQUIRES AND DISCIPLES DECK (EXPANSION)
Enhance the strategic depth and replayability of Root with the Root - Squires and Disciples Deck Board Game. This alternative card deck can be seamlessly swapped with the base game deck, offering players exciting new tactics and unexpected twists. Inspired by the Marauder and Homeland factions, the cards introduce abilities focused on hand composition and provide opportunities to manipulate game dominance and create chaotic player interactions.
Key Features:Provides an exciting alternative card deck to the base gameIntroduces new strategies and unpredictable gameplay elementsFeatures cards inspired by the Marauder and Homeland factionsIncludes abilities centered around managing hand compositionAllows players to alter dominance rules and instigate conflict
$25.00
3 in stock
ROOT - THE HOMELAND (EXPANSION)
Rediscover the Woodland with Root - The Homeland Expansion Board Game, the next exciting chapter in the Root series. This expansion introduces three brand-new factions: the resilient Lilypad Diaspora, the politically focused Twilight Council, and the mysterious Knaves of the Deepwood, each offering unique gameplay challenges and asymmetric mechanics. Explore new battlefields with the two included maps, the expandable Marsh map and the strategic Gorge map, adding even more variety to your games. Please note, a copy of the Root board game is required to play this expansion.
Key Features:Introduces three unique and dramatically asymmetric new factions to the gameAdds two distinct new maps, the expandable Marsh and the challenging GorgeOffers new strategic depth and replayability with varied faction abilitiesRequires the Root base game to play, seamlessly integrating new contentFeatures the charming and immersive artwork characteristic of the Root universe
$155.00
6 in stock
ROOT - HOMELAND HIRELING PACK (EXPANSION)
The Root - Homeland Hireling Pack Board Game is an exciting expansion that brings three new hirelings into the Woodland fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each hireling includes a double-sided tarot card and new meeples, significantly increasing the variety and strategic options available in your games of Root. This pack requires a copy of the Root board game to play.
Key Features:Introduces three distinct new hirelings to expand gameplay possibilitiesIncludes unique meeples and double-sided tarot cards for each new hirelingAdds significant variety and tactical depth to the base game experienceIntegrates seamlessly with the core Root board game and other expansionsEnhances replayability with new characters and abilities
$52.00
3 in stock
TERRAFORMING MARS: THE COLONIES (EXPANSION)
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Colonies, an expansion for Terraforming Mars that can be played with only the base game or with any combination of expansions, lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations.
$80.00
1 in stock
TERRAFORMING MARS: PRELUDE (EXPANSION)
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors!
In Terraforming Mars: Prelude, you get to choose from Prelude cards that jumpstart the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming.
Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
$56.00
1 in stock
TERRAFORMING MARS: HELLAS ELYSIUM (EXPANSION)
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:
Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!
Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!
$58.00
1 in stock
TERRA MYSTICA: FIRE & ICE (EXPANSION)
Fire and ice descend upon Terra Mystica. The traditional factions must brace themselves for their new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – whose use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, namely Shapeshifters and Riverwalkers, who ignore the most basic of rules: one faction – one terrain type. (Inconceivable to the Halflings!) This, the new game board and game options will, once again, immerse you into the world of Terra Mystica!
*This is an expansion, the base game is needed.
14 years +2-5 players30 min/player
$111.00
1 in stock
TERRA MYSTICA: FAN FACTIONS (EXPANSION)
Twenty new factions for Terra Mystica.
1-5 Players | 30+ Mins | Ages 12+
Features: End Game Bonuses, Hexagon Grid, Income
Theme: Expansion for Base-game, Print & Play
Description:
Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game.
All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
This is an expansion. A copy of Terra Mystica is required to play.
$75.00
1 in stock
HACIENDA
In Hacienda, players compete as avian gauchos building the most successful ecotourism destination in Patagonia. Breed iconic wildlife, restore habitats across a sweeping landscape, and outmaneuver rivals for control of Argentina's most prized territories.
Hacienda is a card-driven territory game for 2–5 players. Spend three actions per turn to claim land, place animals, build water sources, and establish wildlife reserves across a modular hex map that changes every game. Match cards to expand your chains, score during two tense scoring rounds, and race opponents to the best Visitor Centers. A redesigned second edition of the acclaimed 2005 classic, with refreshed art, improved components, and expanded variant play.
COMPONENTS
9 map tiles100 action cards250 animal and land tokens (in 5 colors)18 water tiles19 reserve tokens and viewing platform markers5 reference cards1 victory points track1 rulebook
$85.00
3 in stock
CATAN: JUNIOR
Explore the Seas! Catan: Junior introduces a modified playing style of the classic game giving younger players the opportunity to experience the world of Catan! Designed for players as young as 5 and is a perfect introduction to the Catan series of games for kids and families.
Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts, and the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords and players can acquire gold.
Each player starts with two pirate hideouts, then builds ships in order to expand their network. The more hideouts you build, the more resources you may receive. You use your resources to build ships, hideouts or get help from Coco the Parrot. Just watch out for the dreaded Ghost Captain!
Be the first player to control seven pirate hideouts and you win the game!
Ages 6+
3-4 players
45-60 minutes playing time.
$60.00
0 in stock
JISOGI: ANIME STUDIO TYCOON
Jisogi is a brand new worker-placement board game designed and published by Esper Game Studio, with art by Eisuke Gou and Senkawa Teien. The theme is Anime, more specifically, the hard-working folks and the crushing business behind it.
In this tycoon-style game, players use Staff members (cards placed in front of their personal Studio board) to select from a range of available actions (limited by the type of Staff). Their objective is to release an original Anime, composed of 3 Script parts (Setting, Plot, and Twist). Whenever released, players will gain resources and points according to their popularity -determined by the technical level of the Anime + how many genre matches they have to rotating Trend cards.
"Jisogi" comes from 自転車操業, jitenshasōgyō, an expression that refers to barely keeping a business going (an analogy that a bicycle falls over when its wheels cease rotating). Get ready for a challenging tycoon-style game where you'll hustle to make your dream Anime against all odds.
Inside the box: 1 Central Action Board, 4 Double-layered Studio Boards, 1x Trend Board, 1x Opportunity Board, 4 sets of 6 Wood Studio Action tokens, 25x Wood Art tokens, 30x Wood Hype tokens, l6x Wood Merchandise Deal tokens, 8x Wood point trackers, 4x Wood Lock tokens, 50x Cardboard Money tokens, 1x Acrylic 1st Player token, 3x Acrylic Popularity tokens, 60x Cerdboard Script Parts, 18x Debt Cards, 20x Network Cards, 24x Opportunity Cards, 68x Staff Cards, 20x Foil Trend Cards, 4x Player Aids, 2x Solo Cards.
Details:
• Player Count: 1 - 4• Playing Time: 60 - 120• Age: 12
$100.00
3 in stock
DUEL OF MELOCH - SCYTHE VS EXPEDITIONS
Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses Scythe rules and components (including a new faction and player mat); the other player uses Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game.
You can even play Scythe vs Scythe or Expeditions vs Expeditions duels if you own either of those games (or even just Invaders from Afar or Gears of Corruption, respectively).
The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star.
All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).
$100.00
1 in stock
MERCHANTS OF MAGICK: DANGEROUS BUSINESS (EXPANSION)
In the Dangerous Business Expansion, monsters are at the gates, and each Merchant is hoping that they can equip their sponsored Adventurer with enough items and equipment to fend off the horde of creatures. Dangerous Business replaces sponsored Adventurer cards with new Adventurer boards. As you craft new items, your Adventurer’s prowess in battle will increase. Once it meets or exceeds a monster’s health, you can defeat the creatures to set up powerful combos.
Inside The Box:
• Dangerous Business• 18 Double-sided creature cards (36 different creatures)• 8 Sponsored Adventurer Boards• 1 Traveling Merchant Solo Board• 32 Tokens for Solo Play• 100 Player Sheets (double-sided)
$65.00
2 in stock
MERCHANTS OF MAGICK: DRAUGHT OF THE DRAGONS (EXPANSION)
Draught of the Dragons collects several different, smaller expansions into one box, adding a ton of variety and intrigue. Draught of the Dragons adds a new phase to the game where players pick an action: Brewing more potions, advertising to a central pool of customers, stealing them from your opponents, or grabbing potion recipes that provide powerful new abilities. It also adds new Order cards and a push your luck mechanic with Order Reservations.
New actions to choose from, including brewing more potions or grabbing potion recipes that provide powerful new abilities.Requires Merchants of Magick base game to play.
Contents:
• 1 Central Market Board• 32 Player Action Cards (4 per player)• 16 Potion Recipe Cards• 16 Advanced Order cards• 32 Guild Tokens (in 8 colours)• 24 Wooden Potion Tokens (in 3 colours)• 1 Microfiber Potion Bag
$65.00
3 in stock
RED NORTH
The battle horns echo across the North... The time for conquest has come!
Sharpen your axes and send your fiercest raiders and heroes into battle to seize control of the Northern Outposts. Early victories may bring glory, but beware... during Ragnarok, the Gods themselves will tip the scales. Only those who outsmart their enemies will claim true victory!
Red North is a combative game of hidden information and bluffing for 2 to 4 players that plays in 30 minutes. It's a strategic card game full of tense excitement, where players compete, through hidden hands of various factions of warriors, to conquer outposts of corresponding factions. Knowing when to commit and when to bow out is key to winning the game!
Players will deploy Raiding Parties to try to gain control of various Outposts. By deploying more Raiders. Jarls and Heroes, a player reveals which Outposts they are battling for, giving away their strategic position. Resources are scarce, so players must balance their deployed warriors with the need to reserve a Party large enough to compete in the final "Ragnarok" round, where even the Norse Gods become involved.
Red North is a new edition of Saer, a game originally published by La Mame Games in 2024.
$57.00
3 in stock
RACE FOR THE GALAXY
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.
$80.00
0 in stock
TWILIGHT IMPERIUM - THUNDER'S EDGE (EXPANSION)
Expansion for Twilight Imperium 4th Edition.
The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph.
3-8 Players | 240+ Mins | Ages 14+
Features: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting
Theme: Expansion for Base-game, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame
Description:
Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same.
Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game!
Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play.
$275.00
2 in stock
POWER GRID RECHARGED
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and overin the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
$115.00
1 in stock
TERRA MYSTICA: MERCHANTS OF THE SEAS (EXPANSION)
The factions of Terra Mystica have opened their doors for business beyond the Trading Post. More trade flows between the factions with their brand new Ships sailing on the rivers.A new large building, the Shipyard, upgrades your shipping or range and produces Ships with 20 faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
$120.00
1 in stock
EARTHBORNE RANGERS - MOMENTS IN THE VALLEY (EXPANSION)
Expansion for Earthborne Rangers.
1-4 Players | 60-240 Mins | Ages 12+
Features: Card Play Conflict Resolution, Cooperative Game, Deck Construction, Hand Management, Move Through Deck, Narrative Choice / Paragraph, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling, Variable Set-up
Theme: Expansion for Base-game, Adventure, Card Game, Environmental, Exploration, Science Fiction
Description:
This expansion adds exciting and narrative moments to your path deck and can be used in conjunction with the four Valley expansions: Spire in Bloom, Shadow of the Storm, Into the Maw, or Sky and Smoke.
Includes:
Spire in Bloom Moments (8 cards)Shadow of the Storm Moments (8 cards)Into the Maw Moments (8 cards)Sky and Smoke Moments (8 cards)General Path Cards (1 card)4 Card Set Dividers
$46.00
2 in stock