CODENAMES FAIRY TALES - EXPANSION PACK
A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.
Once upon a time, Red Riding Hood and Captain Hook wandered into Oz… Find out how the story continues in the Codenames Fairy Tales pack!
The Codenames: Fairy Tales Expansion Pack features a thematic set of 50 words, carefully chosen to spice up your game of Codenames or Codenames: Duet. Simply mix the new cards into the basic set of words, randomly or in whatever ratio you like, or even play two full games using only the 25 cards in this pack.
Aside from new words, the pack also includes 3 new agent tiles (2 for Codenames and 1 for Duet), and 4 fairy-tale-themed pictures for Codenames: Pictures to customize your games even more.
Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images.
50 fairy-tale-themed wordsExtra add-ons—3 new agents & 4 new picturesRequires Codenames or Codenames: Duet
$19.00
6 in stock
CODENAMES SCI-FI - EXPANSION PACK
A copy of Codenames or Codenames: Duet is required to play this Expansion Pack.
What happens after a mad scientist rides a sandworm into an asteroid belt? Explore the universe of possible outcomes in the Codenames Sci-Fi pack!
Codenames: Sci-Fi Expansion Pack features a themed set of 50 words, carefully chosen to spice up your game of Codenames or Codenames: Duet. Simply mix the new cards into the basic set of words, randomly or in whatever ratio you like, or even play two full games using only the 25 cards in this pack.
Aside from new words, the pack also includes 3 new agent tiles (2 for Codenames and 1 for Duet), and 4 sci-fi-themed pictures for Codenames: Pictures to customize your games even more.
Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images.
50 sci-fi-themed wordsextra add-ons—3 new agents & 4 new picturesrequires Codenames or Codenames: Duet
$19.00
6 in stock
CODENAMES CUTE CRITTERS - EXPANSION PACK
A copy of Codenames: Pictures is required to play this Expansion Pack, and the Expansion Pack fits neatly into the base game insert.
Flip through a frog family photo album, tapdance with a tardigrade, or join a bee family dinner—and do all that without leaving your gaming table with the Cute Critters picture pack.
Codenames: Cute Critters Expansion Pack is a playful pack of 40 adorable animal-themed images. Simply mix the new cards into your base game and let these Cute Critters run wild around the main set. Or, if you wish, you can lay out a full 20-card grid with the new cards and play a game of Codenames: Pictures only with Cute Critters.
Codenames Expansion Packs are bite-sized mini expansions that let you customize your Codenames experience with new thematic words or images.
40 new picturesrequires Codenames: Pictures
$19.00
6 in stock
CODENAMES XXL (2025)
The new edition of Codenames XXL refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones. Like the previous Codenames XXL, this version is ideal for players with visual impairments as well as large groups. The updated edition comes in a more compact box for easier storage and transport but the font used for the words is even larger than before!
Contents:
Components200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$95.00
2 in stock
EXCALIBUR
The first expansion for Pagan: Fate of RoanokeThe colony has been troubled from the beginning. Even without the disconcerting witchery within the village, settling new frontiers has proven remarkably difficult. Even so, the colony must turn its attention to the wild lands beyond the palisades, where its resources are key to survival.
Discover two new game mechanics: Gloom and Cleanse. As the Witch casts Gloom across the lands, the Hunter seeks to Cleanse any Gloom encroaching on the village.
Complete with 2 new decks for the Witch and the Hunter, a whole new set of Villagers, and 4 new Scenarios, Beyond the Palisades will provide you with new strategies to discover in your games of Pagan!
$47.00
2 in stock
CODENAMES: PICTURES (2025)
Spymasters give one-word clues to help their teammates identify secret agents hidden among mysterious images. Players interpret layered, imaginative pictures instead of words—each one packed with quirky visual elements and multiple meanings. Decode the clues, trust your instincts, and make contact before your rivals do!
The updated edition of Codenames: Pictures features refreshed artwork, a revised set of images, a bold new box design, and an insert to keep everything organized. It’s a fresh visual spin on the classic game of deduction, perfect for players who love creative thinking and interpreting subtle visual clues. Whether you're a longtime fan or new to the world of espionage, this version offers a stylish and engaging way to play.
What are these mysterious images on the map? They’re visual codes—clues to locations where spies must rendezvous with secret agents!
In this newly updated version of Codenames: Pictures, the spy world gets a visual twist, now featuring refreshed artwork, a revised set of images, a bold new box design, and a neat insert that keeps your game organized.
Two rival spymasters know the identity of agents hidden across the board. Using one-word clues, they send cryptic messages to guide their operatives to the right image. But beware—a single misstep could lead to an enemy agent… or the deadly assassin.
To play Codenames: Pictures, lay out 20 cards, each featuring a quirky image. The spymasters share a key card that shows which pictures correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.
Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over.
Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.
Unlike the original Codenames, where words led the way, Codenames: Pictures challenges players to decode layered, imaginative images—each one packed with multiple visual elements and hidden meanings.
Be clever and trust your instincts. Only one team will make contact with all their agents and win the game!
Contents:
14 agent tiles in two colours.1 double agent tile.4 innocent bystander tiles.1 assassin tile.60 key cards.1 rulebook.1 card stand.140 cards with 280 pictures.
$50.00
1 in stock
CODENAMES DUET (2025)
Team up with other covert operatives in the hit cooperative version of Codenames. Two cooperating players or groups exchange clever clues to collectively reveal their agents while sneaking past enemy assassins. With shared goals and limited information, every clue counts in this thrilling test of teamwork and deduction.
This refreshed edition brings new life to the fan-favorite with a revised word list, beautiful new art, a streamlined rulebook for easier learning, and a new insert to keep your game organized. Whether you're playing as a duo or with a larger group, Codenames Duet delivers a satisfying, collaborative challenge!
In Codenames Duet, you're no longer competing — you're teaming up with a fellow operative (or operatives in a group game) for an exciting cooperative experience. The mission? Work together to find all your secret agents hidden among a grid of mysterious codenames. The twist? You each see part of the key — and neither of you has the full picture. Codenames: Duet is perfect to enjoy with only two players, but you can also play it with more friends, if you'd like a less competitive experience than in the basic Codenames.
Here’s how the game works: Lay out 25 word cards in a 5×5 grid. Between you is a shared key card — each half of the team sees one side. On your side, nine words mark your agents, three mark deadly assassins, and the rest are innocent bystanders.
You’ll take turns giving one-word clues paired with a number, pointing the operative(s) across from you to specific words on the grid. Guess right? Keep going. Guess a bystander? Your turn ends. Guess an assassin? Mission failed — game over. But as long as your guesses are correct, you can keep going, even revisiting past clues.
The game is played over a series of 9 turns, but can be increased to 11 turns for operatives who may need a little more time as they improve their skills. Since everyone is working together, there's no downtime between turns — keeping all players fully engaged throughout!
Your goal: Find all 15 agents — without triggering an assassin — before you run out of time!
The game includes 400 new words that can be combined with those from standard Codenames.
$40.00
1 in stock
CODENAMES (2025)
A party game of wordplay and deduction, Codenames pits two teams against each other as rival spymasters give clever one-word clues to help teammates identify secret agents hidden among 25 codenames. The challenge? Avoid innocent bystanders, enemy agents, and the deadly assassin. Think creatively, guess boldly, and make contact with all your agents before your rivals do!
This refreshed edition enhances the classic experience with a revised word list, stunning new art, and a streamlined rulebook that makes it easier than ever to teach and learn. A new insert keeps everything neatly organized, whether you’re a seasoned spymaster or decoding your first clue. With its clever mechanics and stylish upgrade, Codenames remains a must-have for game nights with friends and family.
The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones.
Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity.Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking.Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin.Revealing the assassin ends the game instantly, adding high-stakes tension.Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues.New edition includes revised words, refreshed art, better insert, and a streamlined rulebook.Contents:
200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$40.00
1 in stock
GLIMSTONE GRAB!
Every man, woman, and beast is after the magical Glimstones in this cooperative game Glimstone Grab is set in the magical universe of our bestselling game, Hoard. Esmeralda and her friend, Wizard Widdershins, must save the town of Much Middling from a clutch of rapacious trolls who have settled into a clearing in the forest, where they are helping themselves not just to the gems, but the local children!
Players take turns revealing and actioning event cards, then using movement cards to circle the two heroes around the forest, collecting gems. When they meet up, if they have the right gems between them, they can perform a spell and banish a troll. Banish all the trolls to win, but keep an eye on the children. If they are all captured at the end of anyone's turn, the players lose. Thankfully, the magic of the Glimstones can be harnessed to rescue children, but this does take gems out of circulation. It is also possible to lose if there are no meeting places left.
The game can be set up for a beginner, intermediate, or hard game, but players can also make their own custom setting by selecting event cards to use and changing other variables.
2-4 Players
Ages: 8+
Playing Time: 10-30 mins
$45.00
3 in stock
HOARD
A fearsome dragon slumbers fitfully atop its Hoard of glittering goblets, gems, coins, and other treasures. Each adventurer hopes to plunder the most valuable items and escape unsinged.
Creep around the dragon, collect and secure treasure sets; steal from other players at sword-point; remember the best caches; and when you feel you're ahead, try to rouse the dragon to end the round.
Hoard is an engrossing card game of press-your-luck, set collection, and hand management. At the centre is a dragon who wakes in three stages from tail to head, surrou111ded by a dynamic board made from facedown treasure and interactive cards. The gorgeous artwork was done by Weta Digital artists.
Hoard appeals to a wide range of players, from families to serious gamers.
2-6 Players
Age: 6+
Average game time: 10 Min rounds
Components: One-piece magnet box with gold foil accents 65 cards (320 gsm black core linen finish)+ player aids 3 dragon boards 7 player pawns (punchboard in plastic bases) Custom die Scoring and Jester Cap tokens Directions
$30.00
0 in stock
WAVELENGTH
Wavelength is a party game where two teams compete to read each other’s minds. It’s a thrilling experience of TALKING and THINKING and HIGH FIVING that anyone can play—but it also has some of that deep word game sorcery, where your decisions feel tense, strategic, meaningful.
Each round, one player has to guide their teammates to guess where a hidden target is located. But they can only give a clue on the spectrum between two concepts, like “Hot - Cold” or “Fantasy – Sci-Fi.” And the closer to the target’s center, the more their team scores!
$88.00
4 in stock
HANABI
An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.
2-5 playersAges 8 to adult25 minutes playing time
$25.00
2 in stock
CODENAMES: MARVEL
Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their team’s ‘field agents’ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other.
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$45.00
5 in stock