THE A.R.T. PROJECT

You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting? In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...1-6 Players Playing time: 40mins Age: 12+
$90.00
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MICROMACRO CRIME CITY

Crimes happen in the city!With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases.The giant city map (75 x 110 cm) is home to a myriad of hidden information. Different difficulty levels lead the players step by step into the game.Players must work closely together to find out what happened.The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information!
$80.00
2 in stock

THAT TIME YOU KILLED ME

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first! That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future. On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board. Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind. If on your turn, your opponent has copies of themselves on only one board, you win! Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!
$85.00
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KILL DOCTOR LUCKY DELUXE 24 3/4 ANNIVERSARY EDITION

Welcome to Lucky Mansion, a sprawling country estate filled with unusual weapons, good hiding places, and craven killers. Killers like you. The object? To kill Doctor Lucky. The obstacles? For one thing, all your friends would rather do it first. For another, Doctor Lucky is aptly named. You would think that after being stabbed, poisoned, and poked in the eye, the old man would be long gone. But it's been nearly 25 years since folks first started trying to kill him, and he keeps coming back stronger than ever. In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time. Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise.) Players try to convince others to use up their failure cards first, the better for when their own attempts come.
$80.00
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MYSTERY DETECTIVE: VOLUME 1 - CLASSIC CASES

Mystery Detective is a mystery solving party game that you can start playing almost as soon as you open the box.One player, the Chief, takes one of the 100 illustrated cards and reads it to himself. The front of the card has the mystery, the back the solution. Then he reads the front of the card to the players and shows them the illustration. The other players are the detectives. Singly and together, they try to solve the mystery by asking the Chief questions. But he can only answer Yes, No, Close, or Not Relevant.Here is the first mystery:A woman dies because she was on the phone too long.We often talk too long on the phone but don't die! What's going on?The detectives discuss and try to form theories that can be proved or disproved by their questions:A lovers' quarrel?Was the woman killed by her husband? - noBy her lover?- noOkay, maybe international espionage:Was the woman a spy? - no, not relevantHmm. Maybe we can localize this.Was the woman lying down?- noStanding up? - noSitting? - YES!!Now we're getting somewhere…Bit by bit the detectives try to piece together the mystery. Often a question from one detective will give another an idea for a whole new line of questioning. There is no winner or loser but when you finally solve the mystery, you feel brilliant!The mysteries, while not all crimes, are morbid and twisted and often very funny. You need to discuss, question and think outside of the box in order to solve them. Great fun, you can play almost anywhere, anytime. In the car, at the dinner table or at a gathering, all are perfect for this co-cop mystery solving game.This volume contains 100 cases.For Black Stories fans, this first volume includes new translations of Black Stories 1 and 2.
$40.00
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GRAVEDIGGERS

Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let's face it, they can't take it with them!  Gravediggers is an easy bidding game from the award-winning designer, Dr. Reiner Knizia Suitable for ages 10 & up, for 2 - 5 players. Playing time 30 - 40 minutes. 
$40.00
1 in stock