CARCASSONNE BIG BOX
This Carcassonne Big Box includes the base game of Carcassonne, the 2001 Spiel des Jahres (Game of the Year), along with 11 expansions.
This is the perfect starter set for Carcassonne fans and anyone looking to jump into this best-selling game. The expansions can be combined for an incredible variety of gameplay options and hours of unique games!
Key Components & Expansions Included:
Carcassonne Base Game: The main tile-laying game.
The River: 12 starting tiles that extend the starting road.
The Abbot: Adds specialized scoring for gardens.
Inns & Cathedrals (Expansion 1): Features larger meeples (counting as 2) and tiles that increase road/city scoring.
Traders & Builders (Expansion 2): Adds goods tokens (wine, wheat, cloth) for bonus points, plus builder meeples.
6 Mini-Expansions (2012 Series):
The Flying Machines (with die)
The Ferries
The Gold Mines
Mage & Witch
The Robbers
The Messengers (or Dispatches)
The Crop Circles: Mini-expansion for expanding meeples on the board.
Physical Contents:Over 180 cardboard landscape tiles (Base + Expansions).86+ wooden meeples/pieces (Standard followers, Large meeples, Pigs, Builders, Abbots, Ferries).Scoreboard and Goods tokens.Instruction manual covering all expansions.Organizing dividers for the box.
$170.00
0 in stock
7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH ALLIES PACK
Expansion for The Lord of the Rings Duel for Middle-Earth.
Unseen forces stir as the struggle for Middleearth grows ever more unpredictable.
2 Players | 30 Mins | Ages 10+
Features: Hand Management, Variable Player Powers, Card Drafting, Power Token Management
Theme: Expansion for Base-Game, Card Game, Fantasy, Two-Player Game
Description:
Allies is an expansion for The Lord of the Rings Duel for Middle-Earth.
It features various characters from J.R.R. Tolkiens universe who will come to the aid of either the Fellowship or Sauron. Collect Power Tokens in each Chapter and use them to call upon your Allies and benefit from their effects.
Greater tension between players as Allies are hidden from the opponent at the start of the game.
Contents:
14 Cards8 Tokens2 Player Aids1 Game Rule
$17.00
8+ in stock
THE ANARCHY
At the end of 1135, Henry I, King of England, died unexpectedly, leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.
Those loyal to the empress were enraged by Stephen's coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as "The Anarchy"...
In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence, and might, while avoiding discontent, will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.
$165.00
1 in stock
SPRAWLOPOLIS
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed, the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials, work with your fellow planners and build the ultimate urban wonder? It's time to find out!
Details:
Ages: 8+ Players: 1-4
$32.00
1 in stock
EVERDELL DUO
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.
Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.
The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.
$80.00
1 in stock
EVERDELL - BELLFAIRE (EXPANSION)
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!
Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:
Components and rules for 5-6 playersPlayer powers and resource boardsA Bellfaire board with a new Market locationGarland Awards, which are shared endgame goalsNew Special Event cards
$110.00
2 in stock
EVERDELL - MISTWOOD (EXPANSION)
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
$130.00
2 in stock
EVERDELL - SPIRECREST 2ND EDITION (EXPANSION)
Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!
$135.00
0 in stock
PROPOLIS
Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!
As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
$65.00
2 in stock
D&D: BUILDERS OF BALDUR'S GATE
In Dungeons & Dragons: Builders of Baldur’s Gate, a city-building game from acclaimed designer Matthew Dunstan, you are the head of a powerful family in the iconic city. You grow your prestige by building new businesses within the nine districts, both as one large network, and across all the districts. You must also extend your influence with the three main factions of the city: the Council of Four, the Flaming Fist, and the Thieves’ Guild.
As you place buildings, you will also place your influence cubes to indicate your control. This also includes special keeps, gates, and watchtowers, represented by building miniatures with slots for your influence cubes, allowing you to see the city grow in three dimensions!
Ah, but Baldur’s Gate is not only a city of industry in the Forgotten Realms, but a city of mortal danger. Mobs of monsters regularly attack the outer walls or from the harbor, forcing temporary alliances to fend off the incursions. Each family tries to take advantage of the crises, using them as stepping stones to advance their own agendas.
Build Profitable Ventures!
Defend Against Monster Attacks!
Gain Loyalty of the Three Factions!
BECOME THE MOST POWERFUL FAMILY IN BALDUR’S GATE!
COMPONENTS
1 Game Board16 Watchtower Miniatures9 Keep Miniatures9 Gate Miniatures40+ Supply Tokens70+ Gold Tokens40+ Favor Tokens100+ Cards60+ Building Tiles36 Plot Tokens100+ Player Cubes4 Scoring Markers4 Workers1 Neutral Worker8 Available Plot Markers8 Damage markers8 Prohibited Markers1 Attack marker1 Bag1 Rulebook
$135.00
2 in stock
BETWEEN TWO CASTLES – ESSENTIAL EDITION
Between Two Castles – Essential Edition is a competitive drafting, tile-placement game for 1-8 players designed by Ben Rosset and Matthew O’Malley. It plays in about 45-60 minutes.
The Essential Edition combines the original game (132237) and the Secrets & Soirees expansion (218603) into one box.
HOW TO PLAY
The king demands a castle! You are a world-renowned master builder who has been asked by the king to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and partnership skills be enough to design the most impressive castles in the world?
Between Two Castles is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them.
At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention between two castles.
$100.00
0 in stock
7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground, and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands!
7 Wonders: The Lord of the Rings – Duel for Middle-Earth is a spin-off of 7 Wonders – Duel, with one player playing the evil forces of Sauron and another the free people of Middle-Earth!
$65.00
2 in stock
RA: THE GAME
Invoke the power of the sun god!
Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods.
Time is limited, so you must wisely decide how to spend your days.
In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife?
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs.
Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three “epochs” (rounds).
The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
$115.00
1 in stock
NOVA ERA
Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization?
In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age.
HOW TO PLAY
The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives.
Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins!
COMPONENTS
148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock
EVERDELL: PEARLBROOK - 2ND EDITION (EXPANSION)
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!
Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
Everdell Pearlbrook Expansion Board Game requires Everdell Core Game to play
Expansion Contents:
Game Board
2 Board Overlays
4 City Wonders
New Main Deck Cards
New River Cards
New Special Mini Cards
New wooden Meeples
25 plastic Pearl pieces
Rulebook
$130.00
2 in stock
BLACK FOREST
In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and fields), and build a variety of buildings, which come in four types:
"Immediate" buildings with a one-time effectProcessing buildings and buildings with an ongoing effectBuildings that provide bonus points at the end of the game for various accomplishments
Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.Two resource wheels on your tableau help you keep track of your resources and production.A wide selection of buildings and their different effects offer many different paths to victory.
Uwe Rosenberg’s legendary resource wheels are making once again making their presence, made famous in Glass Road (2013). Black Forest continues the story - as the name suggests — in the Black Forest. Among others, the main difference between the two games is the the action selection (Worker Placement/Black Forest vs. Simultaneous Action Selection/Glass Road).
$155.00
1 in stock
EVERDELL - NEWLEAF (EXPANSION)
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!
$135.00
0 in stock
CHANDIGARH
In 1951, the Indian government commissioned the renowned architect Le Corbusier to design a new capital for Punjab: thus CHANDIGARH was born. The players, in the role of urban planners, will be in charge of building this modern city from scratch.
Using an original card mechanic, players will construct buildings, try to take advantage of those constructed by the other players, use the abilities of the different municipal employees, and try to position themselves in the key locations of the city, all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points in this way will win the game.
Players: 2-4Playing Time: 45-60minAges: 10+
$75.00
1 in stock
BETWEEN TWO CITIES: ESSENTIAL EDITION
Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand, reveal them, then work with your partners to place one of your selected tiles into each of your two cities.
At the end of the game, each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion equally Between Two Cities.
The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game, different art on some tiles, and a scorepad instead of a board, there are no new gameplay elements (i.e., if you own Between Two Cities and the Capitals Expansion, you already have everything).
$85.00
1 in stock
KUTNA HORA - THE CITY OF SILVER
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.
Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.
In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral.
The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.
Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
Players: 2-4
Ages: 13+
Playing Time: 60-120 Mins
$150.00
3 in stock