TICKET TO RIDE: GHOST TRAIN

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.
$70.00
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LINDYHOP

Inspired by the 1920s swing dance, Lindyhop is a cooperative, trick taking game for two people. Players work together to dance their meeple down a track of music, trying collectively to hit the beat in the best places to score the most points. There are 5 suits, with 8 cards in a suit, and each suit includes 4 cards with special powers that will only activate at certain times in the music. Players will try to end their dance in time with the music and ideally throw in a big finish to score the bonus points. •    2 Players•    20 minutes•    Age 1O+ (box says 14+ tor international safety requirements)•    Designed in New ZealandComponents 51 cards card points tokens and lead token printed wooden playing piece instruction sheet 
$35.00
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CAT CAPERS

What would you do if you were a cat for a day?Catching a rat, summoning the fire department, and sneaking into someone’s house may not be your idea of a good time-–and in the latter case may even constitute a felony…. unless you are playing Cat Capers! In this family-friendly board game you are a cat, your owner is away at work and the world (well, your block anyway) is your oyster. Unfortunately, a big dog named Rex and the other cats keep trying to prevent you from experiencing all the feline fun your neighbourhood has on offer.   Still, with careful allocation of your four paws and crafty use of special cards, you can be the one who emerges from this cat fight with the lion’s share of the points. 2-4 Players Ages: 8+ Average Game Time: 30mins
$25.00
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FLIPOLOGY

How many animals can you flip and find? Enter the magical Flipp Forest, where animals gather from all over the world. Most of them reward you with points when discovered but a few would rather be left alone! Your loyal dog is always keen to help you find new animals and your cat might come along for the adventure too, but only as an observer. There are two ways to explore the forst, but your adventure won't last long, so how many points can you score in the time you have? 2-8 players Age 8+ Average Game time: 10 or 30 minutes
$25.00
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ULTERIOR DESIGN

All's fair in love and decorJudges from Decor Rate magazine are headed to your area to find the most on-trend homes to feature in their publication. You always try to keep up with the latest home decorating trends so you are anticipating glory. It's time to throw yourself into decorating your home, influencing what is trending, and sneakily sabotaging your neighbours' homes. You'll have to keep your own combination of indoor plants, paintings, and lamps just right to impress the editor-judges, who can drop in any time. ​ Do this by adding one card, in an overlapping fashion, to your home, the trend area, or an opponent's home. Then top up your hand and draw an event card to see if there's a judge at your door! ​ The first player to earn the approval of three judges by collecting three awards will win this clever card game. ​ 2-6 players Age 8+ Average Game Time: 15 minutes
$25.00
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KIITOS

Kiitos is a fast-tempo, card-based word game with novel, simple rules and deep, emergent game play. You are not trying to make a word with the letters in your hand, but with those letters and the letters that may or may not be in your opponents' hands. The ftirst player plays a letter and says a target word. The next player plays the next letter of the word from their hand if they have it. If they don't then they can play a different letter and change the target word. If they can't think of a word to change it to with the letters in their hand then they have to pick up the played letters into their negative pile. If a target word is completed the player who set the target word picks up the word into their positive pile.  The game has two modes: Kiitos, where the words are built up from left to right and Super-Kiitos, where the words are built up in either direction. The full game flips dynamically between the two modes. If target word was WORLDS and you didn't have an S to follow with, in Kiitos WORLD could be changed into WORLDLY or WORLDWIDE with an Lor a W. In Super-Kiitos additionally with an R or M perhaps you could think of UNDERWORLD or DREAMWORLD    2-4 Players Age: 12+ Average game time: 45 MinsComponents: One-piece magnetic box 87 cards wooden lock token Directions 
$25.00
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FLAMING PYRAMIDS 2ND EDITION

The neighbours of Huia Street are scavenging their homes for unwanted items for the community garage sale and piling them up on an empty section. Some troublemakers are causing collapses and even fires. Manoeuver your way through the mayhem and be first to get rid of your junk to win this deceptively simple tile-laying game.Engaging artwork: NZ birds nestle among the newspapers, furniture, and whiteware Colourblind-friendly: match the number or color/symbol of one of the two tiles below Different ways to play    2-6 Players Age: 8+ Average game time: 20 MinsComponents: Magnetic box 45 tiles 16 page instruction booklet
$25.00
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HOARD

A fearsome dragon slumbers fitfully atop its Hoard of glittering goblets, gems, coins, and other treasures. Each adventurer hopes to plunder the most valuable items and escape unsinged.  Creep around the dragon, collect and secure treasure sets; steal from other players at sword-point; remember the best caches; and when you feel you're ahead, try to rouse the dragon to end the round.  Hoard is an engrossing card game of press-your-luck, set collection, and hand management. At the centre is a dragon who wakes in three stages from tail to head, surrou111ded by a dynamic board made from facedown treasure and interactive cards. The gorgeous artwork was done by Weta Digital artists.  Hoard appeals to a wide range of players, from families to serious gamers.    2-6 Players Age: 6+ Average game time: 10 Min rounds Components: One-piece magnet box with gold foil accents 65 cards (320 gsm black core linen finish)+ player aids 3 dragon boards 7 player pawns (punchboard in plastic bases) Custom die Scoring and Jester Cap tokens Directions 
$30.00
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GRANNY WARS

Granny Wars: A Game of Tit for Tat is a fast-playing card game of secret identities. For 2 to 8 players, and all ages from 7 up to 107 Do you have the balls… of wool … to keep your Granny at the top of her game?Or will you be needled and stitched up by the other players? Your Granny's position as the town's top handicrafter is threatened by upstart contenders from a new retirement community. Your task is to try to help her, while distracting and sabotaging her competitors – but if you don't keep your loyalty hidden, the other players will definitely stitch you up!   2-8 Players Age: 7+ Average game time: 15-20 Mins
$20.00
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WORLD CHANGERS

This game has a silly premise: you are a starship captain who must settle a new planet. You make up your crew by picking from 32 diverse figures from human history. Of course, some characters are better crew mates than others. Genghis Khan comes will the most legacy points, but when he arrives he'll slaughter anyone else already on board! On the other hand, someone like civil rights leader Martin Luther King, Jr has negative points but increases the value of certain other crew mates. Make the best choice you can each turn!    2-4 Players plus solo mode Age: 10+ Average game time: 10 MinsComponents: Box with moulded plastic insert 4 Player tokens 32 Tarot-sized cards 4 Reminder tokens Rulebook Bonus: 68 page information booklet about the historical figures 
$32.00
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ZOMBIE KIDZ EVOLUTION

The game that evolves play after play Zombies have overrun your school! Gather all your friends around this cooperative game and work together to develop the best strategy to drive off these horrible creatures!Zombie Kidz Evolution is an evolving game, the more you play and complete special missions, "achievements", the more the game evolves.Zombie Kidz Eolution is part of the Little Monsters game collection.Selling Points: • First game for children inspired by the 'Legacy' game concept; the simple, base rules become more complex every time you pay. Ideal for bringing parents and children together on a regular basis. • 13 mysterious envelopes to discover with supplementary game material. • The original game rules can still be used to play the game, even at the end of the campaign. • Excellent ratio between cost, and materials and replayability.Contents: • 1 double-sided board • 1 zombie die • 4 hero markers • 8 zombie markers • 4 lock tokens • 8 plastic supports • 13 sealed Evolution envelopes • 1 rules booklet (including 1 sheet of stickers and 1 Zombie Hunter passport)
$45.00
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ANIMAL UPON ANIMAL

The animals want to show how capable they are at making a tall pyramid! Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep, the tucan ... Contents: 29 wooden animals, 1 die with symbols, set of game instructions.
$50.00
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CAMEL UP 1ST EDITION

Winner of the prestigious Spiel des Jahres this year. In Camel Up, up to eight players bet on five racing camels, trying to guess which one will win the race around the pyramid. The earlier you place your bet, the more you can win; that is, if you guess is correct! The movement of the camels depends on how the dice come out of the pyramid dice shaker, which releases one die at a time. Prepare for a camel race like none other!  2-8 players Ages 8 to adult 30 minutes playing time
$80.00
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ZOOLORETTO

In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more...
$90.00
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TROLL & DRAGON

You are Adventurers whose daring reputation was well-known across the land. The King recruited you to bring him as many Diamonds and Gold Nuggets as possible. Watch out for the Troll who wants to eat you and the Dragon who is guarding his hoard!
$40.00
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MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
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FUXX: MATH

Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g., "Plus Victory" lets you win if your keepers add up to the current goal). With Math Fluxx, the fun is exponential!
$30.00
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