CAT SPOTTING

Cat Spotting is a fun and fast series of games where the objective is simple: be the first player to spot the hidden cat in the crowd! These games are best played with 2 players, but can be enjoyed with more. Race to spot cats the fastest or work together to find them all! There are 4 sets of Crowd Cards, 120 unique, hand-drawn Cat Cards and 7 ways to play. Each game requires a set of Crowd Cards and some Cat Cards, depending on the game.A cat will ONLY be on 1 of the 3 Crowd Cards. They will look exactly as pictured on the Cat Card, although part of it may be hidden behind other cats. Have fun Spotting Cats!
$40.00
3 in stock

PAGAN: FATE OF ROANOKE MIND GAMES CONTENT PACK (EXPANSION)

The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch.
$33.00
1 in stock

PAGAN: FATE OF ROANOKE TRIALS OF OLD CONTENT PACK (EXPANSION)

The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!
$33.00
1 in stock

PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)

The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
$33.00
1 in stock

LOVE LETTER: DISNEY STITCH - THE FIX FOR 626

Stitch is back to his destructive ways, help him get back to his best behavior. 2-5 Players  |  10 Mins  |  Ages 8+ Features: Deduction, Hand Management, Player Elimination Theme: Card Game, Deduction Description: Stitch has a Glitch! Stitch is glitching out and Jumba is up to his old mad scientist tricks again - Find Lilo and recruit Stitch's closest friends to save him and get him back to being on his best behaviour. But beware... some experiments might be causing trouble! Can you fix Stitch before it's too late?! - Brings Love Letter to families and Disney fans- Collectible Stitch-shaped plush bag with zip closure and carrying lanyard for easy portability- Beautiful eco-friendly, retail packaging that can be displayed on a shelf or on a peg- Unique Stitch Token mechanic sets this apart from previous Love Letter games- All new original artwork for popular characters Components: 17 Cards12 Tokens1 Rulebook1 Cloth Bag1 Stitch Token5 Reference Cards
$30.00
2 in stock

ARKHAM HORROR LOVECRAFT LETTER

Delve into the madness of the Lovecraftian universe as you face eldritch horrors and uncover allies tainted with madness in this gripping battle of wits. Can you maintain your sanity and outwit Cthulhu, or will you succumb to the creeping darkness that lurks within? Arkham Horror Lovecraft Letter™ is a game of push-your-luck, deduction, and risk for 2-6 players that uses the award-winning Love Letter™ system. LOVE LETTER MEETS ARKHAM HORROR: Immerse yourself in the world of Lovecraft with a thrilling twist on the award-winning Love Letter game system. Explore eldritch horrors, uncover clues, and fight to keep your sanity intact!FAST-PACED DEDUCTION GAMEPLAY: Draw a card, play a card, and use your wits to survive. The simple yet strategic mechanics make it easy to learn but hard to master, providing intense and quick rounds of play.SANITY VS. SURVIVAL: Investigate the mysteries of Arkham, but beware—some clues are more dangerous than others. Will you risk your sanity to uncover the truth, or will you fall victim to forbidden secrets?GREAT FOR GAME NIGHT: Engage 2-6 players in this fast-paced, suspenseful card game. Perfect for game nights, whether you're a Lovecraft fan or a Love Letter collector.COLLECTOR’S EDITION PACKAGING: Comes in a display-friendly game box that holds the velvet bag, offering a stylish addition to your collection while supporting eco-friendly packaging.Contents: 27 Cards 18 Double Sided Tokens6 Reference Cards1 Rulebook1 Bag
$30.00
0 in stock
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SNAILS

Listen all of you, bellyslitherers! Gather around… and prove your mettle! There’s no peace on Gastropodia Islands. Especially not when all kinds of snails grab their weapons and face each other in deadly combat. Each squad is ready to show the other mollusks who’s the boss. They’ll do anything to stand victorious. Bazookas, Molotov cocktails, mines, barrels full of toxic waste, axes and swords… These are their tools of the trade used with blinding speed unusual for rather slow creatures.And where will you be? Well, that’s pretty clear – right there, at the snail vanguard, leading your squad to victory! Snails is a dynamic game for 2-4 players ready to command squads of pumped up mollusks in pitched battle. Each squad is led by a unique Hero who grants their subordinates special abilities and enhances their chances to win by eliminating opponents with an assortment of funny weapons. The combat takes place on a dozen islands, which get destroyed as the game progresses. Your snail may end up in water in not time and see for themselves that marine pollution is real! Additionally, by excavating more and more island levels you may encounter all kinds of surprises – from new gear, to mean crabs to lethal barrels. Simple and intuitive rules of Snails are based on action planning. Just secretly choose 5 Action Cards and 2 snails from your squad to perform them, then watch the mayhem that you cause! Of course assuming that your rivals don’t outsmart you and eliminate your troops before they get to act… Add to this Heroes’ special abilities, tens of various Action Cards representing weapons or special attacks and custom dice and you will end up with a great gaming experience. Fast, but strategic and competitive gameplay, immersive and funny artwork by “Djib” Reynaud – a world-famous French illustrator, high replayability thanks to various game modes and battle scenarios… All this guarantees that you and your friends will have great fun whenever you play Snails.
$85.00
3 in stock

LOVE LETTER: CLASSIC (ECO BOX)

Love Letter has had an enviromentally friendly packaging update! The new design is free of any single-use plastics. Can you get a letter to the princess or remove all your rivals? You win either way!  2-6 Players  |  20 Mins  |  Ages 14+ Features: Deduction, Hand Management, Player Elimination, Score-and-Reset Game, Take That Theme: Card Game, Deduction, Renaissance Description: Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Awards & Honors: 2014 Vuoden Peli Adult Game of the Year Nominee2014 Spiel des Jahres Recommended2014 Origins Awards Best Traditional Card Game Winner2014 Origins Awards Best Traditional Card Game Nominee2014 Lys Grand Public Finalist2014 Juego del Año Recommended2014 Guldbrikken Best Family Game Winner2014 Guldbrikken Best Family Game Nominee2014 Gra Roku Game of the Year Nominee2014 Fairplay À la carte Runner-up2014 As d'Or - Jeu de l'Année Nominee2013 Origins Awards Best Family, Party or Children's Game Nominee2013 Hra roku Nominee2013 Gouden Ludo Nominee2013 Golden Geek Most Innovative Board Game Winner2013 Golden Geek Most Innovative Board Game Nominee2013 Golden Geek Best Party Board Game Winner2013 Golden Geek Best Party Board Game Nominee2013 Golden Geek Best Family Board Game Winner2013 Golden Geek Best Family Board Game Nominee2013 Golden Geek Best Card Game Winner2013 Golden Geek Best Card Game Nominee2013 Fairplay À la carte Runner-up2013 Diana Jones Award for Excellence in Gaming Nominee2012 Meeples Choice Award Nominee2012 Jocul Anului în România Beginners Finalist2012 Japan Boardgame Prize Voters' Selection Winner
$25.00
5 in stock

THE RESISTANCE: 3RD EDITION

The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination.  Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the governement to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory.  The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adreniline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories. 5-10 players. 30 minute playing time
$40.00
2 in stock

CODENAMES DUET (2025)

Team up with other covert operatives in the hit cooperative version of Codenames. Two cooperating players or groups exchange clever clues to collectively reveal their agents while sneaking past enemy assassins. With shared goals and limited information, every clue counts in this thrilling test of teamwork and deduction. This refreshed edition brings new life to the fan-favorite with a revised word list, beautiful new art, a streamlined rulebook for easier learning, and a new insert to keep your game organized. Whether you're playing as a duo or with a larger group, Codenames Duet delivers a satisfying, collaborative challenge! In Codenames Duet, you're no longer competing — you're teaming up with a fellow operative (or operatives in a group game) for an exciting cooperative experience. The mission? Work together to find all your secret agents hidden among a grid of mysterious codenames. The twist? You each see part of the key — and neither of you has the full picture. Codenames: Duet is perfect to enjoy with only two players, but you can also play it with more friends, if you'd like a less competitive experience than in the basic Codenames. Here’s how the game works: Lay out 25 word cards in a 5×5 grid. Between you is a shared key card — each half of the team sees one side. On your side, nine words mark your agents, three mark deadly assassins, and the rest are innocent bystanders. You’ll take turns giving one-word clues paired with a number, pointing the operative(s) across from you to specific words on the grid. Guess right? Keep going. Guess a bystander? Your turn ends. Guess an assassin? Mission failed — game over. But as long as your guesses are correct, you can keep going, even revisiting past clues. The game is played over a series of 9 turns, but can be increased to 11 turns for operatives who may need a little more time as they improve their skills. Since everyone is working together, there's no downtime between turns — keeping all players fully engaged throughout! Your goal: Find all 15 agents — without triggering an assassin — before you run out of time! The game includes 400 new words that can be combined with those from standard Codenames.
$40.00
2 in stock

CODENAMES (2025)

A party game of wordplay and deduction, Codenames pits two teams against each other as rival spymasters give clever one-word clues to help teammates identify secret agents hidden among 25 codenames. The challenge? Avoid innocent bystanders, enemy agents, and the deadly assassin. Think creatively, guess boldly, and make contact with all your agents before your rivals do! This refreshed edition enhances the classic experience with a revised word list, stunning new art, and a streamlined rulebook that makes it easier than ever to teach and learn. A new insert keeps everything neatly organized, whether you’re a seasoned spymaster or decoding your first clue. With its clever mechanics and stylish upgrade, Codenames remains a must-have for game nights with friends and family. The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones.   Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity.Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking.Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin.Revealing the assassin ends the game instantly, adding high-stakes tension.Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues.New edition includes revised words, refreshed art, better insert, and a streamlined rulebook.Contents:   200 cards with 400 codenames16 agent tiles in two colors1 double agent tile7 innocent bystander tiles1 assassin tile40 key cards1 rulebook1 card stand (made of RE-Wood®)
$40.00
0 in stock
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MYSTERIUM - 10TH ANNIVERSARY REFRESH

Become a psychic and divine spectral visions to solve the murder of a restless ghost. 3-7 Players  |  42 Mins  |  Ages 10+ Features: Communication Limits, Cooperative Game, Deduction, Finale Ending, Hand Management, Pattern Recognition, Storytelling, Voting Theme: Deduction, Horror, Murder / Mystery, Party Game Description: In 1922, the ghost of Warwick Manor reaches out to a group of mediums, sending them cryptic visions tied to its mysterious death. The mediums must interpret these clues linked to people, places, and objects from that fateful night to solve the manor's mystery.​ Mysterium is a cooperative, asymmetrical game focused on image interpretation, communication and deduction. One player is the ghost, sending vision cards as clues, while the mediums work together to interpret them and solve the mystery.​ To celebrate its 10th anniversary, Mysterium comes in a refreshed version, more accessible while still faithful to its original spirit. Featuring enhanced components, a redesigned tray, new cards, and subtly updated illustrations, this edition offers a smoother setup, and improved gameplay flow. Contents: 84 Vision Cards​3 Sets of 48 Cards (Places, Characters, Objects)​6 Envelopes Character​6 Intuition Pawns​4 Progression Boards1 Pocket Watch​1 Game Screen​3 Candle Tokens​1 Clairvoyancy Set​1 Rulebook​6 Character Tokens​
$80.00
4 in stock

A FAKE ARTIST GOES TO NEW YORK

エセ芸術家ニューヨーク㝸行㝝 – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points. 5-10 playersAges 8 to adult20 minutes playing time
$50.00
2 in stock

SALEM 1692

Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. Volume 1 in the Dark Cities Series by Facade Games.
$60.00
0 in stock
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MICROMACRO - KIDS: CRAZY CITY PARK

Introducing a family-friendly spin on the best-selling and 2021 Spiel des Jahres winning game MicroMacro. In MicroMacro you are investigators. Mysterious things are happening on the huge hidden picture map: How did the dinosaur bone disappear?Who can stop the raging robot before it devastates the entire city?And how did the diamond thief escape from the police?To solve these cases, you will work together as a team. You will follow clues, solve puzzles, and pursue suspects – just like real detectives! This family-friendly version introduced a spiral notebook instead of cards to keep the cases organized for little gamers, and transparent tokens for families to track characters across the map. COMPONENTS Huge hidden picture city map (75x55 cm)Investigator book (220-pages) with 22 playable cases1 Rulebook20 Detective tokens
$70.00
2 in stock

BLOOD ON THE CLOCKTOWER

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village? Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk. During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill. The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character. Awards & Honors2022 Golden Geek Most Innovative Board Game Nominee2022 Golden Geek Medium Game of the Year Nominee2022 Golden Geek Best Thematic Board Game Nominee2022 Golden Geek Best Party Game Nominee2022 Golden Geek Best Board Game Artwork & Presentation Nominee2022 Board Game Quest Awards Best Game from a Small Publisher Nominee
$295.00
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CORPS OF DISCOVERY: A GAME SET IN THE WORLD OF MANIFEST DESTINY

Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared. Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you. In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest. The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.  
$90.00
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BOMB BUSTERS

Breathe slowly and remember your training...focus...just cut the blue wire... (a bead of sweat rolls down your face)... wait...I can’t tell—is that wire blue or red? Bomb Busters is a cooperative deduction game in which you play as a team of bomb disposal experts who have to defuse a bomb! But be careful! The bomb’s wires are divided between all the players, and you can only see your own. To succeed in your mission, you’ll have to cut identical wires between your support and that of a team-mate. So you’re going to have to use your deductive skills and a bit of memory! With 66 missions, Bomb Busters is endlessly replayable, filled with delightful, pulse-pounding moments as you collaborate to safely navigate each mission’s unique challenge and foil the plans of the nefarious villains that seem one step ahead of you at every turn. HOW TO PLAY There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up! The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances!  If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
$85.00
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CONQUEROR FINAL CONQUEST

Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$80.00
1 in stock

THE CHAMELEON

A bluffing deduction game for everyone. Each round involves two missions, depending on whether you’re the Chameleon or not. Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word. Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word. At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.) Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
$40.00
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