HARROW COUNTY: THE GAME OF GOTHIC CONFLICT

The folk of Harrow County put the witch, Hester Beck, to death. They stabbed, hanged, and buried her under an old oak tree. Soon after, a young girl was born out of that same tree. As Emmy grew, she felt connected to the land and its inhabitants, the townsfolk and the haints. Now Hester’s family has returned to exact revenge, and Emmy must gather her allies to protect Harrow County. In this asymmetric combat game, players can play as one of the Protectors, trying to rescue townsfolk, one of the Family, trying to destroy everything, Kammi, Emmy’s twin sister, trying to rule Harrow County, or Hester herself, controlling the roots of the tree she was buried under to infect the other players and devour her enemies.  
$130.00
2 in stock

STRATEGO 65TH ANNIVERSARY EDITION

Honor the past, celebrate the future This limited Anniversary Edition celebrates 65 years and sees our female Spy promoted to Marshal, inspiring other women to take up the ranks of Lieutenant and Scout. You can now personalize your troops by choosing between male and female role models for these three critical posts. Play the original game or try another game option never seen before: the introduction of 30 Battle Cards. Discover new diagonal steps, jumps and new attack and defense powers. Plan a strategy or add the element of surprise as you switch positions, bridge it more or step further over the line than ever before. A sudden turn of a card allows you to outshine opponents in battle by increasing your chances of a successful attack. But watch out... your opponent may well have a counter strategy and play their own card! Beautifully crafted and illustrated, this 65th Anniversary Edition features new, heavier game pieces with a redesigned profile. The game comes in a premium quality box that will have pride of place for any Stratego collector.
$145.00
2 in stock

STRATEGO (ORIGINAL)

The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+Game time: 45 minutesPlayers: 2The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
$45.00
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DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

THE THING: THE BOARDGAME - NORWEGIAN OUTPOST

This expansion for The Thing - The Boardgame allows you to experience the events that happened at Thule Station, the Norwegian station where it all began! As for the 1982 version, the expansion lets you relive the tensest moments from the story, transporting you into the cinematic film! The core element of the game is based on the emulation properties of the Thing, which will hide its identity under a blanket of fake humanity, but with substantial differences in the way they interact with the game and with your feelings. Here are the key points of the expansion:A new board, new characters, and new materials.A new end game condition represented by the escape of the dog that will arrive at Outpost 31. IF this happens, you can play your next game of the 1982 version with a pack leader dog (a dog that behaves differently throughout the game).A new element in the game: teeth! The Thule Station crew discovers that the Alien cannot assimilate and duplicate metal parts, so dental fillings become a way to find out if a person is definitely human, but not if they are alien. The test with the wire and the flamethrower disappears and flashlights are added with which it will be possible to carry out a test and look at the teeth of the other characters, checking for the presence or lack of fillings.A new location is available for the Thing: The UFO! It represents the last hope of escape for the Thing, as in the movie. The final confrontation with any remaining humans will take place here. Of course, this is only an option, and just like the dog escape mentioned above, it doesn't necessarily happen! Everything will depend on your behavior, as you can win or lose in many ways!In the 2011 film, as soon as they found out what's going on, people's behavior becomes more selfish, trying by all means to save their own lives. We therefore decided to try to include the possibility of a solitary escape, an element that will bring the level of distrust to the maximum! This also brings new mechanics, such as the ability to voluntarily sabotage vehicles even if you are human.The expansion will contain: a new board, new characters, new cards and new tokens.
$105.00
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BETRAYAL AT HOUSE ON THE HILL (SECOND EDITION)

New spooky nights await you and your friends!  The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play - you and your friends explore 'that creepy old place on the hill' until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.  Designed for 3-6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
$110.00
2 in stock

LOVE LETTER: INFINITY GAUNTLET

The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe, Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original, re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims. Throughout the game, players take turns drawing a card and playing a card, then executing its effect. Hero players can call upon the likes of Iron Man, Spider-man, Thor, and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary, Thanos plays with a two-card hand, drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?
$30.00
2 in stock

DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
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ESCAPE THE HORDE

Escape the Horde Core Set Box In this fast-paced card game two Factions (Survivors and Infected) fight for supremacy in the Wastelands. Survivors must work together to outrun Patient Zero and their horde of zombies, using weapons, cunning and strategy. Patient Zero and the Infected attack relentlessly trying to infect and Turn all Survivors. Can you Escape the Horde?PRODUCT INFOIncuded in the core set are 102 incredibly well-designed cards, a comprehensive instruction manual and the hopes and dreams of 4+ players. All this condensed inside a funky box that will look amazing on your game shelf, and even better on your gaming table with friends.
$52.50
8+ in stock

TURING MACHINE

"Codes are a puzzle. A game, just like any other game." - Alan Turing in The Imitation Game. Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games. The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards.The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless! Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo. Are you ready for an intense cerebral gaming experience?
$90.00
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PAINT THE ROSES: DELUXE EDITION

Paint the Roses is a 2-5 player cooperative puzzle game set in the whimsical world of Alice in Wonderland. You and your teammates have been appointed the new Royal Gardeners for the Queen of Hearts but fail to arrange the garden according to the Queen's changing whims and the last thing you hear will be, "Off With Their Heads!". The Deluxe Edition includes upgraded components like acrylic tiles, a custom GameTrayz insert and the Escape the Castle expansion all in one box. Paint the Roses Deluxe includes Escape the Castle an expansion to Paint the Roses. After years of being trapped in the castle grounds, you and your fellow gardeners hatch a dangerous plan - to gain the help of a Wonderland friend, trick the Queen of Hearts, and make a daring escape to freedom. Deluxe Edition Contents: 1 Deluxe Game Trayz Insert, 1 Deluxe Dual Layered Garden board, 32 Deluxe Shrub tiles, 1 Deluxe Dual Layered Greenhouse board, 132 Whim Cards, 30 Clue Tokens, 3 Notepads, 3 Character Miniatures, 4 Flower Tokens, 1 Velvet Bag, 1 Royal Log Notebook.  Includes Escape the Castle Expansion Deluxe: 5 XL Castle Keys, 5 Deluxe Mad Hatter Tea Tables, 3 Eat Me & 4 Drink Me Tokens, 10 Queen of Hearts Cards, 20 Cheshire Cat Cards, 9 Mad Hatter Cards, 18 Tweedledee & Tweedledum Cards, 9 Alice Cards, 10 White Rabbit Cards and 8 Jabberwocky Cards.
$180.00
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THE THING: THE BOARDGAME

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.
$150.00
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DEAL WITH THE DEVIL

A spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul... Take care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours. Deal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play. During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom. But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact. There are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.
$150.00
3 in stock

BANANAGRAMS

The anagram game that will drive you bananas! Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Great for travel & recommended for 7 years and up.WARNING: CHOKING HAZARD - Small parts. Not for children under 3 years.
$35.00
1 in stock

HUES AND CUES

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
$55.00
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BETRAYAL AT HOUSE ON THE HILL - THIRD EDITION

The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The Betrayal at House on the Hill 3rd Edition cooperative board game includes 50 chilling haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware…one explorer will betray the others and then the haunt begins. This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game for 3-6 players, ages 12 and up. Features: Exciting 3rd Edition - This edition of the Betrayal at the House on the Hill game is rich with horror-based content, gaming elements, and characters not seen in previous versionsHaunted House Traitor Game - Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy gameGreat for New Players - This 3rd Edition of the game features artwork, rule books, trackers, and cards that will help new players navigate the game and jump right inModular Board Pieces - The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you playMiniatures Board Game - The game includes 6 finely detailed character figures, each with a removable colored disc, and features 12 diverse characters not seen in previous editionsIncludes: Traitor's TomeSecrets of Survival Haunt Books6 double-sided character boards6 finely detailed character figures6 character figure bases30 clips8 dice74 game cards5 scenario cardsMonster reference cardTraitor reference card6 Player reference cards3 starting tiles42 single room tilesNumber track and pointer114 cardboard tokensRulebook
$105.00
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PAINT THE ROSES

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play. Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!". The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand. Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands. Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.
$80.00
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LOVE LETTER: REVISED

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant? Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant. This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.
$25.00
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COCKROACH POKER

Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either • Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. • Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.
$29.00
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COCKROACH SALAD

In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl! The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie.• If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie.• If he plays a taboo card, he shouts "Cockroach!" and the next player starts a new pile next to the first one so that the taboo card remains visible.• If his vegetable matches a visible taboo card, he must lie. Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Cockroach Soup.
$29.00
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