KUTNA HORA - THE CITY OF SILVER

Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems. In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral. The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board. Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.   Players: 2-4 Ages: 13+ Playing Time: 60-120 Mins
$150.00
3 in stock

AZUL

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. 2-4 playersAges 8 to adult30-45 miutes playing time
$85.00
1 in stock

DARWINS JOURNEY

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$130.00
3 in stock

ON THE ORIGIN OF SPECIES

"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835. Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge. During their turn, the active player must choose between two actions: Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land, or water habitat.Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and object cards. Additionally, advance the Beagle on its trackThe game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
$80.00
3 in stock

STRATEGO 65TH ANNIVERSARY EDITION

Honor the past, celebrate the future This limited Anniversary Edition celebrates 65 years and sees our female Spy promoted to Marshal, inspiring other women to take up the ranks of Lieutenant and Scout. You can now personalize your troops by choosing between male and female role models for these three critical posts. Play the original game or try another game option never seen before: the introduction of 30 Battle Cards. Discover new diagonal steps, jumps and new attack and defense powers. Plan a strategy or add the element of surprise as you switch positions, bridge it more or step further over the line than ever before. A sudden turn of a card allows you to outshine opponents in battle by increasing your chances of a successful attack. But watch out... your opponent may well have a counter strategy and play their own card! Beautifully crafted and illustrated, this 65th Anniversary Edition features new, heavier game pieces with a redesigned profile. The game comes in a premium quality box that will have pride of place for any Stratego collector.
$145.00
2 in stock

SCHOLARS OF THE SOUTH TIGRIS

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
$130.00
1 in stock

STRATEGO (ORIGINAL)

The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+Game time: 45 minutesPlayers: 2The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
$45.00
1 in stock

CAESAR!

The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.
$60.00
2 in stock

TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock

FLUXX: WONDERLAND

Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap! 2-5 players. 15 minutes playing time.
$32.00
3 in stock

UNMATCHED BATTLE OF LEGENDS VOLUME 2

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$75.00
2 in stock

7 WONDERS EDIFICE (EXPANSION)

7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty. Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card. As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.) 7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders. 7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
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DOMINION: PROSPERITY UPDATE PACK (2ND ED)

Dominion: Prosperity (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack. The new cards: Anvil, Clerk, Investment, Tiara, Charlatan, Collection, Crystal Ball, Magnate, War Chest The following cards included in the first edition should be removed when using the Prosperity second edition Update Pack.Loan, Trade Route, Talisman, Contraband, Counting House, Mountebank, Royal Seal, Venture, Goons Part of the Dominion series.
$27.00
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WORLD CHANGERS

This game has a silly premise: you are a starship captain who must settle a new planet. You make up your crew by picking from 32 diverse figures from human history. Of course, some characters are better crew mates than others. Genghis Khan comes will the most legacy points, but when he arrives he'll slaughter anyone else already on board! On the other hand, someone like civil rights leader Martin Luther King, Jr has negative points but increases the value of certain other crew mates. Make the best choice you can each turn!    2-4 Players plus solo mode Age: 10+ Average game time: 10 MinsComponents: Box with moulded plastic insert 4 Player tokens 32 Tarot-sized cards 4 Reminder tokens Rulebook Bonus: 68 page information booklet about the historical figures 
$32.00
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MISTS OVER CARCASSONNE

Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
$80.00
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WAYFARERS OF THE SOUTH TIGRIS

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
$120.00
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DEAL WITH THE DEVIL

A spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul... Take care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours. Deal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play. During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom. But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact. There are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.
$150.00
3 in stock

CLASH OF CULTURES MONUMENTAL EDITION

Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with the Clash of Cultures base game and the Civilizations and Aztecs expansion in one box! Grow your civilization, advance your culture and tech, and leave your mark by building wonders, with this edition of the game including fully-sculpted miniatures of the Seven Wonders. In Clash of Cultures, each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
$270.00
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CATAN - DAWN OF HUMANKIND

The first branches of the human family tree sprouted in Africa up to 300,000 years ago. Over the millennia, humans journeyed out, putting down new roots in all areas of the world, evolving, adapting, and innovating as they went. In Dawn of Humankind, you will guide one branch of the human family to gather resources, migrate, and settle in new areas, all while advancing their technology and culture. The player who is best able to grow and develop their thriving civilization wins! This fresh and vibrant reboot of the original game The Settlers of the Stone Age is rooted in the classic CATAN gameplay system with plenty of new game mechanisms, strategies, and adventures to discover. Content:  1 game board4 progress tracks13 number discs4 player aid cards80 resource cards1 card tray48 player pieces 1 Neanderthal 1 smilodon18 exploration markers33 campsite markers14 victory point tiles2 dice1 rules & quick setup sheet
$135.00
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ARCHITECTS OF THE WEST KINGDOM

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain theirnoble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
$100.00
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