TOKAIDO: 10TH ANNIVERSARY EDITION
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
2-5 playersAges 8 to adult45 minutes playing time
$70.00
3 in stock
EVERDELL - NEWLEAF (EXPANSION)
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!
$130.00
0 in stock
SKY TEAM
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
$70.00
2 in stock
WANDERING GALAXY: A CROSSROADS GAME
Outer space is impossibly enormous and filled with untold riches and beauty. You wouldn’t know anything about that though, because you and your pals are spacers. You’ve got your hands on a ship so old, the onboard AI is growing artificially senile. You, an oddball crew of different species and talents, get the jobs that no one else wants: the ones that get you shot at, dumped into off-world gladiatorial games, or fleeing the law while your cargo hold is stuffed with contraband. It’s a hectic life, but it’s never boring.
Wandering Galaxy is the newest addition to Plaid Hat's "Crossroads Game" universe. It is a narrative science fiction game where players take on the roles of hopeful spacers who dream of getting rich and famous while staying alive doing so. Choose a species for your character, build a background for them, then select a unique station on the ship to control. Play with your personal deck of cards and customize it every play-through, as your character finds gear, makes friends, and learns new skills.
COMPONENTS:
1 Location book1 Cloth bag1 Custom die1 Galactic star map6 Ship station boards1 Pad of ship log sheets1 Pad character sheets11 Standees317 Standard cards133 Tokens and counters1 Card catalog with dividers
$160.00
2 in stock
FROMAGE
You are a French cheesemaker in the early 20th century making, aging, and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of France by running a highly successful creamery and crafting exceptional cheese.
Fromage is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. Once all players have placed their Workers, the board rotates, aging any cheese that was made, and presenting each player with a new quadrant to place Workers into. Score Prestige Points by selling cheese to the four locations, and by efficiently managing and upgrading your creamery.
$100.00
0 in stock
BONE WARS
In Bone Wars, players take on the role of a palaeontologist in the late 1800s. During this time, a bitter rivalry was waged between Othniel Marsh and Edward Cope, two world-renowned palaeontologists. They both tried to outdo the other in discovering new species of dinosaurs, going so far as to bribe workers, steal or even destroy bones. The players are palaeontologists working for one of these legendary men or are perhaps working on their own behalf – trying to outdo all competition.
During the game, players have to make clever use of their action cards, which they play in the slots under their player board. These action cards can either activate their team - digging up fossils and discovering new species in the field - or their paleontologist - who spend their time publishing species, debunking other players' papers and getting awards.
Published species cards are added to bonus slots at the top of your player board. Each added species card gives a bonus depending on how many species cards are already in that specific slot.
When your paleontologist publishes a paper, it is added to either Marsh's or Cope's side, depending on which side the player is working for. Specific actions will also reward loyalty points with your current patron. At the end of the game, players multiply the number of loyalty they have (both with Marsh and Cope) with the published papers to gain VP. Published papers, therefore, count for all players. It is up to you to make them count the most for yourself.
$140.00
3 in stock
REDWOOD
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.
During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).
Collecting animals and decorative elements earn victory points.
During the game, new conditions for earning points will appear.
The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
$145.00
2 in stock
PARKS
PARKS is a celebration of National Parks featuring illustrious art from Fifty-Nine Parks.
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.
Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!
$100.00
0 in stock
DUNE: IMPERIUM UPRISING
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!
Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.
The Dune: Imperium expansions Rise of Ix and Immortality work with with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.
The choices are yours. The Imperium awaits!
$135.00
2 in stock
EVERDELL FARSHORE
The Forever Sea is calling...
The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.
Welcome to Everdell Farshore, a standalone game set in the country of Farshore. Through each season, you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed.
The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!
$190.00
0 in stock
GALILEAN MOONS
Set in an alternate history of 1895, Galilean Moons is an award-winning “starter Euro” big box game featuring the area control, worker placement, set collection, and hand management mechanics alongside a striking Art Deco outer space look. Game design and artwork were done by Lukus Adam, a first-time Kiwi game designer.
Travel to the four largest moons of Jupiter with your ten robot helpers. The robots take control of sectors of the moons in order to mine powerful crystals left behind from a mysterious meteor shower.
As you begin collecting crystals, you can use them to acquire unique new technologies, many of which augment the four possible player actions.
The game ends once players have cycled through the deck of cards twice, then you will calculate each player’s total points. Points are scored for having sets of crystals, having control of the different moons, and for various unique technologies you may have acquired.
1-4 Players
Age 14+
45-60 minutes
$70.00
0 in stock
FLAMECRAFT
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.
In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.
—description from publisher
$85.00
0 in stock
WAYFARERS OF THE SOUTH TIGRIS
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
$120.00
0 in stock
DUNE IMPERIUM IMMORTALITY
The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?
Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.
Explore a universe of possibilities with Dune: Imperium – Immortality.
$65.00
2 in stock
ARCHITECTS OF THE WEST KINGDOM
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain theirnoble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
$100.00
0 in stock
BREW
Bring balance back to the forest!
Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.
In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
$60.00
0 in stock
VITICULTURE: MOORE VISITORS
Viticulture is a worker-placement game set in the foothills of Tuscany.The Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.
$30.00
0 in stock
DUNE: IMPERIUM – RISE OF IX
Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game.
• Enter the fray as one of three new Great Houses with unique leader abilities.
• Acquire technological innovations from the planet Ix for a lasting strategic advantage.
• Deploy fearsome dreadnoughts to rule the skies above Arrakis.
• Dispatch subtle infiltrators to outmaneuver your opponents.
• Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.
$90.00
2 in stock
VITICULTURE: WORLD COOPERATIVE EXPANSION
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
0 in stock
DUNE: IMPERIUM – DELUXE UPGRADE PACK
Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards).
Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.
Contents
4 Alliance Token miniatures
12 Agent miniatures (with base rings)
1 Mentat miniature
48 Troop miniatures
1 First Player coin
Card and component trays
$150.00
2 in stock