TERRA MYSTICA: FIRE & ICE (EXPANSION)
Fire and ice descend upon Terra Mystica. The traditional factions must brace themselves for their new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – whose use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, namely Shapeshifters and Riverwalkers, who ignore the most basic of rules: one faction – one terrain type. (Inconceivable to the Halflings!) This, the new game board and game options will, once again, immerse you into the world of Terra Mystica!
*This is an expansion, the base game is needed.
14 years +2-5 players30 min/player
$111.00
1 in stock
TERRA MYSTICA: FAN FACTIONS (EXPANSION)
Twenty new factions for Terra Mystica.
1-5 Players | 30+ Mins | Ages 12+
Features: End Game Bonuses, Hexagon Grid, Income
Theme: Expansion for Base-game, Print & Play
Description:
Terra Mystica: Fan Factions includes 20 new factions for the game! All of these factions were submitted by fans and vetted to produce a high-quality, “must-have” expansion for the classic game.
All of the new factions are completely compatible with the base game, Fire & Ice, and Merchants of the Sea.
This is an expansion. A copy of Terra Mystica is required to play.
$75.00
1 in stock
RACE FOR THE GALAXY
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.
$80.00
0 in stock
TWILIGHT IMPERIUM - THUNDER'S EDGE (EXPANSION)
Expansion for Twilight Imperium 4th Edition.
The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph.
3-8 Players | 240+ Mins | Ages 14+
Features: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting
Theme: Expansion for Base-game, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame
Description:
Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same.
Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game!
Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play.
$275.00
2 in stock
TERRA MYSTICA: MERCHANTS OF THE SEAS (EXPANSION)
The factions of Terra Mystica have opened their doors for business beyond the Trading Post. More trade flows between the factions with their brand new Ships sailing on the rivers.A new large building, the Shipyard, upgrades your shipping or range and produces Ships with 20 faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
$120.00
1 in stock
AGE OF GALAXY
Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies:
Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game.
This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.
$90.00
2 in stock
7 WONDERS LEADERS EXPANSION (NEW EDITION)
Expansion for 7 Wonders.
Leaders become part of building one of the seven wonders of the world.
3-7 Players | 45+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
Description:
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games.
The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
COMPONENTS:
2 Wonder boards (Roma and Abu Simbel)55 Leader cards separated into 3 decks:Standard (34 cards)Expert (15 cards)Cities (6 Bonus cards)18 Coins worth 61 Score Pad3 Description of New Effects Sheets1 Rulebook
$57.00
1 in stock
7 WONDERS CITIES EXPANSION (NEW EDITION)
Expansion for 7 Wonders.
Cities become part of building one of the seven wonders of the world.
3-7 Players | 40+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
Description:
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor!
In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games.
The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$57.00
1 in stock
7 WONDERS: DUEL PANTHEON (EXPANSION)
Expansion for 7 Wonders Duel.
Create a unique pantheon of gods to worship in this expansion for 7 Wonders Duel!
2 Players | 30+ Mins | Ages 10+
Features: Open Drafting, Set Collection
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
Description:
Gods and goddesses enter the fray in the Pantheon expansion for the award-winning two-player card game 7 Wonders Duel.
Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion!
Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent's plans.
Grand Temple cards make the game's final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods.
This product is an expansion, 7 Wonders: Duel base game is required to play.
AWARDS & HONORS:
2016 Golden Geek Best Board Game Expansion Winner2016 Golden Geek Best Board Game Expansion Nominee
$46.00
1 in stock
7 WONDERS: ARMADA EXPANSION (NEW EDITION)
Expansion for 7 Wonders.
Armadas become part of building one of the seven wonders of the world.
3-7 Players | 40+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
The horizon is now within reach: your armada is waiting for you to go conquer the seas!
Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
Content:
1 Wonder Board7 Shipyard Boards28 Flotilla Miniatures (4 per player)40 Naval Conflict Tokens22 Naval Victory Tokens18 Naval Defeat Tokens8 Military Conflict Tokens4 Military Victory Tokens4 Military Defeat Tokens2 Incursion Tokens6 Coins of Value 624 Armada Cards (8 per Age)27 Isle Cards (9 per level)1 Pad of Score Sheets3 Quick reference sheets describing the new effects1 Rulebook
$70.00
2 in stock
MARCH OF THE ANTS (EVOLVED EDITION)
As spring dawns, the great thaw begins. Deep beneath the sprouting meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own!
March of the Ants puts players in control of an ant nest, competing for success with rival nests. You will explore the unknown reaches of the Meadow, evolve your ants to create new species, and vie for control of the Great Tunnel. March of the Ants is an open-ended strategy game with many paths to victory. As your nest grows and your ants evolve, you must carefully craft your strategy to emerge victorious.
March of the Ants: Evolved Edition:
• New artwork and graphic design• Revised and updated Mechanics• New Resting cards and Great Tunnel Battles• Wooden Ant Meeples• Same quick playtime that delivers a rich 4X feel in under 90 minutes.
Details:
Ages: 13+Players: 1-5Game Length: 60-90 minutes
$120.00
1 in stock
IMPERIUM: HORIZONS
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
Imperium: Horizons is a standalone game that contains the Abbasid, Aksumite, Cultist, Gupta, Inuit, Japanese, Magyar, Martian, Mayan, Polynesian, Sassanid, Taino, Tang, and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.
Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.
$140.00
1 in stock
PROPOLIS
Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!
As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
$65.00
0 in stock
NOVA ERA
Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization?
In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age.
HOW TO PLAY
The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives.
Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins!
COMPONENTS
148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock
7 WONDERS EDIFICE (EXPANSION)
7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.
In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.
Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.
As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)
7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.
7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
0 in stock
7 WONDERS NEW EDITION
Create the greatest civilization the Ancient World has ever known!
The board game with more awards than any other game on the planet.
With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City.
These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds.
At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game.
Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
3 in stock
7 WONDERS: ARCHITECTS
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history..
$95.00
1 in stock
TABANNISU: BUILDERS OF UR
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders.
Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.
☆ 1. Innovative drafting mechanism using multi-purpose dice
☆ 2. Inspiring decision making process when constructing buildings
☆ 3. Player-driven scoring phases which keep you constantly engaged
$150.00
2 in stock
7 WONDERS: DUEL AGORA
Claim victory by ruling the senate in this political expansion for 7 Wonders Duel!
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.
1 Senate board
24 Influence cubes (12 bronze and 12 silver)
13 Senator cards (7 Politicians and 6 Conspirators)
2 Wonder cards
16 Conspiracy cards
16 Decree tokens
2 Progress tokens
4 Military tokens
1 score pad
1 Player Aid card
1 rulebook
$40.00
2 in stock
RACE FOR THE GALAXY: BRINK OF WAR
As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?
This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.
$55.00
1 in stock