MARCH OF THE ANTS (EVOLVED EDITION)

As spring dawns, the great thaw begins. Deep beneath the sprouting meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own! March of the Ants puts players in control of an ant nest, competing for success with rival nests. You will explore the unknown reaches of the Meadow, evolve your ants to create new species, and vie for control of the Great Tunnel. March of the Ants is an open-ended strategy game with many paths to victory. As your nest grows and your ants evolve, you must carefully craft your strategy to emerge victorious. March of the Ants: Evolved Edition: • New artwork and graphic design• Revised and updated Mechanics• New Resting cards and Great Tunnel Battles• Wooden Ant Meeples• Same quick playtime that delivers a rich 4X feel in under 90 minutes. Details: Ages: 13+Players: 1-5Game Length: 60-90 minutes
$120.00
1 in stock

IMPERIUM: HORIZONS

Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen. Imperium: Horizons is a standalone game that contains the Abbasid, Aksumite, Cultist, Gupta, Inuit, Japanese, Magyar, Martian, Mayan, Polynesian, Sassanid, Taino, Tang, and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games. Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.
$140.00
2 in stock

PROPOLIS

Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land! As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
$65.00
2 in stock

NOVA ERA

Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization? In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age. HOW TO PLAY The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives. Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins! COMPONENTS 148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock

7 WONDERS EDIFICE (EXPANSION)

7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty. Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card. As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.) 7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders. 7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
0 in stock
Out of stock - Enquire

7 WONDERS NEW EDITION

Create the greatest civilization the Ancient World has ever known!  The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
0 in stock
Out of stock - Enquire

7 WONDERS: ARCHITECTS

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history..
$95.00
0 in stock
Out of stock - Enquire

TABANNISU: BUILDERS OF UR

Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders. Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.     ☆ 1. Innovative drafting mechanism using multi-purpose dice ☆ 2. Inspiring decision making process when constructing buildings ☆ 3. Player-driven scoring phases which keep you constantly engaged
$150.00
2 in stock

7 WONDERS: DUEL AGORA

Claim victory by ruling the senate in this political expansion for 7 Wonders Duel!  7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.   1 Senate board 24 Influence cubes (12 bronze and 12 silver) 13 Senator cards (7 Politicians and 6 Conspirators) 2 Wonder cards 16 Conspiracy cards 16 Decree tokens 2 Progress tokens 4 Military tokens 1 score pad 1 Player Aid card 1 rulebook
$45.00
0 in stock
Out of stock - Enquire

7 WONDERS: ARMADA

Add a new board to your Wonder, sail the seas and use your Armada to increase the influence of your city! At the beginning of each Age, the players each get a hand of 8 cards. They will thus play an extra card during each Age. Now, when a Red, Yellow, Green, or Blue card is played, the player will be able to move the ship of the same color one space, and thus get advantages. A player who has played a Red, Yellow, Blue, or Green card will have the option to pay an additional cost in order to move the ship of the same color one space on the Shipyard board.     Use the strength of your Armada to increase the power of your civilization.    Use your Armada to reinforce your trade and impose commercial debts on your opponents.    With your Armada, enhance your city so it will shine in the eyes of your competitors.    Discover new islands filled with powers and mysteries thanks to your Armada of ships.
$80.00
0 in stock
Out of stock - Enquire

RACE FOR THE GALAXY: BRINK OF WAR

  As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?  This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.
$55.00
1 in stock

7 WONDERS: DUEL

In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.
$60.00
0 in stock
Out of stock - Enquire

SMALL WORLD: SKY ISLANDS

  In Small World – Sky Islands , the newest expansion for Small World , new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single race will earn additional coinsfor that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers or the impressive Storm Giants.
$65.00
0 in stock
Out of stock - Enquire

TWILIGHT IMPERIUM: 4TH EDITION

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. 3-6 players Ages 12 to adult 4-8 hours playing time  
$310.00
0 in stock
Out of stock - Enquire

SMALL WORLD: UNDERGROUND

"This world's not big enough for all of us, so it's time you step aside to make room for me." Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires.  Designed by original Small World author, Philippe Keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power!  Play Small World Underground on its own or combine it with other Small World game elements. 2-5 players. 60 minutes playing time.
$100.00
0 in stock
Out of stock - Enquire