DUEL OF MELOCH - SCYTHE VS EXPEDITIONS

Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses Scythe rules and components (including a new faction and player mat); the other player uses Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game. You can even play Scythe vs Scythe or Expeditions vs Expeditions duels if you own either of those games (or even just Invaders from Afar or Gears of Corruption, respectively). The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star. All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).
$100.00
1 in stock

RED NORTH

The battle horns echo across the North... The time for conquest has come! Sharpen your axes and send your fiercest raiders and heroes into battle to seize control of the Northern Outposts. Early victories may bring glory, but beware... during Ragnarok, the Gods themselves will tip the scales. Only those who outsmart their enemies will claim true victory! Red North is a combative game of hidden information and bluffing for 2 to 4 players that plays in 30 minutes. It's a strategic card game full of tense excitement, where players compete, through hidden hands of various factions of warriors, to conquer outposts of corresponding factions. Knowing when to commit and when to bow out is key to winning the game!  Players will deploy Raiding Parties to try to gain control of various Outposts. By deploying more Raiders. Jarls and Heroes, a player reveals which Outposts they are battling for, giving away their strategic position. Resources are scarce, so players must balance their deployed warriors with the need to reserve a Party large enough to compete in the final "Ragnarok" round, where even the Norse Gods become involved.  Red North is a new edition of Saer, a game originally published by La Mame Games in 2024.
$57.00
3 in stock

CASTELNUOVO 1539

A 2-player game, with asymmetrical sides, both in units and victory conditions: The Spanish are conducting a desperate defense. In Castelnuovo, you will manage your army using vertical wooden blocks with stickers, and you will not be able to see the types of units your opponent has. The board is divided into zones and you will have other types of resources such as cannon batteries, walls, bastions, trenches, etc. Battles are played by rolling 6-sided dice and using a deck of cards for each side, allowing you to give orders, improve your battles, dig trenches and trigger special events. Components: 1 Game board (74 x 54 cm), 16 Six-sided dice, 72 Command cards, 1 Sticker sheet for the wooden blocks, 1 Rulebook with historical commentary, 2 Player Aid sheets, 98 wooden markers. Details: Players: 2Playing Time: 60-90 Minute Age: 14+
$135.00
2 in stock

TWILIGHT IMPERIUM - THUNDER'S EDGE (EXPANSION)

Expansion for Twilight Imperium 4th Edition. The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. 3-8 Players  |  240+ Mins  |  Ages 14+ Features: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting Theme: Expansion for Base-game, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame Description: Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play.
$275.00
2 in stock

THE HUNT

May 1945. The Third Reich collapses, leaving Europe in ruins. Many associates and former members of the regime attempt to escape justice. Scattered across the globe, they conceal their troubled past and start a new life… But the hunt has begun! Take charge of a faction, plan your agents’ actions to investigate and capture these fugitives who are essential to achieving your ambition. However, act quickly and be careful: other groups are also working in the shadows to capture these same targets!
 > Take control of a faction with unique ambitions and abilities. Details: Send your agents around the world to collect clues that will be useful later.Track down and capture the Fugitives before your opponents do.Use their skills to win.Key Points:Original game systemAsymmetryStrong historical immersion CONTENT: 4 Faction boards120 Clue cards80 Fugitive cards62 Objective and Special cards4 Help cards22 Agent tokens16 Influence markers4 Score tokens5 Faction tokens4 Destiny tokens1 First Player token, rulebook
$115.00
2 in stock

WINDS OF NUMA SERA

A Kingdom-Building Strategy Board Game for 2-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse. Each player controls a different kingdom that comes with a trio of unique heroes to play as and customize. There are multiple ways to win the game, and whoever is first to any of them, wins. Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms -- all vying for control of the landscape. From the ordained bloodline of Numa Sera, to the valiant knights of Dena Vale, to the “Cat People” of Meran, and the Pillaging Hordes of Siaa De’e. Each force will stop at nothing to advance its power. As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera, so that your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours. Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles. So be ever vigilant… The Winds of Numa Sera are blowing.
$105.00
3 in stock

ARCS - PLAYMAT (ACCESSORY)

Upgrade your Arcs game with this neoprene mat, featuring premium stitched edges. Measures approximately 31" x 17". A copy of the Arcs base game is required to use this item.
$75.00
2 in stock

ARCS - MINIATURES PACK (ACCESSORY)

Bring the galaxy to life with 100+ beautiful plastic miniatures, washed in dark pigment to bring out the details! Includes: 60 ships and 40 agents15 Imperial ships and 4 Flagships
$95.00
3 in stock

MELTWATER

Meltwater Board Game thrusts players into a bleak, post-apocalyptic world where nuclear fire has ravaged the globe, leaving Antarctica as the last habitable landmass. Two players take command of the remnants of superpowers, locked in a desperate struggle for control of the icy continent. This game uses simple, diceless mechanics focusing on tactical movement and resource control, where starvation can be a more potent weapon than combat, and ever-encroaching radioactive contamination constantly shrinks the available safe territory, forcing confrontations. Key Features:Experience a dark, compelling narrative of survival after a nuclear apocalypseEngage in tense, diceless tactical gameplay focused on positioning and resource denialCommand the shattered forces of a superpower vying for control of AntarcticaRecruit and manage survivors and control vital stockpilesSurvive the advancing radiation and outmaneuver your opponent for victory
$105.00
1 in stock

RISK: G.I. JOE - SPECIAL MISSIONS

In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins! RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version. In this game, scenario and objective cards guide player strategy. There are multiple unit types with variable movement, initiative, and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards – a system introduced in previous RISK games – create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer! Features:Get to the bottom of Cobra's latest nefarious schemes and put a stop to them!Command Cobra and Joe Leaders, each with a special ability!Play through 5 unique scenarios!252 Miniatures including GIs, Airstikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S.Complete Missions or Plots to achieve victory! Contents:1 Gameboard252 Miniatures13 Leader Cards36 Action Cards46 Territory Cards1 Battle Bonus Card10 Scenario Cards26 Objective Cards4 Large Player Aids13 Leader Tokens20 Command Tokens12 Plot Tokens20 Objective Point Tokens10 Base Tokens1 USS Flagg Token1 Cobra Island Token1 Round Tracker1 Recruit Value Tracker4 Battle Bonus Trackers7 Basic Scenario Tokens6 Terror Drom Tokens1 M.A.S.S. Device Token1 Broadcast Energy Transmitter (B.E.T.) Token6 Battle Dice2 Faction Screens1 Rulebook For Ages: 14+Game Type: Strategy GamePlayers: 2-4Playing Time: 90-120 minutes
$115.00
1 in stock

AGE OF GALAXY

Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies: Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer.Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game. This second edition of Age of Galaxy introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.
$90.00
2 in stock

7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH ALLIES PACK

Expansion for The Lord of the Rings Duel for Middle-Earth. Unseen forces stir as the struggle for Middleearth grows ever more unpredictable. 2 Players  |  30 Mins  |  Ages 10+ Features: Hand Management, Variable Player Powers, Card Drafting, Power Token Management Theme: Expansion for Base-Game, Card Game, Fantasy, Two-Player Game Description: Allies is an expansion for The Lord of the Rings Duel for Middle-Earth. It features various characters from J.R.R. Tolkiens universe who will come to the aid of either the Fellowship or Sauron. Collect Power Tokens in each Chapter and use them to call upon your Allies and benefit from their effects. Greater tension between players as Allies are hidden from the opponent at the start of the game. Contents: 14 Cards8 Tokens2 Player Aids1 Game Rule
$17.00
3 in stock

7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground, and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! 7 Wonders: The Lord of the Rings – Duel for Middle-Earth is a spin-off of 7 Wonders – Duel, with one player playing the evil forces of Sauron and another the free people of Middle-Earth!
$68.00
0 in stock
Out of stock - Enquire

AUZTRALIA: TAZMANIA (EXPANSION)

Expansion to AuZtralia Base Game In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land? AuZtralia: TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or (if playing with the Revenge of the Old Ones expansion) three players. One side has a fixed map that is surveyed for resources and Old Ones, while the other side is randomized through a set of 66 terrain tiles. This expansion also includes a solo campaign mode that can be played on the new TaZmanian maps or on the original maps.
$65.00
3 in stock

AUZTRALIA

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant. ​ 1-4 Players Age 13+ 30-120 minutes
$100.00
1 in stock

CONQUEROR FINAL CONQUEST

Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$80.00
1 in stock

ARCS - THE BLIGHTED REACH CAMPAIGN (EXPANSION)

By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
$235.00
1 in stock

ARCS - LEADERS & LORE PACK (EXPANSION)

Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.
$33.00
1 in stock

ARCS

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative:Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions:In each game, you define the objectives that everyone competes over to win. Crush your foes:Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
$135.00
1 in stock

STRATEGO 65TH ANNIVERSARY EDITION

Honor the past, celebrate the future This limited Anniversary Edition celebrates 65 years and sees our female Spy promoted to Marshal, inspiring other women to take up the ranks of Lieutenant and Scout. You can now personalize your troops by choosing between male and female role models for these three critical posts. Play the original game or try another game option never seen before: the introduction of 30 Battle Cards. Discover new diagonal steps, jumps and new attack and defense powers. Plan a strategy or add the element of surprise as you switch positions, bridge it more or step further over the line than ever before. A sudden turn of a card allows you to outshine opponents in battle by increasing your chances of a successful attack. But watch out... your opponent may well have a counter strategy and play their own card! Beautifully crafted and illustrated, this 65th Anniversary Edition features new, heavier game pieces with a redesigned profile. The game comes in a premium quality box that will have pride of place for any Stratego collector.
$145.00
1 in stock