WARHAMMER 40000 DAY OF ASCENSION CARD GAME

Step into the shadows of the Imperium with the Warhammer 40,000 Roleplay: Day of Ascension Card Game. You'll find 56 beautifully illustrated cards and a comprehensive rulebook that plunges you straight into the brutal action - everything you need to start playing right out of the box.  Designed for 5-12 players aged 14 and up, this fast-paced social deduction game challenges you to uncover the Traitors hidden among the ranks before they can spread the Genestealer's Kiss and doom the Loyalists. Use Fate Cards and Special Roles to twist the game's flow, gather intelligence, and outwit your opponents. Every session offers new intrigue - add unique Roles like the Astropath, who manipulates the Fate deck, or the Magos Biologis, who can peer into another player's secrets, to keep each playthrough fresh and unpredictable. Official Warhammer 40,000 Social Deduction Experience - Immerse yourself in the grim darkness of the 41st Millennium with an original infiltration and betrayal game set in the Imperium's shadowy underbelly. Fast-Paced, High-Player Gameplay - Designed for 5-12 players, perfect for game nights, conventions, or large group sessions where tension and paranoia thrive. Deception and Deduction at Its Core - Root out the Genestealer cultists hiding among your allies or deceive your way to victory as one of them. Fully Illustrated Deck - Features 56 detailed cards that bring the universe's paranoia, faith, and corruption vividly to life. Dynamic Role System for Endless Replayability - Mix and match unique Roles like the Astropath or Magos Biologis to alter how each session plays out - no two games are ever the same. Fate Cards that Twist the Game - Manipulate destiny, reveal secrets, and sow chaos with Fate mechanics that make every decision count. Quick to Learn, Deeply Strategic - Jump straight into play with an easy-to-follow rulebook - but mastering the mind games takes true cunning. Every conversation is a weapon: every ally, a potential heretic. Can you survive the whispers of the cult... or will you join the Day of Ascension?
$47.00
3 in stock

INSECTARIUM

Welcome to the Insectarium, a museum of insects! You are tasked with creating a board of insect specimens for display in the Insectarium’s main hall. You must use your gear, gather specimens, and collect tools to precisely arrange and pin your specimens in your display in this family strategy board game for 1 to 4 players over 30 to 45 minutes. Details: Players: 1-4Playing Time: 30-45Age: 8+
$80.00
3 in stock

CLANK! A DECK-BUILDING GAME - ADVENTURING PARTY (EXPANSION) - MASTER THIEF EDITION

The thieves' guild is recruiting! Clank! Adventuring Party expands both Clank! A Deck-Building Adventure and Clank! Catacombs to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities — now with balance changes for the new Master Thief Edition! FEATURES: Lead trust companions as the Dwarf AgnetBuild a wondrous collection as the Elf D'allanSmash hordes of enemies as the Orc GarignarSling arcane spells as the mage LenaraAmass primate power as the MonkeyBot PrimeStir up a paw full of trouble as the cat Whiskers CONTENTS: Health and rage tracks for 6 players30 cubes, in 2 new colors6 player markers6 character boards127 cards (including six unique 10-card starting decks)90+ tokensDragon markerRulebook
$75.00
3 in stock

CLANK! A DECK-BUILDING GAME - MASTER THIEF EDITION

Clank! A Deck-Building Adventure is celebrating its tenth anniversary! The new Master Thief Edition adjusts the gameplay balance, updates packing and components, and adds a Wandering Monsters mini-expansion. Plus, all of this comes at a new, lower price point! Burgle your way to victory in Clank!, the original deck-building adventure game. Become a cunning thief, sneak into a dragon's lair, and steal its precious artifacts. Push your luck to delve deeper and find more valuable loot. Expand your deck, and watch your abilities grow. One false step and — Clank! Careless noise draws the dragon's attention, and each artifact stolen increases its rage. To enjoy your plunder, you must escape the depths alive! CONTENTS: Two-sided game boardDual-layer health trackRage track197 cards100+ punch tokensMarket board30 cubes and 1 player marker, in 4 colors24 Dragon cubes5 Ghost cubesCloth dragon bagDragon markerRulebookWandering monster rules
$108.00
3 in stock

EVERDELL - EMERLAND

Deep in the tropical jungle to the west of the Everdell Valley lies the country of Emerland, a vibrant land known for its artistic and musical culture, and for its abundance of natural resources, including valuable gems mined from its many underground caverns. Tiny critters found here-mostly insects-are fastidious and clever helpers, often assisting the larger critters in their work and in optimizing or bringing beauty to their cities and homes. The jungles are vast and dense, and expeditions into the further realms of the land are undertaken often. There was once a mysterious civilization that dwelt here, long lost to history, but archaeological discoveries are beginning to shed a light on the ancients. In Emerland, you send critter workers to various locations on the board to gather resources. You use these resources to play cards face-up in front of you, forming your jungle city and helping you to score points. Each turn, you take one of 6 possible actions: Place a Worker (with or without Helpers), Place a Helper, Play a Card, Use an Artisan Card, Excavate with your Archaeologist or Prepare for Season. Gather your Workers and your Helpers, don your exploration hat, and get ready to build your city while you discover the beautiful secrets of Emerland.
$118.00
2 in stock

WINGSPAN - POCKET EDITION

A lighter, swifter version of the award-winning Wingspan. Wingspan Pocket distills the Wingspan experience down to a lighter, shorter, card-driven game that has each player activate a single row of cards on each of their turns. The cards are all double sided: a food side and a bird side. Bird powers are primarily indicated by icons instead of text, and they include a new type of power, ongoing (green) benefits. Wingspan Pocket is designed to be accessible to novice players yet also compelling for more experienced gamers. This is a standalone game in a small box, not an expansion (the birds in it are not compatible with Wingspan). Wingspan Pocket features birds from around the world. Components 2 rulebooks (multiplayer and solo)5 Nest cards (57x87mm)5 player aids (80x120mm)1 first-player card (57x87mm)106 double-sided bird/food cards (57x87mm)60 egg tokens5 player tokens1 goal display9 double-sided goal cards (44x67mm)11 Automa cards and 1 solo Nest card1 box (110x160x50mm)
$42.00
0 in stock
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SAGRADA PANORAMA (EXPANSION)

You are an artist competing to create the most beautiful stained-glass window in the Sagrada Familia. Sagrada is a thought provoking, wonderfully fun board game for the entire family that looks stunning on the table. Your friends will be hooked the first time! Learn in minutes, play over and over!      Sagrada: Panorama expands the brilliant puzzle game of dice, light, and colour with new plans, new constructions, and an all-new mechanism! With Panorama shared objectives, players work together to score points in all-new ways. This expansion also brings bigger challenges, so players can craft even more magnificent stained-glass windows. New private objectives reward you for placing dice in your window's 'focal points,' new personal lightboards offer long-term planning and strategy, and with more tool cards, additional dice, and new window boards to play with up to six players. Expand the basilica with new ways to play for every player count!
$80.00
2 in stock

DUEL OF MELOCH - SCYTHE VS EXPEDITIONS

Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses Scythe rules and components (including a new faction and player mat); the other player uses Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game. You can even play Scythe vs Scythe or Expeditions vs Expeditions duels if you own either of those games (or even just Invaders from Afar or Gears of Corruption, respectively). The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star. All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).
$100.00
1 in stock

SAGRADA (REMASTERED)

You are an artist competing to create the most beautiful stained-glass window in the Sagrada Familia. Sagrada is a thought provoking, wonderfully fun board game for the entire family that looks stunning on the table. Your friends will be hooked the first time! Learn in minutes, play over and over!      Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.    In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement…as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them. Whats included- 90 Beautiful Dice, 4 Player Boards, 12 Window Pattern Cards, 12 Tool Cards, 15 Objective Cards, Dice Bag, Round Track, 4 Score Markers, 24 Favor Tokens, and a Rulebook   
$90.00
2 in stock

RED NORTH

The battle horns echo across the North... The time for conquest has come! Sharpen your axes and send your fiercest raiders and heroes into battle to seize control of the Northern Outposts. Early victories may bring glory, but beware... during Ragnarok, the Gods themselves will tip the scales. Only those who outsmart their enemies will claim true victory! Red North is a combative game of hidden information and bluffing for 2 to 4 players that plays in 30 minutes. It's a strategic card game full of tense excitement, where players compete, through hidden hands of various factions of warriors, to conquer outposts of corresponding factions. Knowing when to commit and when to bow out is key to winning the game!  Players will deploy Raiding Parties to try to gain control of various Outposts. By deploying more Raiders. Jarls and Heroes, a player reveals which Outposts they are battling for, giving away their strategic position. Resources are scarce, so players must balance their deployed warriors with the need to reserve a Party large enough to compete in the final "Ragnarok" round, where even the Norse Gods become involved.  Red North is a new edition of Saer, a game originally published by La Mame Games in 2024.
$57.00
3 in stock

AGENT AVENUE

A blend of strategic bluffing and set collection in a whimsical spy world.  2-4 Players  |  10-20 Mins  |  Ages 8+ Features: Hand Management, Race, Set Collection, Track Movement Theme: Bluffing, Card Game Description: Agent Avenue is a competitive card game for 2-4 players that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. Utilize a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy. Beautifully illustrated by Fanny-Pastor Berlie, the game's art brings to life a quirky neighborhood of animal spies. The game includes over 50 cards, a custom game board, and meeples. Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements. Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor. Contents: 1 double-sided board.38 agent cards15 black market cards (advanced mode only)2 meeples2 player aid cards
$50.00
0 in stock
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CRITTER KITCHEN À LA CARTE (EXPANSION)

Expansion for Critter Kitchen. Adds fun twists to locations, additional critters, and a 6 / 7 player mode. 1-7 Players  |  60 Mins  |  Ages 12+ Features: Contracts, Programmed Movement, Variable Player Powers, Worker Placement, Different Worker Types Theme: Expansion for Base-game Description: Critter Kitchen: À La Carte adds fun twists to locations, while additional Zous Chefs, critics, restaurateurs and rumors increase replayability. The 6/7 player mode allows you to bring everyone to the table on game night. Contents: • 1 Box• 1 Chipboard insert• 1 Rulebook• 11 Punchboard C (cart tokens, new Zous Chefs, ingredients, pie dials, etc)• 9 Punchboard C (cart tiles)• 2 Punchboard B (plates for 2 more players)• 68 Poker cards (new Player Locations, Zous Chefs, Critics, Restaurateurs, Carts)• 2 Player boards• 2 Folding player shields• 1 D6 die• 2 Mouse meeples, silk screen printed both sides• 2 Lizard meeples, silk screen printed both sides• 2 Boar meeples, silk screen printed both sides• 2 Chef hat meeples, silk screen printed both sides• 16 plastic rivets
$63.00
2 in stock

YOU CAN'T SAY "UMM..." AFTER DARK (EXPANSION) (ADULTS ONLY)

Expansion for You Can't Say "Umm". Adult content expansion pack for those with a rude sense of humour. 4-10 Players  |  15 Mins  |  Ages 17+ Features: Team-Based Game Theme: Expansion for Base-game, Party Game Description: Describe filthy things without…err…ah…hesitating. Spice up your next game of "Umm" with 100 Word Cards that are not safe for whippersnappers. Contents: 100 Word CardsCards only. You need the full game to play.
$25.00
0 in stock
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CRITTER KITCHEN

Gather ingredients to satisfy food challenges and impress a celebrity critic. 1-5 Players  |  60 Mins  |  Ages 12+ Features: Contracts, Programmed Movement, Variable Player Powers, Worker Placement, Different Worker Types Theme: Animals Description: It’s Restaurant Week in Bistro Bay! Restaurants are competing in food challenges while also planning an epic meal to impress a celebrity critic. As one of 1-5 players, you’ll be sending your Chefs out into the city to gather ingredients to create amazing meals and demonstrate that your restaurant is the best in town. Each round new random ingredients are placed in various locations throughout the city. Players simultaneously and secretly plan which locations to send their three chefs to, hoping to collect the best ingredients. Some chefs are fast, but can only gather one item, while others can carry three items, but arrive late. Rumors are also available at locations and provide guidance on what the critic desires. Challenges, revealed in rounds 1 through 6, offer the players opportunities to earn stars for crafting dishes with specific ingredient requirements. After round 7 the players must create an epic meal to impress the celebrity critic and cater to their appetites. A multitude of different critics, rumors and restaurateurs mean every game is fresh! Contents: 1 Box1 Chipboard insert1 Rulebook1 Waterfront board (long game board)8 Gameboards (locations, 2 larger)5 Player boards1 Solo Player mat5 Folding Player shields6 Punchboard A (ingredients, spice, rumors, soup, stars, Zous Chefs, etc)5 Punchboard B (plates for players)160 Poker cards - Player locations, Zous Chefs, Critics, Challenges, Restaurateurs, Rumors, Solo Decks, Reference1 Cloth bag5 Mouse meeples, silk screen printed both sides5 Lizard meeples, silk screen printed both sides5 Boar meeples, silk screen printed both sides5 Chef hat meeples, silk screen printed both sides1 wood round marker, silk screen printed both sides
$100.00
2 in stock

EXCALIBUR

The first expansion for Pagan: Fate of RoanokeThe colony has been troubled from the beginning. Even without the disconcerting witchery within the village, settling new frontiers has proven remarkably difficult. Even so, the colony must turn its attention to the wild lands beyond the palisades, where its resources are key to survival. Discover two new game mechanics: Gloom and Cleanse. As the Witch casts Gloom across the lands, the Hunter seeks to Cleanse any Gloom encroaching on the village. Complete with 2 new decks for the Witch and the Hunter, a whole new set of Villagers, and 4 new Scenarios, Beyond the Palisades will provide you with new strategies to discover in your games of Pagan!
$47.00
2 in stock

LORDS OF WATERDEEP

Waterdeep, the City of Splendors, the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!  Lords of Waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic metropolis of the Forgotten Realms. The powerful lords of the city contend for control of Waterdeep, the City of Splendors.  Behind the gleaming facade of tall buildings and winding streets, dark intrigues and shady back-alley dealings play out, leaving the city’s treasures and resources ripe for plunder.   In this fast-paced game of constantly changing fortunes, you take on the role of a Lord of Waterdeep.  Through your Agents, you recruit Adventurers and send them on Quests designed to win favor and spread your influence throughout the city.  Expand your treasury, purchase Buildings, assign Agents—choose your actions wisely and you can become the supreme Lord of Waterdeep! Contents: • 1 Game Board• 1 Rulebook • 1 Storage Tray• 5 player mats• 33 Wooden Pieces• 121 Cards• 170 die-cut pieces• 100 Adventurer cubes Features: • Accessible worker placement game for 2-5 players.• Players are powerful lords vying for control of the great city of Waterdeep.  • Gain resources, send your agents: Fighters clerics, wizards and rogues on quests to gather money and power.• Secret objectives for each Lord create amazing end game scoring.
$150.00
3 in stock

WORLD STITCHERS

Animal spirits are building a new world by plucking floating pieces of land from the sky and stitching them together with mystical thread. These powerful spirits are the World Stitchers, and even though they are working together to create a new world, only one of them will have the honor of naming it. Play as one of the animal spirits in this modular, competitive tile-laying game for 1-4 players. Expand the world, gather the energy that's released when new pieces of land are connected, and raise massive natural spires from the ground to impress the other spirits. World Stitchers is very easy to teach and quick to set up. The game comes with several interchangeable modules to add complexity and variety as you see fit. Details: Players: 1-4 Playing Time: 20-40 MinuteAge: 9+
$70.00
2 in stock

RACE FOR THE GALAXY

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.
$80.00
0 in stock
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TWILIGHT IMPERIUM - THUNDER'S EDGE (EXPANSION)

Expansion for Twilight Imperium 4th Edition. The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. 3-8 Players  |  240+ Mins  |  Ages 14+ Features: Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting Theme: Expansion for Base-game, Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Territory Building, Wargame Description: Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play.
$275.00
2 in stock

TRIAL BY TROLLEY

In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley. Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder. Each other player is divided evenly among teams, and each player(s) will have a role for the round. To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track. The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round! Play continues for a number of rounds pre-determined by the number of players at the table. Trial by Trolley is a game for 3-13 players, and plays in about 30-90 minutes.
$63.00
1 in stock