CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: INVESTIGATORS UNVEILED (EXPANSION)
Investigators Unveiled expands character flexibility and gameplay variability by allowing every character from the base game to be used either as a playable Investigator or a Suspect. This dynamic role-switching mechanic not only enriches the narrative but also significantly enhances replayability, allowing each game to present a fresh and unpredictable scenario. The box also includes a mini-expansion with the Cat of Ulthar and the Cat of Saturn.
Features:
• Full character role flexibility- Any character can be played as an Investigator or appear as a Suspect (possible Cultist). Increased replayability through setup variation: Different character combinations create a new experience every session.• New Investigator skills - 91 unique skills tailored to characters' professions.• Added strategic depth - Role-switching mechanics introduce new layers of decision making and uncertainty.• Mini-expansion included - Add either the friendly Cat of Ulthar or the trouble-making Cat of Saturn to your game.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
$75.00
1 in stock
CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: NEW MONSTROSITIES (EXPANSION)
New Monstrosities introduces three new monster types that expand and diversify in-game threats. During setup, players can choose between monsters from the core box or their expansion counterparts, allowing for flexible configuration and varied gameplay. Each monster brings unique behaviors and challenges, increasing tension and requiring players to adapt their strategies as they face new dangers aboard the train. The mix-and-match system ensures higher replayability and a fresh gameplay experience in every session.
Features:
• Three new monster types - Red Anthramors, Blue Veakhiras, and Green Dronzurs, each with unique behaviors.• Modular monster selection - Swap or mix monsters from the core game and expansion during setup• Increased replayability - Different monster combinations create varied challenges every session.• New gameplay challenges - Unique enemy mechanics require players to adapt strategies on the fly.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
More Information
$90.00
1 in stock
CALL OF CTHULHU - HORROR ON THE ORIENT EXPRESS: CONSUMED BY THE VOID CAMPAIGN (EXPANSION)
Consumed by the Void Campaign Expansion is a five-part, scenario-based campaign that expands the core game with a connected narrative and evolving gameplay. Players face new enemies, meet unexpected allies, and uncover a mystery tied to forces beyond the known world while trying to prevent the downfall of the Orient Express.
The expansion adds a large number of new components and miniatures, along with scenario-specific rules built on the core system. Players do not need to learn a new game - only adapt existing mechanics with scenario-driven changes. Each scenario introduces new challenges and builds on the previous one, creating a cohesive campaign where player decisions shape the outcome.
Features:
• 5-part narrative campaign- Connected scenarios forming a full story-driven experience.• Evolving gameplay structure - Each scenario introduces new rules, components, and challenges.• Large content expansion - Significant number of new components and miniatures included.• Mini-expansion included - Choices influence outcomes and shape the campaign progression.• New enemies and allies - Face powerful adversaries and interact with unique supporting characters.
Details:
Ages: 14+Players: 1-4Game Length: 90-120 minutes
This is not a stand-alone game. A copy of Horror on the Orient Express: The Board Game is required to play.
$120.00
1 in stock
CALL OF CTHULHU - MISKATONIC TALES: JOURNEY TO INNSMOUTH
Miskatonic Tales: Journey to Innsmouth is an immersive, storytelling board game that transports you into the realm of the Cthulhu Mythos and confronts you with forbidden knowledge waiting impatiently to be uncovered. Unsure of who your actual enemy is, you must investigate a chain of events in a mysterious place fate has brought you to. Fortunately, other Investigators are with you and together you can solve this case.
Miskatonic Tales: Journey to Innsmouth is set in the universe known from the award-winning Call of Cthulhu horror and mystery TTRPG. The box contains three stand-alone sandbox adventures that can be played separately, yet share one large story arc. This cooperative game does not have a strict turn order, but emphasizes solving the case together as a group. Every move you make while exploring the map is accompanied by a paragraph from the book that reveals yet another piece of your story. Each time you play, the story can be different, and trying to solve the scenario several times eventually reveals the full picture.
Combining strategy, storytelling, and cooperation, the game offers an engaging experience where choices matter, teamwork is crucial, and the story's path is as unpredictable as it is thrilling.
Learn more about the Mythos by taking part in intriguing adventures. What role will you play in the story? Investigate the clues. Uncover the truth. Explore the story.
$118.00
1 in stock
ARKHAM HORROR LOVECRAFT LETTER
Delve into the madness of the Lovecraftian universe as you face eldritch horrors and uncover allies tainted with madness in this gripping battle of wits.
Can you maintain your sanity and outwit Cthulhu, or will you succumb to the creeping darkness that lurks within?
Arkham Horror Lovecraft Letter™ is a game of push-your-luck, deduction, and risk for 2-6 players that uses the award-winning Love Letter™ system.
LOVE LETTER MEETS ARKHAM HORROR: Immerse yourself in the world of Lovecraft with a thrilling twist on the award-winning Love Letter game system. Explore eldritch horrors, uncover clues, and fight to keep your sanity intact!FAST-PACED DEDUCTION GAMEPLAY: Draw a card, play a card, and use your wits to survive. The simple yet strategic mechanics make it easy to learn but hard to master, providing intense and quick rounds of play.SANITY VS. SURVIVAL: Investigate the mysteries of Arkham, but beware—some clues are more dangerous than others. Will you risk your sanity to uncover the truth, or will you fall victim to forbidden secrets?GREAT FOR GAME NIGHT: Engage 2-6 players in this fast-paced, suspenseful card game. Perfect for game nights, whether you're a Lovecraft fan or a Love Letter collector.COLLECTOR’S EDITION PACKAGING: Comes in a display-friendly game box that holds the velvet bag, offering a stylish addition to your collection while supporting eco-friendly packaging.Contents:
27 Cards 18 Double Sided Tokens6 Reference Cards1 Rulebook1 Bag
$30.00
0 in stock
AUZTRALIA: REVENGE OF THE OLD ONES (EXPANSION)
5th Player Expansion to AuZtralia Base game.
1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones.
However, this new land hides a terrible secret: It is the final lair of those Old Ones not defeated in the war. They are about to rouse themselves from their slumbers and bring terror down on the settlers. At first these attacks seem to be random. After some time, it becomes obvious that there is a controlling mind behind these evil creatures. Somebody, or something, is directing the hordes of zombies, Mi-go and Shoggoths...and possibly even Cthulhu itself!
AuZtralia: Revenge of the Old Ones enables you to play the game with one player controlling the forces of the Old Ones. This allows the game to be played by up to five players. As well as being able to decide where to place their forces, the Old One player can also summon terrible creatures from the void to create even more havoc. Now you can raise Nyarlathotep or call forth the Hounds of Tindalos to defeat the scourge of humans invading your lands.
$50.00
3 in stock
AUZTRALIA: TAZMANIA (EXPANSION)
Expansion to AuZtralia Base Game
In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?
AuZtralia: TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or (if playing with the Revenge of the Old Ones expansion) three players. One side has a fixed map that is surveyed for resources and Old Ones, while the other side is randomized through a set of 66 terrain tiles.
This expansion also includes a solo campaign mode that can be played on the new TaZmanian maps or on the original maps.
$65.00
3 in stock
AUZTRALIA
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?
By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.
1-4 Players
Age 13+
30-120 minutes
$100.00
1 in stock
FLUXX: CTHULHU
The card game that will drive you insane!
Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!
2-6 players 30 minutes playing time. Ages 10 to adult.
$42.00
0 in stock
ARKHAM HORROR: FINAL HOUR
Reverse an eldritch ritual and save the Earth from the Ancient Ones in Arkham Horror: Final Hour! In this cooperative, fast-paced board game for one to four players, you arrived too late to stop the loathsome rite, and a monstrous Ancient One tears through reality, heralding the nightmarish creatures that pour into the Miskatonic University campus. As howls and screams cut through the night, there is only one path left for your investigators—hold back the horde long enough to somehow reverse the summoning. Playable in under 60 minutes, your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will be the final hour for Arkham... and the world.
$80.00
1 in stock
INNSMOUTH ESCAPE
One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.
The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.
2-5 players
Ages 10 to adult
30 minutes playing time
$50.00
1 in stock