OAXACA: CRAFTS OF A CULTURE
Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition, as well as Oaxaca’s vast quantities of raw materials, entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large, outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship, or are your crafts common for the culture?
GOALSpecialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.
2-4 players
Age 10+
Average Game Time: 20-40 minutesContents:
167 miniature cards5 large player mats. 2 wooden discs60 wooden cubes. 20 custom dice4 meeples. 8 meeple stickers2 disc stickers. 20-page rule book
$36.00
3 in stock
AUZTRALIA
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?
By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.
1-4 Players
Age 13+
30-120 minutes
$100.00
2 in stock
AUZTRALIA: REVENGE OF THE OLD ONES (EXPANSION)
5th Player Expansion to AuZtralia Base game.
1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones.
However, this new land hides a terrible secret: It is the final lair of those Old Ones not defeated in the war. They are about to rouse themselves from their slumbers and bring terror down on the settlers. At first these attacks seem to be random. After some time, it becomes obvious that there is a controlling mind behind these evil creatures. Somebody, or something, is directing the hordes of zombies, Mi-go and Shoggoths...and possibly even Cthulhu itself!
AuZtralia: Revenge of the Old Ones enables you to play the game with one player controlling the forces of the Old Ones. This allows the game to be played by up to five players. As well as being able to decide where to place their forces, the Old One player can also summon terrible creatures from the void to create even more havoc. Now you can raise Nyarlathotep or call forth the Hounds of Tindalos to defeat the scourge of humans invading your lands.
$50.00
3 in stock
AUZTRALIA: TAZMANIA (EXPANSION)
Expansion to AuZtralia Base Game
In AuZtralia, humanity came to build a new world after a long war against the Old Ones. They failed. The old terrors were waiting for them and pushed them back to the coast. Now their only hope lies in a nearby small island, TaZmania. Will this be the promised land?
AuZtralia: TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or (if playing with the Revenge of the Old Ones expansion) three players. One side has a fixed map that is surveyed for resources and Old Ones, while the other side is randomized through a set of 66 terrain tiles.
This expansion also includes a solo campaign mode that can be played on the new TaZmanian maps or on the original maps.
$65.00
3 in stock
KOMODO
In the strategic tile-laying game Komodo, players are zoologists attempting to build new habitats for Australasian animals imperilled by an incoming asteroid. Each player holds two animal cards stating the type and amount of terrain needed, five multi-terrain tiles, and wild cards. On a turn, they may lay up to three tiles, place one or both of their animals in free-form contiguous blocks of appropriate terrain, and use all or some of their wild cards. The starter tile has two blocks of each of the four terrain types: forest, grassland, desert and water. The number of blocks of terrain needed by an animal is equivalent to the number of points you can score by placing it. When the tile supply is exhausted, each player takes a final turn, then loses points for any unplaced animals still in hand. The player with the highest score wins.
Komodo can be played competitively in both basic or strategic mode. In the former, wild cards are obtained randomly; in the latter, players can choose their wild cards. Actions permitted by a wild card include: releasing animals to free up their terrain; bartering or stealing terrain tiles; remodeling tiles already placed; and forcing an exchange of animals.
In the cooperative version of Komodo, all 32 animals must be housed and each player must place at least one animal during their turn. The game is played open-handed, and the wild cards hinder the players.
2-4 players
Age 8+
Average Game Time: 45 minutes
$50.00
2 in stock
MANIFEST
It's the roaring '20s and there's a fortune to be made steaming across the wild oceans. To succeed, you'll need a captain's steady nerve and the help of Lady Luck to land your cargo where it's needed. You have ships full of passengers and precious cargo, but can you outrun pirate robbers, terrifying storms and a stock market crash that might devalue your goods?
Manifest is a game of cargo ships, sea scoundrels, and nautical mayhem. Win points for your shipping company by completing Contracts. Pick up the required goods or passengers at their source, then navigate the high seas to deliver them to their destination. With a choice of private and public contracts and multi-purpose action cards, there are many paths to victory, and some "take that" options to make sure your opponents don't steal the limelight.
Manifest can be played in two ways: Standard and Expert. The Standard game is the introductory and family game. The Expert game builds on this, with a deck-buying and building mechanism replacing the blind card draw, thus adding another level of strategy that confident players may prefer.
Players: 2-4
Age: 13+
Playing Time: 45-90 Mins
$80.00
1 in stock
NOVA ERA
Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization?
In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age.
HOW TO PLAY
The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives.
Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins!
COMPONENTS
148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock
DUTCH BLITZ
In Dutch Blitz, each player has their own deck of forty cards, with cards 1–10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds.
At the start of each round, each player lays out three cards face up in front of them to create their post piles; places a face-up stack of ten cards, seeing only the top card, next to their post piles to create their blitz pile; and holds the remaining cards in hand face down.
Playing at the same time, each player tries to empty their blitz pile. If they have a 1 on the top of any face-up stack, they play it to the center of the table to create a Dutch pile. If they have a 2 of the same color as any 1 on top of a Dutch pile, they can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate.
If a player can't play anything, they can reveal cards from the stack in their hand, counting them out in groups of three, then laying them face up while revealing only the top card. They can play this top card onto a Dutch pile or post pile as long as they meet the rules for doing so.
As soon as a player empties their blitz pile, the round ends. Each player scores 1 point for each of their cards among the Dutch piles, then loses 2 points for each card remaining in their blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins.
$30.00
1 in stock
DOMINION: RENAISSANCE (EXPANSION)
It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
$100.00
1 in stock
PARKS (2ND EDITION)
Roam every landscape, capture every moment, and experience the splendor of the U.S. National Parks in Parks – 2nd Edition! Keymaster's 2nd edition now features all 63 national parks, right out of the box!
This 2nd edition features all-new art and artists; all artwork and components have been rebuilt from the ground up with the gameplay in mind. The gameplay has also been expanded – the best ideas from Keymaster's highly-rated expansions have been integrated into the core experience, along with some new surprises. PARKS is as easy as ever to learn, while still retaining all its depth.
From daybreak to sunset, from trailhead to land’s end, from season to season, you’ll guide your hikers to experience every site along the way. Hit the trail with your family and friends or take it all in with a new solo mode. Welcome to Parks.
$110.00
2 in stock
ETHNOS – 2ND EDITION (INCLUDES FREE PROMO PACK)
In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?
Unite the Clans to Control Ethnos
What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?
In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.
STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land.
UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory.
COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels.
FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up.
UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own.
INCLUDES PROMO CARDS FREE OFFER —
This promo pack contains 4 additional tribes and rules.
The Cat Monks places additional cards in the Ally Pool and you may take up to two of them. But a party of Cat Monks score points at the end of the Age like they were one card smaller.
The Platypus Sailors come with an additional board (like the Merfolk from the first edition). Whenever you play a Platypus Sailor party you advance on their board. You can score extra points at the end of the Age or trigger bonus spaces, where you can move control markers from one region to another.
The Opossum clan works like the Haflings from the original game. They have twice as many cards as the other tribes, but you are not allowed to place any control marker with a Opossum clan party.
The Mole Miners work like the Fairy promo from the original game. You may switch your Mole Miner Party for an already played party same size or smaller, and use their special effect instead.
$75.00
0 in stock
CORPS OF DISCOVERY: A GAME SET IN THE WORLD OF MANIFEST DESTINY
Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared.
Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you.
In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest.
The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.
$90.00
3 in stock
EARTH
Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!
Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.
It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.
—description from the publisher
AWARDS & HONORS
2023 Dice Tower Game of the Year Winner2023 Dice Tower Strategy Game of the Year Winner2023 BoardGameOfTheYear.org Game of the Year Winner2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)2023 Dice Tower Seal of Excellence2023 Board Game Arena Best Forest game Winner2023 Deutsher Spiele Preis 4th Place2023 Best of Gen Con Gaming Trends2023 C’ludik expert Game of the Year Winner2023 Poulie d’Or Expert Game of the Year Winner2023 Coup de coeur Ludovox2023 Dod d’Or Winner2024 Board game Hangover #1 Nature Game2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse2024 BIG Awards Game of the Year Winner2024 BIG Awards Best artwork Winner
$110.00
2 in stock
BOMB BUSTERS
Breathe slowly and remember your training...focus...just cut the blue wire... (a bead of sweat rolls down your face)... wait...I can’t tell—is that wire blue or red?
Bomb Busters is a cooperative deduction game in which you play as a team of bomb disposal experts who have to defuse a bomb!
But be careful! The bomb’s wires are divided between all the players, and you can only see your own. To succeed in your mission, you’ll have to cut identical wires between your support and that of a team-mate. So you’re going to have to use your deductive skills and a bit of memory!
With 66 missions, Bomb Busters is endlessly replayable, filled with delightful, pulse-pounding moments as you collaborate to safely navigate each mission’s unique challenge and foil the plans of the nefarious villains that seem one step ahead of you at every turn.
HOW TO PLAY
There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!
The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
$85.00
2 in stock
ZOMBICIDE 2ND EDITION: PARIZ (EXPANSION)
During the celebrations of Bastille Day, somehow the dead came back to life. Amidst the chaos, six Survivors meet a mysterious character that might have an answer for the Zombie outbreak – and perhaps a solution to stop it.
In their way stand hordes of the undead, plus a delirious billionaire who sees an opportunity in the end of the world.
PariZ is a new campaign expansion for Zombicide: 2nd Edition (134579), featuring 6 new Survivors and a brand-new set of Parisian Zombies. Set in Paris, the story unfolds through 10 missions, as new challenges and opportunities arise with each choice players make. Brave the Catacombs brimming with (un)life, make crucial choices using Objective cards, explore new game mechanics, and bring the lights back to the undead city.
$120.00
0 in stock
SLAY THE SPIRE: THE BOARD GAME
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire!
Slay the Spire: The Board Game, (core edition) includes:-4 Minis-Over 650 cards-Over 450 Art Sleeves-2 Map Boards-1 Merchant Board-4 Player Boards-1 Die-50 plastic cubes-Over 113 tokens
$265.00
0 in stock
DUNE: IMPERIUM – BLOODLINES (EXPANSION)
The Great Houses of the Imperium live and die by their lineage. Plots unfold over generations as Emperors build dynasties, and the Bene Gesserit weave prophecy into reality. As alliances rise and fall, leaders face a single question: How far will you go to secure your bloodline?
Bloodlines expands both Dune: Imperium and Uprising with powerful new tools to achieve victory. Recruit Sardaukar Commanders to bolster your fighting force. Unlock the potential of all-new Tech tiles. New Leaders, Contracts, and cards open more strategic possibilities than ever before. War sweeps across the universe, and only the strongest Bloodlines will survive.
$85.00
0 in stock
LPG ESSENTIALS – BOARD GAME BITS BOWLS
Store your board game bits and chits!
Each pack comes with 5 different colour bowls.
Bowls fold up and pack and stack easily. Easy to pack away and bring to your board game adventures.
Contents:
1x Blue Bits Bowl1x Red Bits Bowl1x Green Bits Bowl1x Yellow Bits Bowl1x White Bits Bowl
$25.00
2 in stock
FLUXX: JUMANJI
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
Jumanji Fluxx features the gameplay of Fluxx and characters and events from the Jumanji film.
$40.00
3 in stock
DIXIT: REVELATIONS (EXPANSION)
Dixit: Revelations is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
An expansion for the award-winning, family-friendly party game, Dixit
Features all-new art by Marina Coudray
Illustrations influenced by Art Deco, Cubist, and Surrealist movements
Introduces a completely new artistic style to the game
Includes 84 cards and one rulesheet
$55.00
0 in stock