WHISKERS & TAILS

Clever card play meets feline fun! Can you pounce on the right cards? Whiskers & Tails is a family-friendly cat themed card game with great tension and clever scoring rules. It features set collection and hand management. The game contains 100 cat cards numbered 00-99. Three of these are dealt face up in numeric order into the middle of the play area and five cards are dealt to each player to start the game. On your turn, you will play one card into the middle, keeping the cards in numeric order. Take one of the cards that is adjacent to the card you just played, and place that card into your scoring area. Cards you take are grouped in sets according to the last digit (the tail) and will score based on the first digit (the whiskers). When the deck runs out, any of your sets that contain at least 3 cards score positively, and any sets with less than 3 cards score negatively. Most points win! Details: Players: 2-5 Playing Time: 30 min Age: 10+
$40.00
3 in stock

FINAL GIRL: MINIATURES BOX – THE GREEN TERROR

Step into the suffocating heat of Pesadilla Verde, a forgotten jungle where the air itself feels alive - and hungry. Little do they know that they are being tracked by the Volk’ar, a cunning otherworldly predator who hunts for sport and can vanish at will. Unlike other killers, the Volk’ar doesn’t rush its prey - she studies, toys, and learns. You must track her through the dense foliage and strike before she ambushes you from the shadows. Do you and your wannabe soldiers of fortune have the guts to face what lurks in the dark? Or will the Green Terror swallow you alive Content: • 1 Killer Miniature• 2 Final Girl Miniatures• 1 Vehicle Miniature
$20.00
1 in stock

FINAL GIRL: THE GREEN TERROR (EXPANSION)

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! The Volk'ar, the Alien killer, is hiding within Pesadilla Verde to hunt its prey. The Final Girl must find its path and defeat it before it kills all the victims! The soldiers aren't your average victims - they are your allies that the Final Girl can order to move, attack, and complete other actions - maybe the Final Girl can even train them to be better! Details: Age: 14+ yearsPlaying Time: 20-45 minutesPlayer count: 1 Player
$48.00
2 in stock

CATAN ON THE ROAD

Welcome to the unexplored island of Catan! 3-4 Players  |  60+ Mins  |  Ages 10+ Features: Chaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up Theme: Economic, Negotiation Description: As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots. You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.  Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth! Components: 6 Sea Frame Pieces19 Hexes2 Bonus Victory Point Tiles18 Number Discs4 Player Aids120 Cards2 Dice1 Robber96 Player Pieces2 Card Trays 2- 4 Players. 90 Minutes Playing Time
$25.00
2 in stock

FLUXX: CAT FLUXX

Calling all cat lovers! You're sure to get the Zoomies over Cat Fluxx! We've herded nine Cats and their Human into this hilarious card game. In this version of Fluxx, your Cats will enjoy napping in a Sunbeam, playing with a Ball of Yarn, and squeezing into a Cardboard Box. But they may have to endure a Totally Empty Food Bowl or the dreaded Vacuum Cleaner! Meow is the time to get in on the feline fun! It all begins with one basic rule: Draw one card, play one card. You start with a hand of three cards, add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played, or even how many cards you can hold at the end of your turn. 
$47.00
4 in stock

GREAT WESTERN TRAIL NEW ZEALAND

Tend to your sheep on the South Island of New Zealand.  1-4 Players  |  75-150 Mins  |  Ages 12+ Description: Kia ora, and welcome to Great Western Trail New Zealand! Towards the end of the 19th century, you established yourself as a runholder (owner of a sheep station) on the South Island of New Zealand. Recent years have seen your family farm prosper by diversifying your breeds of sheep and increasing the value of your wool. With the dawn of the new century, difficult challenges have arisen. You must acquire improved and valuable breeds of sheep to ensure the prosperity of your family business and the labourers who work for you. Decide whether to focus on your past strengths or to diversify into new ventures. Will the beginning of the 20th century be as rewarding as earlier years, or will the efforts of others surpass your strategy? Good luck, and kia kaha! Customized start by each unlocking a disc of their choice from a white cornered space A fourth of worker: sheep shearer. Introducing a second type of delivery: wool Various sets of bonus cards each game. Advancing on the pathfinder track will unl(Rk different bonuses. Half of the neutral buildings will change mid-game. Streamlined job market and upkeep when delivering your sheep. This Stand-Alone Game Is The Epic Conclusion To A Great Trilogy.
$150.00
3 in stock

BARKING KITTENS (EXPLODING KITTENS EXPANSION)

This is the THIRD expansion of exploding kittens This is not a standalone game—it requires a copy of Exploding Kittens to play. Family-friendly and easy to learn. Includes 20 cards and instructions that refresh the core game, adding a new level of strategy and hilarity. Each card features illustrations by Matthew Inman of The Oatmeal. Includes a pair of Barking Kittens cards that allow players to combine their hands to one's advantage and the other's disadvantage.
$38.00
1 in stock

STREAKING KITTENS (EXPLODING KITTENS EXPANSION)

Must be played with an Exploding Kittens core game The second expansion to the record-breaking game, Exploding Kittens Family-friendly and easy to learn Includes 15 cards (63.5 x 88.9 mm) and instructions that refresh the core game, adding a new level of strategy and hilarity Each card features an illustration by Matt Inman of theoatmeal.com Features the "Streaking Kitten" card which allows players to secretly hold an Exploding Kitten in their hand without exploding
$16.00
2 in stock

FLUXX: HUNDRED ACRE WOOD FLUXX

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Hundred Acre Wood Fluxx brings Winnie-the-Pooh, Tigger, and the other friends of Christopher Robin to your table in the game of ever-changing rules. Will the Bees get suspicious when Winnie floats up on a Balloon? (Yes, of course!) Will Winnie get stuck in Rabbit's doorway again? (Yes, of course!) Will Eeyore find his tail? (Yes, of course!) Will Piglet catch a Heffalump or a Woozle? (No, you silly old bear, those don't exist!) In keeping with the setting, this version of Fluxx includes special new rules designed to allow stuffed animal friends to join in the game!
$45.00
2 in stock

ARTISTRY

It is the height of the Art Nouveau movement that is taking the world by storm, and you, an intrepid young artist of much ambition and…well…no fame, are determined to make your workshop the talk of all the latest artistic journals. If only you could decide WHAT to make. Should you begin with ceramics? Dabble in glass work? Create new textiles? Work with metal? Paint!? There are so many options, but you must begin somewhere. Surely, once you find your muse, other talented artisans will flock to your studio to find their creative outlet by your side. There’s no use daydreaming, though! Gather your materials, find your inspiration, and create the patterns for the artistic masterpieces that will turn your studio into one of the most renowned art houses the world has ever seen! Each round players will take turns using their artisans to draft material tiles in specific shapes from the market and using those tiles to craft patterns for renown. As each player crafts more patterns, they will gain new artisans or advance their existing artisans from apprentice to journeywoman to master crafter, giving them access to new shapes and better options when drafting from the market. At the end of the game, players tally their renown based on the artisans they have gained and patterns they have crafted, and the player with the most renown wins!
$80.00
2 in stock

TOO MANY COOKS

Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated! The game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out. On your turn you may either:Change just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.orRotate a row or column of vegetables 1 card in either direction.orPass - if your personal tastes and all shared tastes are satisfied. Of course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But they cannot say exactly why. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible. Play fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.
$10.00
0 in stock
Out of stock - Enquire

DONUT COP

As a donut loving cop in the Sprinkletown PD, you have two objectives: Stash Donuts & Catch Baddies from the streets.  Explore locations around Sprinkletown in search of Donuts & Baddies. Along the way, gather the equipment Cards needed to catch Baddies, use Action Cards to steal, attack & advance your game. Find Stash Cards to secure your donues. First player to reach the Total Donut Score, wins!PRODUCT INFOA fun strategic card game deliciously designed to be devoured by both adults & kids.  x1 Boxx1 Set of 126 Playing Cardsx5 Quickstart Cardsx1 Instructions Bookletx1 Card Index Booklet
$50.00
5 in stock

ONE PIECE: LUFFY'S BENTO PANIC - THE GAME

The Straw Hats gear up for their greatest battle yet: lunch! Luffy's Bento Panic features an all-out battle between your favorite pirates for a piece of Sanji's delicious cooking. Play as the Straw Hats as you fight for your favorite foods in this chaotic 3-9 player game. To play, sit in circle formation and point to grab food, mischievously steal from fellow pirates, or eat food you've collected for points. Eat the most food to win, but watch out because any pirate bold enough to leave extra meat on their plate may just be left empty handed when Luffy shows up. His appetite is endless, and he won't stop until he's eaten any unclaimed food on the table!
$52.00
3 in stock

SUSHI GO PARTY!

It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than 20 delectable dishes. What’s more, up to 8 players can join in on the sushi-feast… let the good times roll! About the Game We heard your requests… You want more Sushi Go! Well, here it is, you got more Sushi Go! This deluxe edition features lots of opportunities to customize your playing experience. You’ll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You’ll also notice that the strategy changes from game to game. Reinforces: • Strategic Thinking• Visual Discrimination Contents: • 181 cards• 22 menu tiles• 8 wooden pawns• 1 game board• Rules of Play
$57.00
2 in stock

SUSHI GO! SPIN SOME FOR DIM SUM

A delicious spin on the classic Sushi Go game. Collect the best combination of dishes from the Spin Table. Each dish scores in a unique way. Details: • Number of Players: 2 to 6• Age: 8+ Years Old Contents: • 1 Spin Table with 6 Steamer Baskets• 105 Circular Dim Sum Cards• 6 Menus• 24 Chopsticks Tokens• 6 Plate tokens• 1 Squishy Steamed Bun
$65.00
1 in stock

DETECTIVE: A MODERN CRIME BOARD GAME - SEASON ONE

Detective: A Modern Crime Board Game - Season One Detectives, we have 3 new cases that require your expertise—gather your friends, prepare your notebooks, pencils, coffee, doughnuts, and get to work! In order to solve the cases, you’ll need to write down your clues, connect the facts, and avoid the pitfalls of false leads.  Stay focused, and don’t let the murderers slip away. Don’t play a Detective. Be one! Detective: Season One is a stand-alone game based on the bestselling and award-winning Detective: A Modern Crime Board Game. It’s a new set of 3 unique cases with varying styles and locations—they’re like no Detective case you’ve solved before.  It’s a fully cooperative game for 1-5 players that will transform your game nights into fascinating investigative experiences. Details: • Age: 12 Year and UP• Playing Time: 90-120 min • Players: 1-5 
$75.00
3 in stock

7 WONDERS CITIES EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Cities become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$57.00
1 in stock

7 WONDERS LEADERS EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Leaders become part of building one of the seven wonders of the world. 3-7 Players  |  45+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions. COMPONENTS: 2 Wonder boards (Roma and Abu Simbel)55 Leader cards separated into 3 decks:Standard (34 cards)Expert (15 cards)Cities (6 Bonus cards)18 Coins worth 61 Score Pad3 Description of New Effects Sheets1 Rulebook
$57.00
1 in stock

7 WONDERS: ARMADA EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Armadas become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games. Content: 1 Wonder Board7 Shipyard Boards28 Flotilla Miniatures (4 per player)40 Naval Conflict Tokens22 Naval Victory Tokens18 Naval Defeat Tokens8 Military Conflict Tokens4 Military Victory Tokens4 Military Defeat Tokens2 Incursion Tokens6 Coins of Value 624 Armada Cards (8 per Age)27 Isle Cards (9 per level)1 Pad of Score Sheets3 Quick reference sheets describing the new effects1 Rulebook
$70.00
1 in stock

7 WONDERS: DUEL PANTHEON (EXPANSION)

Expansion for 7 Wonders Duel. Create a unique pantheon of gods to worship in this expansion for 7 Wonders Duel! 2 Players  |  30+ Mins  |  Ages 10+ Features: Open Drafting, Set Collection Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: Gods and goddesses enter the fray in the Pantheon expansion for the award-winning two-player card game 7 Wonders Duel. Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent's plans. Grand Temple cards make the game's final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion, 7 Wonders: Duel base game is required to play. AWARDS & HONORS: 2016 Golden Geek Best Board Game Expansion Winner2016 Golden Geek Best Board Game Expansion Nominee
$46.00
1 in stock