SPIRIT ISLAND: BRANCH AND CLAW

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$55.00
0 in stock
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SPLENDOR: CITIES OF SPLENDOR (EXPANSION)

Cities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on. The Orient adds three decks of cards (one for each level of development cards). They are added on the right side of the regular cards and you place two of them face-up on the table for each level. The new cards have special powers (like double bonus cards or joker cards which take the color of one of the developments you already own). The Strongholds expansion gives each player three towers (strongholds). When you acquire a new card, you must put a stronghold on an face-up card on the table. You're now the only player able to purchase/reserve it. You may also move one of your strongholds from one card to another one or remove another player's stronghold. When your three strongholds are on the same card, you can buy it after your regular action, allowing you to make two acquisitions in the same turn or buying that card after taking your tokens!
$70.00
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KUTNA HORA - THE CITY OF SILVER

Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems. In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral. The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board. Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.   Players: 2-4 Ages: 13+ Playing Time: 60-120 Mins
$150.00
3 in stock

BOOP

A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!Can you “boop” your cats into position to win?Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 minutes.Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!AWARDS & HONORS2023 Mensa Select Winner2023 American Tabletop Early Gamers Winner2022 Golden Geek Best 2-Player Board Game Nominee2022 Board Game Quest Awards Best Two Player Game Nominee
$72.00
3 in stock

WYRMSPAN PLAYMAT

The Wyrmspan -Playmat contains a natural rubber playmat that can be purchased as an optional add-on for the Wyrmspan game.
$30.00
3 in stock

WYRMSPAN UPGRADE PACK

The Wyrmspan - Upgrade Pack contains metal coins/wooden resources that can be purchased as optional add-ons to be used in the Wyrmspan game.
$65.00
1 in stock

WYRMSPAN

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan). It plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm.
$125.00
3 in stock

REDWOOD

Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min. During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them). Collecting animals and decorative elements earn victory points. During the game, new conditions for earning points will appear. The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
$145.00
3 in stock

AZUL

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. 2-4 playersAges 8 to adult30-45 miutes playing time
$85.00
1 in stock

RISING STORM - THE STARBORNE

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds. Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.   2-4 Players 20-40 Min Playtime Ages: 14+
$50.00
2 in stock

EVOLUTION ANOTHER WORLD

We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!
$100.00
3 in stock

FINAL GIRL - THE NORTH POLE NIGHTMARE SPECIAL FEATURE

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Eve punishing the naughtiest of the naughty kids. he was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on... Santa and his elves!  The North Pole is home to Santa Claus, Mrs. Claus, and of course the elves! The village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and yu'll be spending plenty of time dealing with them! 
$60.00
2 in stock

HARROW COUNTY: THE GAME OF GOTHIC CONFLICT

The folk of Harrow County put the witch, Hester Beck, to death. They stabbed, hanged, and buried her under an old oak tree. Soon after, a young girl was born out of that same tree. As Emmy grew, she felt connected to the land and its inhabitants, the townsfolk and the haints. Now Hester’s family has returned to exact revenge, and Emmy must gather her allies to protect Harrow County. In this asymmetric combat game, players can play as one of the Protectors, trying to rescue townsfolk, one of the Family, trying to destroy everything, Kammi, Emmy’s twin sister, trying to rule Harrow County, or Hester herself, controlling the roots of the tree she was buried under to infect the other players and devour her enemies.  
$130.00
2 in stock
Awards HM stamps

SQUISHMALLOWS: TAKE 4 CARD GAME

ONLINE ONLY The Squishmallows Squads get competitive in this quick-thinking card game   30+ Mins | Ages 8+   Featuring an exclusive Squishmallows!   In each round, 4 cards are placed face-up in the center of the group. Players compete to get 4 cards of the same Squad. Be the first to build a full Squishmallows Squad to win!   Includes:   1 Exclusive Squishmallows 80 Cards, Instructions
$35.00
3 in stock

SPIRIT ISLAND: NATURE INCARNATE (EXPANSION)

Expansion to Spirit Island Base Game Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more
$125.00
1 in stock

GOOD OMENS – AN INEFFABLE GAME

This version of Good Omens - An Ineffable Game features an EXCLUSIVE Agnus Nutter dice bag! Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That’s where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings… Features: Based on the hit Amazon original series and novel by Terry Pratchett & Neil Gaiman7 Cooperative Battles! (War, Pollution, Famine, Death, Fight Heaven, Vanquish Hell, and Armageddon Prevention)Each Battle features unique, easy to learn gameplay.Playing Time: 15-30 min per BattleContains: 52 Playing Cards (13 cards in 4 suits)12 Character Cards4 Oversized Player Aid Cards12 Dice (4 sets of 3)6 Agnes Nutter CardsRulebookAt a Glance Number of Players: 2-4For Ages: 14+Playing Time: 15-30 min per Battle
$55.00
1 in stock

THE A.R.T. PROJECT

You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting? In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...1-6 Players Playing time: 40mins Age: 12+
$90.00
0 in stock
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TWILIGHT IMPERIUM: PROPHECY OF KINGS EXPANSION

The massive Prophecy of Kings expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!
$170.00
0 in stock
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SHADOWS OVER CAMELOT: THE CARD GAME

Darkness has once again descended over Camelot; the Kingdom is no longer safe. Your illustrious father's weapons have barely been retired to the armory and his revered coat of arms passed on to you when troubling rumors begin spreading anew. "Troops are on a war footing - Saxons? Picts?" "The French insulted us. They must hold the Holy Grail" "Excalibur has vanished... Again!?"  Rise to the challenge and band together with your allies to dispel these rumours and defeat the Shadows. Surely there won't be a Traitor amongst your friends this time around! 1-7 players 20 minutes playing time Ages 8 to adult
$45.00
1 in stock

GRASSHOPPER AND THE ANT

The Grasshopper, who experienced a bummer after the summer, was made to feel foolish by this wee Ant oh so mulish. Craving vengeance as an attacker, a plan sprouted in this insect slacker: Follow the Ant to some remote field, in order to steal his precious yield.  Pass the winter without unpleasant side effects: Alternate playing as the Grasshopper or the Ant, and gather the provisions that will lead you to victory! 2-4 players Ages 8 to adult 30 minutes playing time
$50.00
1 in stock

RAID THE PANTRY

In the cooking-themed card game Raid the Pantry, for 2-4 individuals or two teams of two, players are dealt ingredient and dish cards at the start of play; over the course of the game, players need to collect the ingredients needed to make the dishes in hand. Each completed dish scores you 1-3 points, locks in its ingredients for reuse in other dishes, and allows you to take a new dish card. Action cards, drawn at the beginning of a turn, provide ways to add, lose, trade and retrieve ingredient cards. The eight "Instant Dishes" among the action cards allow players to lock in a common ingredient and score 1 point.   Players can score a "cuisine bonus" for making multiple dishes from one of the five primary cuisines featured on dish cards (American, Continental, French, Italian and Mexican). The first player to reach a point threshold, which depends on the number of players, wins.   In the team version, players end the round and total their points when the Action card deck has been exhausted.   Raid the Pantry is the winner of the New Zealand New Game of the Year 2013 award from the New Zealand Games Association. It also won a Game of the Year 2013 award from Creative Child Magazine and one of first ever "Recommended by American Mensa" commendations.   Originally published by SchilMil Games in May 2012, Cheeky Parrot Games acquired the title in 2014 and released a second edition, with some graphical and gameplay tweaks, in June 2015.   AWARDS & HONORS 2013 NZGA Awards New Game of the Year Winner 2013 NGZA Awards Nominee
$25.00
2 in stock

COUP: REFORMATION

Driven by their successes, the resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publically supporting the reforms demanded by the resistance. But allegiances are constantly shifting, and can be bought for the right price.  The opportunity for intrigue and bluff has never been greater. The cost of failure couldn't be higher. Even with talk of reformation, only one can survive. Reformation is an expansion to Coup, a copy of Coup is required to play.Reformation adds Allegiances - players are either in support of the government (Loyalists) or the resistance (Reformists). Reformation also includes the Inquisitor variant, and additional role cards to expand play up to 10 players.
$30.00
0 in stock
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THE FOX IN THE FOREST

Once upon a time, a woodcutter and his daughter lived in a small village bordering the forest. She had traveled with him and had seen him speak with the forest animals. The Fox in the Forest is a trick-taking game for 2 players. Utilize the special abilities on the Fairy Tale characters to change the trump suit, lead even after you lose a trick, and more. The beautiful illustrations of the unique characters will help you quickly analyze your options. Score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales.Features:• Familiar trick-taking mechanics with unique character powers• Beautifully illustrated cards• Compact size is perfect for travelContents Summary:• 33 Cards• 17 Tokens• 2 Reference Cards• 1 RulebookAt a Glance• Number of Players: 2• For Ages: 10+• Playing Time: 30 min• Game Type: Trick-taking
$35.00
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FLUXX: STAR TREK - THE NEXT GENERATION

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like "Darmok" and the "Rule of Acquisition", this version of Fluxx will take you into the 24th century!
$45.00
2 in stock

FLUXX: STAR TREK

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
$45.00
2 in stock

PARKS

PARKS is a celebration of National Parks featuring illustrious art from Fifty-Nine Parks. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike. Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!
$100.00
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THE ISLE OF CATS

The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions). In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you: Explore the island (by drafting cards)Rescue catsFind treasuresBefriend OshaxStudy ancient lessonsEach lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins. Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack, each of which are available as separate items and listed individually in the BGG database. AWARDS & HONORS2021 5 Seasons Best International Strategy Nominee2020 Board Game Quest Awards Best Family Game Nominee2019 Golden Geek Board Game of the Year Nominee2019 Golden Geek Best Family Board Game Nominee2019 Golden Geek Best Board Game Artwork & Presentation Nominee2019 Board Game Quest Awards Best Game from a Small Publisher Nominee
$100.00
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SPLENDOR

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win. FEATURES  Limited actions and resource management.  Challenging economic theme.  Beautiful art. 2-4 players Ages 10 to adult 30 minutes playing time Find out how to become the ultimate jewel trader in Doug's Dungeon.
$70.00
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DARWINS JOURNEY

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$130.00
3 in stock

LEAGUE OF THE LEXICON - SLANG EDITION (EXPANSION)

Discover the Slang Expansion Pack, written by Jonathon Green, a world authority on the subject and editor of Green's Dictionary of Slang. Featuring 500 questions about slang, argot, cant and all matters relating to the vulgar tongue, this is a must-have expansion. NB: the Slang Expansion Pack contains mature content not suitable for children or the easily offended. Revel in the vulgar and coarse with the League of the Lexicon Slang Edition Board Game Expansion Pack by Two Brothers Games. Enhance your gameplay with this expansion pack, filled with fascinating linguistic trivia on slang, cant, swearing, and everything related to the vulgar tongue. This Slang Edition is an extension of the bestselling game about words and language, introducing 500 questions across five new categories, all curated by the world-renowned slang expert Jonathon Green. Explore the diverse world of language, from ancient to modern, Aramaic to Zulu, with 100 question cards featuring a total of 500 questions in five distinct question categories. Each expansion features color-coded question cards, seamlessly integrating into the main game for an immersive and dynamic experience.
$35.00
3 in stock

CULTIVATE

CULTivate is a take-that, pattern-building game from Pops & Bejou Games. Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention from pesky investigators who try to get in your way. Persuade the right followers, outwit your foes, and rise above the rest. In the game CULTivate, you work to collect follower meeples needed to match the pattern of your character's agenda. Play cards from your hand allowing you to gain followers, manage follower placement within your compound, and sabotage rival cult leaders. As you draw cards, Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound, the end of the game is triggered. Players tally the points of their followers, points from completed agendas, and any earned bonuses to see who comes out on top.
$85.00
0 in stock
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DICE THRONE: SEASON 2 BATTLE BOX 1 GUNSLINGER VS SAMURAI

A heart-pumping, fast-playing game of skilled card play & dice manipulation that will have your game nights cheering! Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups. A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.
$50.00
2 in stock

ON THE ORIGIN OF SPECIES

"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835. Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge. During their turn, the active player must choose between two actions: Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land, or water habitat.Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and object cards. Additionally, advance the Beagle on its trackThe game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
$80.00
3 in stock

UNMATCHED: HOUDINI VS. THE GENIE

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
$60.00
2 in stock

FLUXX: ASTRONOMY

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Astronomy Fluxx takes you to outer space, featuring stunning NASA photographs of planets and other astronomical objects. Learn about space and humankind's space flight history in this latest installment in the educational Fluxx series.
$30.00
2 in stock

FINAL GIRL - CARNAGE AT THE CARNIVAL SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Geppetto wanted a family of his own. Using inspiration from his favorite stories and with the help of dark rituals, he decided to make his own. This circus is just a front to find more "new additions" to the family. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
2 in stock

FINAL GIRL - FRIGHTMARE ON MAPLE LANE SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Dreams turn deadly when Dr. Fright comes to visit Maple Lane in: Frightmare on Maple Lane. Produced by AJ Porfirio, this Feature Film box stars Dr. Fright, who can kill you in your sleep. Are you brave enough to enter the dreamworld and confront him on his own turf? The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
2 in stock

FINAL GIRL - ONCE UPON A FULL MOON SERIES 2

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Not every story ends happily ever after. This isn’t The Big, Bad, Wolf you imagined as a child. It’s bigger and badder than you could imagine. Can you slow the wolf down before it becomes fast enough to move anywhere on the board in a single turn? Featuring “hunt” and “slay” modes, the killer will take different actions depending on what mode it is in, making for yet another unique challenge for you to tackle! Storybook Woods features a unique layout with a river running through the land. You’ll have to cross rickety bridges only you and one victim can safely traverse. Fairy tale events and items may be a magical miracle or a crippling curse. Will you get lost, or make it out of the woods alive? These Feature Film Boxes - when combined with the Core Box - have everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
1 in stock

FINAL GIRL - THE HAPPY TRIALS HORROR SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Summer camp turns deadly in The Happy Trails Horror. Produced by Evan Derrick, this Feature Film box stars Hans - The Butcher, who murders and feasts on unsuspecting campers. When an unlikely heroine emerges, will it be enough to stop the killing? Don't miss this engrossing film with gorgeous scenes by Director of Photography, Tyler Johnson. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
2 in stock

FINAL GIRL - THE HAUNTING OF CREECH MANOR SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box When a family moves into infamous Creech Manor, their little girl Carolyn begins noticing supernatural phenomena. Produced by A.J. Porfirio, this Feature Film box has a killer of a different kind! Can the babysitter turned savior find Carolyn and get out before it's too late? Tyler Johnson reprises his role as Director of Photography in The Haunting of Creech Manor! The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
2 in stock

DICE THRONE SEASON 1 REROLLED BARBARIAN V MOON ELF BOX 1

A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice up to 3 times. You will use the combination of dice symbols or numbers to activate your hero's abilities to attack your opponent(s). Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All heroes are compatible with any heroes from any other season of Dice Throne Each hero has their own beautiful set of custom dice Use upgrade cards to improve your hero's abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe
$65.00
2 in stock

SCHOLARS OF THE SOUTH TIGRIS

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
$130.00
1 in stock

STRATEGO (ORIGINAL)

The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+Game time: 45 minutesPlayers: 2The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
$45.00
1 in stock

STRATEGO 65TH ANNIVERSARY EDITION

Honor the past, celebrate the future This limited Anniversary Edition celebrates 65 years and sees our female Spy promoted to Marshal, inspiring other women to take up the ranks of Lieutenant and Scout. You can now personalize your troops by choosing between male and female role models for these three critical posts. Play the original game or try another game option never seen before: the introduction of 30 Battle Cards. Discover new diagonal steps, jumps and new attack and defense powers. Plan a strategy or add the element of surprise as you switch positions, bridge it more or step further over the line than ever before. A sudden turn of a card allows you to outshine opponents in battle by increasing your chances of a successful attack. But watch out... your opponent may well have a counter strategy and play their own card! Beautifully crafted and illustrated, this 65th Anniversary Edition features new, heavier game pieces with a redesigned profile. The game comes in a premium quality box that will have pride of place for any Stratego collector.
$145.00
2 in stock

RESIDENT EVIL - THE BOARD GAME - INTO THE DARKNESS (EXPANSION)

Expansion Box contents include: - Yawn Boss Monster Miniature (80mm base)- Black Tiger Boss Monster Miniature (80mm base)- 11 Double-Sided Third Floor & Cave Game Tiles- Into the Darkness Rulebook- Over 100 Cards
$130.00
2 in stock

ALIENS - ALIEN WARRIORS

DETAILSHigh-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 12 miniatures:8x Alien Warriors1x Alien Brute1x Alien Guard1x Alien Scout1x Alien Skulker
$60.00
2 in stock

ALIENS - ALIEN QUEEN

High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1 miniature:Alien Queen
$42.00
4 in stock

AERION

You are an air-shipwright: inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships. Find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your rolls but be careful not to exhaust your resources! Can you build the best fleet?
$55.00
0 in stock
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GLOOM - UNQUIET DEAD (EXPANSION)

The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths. Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it? STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it? UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game. TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.
$33.00
1 in stock

GLOOMIER: A NIGHT AT HEMLOCK HALL

Return to Gloom's original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.Clear story prompts encourage players' own terrible tales. Gloomier adds 14 new Guests and 6 new Stories — more of the best of Gloom! Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, what could possibly go wrong? Gloomier: A Night at Hemlock Hall is a darkly humorous stand-alone competitive storytelling card game. To win, you make your characters suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the most negative score wins. Gloomier features transparent plastic cards, allowing a character’s score — and story — to evolve as cards are stacked on top of each other. You don’t need prior experience to play Gloomier, but Gloom fans will find that Gloomier expands the storytelling aspect of Gloom with specially designed story prompts. So come to Hemlock Hall, and see what delightful disaster awaits!
$62.00
2 in stock

DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

DOG PARK

Welcome to Dog Park, a competitive set collection and point-to-point movement game about walking all your favourite dogs.  In Dog Park, you and your friends will take on the role of dog walkers recruiting, walking, and caring for your dogs over four rounds. In each round, you will journey through the Dog Park with your pups to collect resources, earn reputation, and interact with your fellow walkers. Choose your routes and dogs carefully to earn the best reputation and prove you are the most accomplished walker of them all. 
$120.00
2 in stock

CAESAR!

The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.
$60.00
2 in stock

FINAL GIRL CORE BOX

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE A FINAL GIRL FEATURE FILM BOX TO PLAY!Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! In game terms, Final Girl shares similarities with Hostage Negotiator, but with some key differences that change it up, including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!
$40.00
4 in stock

STARDEW VALLEY THE BOARD GAME

A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley! The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
$130.00
1 in stock

TICKET TO RIDE: GHOST TRAIN

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.
$70.00
1 in stock

SKULL

Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.
$40.00
0 in stock
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TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock

TICKET TO RIDE: NEW YORK

Welcome to New York City in the 1960s! In this brand-new version of Ticket to Ride, players race one another through the busy streets of NewYork City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. This elegantly simple Ticket to Ride game play appeals to both beginners and seasoned players alike. Learn the game in 3 minutes, play it for hours! Enjoy the New York Ticket to Ride state of mind!
$45.00
1 in stock

TICKET TO RIDE: RAILS AND SAILS

The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey! Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride... 2-5 playersAges 10 to adult90 minutes playing time
$155.00
0 in stock
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TICKET TO RIDE: USA 1910

All aboard for a new adventure across the North American continent. If you're ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride!  Ticket to Ride - USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Marklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.  Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules - games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.  The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover... a whole new ride with Ticket to Ride - USA 1910!  This product is an expansion for the Ticket to Ride boardgame, not a stand-alone game. An original copy of Ticket to Ride is required to play.  
$40.00
1 in stock

BETRAYAL AT HOUSE ON THE HILL (SECOND EDITION)

New spooky nights await you and your friends!  The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play - you and your friends explore 'that creepy old place on the hill' until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.  Designed for 3-6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
$110.00
2 in stock

THE THING: THE BOARDGAME - NORWEGIAN OUTPOST

This expansion for The Thing - The Boardgame allows you to experience the events that happened at Thule Station, the Norwegian station where it all began! As for the 1982 version, the expansion lets you relive the tensest moments from the story, transporting you into the cinematic film! The core element of the game is based on the emulation properties of the Thing, which will hide its identity under a blanket of fake humanity, but with substantial differences in the way they interact with the game and with your feelings. Here are the key points of the expansion:A new board, new characters, and new materials.A new end game condition represented by the escape of the dog that will arrive at Outpost 31. IF this happens, you can play your next game of the 1982 version with a pack leader dog (a dog that behaves differently throughout the game).A new element in the game: teeth! The Thule Station crew discovers that the Alien cannot assimilate and duplicate metal parts, so dental fillings become a way to find out if a person is definitely human, but not if they are alien. The test with the wire and the flamethrower disappears and flashlights are added with which it will be possible to carry out a test and look at the teeth of the other characters, checking for the presence or lack of fillings.A new location is available for the Thing: The UFO! It represents the last hope of escape for the Thing, as in the movie. The final confrontation with any remaining humans will take place here. Of course, this is only an option, and just like the dog escape mentioned above, it doesn't necessarily happen! Everything will depend on your behavior, as you can win or lose in many ways!In the 2011 film, as soon as they found out what's going on, people's behavior becomes more selfish, trying by all means to save their own lives. We therefore decided to try to include the possibility of a solitary escape, an element that will bring the level of distrust to the maximum! This also brings new mechanics, such as the ability to voluntarily sabotage vehicles even if you are human.The expansion will contain: a new board, new characters, new cards and new tokens.
$105.00
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DOG LOVER

Like so many people, from royalty to your next-door neighbor, players are dog lovers sharing the joy of adorable dogs. During the game, you will be fetching cards, collecting bones, and gathering food for your loveable dogs. You will rescue them from the shelter, train them on new tricks, and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win the game! CONTENTS   122 Game cards60 Food cubes16 Dog Trick cards15 Rescue Shelter cards1 Watch Dog token1 Score Pad1 RulebookSPECIFICATIONS  2-4 Players5-minute setup30-minute PlaytimeAges 10+
$50.00
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DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
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LOVE LETTER: INFINITY GAUNTLET

The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe, Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original, re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims. Throughout the game, players take turns drawing a card and playing a card, then executing its effect. Hero players can call upon the likes of Iron Man, Spider-man, Thor, and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary, Thanos plays with a two-card hand, drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?
$30.00
2 in stock

THE THING: NORWEGIAN MINIATURES SET

The Thing – Norwegian Outpost is an intense game experience for 4-8 players based on the 2011 prequel to the cult movie, expanding The Thing - The Boardgame with a new setting and new rules.The Thing: Norwegian Miniatures Set includes eight character miniatures and their character sheets, to expand your choice of characters when playing The Thing - The Boardgame, adding to the game the main protagonists of the 2011 movie, such as Sam Carter or Doctor Sander.It also enhances the experience of playing with the Norwegian Outpost expansion, using these highly detailed character miniatures to replace the character standees you can find inside the expansion.The set also includes a new (and scary!) The Thing miniature.
$60.00
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ALIENS: WE'RE IN THE PIPE, FIVE BY FIVE

The Aliens: We're in the Pipe, Five By Five expansion brings the Sulaco’s dropship crew to Aliens: Another Glorious Day In The Corps Cooperative Survival Game. ‘Fly the friendly skies’ as you fight off alien stowaways while attempting to rescue the survivors of the disaster in the air processing plant. On the ground, the two crew members provide technical support for your Marines in Campaign missions and Bug Hunts, along with new Pilot and Quartermaster Experience tracks. Meanwhile, the Marines discover four new Alien variants. The Brute, Guard, Scout, and Skulker, add a new dimension to the Xenomorph hive's urge to absorb the occupants of Hadley’s Hope. This expansion contains:6x Plastic Miniatures2x Character Cards 16x Experience Cards 9x Hivemind Cards20x Tokens 1x Rulebook2x Mission Cards
$65.00
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ALIENS: ULTIMATE BADASSES

The Aliens: Ultimate Badasses expansion provides new options for fighting the Xenomorph menace, adding even more badass Characters to the Aliens: Another Glorious Day In The Corps Cooperative Survival Game. These reinforcements will help your Fire Team progress through the Campaign missions, or provide options for the Bug Hunts. As your heroes investigate the threat on LV-426, they’ll gain experience and hone their skills. Choose Experience cards to compliment your Character's abilities, or build a well-rounded Character to tackle any test. The choice is yours, if you can make it to the extraction point alive... This expansion contains:6x Plastic Miniatures6x Character Cards64x Experience Cards1x Rulebook4x Dice 
$65.00
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ALIENS: GET AWAY FROM HER, YOU B***H! EXPANSION

You’ve had your first encounter with these bugs, but now you’ve got to find a way off this rock. It’ll be 17 days before any rescue mission is called, and you’ll be lucky to survive 17 hours! The Aliens: Get Away From Her, You B***h! expansion adds more ways to play the Aliens: Another Glorious Day In The Corps Cooperative Survival Game: New Campaign Missions spanning the Queen’s Lair, Landing Platform, and the U.S.S. SULACO.Expanded Campaign Missions from Another Glorious Day In The Corps, adding new paths and threats.Suit up! Load your Characters into a P-5000 Power Loader to help them fight for their survival.Test your endurance against the matriarch of destruction, the Alien Queen.Play as the Alien Hive. Control the Xenomorph horde and protect the Queen.This expansion contains:4x Double-Sided Game Boards5x Plastic Miniatures31x Willpower Cards6x Hive Hazard Cards25x Motion Tracker Cards25x Endurance Cards2x Character Cards1x Rulebook1x Card Dock11x Mission Cards3x Dials63x Tokens
$125.00
1 in stock

LINDYHOP

Inspired by the 1920s swing dance, Lindyhop is a cooperative, trick taking game for two people. Players work together to dance their meeple down a track of music, trying collectively to hit the beat in the best places to score the most points. There are 5 suits, with 8 cards in a suit, and each suit includes 4 cards with special powers that will only activate at certain times in the music. Players will try to end their dance in time with the music and ideally throw in a big finish to score the bonus points. •    2 Players•    20 minutes•    Age 1O+ (box says 14+ tor international safety requirements)•    Designed in New ZealandComponents 51 cards card points tokens and lead token printed wooden playing piece instruction sheet 
$35.00
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LIARS DICE

The classic dice game of deception and bluffing! Players roll and conceal their dice, trying to one up each players bid while trying to detect their opponents deceptions! Comes with a handy travel bag so you can play on the go!   Contents 6 CupsDiceCarry BagRuleset
$25.00
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COSMOCTOPUS

Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower? Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
$85.00
2 in stock

DICE THRONE SEASON 2 BATTLE BOX 2 TACTICIAN VS HUNTRESS

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly. This expansion adds the Tactician and the Huntress as playable characters each with unique ablilites.
$65.00
2 in stock

DICE THRONE: MARVEL 2-HERO BOX: BLACK WIDOW, DOCTOR STRANGE

Marvel Dice Throne is a fast-playing, dice-rolling combat game that lets players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash success Dice Throne, Marvel Dice Throne 2 Hero Pack puts players in the roles of Captain Marvel and Black Panther, each with their own set of dice, player board, and unique deck of cards. Attack your opponents and activate abilities such as with dice rolls, accumulate combat points, and spend them on action cards that allow for ability upgrades such as Black Panther’s Vibranium Suit and Captain Marvel’s Cosmic Rays. Both heroes are compatible with the entire Dice Throne ecosystem.
$60.00
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DICE THRONE: MARVEL 2-HERO BOX: BLACK PANTHER, CAPTAIN MARVEL

Marvel Dice Throne is a fast-playing, dice-rolling combat game that lets players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash success Dice Throne, Marvel Dice Throne 2 Hero Pack puts players in the roles of Captain Marvel and Black Panther, each with their own set of dice, player board, and unique deck of cards. Attack your opponents and activate abilities such as with dice rolls, accumulate combat points, and spend them on action cards that allow for ability upgrades such as Black Panther’s Vibranium Suit and Captain Marvel’s Cosmic Rays. Both heroes are compatible with the entire Dice Throne ecosystem.
$60.00
1 in stock

DICE THRONE: MARVEL 4-HERO BOX: SPIDER-MAN, SCARLET WITCH, LOKI, THOR

Marvel Dice Throne is a fast-playing, dice-rolling combat game that lets players battle as their favorite Marvel heroes in one-on-one duels, team battles, and free-for-alls! Based on the smash success Dice Throne, this Marvel Dice Throne 4 Hero Box puts players in the roles of Scarlet Witch, Thor, Loki, and Spider-Man, each with their own set of dice, player board, and unique deck of cards. Attack your opponents and activate abilities with dice rolls, accumulate combat points, and spend them on action cards that allow for ability upgrades such as Scarlet Witch’s Chaos Magic and Spider-Man’s Invisibility. All 4 heroes are compatible with the entire Dice Throne ecosystem.
$100.00
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DICE THRONE: SEASON 1 REROLLED: MONK V PALADIN BOX 2

A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice up to 3 times. You will use the combination of dice symbols or numbers to activate your hero's abilities to attack your opponent(s). Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All heroes are compatible with any heroes from any other season of Dice Throne Each hero has their own beautiful set of custom dice Use upgrade cards to improve your hero's abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe
$50.00
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FLUXX: FANTASY

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. In Fantasy Fluxx, you want to gather your friends for a party — an adventuring party, that is! Pack up your Second Breakfasts, and set off on a classic quest with your faithful companions: the Helpful Elf, the Dwarven Warrior, the Gallant Swordsman, the Wise Old Wizard, and of course, the Humble Young Hero! Learn from the Cranky Magic Teacher how to use your Wand to cast spells like Invisibility or Fireball! You may need them as you encounter the Dreaded Pirate, or when you find out that Captured Princess is actually the Mother of Dragons! Will you and your fantasy favorites survive the Final Showdown with the Dark Lord?
$32.00
2 in stock

FLUXX: STAR

Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap! 2-5 players. 15 minutes playing time.
$30.00
2 in stock

FLUXX: WONDERLAND

Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap! 2-5 players. 15 minutes playing time.
$32.00
3 in stock

UNMATCHED BATTLE OF LEGENDS VOLUME 2

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$75.00
2 in stock

ILLIMAT

Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board, metal tokens, and illustrations by Carson Ellis. Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game. Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn, dynamic, and just a little bit addictive.
$65.00
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DUNE: IMPERIUM UPRISING

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
$115.00
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DIXIT: MIRRORS EXPANSION

Dixit: Mirrors is an expansion for Dixit that contains 84 new cards featuring Beautiful, compelling art, by Sebastien Telleschi.
$60.00
1 in stock

ESCAPE THE HORDE

Escape the Horde Core Set Box In this fast-paced card game two Factions (Survivors and Infected) fight for supremacy in the Wastelands. Survivors must work together to outrun Patient Zero and their horde of zombies, using weapons, cunning and strategy. Patient Zero and the Infected attack relentlessly trying to infect and Turn all Survivors. Can you Escape the Horde?PRODUCT INFOIncuded in the core set are 102 incredibly well-designed cards, a comprehensive instruction manual and the hopes and dreams of 4+ players. All this condensed inside a funky box that will look amazing on your game shelf, and even better on your gaming table with friends.
$52.50
8+ in stock

ONIRIM

Onirim is a solo/cooperative card game: you must work against the game, and find the oneiric doors before you run out of cards. Will you wander in each room, hoping to find the door that will take further, or will you let chance sort things out and trust in your luck? In both cases, you will have to deal with the slithering nightmares that haunt the hallways of the labyrinth. This new version of Onirim includes a total of seven expansions and one appendix. 1-2 playersAges 10 to adult15 minutes playing time
$55.00
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THE MIND

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.
$35.00
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WELCOME TO... 2ND EDITION

As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more. Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...! Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!
$38.00
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MUNCHKIN: BITES

It's the World of Dorkness!  The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .  This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .  So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .  
$45.00
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RESIDENT EVIL - THE BOARD GAME

Enter the home of survival horror in this cooperative campaign board game for 1-4 players. Step into the boots of Jill Valentine, Chris Redfield, Rebecca Chambers, or Barry Burton to search for secrets and survivors in an open world crawling with enemies. Navigate 19 spine-tingling scenarios filled with horrifying surprises and fiendish puzzles, making choices that matter and could even change the course of your campaign. Or, play each scenario as a terrifying standalone experience. Every resource must be managed; every bullet counted. And all the while, the danger level is rising around you... Inspired by the 2002 remake of Capcom’s genre-defining survival horror video game, this board game takes you back to where it all began.
$205.00
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7 WONDERS EDIFICE (EXPANSION)

7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty. Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card. As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.) 7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders. 7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
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THE CREW: MISSION DEEP SEA

In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.
$30.00
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RADLANDS

Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.
$50.00
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CAT CAPERS

What would you do if you were a cat for a day?Catching a rat, summoning the fire department, and sneaking into someone’s house may not be your idea of a good time-–and in the latter case may even constitute a felony…. unless you are playing Cat Capers! In this family-friendly board game you are a cat, your owner is away at work and the world (well, your block anyway) is your oyster. Unfortunately, a big dog named Rex and the other cats keep trying to prevent you from experiencing all the feline fun your neighbourhood has on offer.   Still, with careful allocation of your four paws and crafty use of special cards, you can be the one who emerges from this cat fight with the lion’s share of the points. 2-4 Players Ages: 8+ Average Game Time: 30mins
$25.00
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FLIPOLOGY

How many animals can you flip and find? Enter the magical Flipp Forest, where animals gather from all over the world. Most of them reward you with points when discovered but a few would rather be left alone! Your loyal dog is always keen to help you find new animals and your cat might come along for the adventure too, but only as an observer. There are two ways to explore the forst, but your adventure won't last long, so how many points can you score in the time you have? 2-8 players Age 8+ Average Game time: 10 or 30 minutes
$25.00
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ULTERIOR DESIGN

All's fair in love and decorJudges from Decor Rate magazine are headed to your area to find the most on-trend homes to feature in their publication. You always try to keep up with the latest home decorating trends so you are anticipating glory. It's time to throw yourself into decorating your home, influencing what is trending, and sneakily sabotaging your neighbours' homes. You'll have to keep your own combination of indoor plants, paintings, and lamps just right to impress the editor-judges, who can drop in any time. ​ Do this by adding one card, in an overlapping fashion, to your home, the trend area, or an opponent's home. Then top up your hand and draw an event card to see if there's a judge at your door! ​ The first player to earn the approval of three judges by collecting three awards will win this clever card game. ​ 2-6 players Age 8+ Average Game Time: 15 minutes
$25.00
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LEAGUE OF THE LEXICON

League of the Lexicon is a word game for language lovers, pedants and the incurably curious.The game comprises two thousand questions in five categories; from etymology to definitions, word usage to archaic meanings. A dice roll decides what category players must answer. Correct answers earn Artefacts, and the correct Artefacts earn victory.The game has two levels of difficulty so younger players can join in too.With stunning hand-drawn artwork and carefully researched questions, League of the Lexicon is a language lovers dream. "A Logophiles Dream - It's a triumph" - Stephen Fry "A fiendish Delight for all word lovers" - Susie Dent "A Joyful Experience of Linguistic Challenge and Discovery" - David Crystal 
$90.00
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TURING MACHINE

"Codes are a puzzle. A game, just like any other game." - Alan Turing in The Imitation Game. Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games. The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards.The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless! Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo. Are you ready for an intense cerebral gaming experience?
$90.00
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STAR WARS: OUTER RIM - UNFINISHED BUSINESS

You’ve made a name for yourself in the Outer Rim, but there is still Unfinished Business. Hyperlanes through the Core Worlds hold the promise of untapped opportunities. The market is flush with new merchandise, from valuable cargo to tools of the trade. Just watch your step; the latest crop of bounties is even deadlier, and your rivals are looking to take you down! Unfinished Business, an expansion for Star Wars: Outer Rim, is packed with more of everything the game has to offer: characters, ships, gear, bounties, jobs, encounters, dice, and more! Two new tiles allow players to cross the galaxy by passing through the Core Worlds, and the new “favors” and “ambitions” change up how the game is played. Fire up your engines—it’s time to get down to business.
$85.00
2 in stock

DOMINION: PLUNDER (2022)

Across the sea, they have so much stuff. And it's so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems — and that's just the hats. It's time to get some of that stuff. You want an easy life, and you're prepared to work hard for it, so you've rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they'll be making a batch of Sailor's Delight, which you understand to have tuna fish in it. And soon you'll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you'll be making. Dominion: Plunder is the 15th expansion to Dominion. It has 500 cards, with 40 new Kingdom cards. It has lots of Treasures and Durations, with cards that give you Loot, and Traits that modify piles. Events return.
$90.00
1 in stock

ALIENS ANOTHER GLORIOUS DAY IN THE CORPS!

Aliens: Another Glorious Day in the Corps! is a co-operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive. Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds? Lead a fireteam of Marines through the colonists base at Hadley’s Hope, searching for survivors and tackling the Xenomorph threat, whilst trying to figure out how to evacuate from LV-426. Aliens: Another Glorious Day In The Corps Contains: 7x Hard Plastic Characters45x Motion Tracker Cards1x Rulebook8x Dials    16x Multi-pose Hard Plastic Aliens60x Endurance Cards1x Card Dock84x Tokens    4x Double-Sided Game Boards7x Character Cards9x Mission Cards3x Dice
$140.00
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EVERDELL FARSHORE

The Forever Sea is calling... The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean. Welcome to Everdell Farshore, a standalone game set in the country of Farshore. Through each season, you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed. The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!
$190.00
1 in stock

DOMINION: PROSPERITY UPDATE PACK (2ND ED)

Dominion: Prosperity (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack. The new cards: Anvil, Clerk, Investment, Tiara, Charlatan, Collection, Crystal Ball, Magnate, War Chest The following cards included in the first edition should be removed when using the Prosperity second edition Update Pack.Loan, Trade Route, Talisman, Contraband, Counting House, Mountebank, Royal Seal, Venture, Goons Part of the Dominion series.
$27.00
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PAINT THE ROSES: DELUXE EDITION

Paint the Roses is a 2-5 player cooperative puzzle game set in the whimsical world of Alice in Wonderland. You and your teammates have been appointed the new Royal Gardeners for the Queen of Hearts but fail to arrange the garden according to the Queen's changing whims and the last thing you hear will be, "Off With Their Heads!". The Deluxe Edition includes upgraded components like acrylic tiles, a custom GameTrayz insert and the Escape the Castle expansion all in one box. Paint the Roses Deluxe includes Escape the Castle an expansion to Paint the Roses. After years of being trapped in the castle grounds, you and your fellow gardeners hatch a dangerous plan - to gain the help of a Wonderland friend, trick the Queen of Hearts, and make a daring escape to freedom. Deluxe Edition Contents: 1 Deluxe Game Trayz Insert, 1 Deluxe Dual Layered Garden board, 32 Deluxe Shrub tiles, 1 Deluxe Dual Layered Greenhouse board, 132 Whim Cards, 30 Clue Tokens, 3 Notepads, 3 Character Miniatures, 4 Flower Tokens, 1 Velvet Bag, 1 Royal Log Notebook.  Includes Escape the Castle Expansion Deluxe: 5 XL Castle Keys, 5 Deluxe Mad Hatter Tea Tables, 3 Eat Me & 4 Drink Me Tokens, 10 Queen of Hearts Cards, 20 Cheshire Cat Cards, 9 Mad Hatter Cards, 18 Tweedledee & Tweedledum Cards, 9 Alice Cards, 10 White Rabbit Cards and 8 Jabberwocky Cards.
$180.00
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LPG WOODEN SKITTLE TOSS

The classic garden game! A popular pastime, play skittle toss on almost any surface, including grass and sand! The game features lightweight wooden pieces that players of all ages and strengths can easily pick up and play. Contents: 12x Pins1x Throwing Skittle
$50.00
1 in stock

EXPEDITIONS: SEQUEL TO SCYTHE

The standalone sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions is a competitive, card-driven, engine-building game of exploration. It is designed to evoke similar feelings to Scythe even though the mechanisms are different: Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Ready to begin an expedition? Select your mechs and characters by choosing your own adventure or using a randomizer web app! Components multiplayer and Automa rulebooks are available here5 large mech miniatures and base snaps (the mech bases are 50mm wide and the snaps are 51mm wide)5 mech mats20 location tiles (130mm point to point and 114 flat edge to flat edge; each flat edge is 66mm)123 uniquely illustrated/designed cards (63x88mm)50 worker meeples1 cloth bag filled with 36 silkscreen printed corruption tiles,a robust Automa solo mode (14 decision cards, 5 progress cards, 1 glory card, 1 player aid card, 1 rulebook)1 insert (designed to hold sleeved cards) with lid and 1 easy-setup tray1 box (390x321x84mm)1 achievement sheetand more!
$165.00
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LPG WOODEN FOLDING BACKGAMMON CASE 45CM

One of the original classic board games, backgammon is the eternal ancient board game. Made of solid wood, with large pieces, this backgammon set is the perfect addition and entry point to backgammon. The backgammon case comes with handles for easy portability. It is ready to be played anywhere. Smooth wooden finish accentuates the classic design.
$55.00
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HEROQUEST: RISE OF THE DREAD MOON EXPANSION

The dramatic story of treachery and unrest in the elven kingdom continues in this HeroQuest Rise of the Dread Moon expansion! As a brave knight, you’re challenged to finally free Elethorn from the clutches of Zargorn. Embark on dangerous quests, as you seek the aid of the Cadre of the Raven's Veil to help stop Zargorn's forces of Dread from destroying the kingdom. Navigate through a dark labyrinth of waterways, an underground city, and more perilous locations. But be wary—for Zargon's forces grow ever stronger with the rise of the Dread Moon! Immerse yourself in the adventure with 10 daring quests, stunning artwork, 29 detailed miniatures, and full-color tiles. (Requires HeroQuest Game System to play. Sold separately.) This fantasy game for adults and teens has limitless replayability, and you can also create your own quests and stories. Gather friends together for an exciting night of tabletop gameplay in a battle of good and evil. The game is for 2-5 players, ages 14+. Includes Quest book featuring 10 quests, 29 finely detailed miniatures, 2 mirror stands, 58 game cards, cardboard title sheet, and game guide. EXPAND YOUR HEROQUEST GAME SYSTEM: This Rise of the Dread Moon Quest Pack concludes the exciting story begun in The Mage of the Mirror expansion! (Requires HeroQuest Game System to play. Sold separately.) THE EPIC ADVENTURE CONTINUES: Finally free Elethorn from Zargon's vile clutches! The cards and Quest Book in this fantasy-filled HeroQuest expansion feature artwork that immerses you in the perilous adventure ADD TO YOUR COLLECTION OF MINIATURES: This tabletop game expansion comes with 29 detailed miniatures, including furniture, Elven Warriors, Dread Cultists, Specters, a Dread Wraith, and more INCLUDES 10 THRILLING QUESTS: The Rise of Dread Moon expansion features 10 quests, as well as full-color tiles and 58 game cards, set in an elven world of monsters, traps, treasure, and Dread Moon spells ENDLESS REPLAYABILITY: Delve deeper into the HeroQuest world with this expansion pack that adds to the game’s replayability. Players can also create their own stories and design their own quests GREAT GIFT FOR ROLEPLAYING GAME FANS: This HeroQuest expansion pack is an excellent gift for fans of cooperative games and adventure games.  Specifications:Ages 14 and up2 to 5 PlayersRequires HeroQuest Game System to Play. Sold Separately.
$110.00
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CARDS AGAINST HUMANITY: NERD BUNDLE

These days, everyone considers themselves a nerd. That is why the Nerd Bundle is a great marketing idea. This pack contains 192 cards previously released from the Fantasy, Science, Geek, Sci-Fi, World Wide Web, Human, and A.I. Packs, plus ten all-new cards that we desperately crammed in at the last second. This is an expansion pack, so you need to buy Cards Against Humanity first. Are you a nerd? Contains ten new cards and 192 cards previously released from the Fantasy, Science, Geek, Sci-Fi, World Wide Web, Human, and A.I. Packs. This is an expansion pack. Requires Cards Against Humanity. Ages 17+
$55.00
2 in stock

CARDS AGAINST HUMANITY: NASTY BUNDLE

The Nasty Bundle is an abominable collection of the spiciest expansion packs we've ever written. It contains cards previously released in the Period Pack, Weed Pack, Ass Pack, Saves America Pack, and Picture Card Packs, plus a handful of brand-new cards we wrote just for you sickos. Shuffle these into your regular set of Cards Against Humanity and make everyone uncomfortable at game night.
$55.00
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CATAN: 25TH ANNIVERSARY EDITION

Catan: 25th Anniversary Edition contains the Catan base game, the Catan: 5-6 Player Extension, the Helpers of Catan scenario, special iridescent anniversary wood pieces and dice, resource card sorting trays, and card sleeves.Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$160.00
1 in stock

RIVALS FOR CATAN

Build your domain to best your Rivals.  The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domain. Expand your settlements and cities recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan. 2 players. 45 minute playing time.
$50.00
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TERRAFORMING MARS ARES EXPEDITION FOUNDATIONS (EXPANSION)

Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - DISCOVERY (EXPANSION)

Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)

In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$55.00
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WINGSPAN - NESTING BOX

The Nesting Box is an organizer/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content. It does not include any gameplay content, and it is prepackaged for shipping, so no other items can be added to an order containing a single Nesting Box. The first printing of the Nesting Box includes: 1 dual-layered, individually numbered box (430x306x207mm fits, into Kallax shelves; 4.4 kg).* Top layer (removable cardboard tray): holds 7 rubber playmats (laid flat), 12 folded cardboard player mats, rulebooks, goal mats. Middle layer (removable cardboard tray): includes 1 setup tray/lid, 3 food/egg trays, 1 dice tray, 1 card tray (fits sleeved cards), a long slot with separators for cards (fits sleeved cards), and room for the birdfeeder; plastic tray area is big enough for custom inserts previously purchased just for the Wingspan box Bottom layer: modular space for bird trays, plastic containers, and third-party accessories Cardboard dividers for various types of cards from current and future continents 1 cardboard birdfeeder dice tower
$170.00
1 in stock

FLAMING PYRAMIDS 2ND EDITION

The neighbours of Huia Street are scavenging their homes for unwanted items for the community garage sale and piling them up on an empty section. Some troublemakers are causing collapses and even fires. Manoeuver your way through the mayhem and be first to get rid of your junk to win this deceptively simple tile-laying game.Engaging artwork: NZ birds nestle among the newspapers, furniture, and whiteware Colourblind-friendly: match the number or color/symbol of one of the two tiles below Different ways to play    2-6 Players Age: 8+ Average game time: 20 MinsComponents: Magnetic box 45 tiles 16 page instruction booklet
$25.00
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HOARD

A fearsome dragon slumbers fitfully atop its Hoard of glittering goblets, gems, coins, and other treasures. Each adventurer hopes to plunder the most valuable items and escape unsinged.  Creep around the dragon, collect and secure treasure sets; steal from other players at sword-point; remember the best caches; and when you feel you're ahead, try to rouse the dragon to end the round.  Hoard is an engrossing card game of press-your-luck, set collection, and hand management. At the centre is a dragon who wakes in three stages from tail to head, surrou111ded by a dynamic board made from facedown treasure and interactive cards. The gorgeous artwork was done by Weta Digital artists.  Hoard appeals to a wide range of players, from families to serious gamers.    2-6 Players Age: 6+ Average game time: 10 Min rounds Components: One-piece magnet box with gold foil accents 65 cards (320 gsm black core linen finish)+ player aids 3 dragon boards 7 player pawns (punchboard in plastic bases) Custom die Scoring and Jester Cap tokens Directions 
$30.00
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WORLD CHANGERS

This game has a silly premise: you are a starship captain who must settle a new planet. You make up your crew by picking from 32 diverse figures from human history. Of course, some characters are better crew mates than others. Genghis Khan comes will the most legacy points, but when he arrives he'll slaughter anyone else already on board! On the other hand, someone like civil rights leader Martin Luther King, Jr has negative points but increases the value of certain other crew mates. Make the best choice you can each turn!    2-4 Players plus solo mode Age: 10+ Average game time: 10 MinsComponents: Box with moulded plastic insert 4 Player tokens 32 Tarot-sized cards 4 Reminder tokens Rulebook Bonus: 68 page information booklet about the historical figures 
$32.00
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KIITOS

Kiitos is a fast-tempo, card-based word game with novel, simple rules and deep, emergent game play. You are not trying to make a word with the letters in your hand, but with those letters and the letters that may or may not be in your opponents' hands. The ftirst player plays a letter and says a target word. The next player plays the next letter of the word from their hand if they have it. If they don't then they can play a different letter and change the target word. If they can't think of a word to change it to with the letters in their hand then they have to pick up the played letters into their negative pile. If a target word is completed the player who set the target word picks up the word into their positive pile.  The game has two modes: Kiitos, where the words are built up from left to right and Super-Kiitos, where the words are built up in either direction. The full game flips dynamically between the two modes. If target word was WORLDS and you didn't have an S to follow with, in Kiitos WORLD could be changed into WORLDLY or WORLDWIDE with an Lor a W. In Super-Kiitos additionally with an R or M perhaps you could think of UNDERWORLD or DREAMWORLD    2-4 Players Age: 12+ Average game time: 45 MinsComponents: One-piece magnetic box 87 cards wooden lock token Directions 
$25.00
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GALILEAN MOONS

Set in an alternate history of 1895, Galilean Moons is an award-winning  “starter Euro” big box game featuring the area control, worker placement, set collection, and hand management mechanics alongside a striking Art Deco outer space look. Game design and artwork were done by Lukus Adam, a first-time Kiwi game designer. Travel to the four largest moons of Jupiter with your ten robot helpers. The robots take control of sectors of the moons in order to mine powerful crystals left behind from a mysterious meteor shower. As you begin collecting crystals, you can use them to acquire unique new technologies, many of which augment the four possible player actions. The game ends once players have cycled through the deck of cards twice, then you will calculate each player’s total points. Points are scored for having sets of crystals, having control of the different moons, and for various unique technologies you may have acquired. ​ 1-4 Players Age 14+ 45-60 minutes
$70.00
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GRANNY WARS

Granny Wars: A Game of Tit for Tat is a fast-playing card game of secret identities. For 2 to 8 players, and all ages from 7 up to 107 Do you have the balls… of wool … to keep your Granny at the top of her game?Or will you be needled and stitched up by the other players? Your Granny's position as the town's top handicrafter is threatened by upstart contenders from a new retirement community. Your task is to try to help her, while distracting and sabotaging her competitors – but if you don't keep your loyalty hidden, the other players will definitely stitch you up!   2-8 Players Age: 7+ Average game time: 15-20 Mins
$20.00
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FLOATING FLOORS

Floating Floors is a tactical balancing duel in which you, a ninja, become the architect of your own domain, creating a labyrinth of floating floorboards for your rival to cross. In more detail, you create a stable path to your target by balancing a labyrinth of floorboards that will also be used by your rival. The trick is in strategically using your jutsu tokens to keep your new ninja camouflaged with the surroundings, while sabotaging the rival ninja's path. The first ninja to claim all four bansen seals, concealed by your rival during set-up, wins. 2-4 players Age 12+ 20-40 minutes
$45.00
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STAR WARS THE CLONE WARS A PANDEMIC SYSTEM GAME

The Grand Army of the Republic is in continuous conflict with the unending waves of Count Dooku’s droid battalions. In Star Wars: The Clone Wars – A Pandemic System Game, stand together as legendary Jedi against the Sith Lord and his Separatist forces. Utilize each character’s unique abilities to cut down swarms of droids, complete missions across the galaxy, and use the power of the Force to battle iconic villains across four exciting scenarios.
$110.00
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REALLY LOUD LIBRARIANS

In this game, your useless knowledge will win you useful points. Think fast, not hard in this merciless word-shouting board game. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win. This is a simple game for versatile occasions. Play it as a two-player game for a casual night-in or bring it along as a party game for big groups.
$46.00
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FLAMECRAFT

Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft. In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation. —description from publisher
$85.00
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MISTS OVER CARCASSONNE

Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
$80.00
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MUNCHKIN: DELUXE

What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed! Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.  Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .  And it's illustrated (in full color!) by John Kovalic!  Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$70.00
1 in stock

THE THING: THE BOARDGAME

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.
$150.00
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THE THING: ALIEN MINIATURES SET

The Thing – The Boardgame is an intense game experience for 1-8 players based on the 1982 cult movie directed by John Carpenter. It is a game that mixes different mechanics to create an experience that is as faithful as possible to that of the original movie. The Thing: Alien miniatures expansion contains a set of four highly detailed Alien miniatures, to use in place of the Alien standees you can find into the base game box.These miniatures represent the 4 stages of evolution of The Thing, with some iconic shapes seen in the movie, such as the Spider-Head or the Norris-Thing.Using these Alien miniatures in place of Alien standees enriches the game giving it a more scenic aspect and a stronger impact to the gameplay.
$60.00
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THE THING: HUMAN MINIATURES SET

The Thing – The Boardgame is an intense game experience for 1-8 players based on the 1982 cult movie directed by John Carpenter. It is a game that mixes different mechanics to create an experience that is as faithful as possible to that of the original movie. The Thing: Human miniatures expansion contains a set of eight highly detailed character miniatures, to use in place of the Characters standees you can find into the base game box. These miniatures represent the 8 main characters seen in the movie, such as Macready or Doctor Blair.Using these Character miniatures in place of the standees enriches the game, giving it a more scenic aspect and a stronger impact to the gameplay.
$60.00
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GOONIES NEVER SAY DIE

The Goonies: Never Say Die GameIt's our time, down here.Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! One player is the Goondocks Master, controlling fearsome foes, from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies - Mikey, Mouth, Chunk, Data, and Sloth overcoming cryptic puzzles and deadly challenges with teamwork, strategy, and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot... and never see the light of day? Interesting Gameplay FeaturesIncludes eight beautifully sculpted miniatures of Mikey, Mouth,Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and evenOne-Eyed Willie himselfUnique, modern gameplay inspired by the classic adventure gamesof the 80sNine adventures that immerse players in the movie as well asbrand new storiesBeautifully illustrated gameboard that changes from adventureto adventureCustom dice inspired by the pirate gems found in the movie Game Contents1 Game Board8 Miniatures1 GM Screen9 Dice4 Adventure Tiles1 Hourglass Tile8 Character Placards22 Foe Movers with Bases116 Cards10 Reference Cards120 TokensAdventure GuideInstructions Game DetailsGame by Prospero HallStrategy gameAges 12+For 2-5 players50-minute gameplay
$70.00
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DUNE: IMPERIUM – RISE OF IX – DREADNOUGHT UPGRADE PACK

Enhance your Dune: Imperium play with the Rise of Ix Dreadnought Upgrade Pack! This cosmetic expansion upgrades the components of the Rise of Ix expansion for a more immersive experience. The contents include eight Dreadnought miniatures (2 in each player-colour) which fit in the Deluxe Upgrade Pack. Dispatch Dreadnoughts into combat for a strategic edge.  Rule locations in impeccable style The Dune: Imperium Rise of Ix Dreadnought Upgrade Pack is the perfect way to round out your Deluxe Upgrade Collection
$25.00
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DOCTOR WHO NEMESIS

In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own to fruition! Have you got what it takes to remake the universe?Can you defeat the meddling Doctor?Will you finally triumph for all time?
$115.00
2 in stock

WAYFARERS OF THE SOUTH TIGRIS

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
$120.00
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WOODEN WEIQI / GO SET - 30 CM BOARD WITH DRAWERS

Go or Weiqi, is a classic abstract board game for two players in which the aim is to surround more territory than the opponent. Invented in China more than 2,500 years ago, Weiqi is believed to be the oldest board game continuously played to the present day. Contains: 1 x 30 cm wooden board with drawers361 playing pieces (2 colours)
$65.00
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CINEPHILE

Play quizmaster at home or over video chat with this “stylish and addictive card game for film nerds” (GQ), featuring, 150 cards and multiple ways to play. This card-based party game is a well-crafted mix of sleek design, pop culture, and film—sure to be a hit at any game night, family gathering, movie night, or even as an ice breaker for your new book club. With multiple ways to play based on difficulty level ranging from casual movie-goer to bonafide film nerd, Cinephile will have you and your friends racking your brains for Sean Connery’s lesser-known films, Cate Blanchett’s filmography, and Steve Buscemi’s most memorable cameos. Praise for Cinephile “Gorgeously designed and illustrated.”—Joshua Rothkopf, Time Out New York “Beautiful graphic design and hand-drawn portraits.”—Esquire “A new essential, beautifully-designed game for film lovers . . . the Criterion Collection of card games.”—Jordan Raup, The Film Stage
$35.00
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ROOT - RIVERFOLK EXPANSION

The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond Five Custom Card Holders Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond Variants This expansion now allows Root to be played with 1-6 players.
$80.00
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WINGSPAN: EUROPEAN EXPANSION

In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions). The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring. Featured Components: • 81 bird cards (all unique, all new) • 15 egg miniatures (purple) • 5 bonus cards • 4 Automa cards • 1 custom tray with lid • 1 scorepad (multi-player on one • side, solo on the other) • 1 rulebook • 5 goal tiles • 38 food tokens • 1 reference tile
$55.00
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MASTERS OF THE UNIVERSE THE BOARD GAME: SHE-RA AND THE GREAT REBELLION

She-Ra and the Great Rebellion expansion brings an entire new faction to Clash for Eternia, with a numerous roster of characters, each with their own skill paths, unique abilities and cards to be played on the side of the Controller, Player, or as an A.I. controlled character.
$110.00
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MASTERS OF THE UNIVERSE THE BOARD GAME: THE EVIL HORDE

The Evil Horde expansion brings an entirely new faction to Clash for Eternia comprised of an all-new set of nefarious villains, each with their own skill paths, unique abilities, and cards to be played on the side of the Controller, Player, or as an AI-controlled character.
$110.00
1 in stock

DEAL WITH THE DEVIL

A spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul... Take care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours. Deal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play. During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom. But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact. There are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.
$150.00
3 in stock

MASTERS OF THE UNIVERSE THE BOARD GAME: ASSAULT ON CASTLE GRAYSKULL

Assault on Castle Grayskull’s new game mode puts players into one of two teams: the aggressors, who are attempting to take down the castle walls to gain control of Castle Grayskull, and the defenders, who must attempt to withstand the siege and protect its magical secrets. This expansion brings powerful tools for both defenders and aggressors alike. As the game progresses, you will choose powerful Upgrades that aid you in your attack or defense of Grayskull: Should you play as the defender, you will have the castle’s full array of tools at your disposal. Build a mighty Laser Turret to rain down firepower on your foes! Raise your Banners high to grant boosts to your troops! As the aggressor, cunning strategies and tools are available to you as you plan your assault: Force Shields, Battle Ladders, and more are at your disposal.Expansion comes with 2d castle overlay. Plastic Castle Greyskull must be purchased separately.
$110.00
1 in stock

BANANAGRAMS

The anagram game that will drive you bananas! Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Great for travel & recommended for 7 years and up.WARNING: CHOKING HAZARD - Small parts. Not for children under 3 years.
$35.00
2 in stock

CLASH OF CULTURES MONUMENTAL EDITION

Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with the Clash of Cultures base game and the Civilizations and Aztecs expansion in one box! Grow your civilization, advance your culture and tech, and leave your mark by building wonders, with this edition of the game including fully-sculpted miniatures of the Seven Wonders. In Clash of Cultures, each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
$270.00
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JAIPUR

You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.
$50.00
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D&D DUNGEONS & DRAGONS: THE YAWNING PORTAL

Dread tales told in the dead of night!Settle in for a rollicking time at the Yawning Portal tavern with the Dungeons and Dragons: The Yawning Portal game—a fresh take on the D&D experience for both D&D experts and newcomers! This iconic inn attracts fascinating adventurers with one thing in common: they’re famished and have unique tastes in food. As part of the tavern's staff, feed them by matching up food tokens with the orders pictured on their Hero card. Earn coloured gems (and points) for every matching food token, or a bonus for completing an order. Collect more points if you’re the first to achieve an Objective challenge or earn an endgame bonus. The player with the most points at the end wins! But there’s a twist—the coloured gems that appear most frequently on the board receive the highest point value. So, strategize to tip the scoring scale in your favour. This D&D game makes a great gift for D&D fans and beginners alike, and it's an exciting game for Family Game Night. Includes:5 game board pieces48 food tokens68 hero cards9 objective cards16 action tiles9 enchant food potion tokens30 blue sapphire gem tokens30 green emerald gem tokens30 red ruby gem tokens30 yellow topaz gem tokens20 white diamond gem tokens4 player reference cardsGame guideFeatures:A DIFFERENT WAY TO PLAY D&D: Whether you’re a D&D expert or curious newcomer, the Dungeons & Dragons: The Yawning Portal board game is a fresh D&D experience that brings the whole family to the tableSTRATEGY GAME OF FAMISHED BEASTS & FANTASTIC FEASTS: Play as a hardworking server at an iconic D&D tavern. Feed the inn's eccentric patrons and collect tips, all while staying ahead of the competitionINTRODUCES 68 D&D CHARACTERS: Encounter 68 diverse heroes created for this game! From goblins and wizards to a vegetarian dwarf, they each have a unique food order and effect on gameplayMATCH FOOD ORDERS TO HEROES: Be quick with the quippers and chips! Match food tokens to each Hero card and receive gems as tips. Be strategic to gain the edge over your opponentsFOOD & POTION MINIATURES: Serve 4 types of mini food tokens, plus a potion token that convinces patrons to love their food. Play a potion token on a Hero card and earn a Perfect Match bonusEARN MOST POINTS TO WIN: Collect gems (and points) by seating a hero at the table, resolving a Hero card effect, or filling food orders. Earn more points through extra challenges and an endgame bonusPLAY SOLO OR COMPETE AGAINST FRIENDS & FAMILY: Work the tavern alone or compete against the rest of the staff. The modular gameboard is adaptable for 1-4 players
$110.00
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HEROQUEST: THE ROGUE HEIR OF ELETHORN

HeroQuest - Hero Collection The Rogue Heir of Elethorn Board Game Expansion Prepare for battle! Independent, but loyal to the monarch, The Rogue Heir of Elethorn is a nimble skirmisher deadly with small blades. When you play as this hero, you lack the ability to use metal armor and shields, but you're equipped with your trusty bandolier, and are always ready to meet danger head-on. This collector's edition item includes 2 highly-detailed Rogue Heir of Elethorn figures with powers and skills not seen in HeroQuest characters. It also includes 12 game cards, and a story card featuring an important letter from a secret group, addressed to the Rogue Heir. Go deeper and broader into the world of HeroQuest with this nimble skirmisher who has unique powers and skills not possessed by any other HeroQuest character. Choose to play as the male or female Rogue Heir of Elethorn. Each one has the skills as a well-trained knife fighter ready to stand between allies and danger. Combat Mobility, Ambidextrous, Dagger, and Bandolier cards reveal unique advantages you acquire when playing as this reluctant, yet loyal hero.
$40.00
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ARKHAM HORROR THE BOARDGAME: 3RD EDITION

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920’s. Based on the works of H.P Lovecraft, Players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.   1-6 playersAges 12 to adult2-3 hours
$150.00
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MYSTIC VALE: ESSENTIAL EDITION

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. Mystic Vale - 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale - Big Box contains the basic version of the game and 3 additions: Mystic Vale: Vale of Magic (2016)Mystic Vale: Vale of the Wild (2017)Mystic Vale: Mana Storm (2017)
$170.00
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TWILIGHT INSCRIPTION

The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars. Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!
$120.00
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GLOOM: 2ND EDITION

The Game of Inauspicious Incidents and Grave Consequences  The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.  In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.  Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!   For 2 to 4 players.
$55.00
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CATAN - DAWN OF HUMANKIND

The first branches of the human family tree sprouted in Africa up to 300,000 years ago. Over the millennia, humans journeyed out, putting down new roots in all areas of the world, evolving, adapting, and innovating as they went. In Dawn of Humankind, you will guide one branch of the human family to gather resources, migrate, and settle in new areas, all while advancing their technology and culture. The player who is best able to grow and develop their thriving civilization wins! This fresh and vibrant reboot of the original game The Settlers of the Stone Age is rooted in the classic CATAN gameplay system with plenty of new game mechanisms, strategies, and adventures to discover. Content:  1 game board4 progress tracks13 number discs4 player aid cards80 resource cards1 card tray48 player pieces 1 Neanderthal 1 smilodon18 exploration markers33 campsite markers14 victory point tiles2 dice1 rules & quick setup sheet
$135.00
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HUES AND CUES

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
$55.00
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BETRAYAL AT HOUSE ON THE HILL - THIRD EDITION

The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The Betrayal at House on the Hill 3rd Edition cooperative board game includes 50 chilling haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware…one explorer will betray the others and then the haunt begins. This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game for 3-6 players, ages 12 and up. Features: Exciting 3rd Edition - This edition of the Betrayal at the House on the Hill game is rich with horror-based content, gaming elements, and characters not seen in previous versionsHaunted House Traitor Game - Players must work together to survive the nightmare…but beware! The house turns one player against the others in this cooperative strategy gameGreat for New Players - This 3rd Edition of the game features artwork, rule books, trackers, and cards that will help new players navigate the game and jump right inModular Board Pieces - The Betrayal at House on the Hill tabletop game features 50 blood-curdling scenarios. Each trip to the house promises fresh horrors and a new story is created every time you playMiniatures Board Game - The game includes 6 finely detailed character figures, each with a removable colored disc, and features 12 diverse characters not seen in previous editionsIncludes: Traitor's TomeSecrets of Survival Haunt Books6 double-sided character boards6 finely detailed character figures6 character figure bases30 clips8 dice74 game cards5 scenario cardsMonster reference cardTraitor reference card6 Player reference cards3 starting tiles42 single room tilesNumber track and pointer114 cardboard tokensRulebook
$105.00
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MASTERS OF THE UNIVERSE THE BOARD GAME CLASH FOR ETERNIA

When Eternia is threatened by Skeletor and his vile minions, the noble Prince Adam holds aloft the Sword of Power and proclaims, "By the Power of Grayskull, I have the power!", transforming into He-Man! Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors, use unique abilities on the battlefield, upgrade skills, and by the power of Grayskull, win the fight for Eternia! Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull
$215.00
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CLANK! CATACOMBS

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure. Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions. Find your fortune (and escape the dragon!) in Clank! Catacombs.
$130.00
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THE NIGHT CAGE

You awaken in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? Trapped and crawling your way through a pitch-black labyrinth, equipped with nothing but dim candles, you must work together to explore the maze and escape. Unfortunately, your weak candlelight illuminates only your immediate surroundings. Worse still, horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike. The Night Cage is a fully co-operative, horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win, players must each collect a key, find a gate, and escape as a group. Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own, and when players move, tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths, the old ones being lost forever with critical keys and gates vanishing if your light move away from them... AWARDS & HONORS2019 Ion Award Best Light Game Winner
$90.00
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DUNE IMPERIUM IMMORTALITY

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents. Explore a universe of possibilities with Dune: Imperium – Immortality.
$60.00
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KING OF TOKYO: 2ND EDITION

King of Tokyo is a game from Richard Garfield for 2 to 6 players in which you will be able to play mutant monsters gigantic robots and other aliens all of whom are happily whacking each other in a joyous atmosphere in order to become the one and only King of Tokyo. Play a GigaMonster on a rampage and destroying everything in his way! Lets roll the dice to get the best combinations to heal yourself, to attack, to buy special cards or to gain Victory Points. It's up to you to choose the best tactic to become King of Tokyo just in time to get ride of all your opponents in on devastating attack... The first to gain 20 victory points... or the last Monster standing... wins the game.
$75.00
2 in stock

PAINT THE ROSES

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play. Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!". The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand. Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands. Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.
$80.00
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WINGSPAN: ASIA EXPANSION

n this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia. Wingspan Asia is several different things: A stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), a card expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary). We welcome speculation and discussion about Wingspan Asia on our website, in the Wingspan Facebook group, and on BoardGameGeek. For questions about the Nesting Box, please seek answers on the Nesting Box page. In the first English print run, Wingspan Asia will be available both separately and inside the Nesting Box. Localization partners will reveal their involvement when they’re ready. Components 2 rulebooks (multiplayer and Automa)1 appendix2 player mats (double-sided with standard and Oceania sides)16 action cubes (8 in each color)Duet mode (2 players): 1 duet map, 6 goal tiles, 30 duet tokens, and 2 swift-start guidesFlock mode (6-7 players): 1 turn-order dial, 1 round-end goal boardAutoma (solo mode)81 food tokens30 egg tokens (wooden)5 food dice1 birdfeeder board1 bird tray1 first-player token1 scorepad (custom printable scoresheets available here)1 box (296x215x40mm; 1.2 kg)90 bird cards (57x87mm)14 bonus cards (57x87mm)18 Automa cards (57x87mm)
$75.00
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TSURO

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
$60.00
1 in stock

STAR WARS: OUTER RIM

Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players! In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy! But it won’t be easy, the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend? 
$125.00
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TICKET TO RIDE: JAPAN

Zoom across Japan in a bullet train admiring Mount Fuji through the mist or take the Tokyo subway to your final destination. On this map, you face a dilemma between investing in the Bullet Train network, routes that can be used by all players to complete Destination Tickets, or focusing on your individual tracks. Weigh your options carefully because the players who contribute the most to this shared project will be rewarded with a larger bonus, and players who don’t build any Bullet Trains will suffer the consequences!
$75.00
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LOVE LETTER: REVISED

The noble Princess is looking for an ideal partner and confidant to help with her royal duties when she one day assumes the throne. You must prove your worth and gain her trust by enlisting allies, friends, and family of the Princess to carry a letter of intent to her. Can you earn the Princess' trust and become her confidant? Playing cards one at a time, players in Love Letter use the abilities of these key people in the Princess' life to outwit their opponents and successfully deliver their letter and gain her favor. Players must utilize each character's special skill to avoid being caught and successfully deliver their letter to the Princess. Once a set number of favor tokens are acquired, that player wins and becomes the Princess' confidant. This 2019 edition of Love Letter features new artwork by Citadels artist Andrew Bosley, screen-printed tokens, and two new characters (five cards in total) that allow for games with up to six players. When played, the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck. The Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.
$25.00
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FLUXX: HOLIDAY

It's the most wonderful game of the year! Holidays filled with gifts, candy, friends, and good cheer will put a smile on everyone's face. Bring them all together and mix them up to create some unforgettable memories with the game that's never the same twice!  It all begins with one basic rule: Draw one card, Play one card. You start with a hand of three cards... add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn.    2-6 Players Ages 8 to adult 5-30 minutes
$35.00
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HEROQUEST: THE FROZEN HORROR

The frozen horror has burst forth from the icy tomb where it rested these last centuries, recovering its strength and awaiting Zargon's summons. At last, that call has come, and the raging beast has returned to its ancient seat of power deep within the ice mountain. As we speak, it is rallying its minions and mobilizing its plans to cover the Northlands and the Realm in a shroud of deadly ice. Barbarian, you must call on courage and skill you did not realize you had to confront the evil of the frozen horror! In HeroQuest: The Frozen Horror, an expansion for the HeroQuest Game System, you must journey through the bleak and frigid Northlands to destroy the evil frozen horror, a ferocious creature long banished. As the powerful barbarian, you are first challenged to survive dangerous solo quests to prove your strength and valor. Only then will your fellow heroes join you to gain access to the ice mountain to destroy the Scepter of Glacial Majesty and defeat the terrible monster.
$110.00
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ARCHITECTS OF THE WEST KINGDOM

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain theirnoble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
$100.00
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MY LITTLE PONY: ADVENTURES IN EQUESTRIA DECK-BUILDING GAME

Canter into the My Little Pony-Adventures in Equestria, a cooperative Deck-Building Game, and take the role of a pony of Equestria! As Twilight Sparkle, Rainbow Dash, Fluttershy and more, you’ve been given a challenge to complete! You’ll need to travel amongst different locations throughout Ponyville, get new cards to improve your deck, complete tasks for resources, and overcome obstacles. Watch out-if you take too long, clouds will build up over time and cause you to suffer setbacks in your quest. The ponies will have to work together using teamwork and friendship to win the game! Features: A cooperative deck-building game! Play as Twilight Sparkle, Rainbow Dash, Fluttershy, Rarity, Applejack, and Pinkie Pie Gather allies, actions, and artifacts to improve your deck Travel around Equestria to complete tasks and overcome the challenge!
$85.00
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THE WOLVES

The Wolves is a pack-building strategy game for 2-5 players. It’s survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive– they may lure members of your pack away! A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack’s control of each region, you will also upgrade your pack’s attributes, allowing you to take more aggressive actions as the game goes on. The Wolves is a highly interactive and deeply thematic strategy game that will have players coming back to the pack again and again. WHAT’S INCLUDED: • 1 Start Board• 10 Region Boards• 5 Double-Sided Player Boards• 1 Double-Sided Moonlight Board• 30 Double-Sided Terrain Tiles• 20 Alpha Wolf Meeples (5 colors)• 40 Pack Wolf Meeples (5 colors)• 60 Dens (5 colors)• 20 Lairs (5 colors)• 20 Lone Wolf Tokens• 20 Prey Tokens• 10 Region Scoring Tokens (3 types)• 50 VP Tokens (3 types)• 12 Bonus Action Tokens• 12 Bonus Terrain Tokens• 4 Region Scoring Reminder Tokens• 5 Reference Cards• 1 Rulebook
$100.00
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CATAN: TRAVELER EDITION

Now the renowned, best-selling Game of Year comes in a very cool, compact, portable edition! A solid, beautifully designed plastic game board, drop-in tiles, and plug-in roads and settlements enable you to enjoy The Settlers of Catan almost anytime or anywhere.  This Portable Edition is perfect for friends or family on the move or away from home. The playing pieces peg securely into place. All the cards and accessories fit into the tray in the compact game box. So, whether you're hanging out at a school or a coffee shop, cruising on the road, riding the rails, outside in windy wilds, or simply stuck in a tight place, you and your friends can now enjoy The Settlers of Catan!  Set up the game freely or randomly using colorful hexagon-shaped region tiles. Align the hole in each tile over the numbers in the plastic game board and drop the regions into place. Place your starting settlements and roads into the holes along the hex sides, get your cards, and you're ready to play!
$90.00
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EVOLUTION CLIMATE

Evolution: Climate is a stand-alone game for 2 - 6 players in the best selling Evolution product line. The Evolution base game is so vivid and true-to-life that it was recently featured in the world's leading scientific journal, Nature. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.  
$140.00
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PALEO A NEW BEGINNING

In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history. You will need a copy of the original Paleo game to be able to play this expansion. 
$75.00
2 in stock

ROOT - LANDMARK PACK

Bring the Root Woodland to life with landmarks! Landmarks add unique powers to their clearings and can be added to games with any player count. The Landmark Pack includes four screen-printed wood landmarks: Barter for anything you need at the Black Market. Find new friends and followers in the Lost City. Craft a masterwork at the Legendary Forge. Sit proud upon the grand throne in the Elder Treetop.
$20.00
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7 WONDERS NEW EDITION

Create the greatest civilization the Ancient World has ever known!  The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
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DOMINION: PROSPERITY (SECOND ED)

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-sized statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbours that must be conquered.But this time, you'll conquer them in style." —description from the back of the box Part of the Dominion series. Dominion: Prosperity (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
$85.00
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ROOT - CLOCKWORK EXPANSION 2

Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the: Lizard Cult.Riverfolk Company.Corvid Conspiracy.Underground Duchy.Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
$80.00
1 in stock

ROOT - THE MARAUDER EXPANSION

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the:- Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.- Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory! Discover unique strategies and make the Woodland wilder by adding hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root. - Forest Patrol & Feline Physicians – Secure your realm and heal deadly injuries with Marquise elites.- Last Dynasty & Bluebird Nobles – Crush your foes and prove your legitimacy with the last Eyrie regiment.- Spring Uprising & Rabbit Scouts – Revolt against despots and fight for freedom with Alliance sympathizers.- The Exile & The Bandit – Stalk the forests and steal what you need with these Vagabond mercenaries.
$95.00
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ROOT - MARAUDER HIRELINGS PACK & HIRELING BOX

Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Flame Bearers and Rat Smugglers- Vault Keepers and Badger Bodyguards- Popular Band and Street Band It also comes in a lovely box to store all your Root hirelings! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$65.00
1 in stock

ROOT - RIVERFOLK HIRELINGS PACK

Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Riverfolk Flotilla and Otter Divers- Warm Sun Prophets and Lizard Envoys- Highway Bandits and Bandit Gangs Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$40.00
1 in stock

COCKROACH POKER

Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either • Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. • Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.
$29.00
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COCKROACH SALAD

In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl! The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie.• If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie.• If he plays a taboo card, he shouts "Cockroach!" and the next player starts a new pile next to the first one so that the taboo card remains visible.• If his vegetable matches a visible taboo card, he must lie. Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Cockroach Soup.
$29.00
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COCKROACH POKER ROYAL

As in its parent game Cockroack Poker, Cockroach Poker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats and stink bugs instead of queens, 10s and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either: Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him.Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true/false claim.The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. To this, Cockroach Poker Royal adds new rules and new nasty "royal" critters to create more options for players during the game.
$29.00
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COCKROACH SOUP

In Cockroach Soup players work together to create a soup from leeks, peppers, carrot and mushrooms – but they won't always be saying which ingredient they're adding to the pot! The 128 cards – 112 vegetable cards in the four types and 16 "taboo" vegetable cards, four of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie.• If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie.• If he plays a taboo card, which shows a cockroach slurping from a spoon, he must slurp and the next player starts a new pile next to the first one so that the taboo card remains visible.• If his vegetable matches a visible taboo card, he must slurp – unless the last person who played such a card slurped, in which case he must say, "Mmmm". Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Cockroach Salad.
$29.00
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WOODEN FOLDING CHESS/CHECKERS/BACKGAMMON SET 30CM

Three games in one! Wooden folding Chess, Checkers and Backgammon set! Made of durable wood this set has three eternal classic games in one package. Wooden pieces for chess and Backgammon Folding board makes it easy to play outdoors or travel with. Packs and stores easily and protects its pieces. Board Size 30cm x 30 cm board King height: 61mm Pieces design: Staunton   Contents: 1x Set of Light Brown Chess Pieces 1x Set of Dark Brown Chess Pieces 15x Light Brown Backgammon Discs 15x Dark Brown Discs 4x Dice 1x Numbered 1x Set of Rules for Chess/Checkers/Backgammon
$35.00
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BOULES SET

The classic game of tossing metal boules.Comes with a convenient carry bag to bring to picnics and outdoor events. Contents 6 Metal BoulesBoules MarkerCarry Bag
$45.00
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BREW

Bring balance back to the forest! Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance. In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
$60.00
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THAT TIME YOU KILLED ME

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first! That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future. On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board. Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind. If on your turn, your opponent has copies of themselves on only one board, you win! Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!
$85.00
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DECRYPTO

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
$40.00
2 in stock

MAGNETIC TRAVEL CHESS SET - 20 CM FOLDABLE BOARD

Magnetic Travel Chess Set Play on the go!The classic game of chess in a 20cm magnetic travel case. Small staunton plastic pieces Contains: 1 Magnetic foldable board (20 cm)1 Plastic Chess set black1 Plastic Chess set white
$15.00
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CALICO

Calico is a puzzly tile-laying game of quilts and cats! In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. CONTENTS4 Dual-layer Quilt Boards108 Patch Tiles80 Cat Tokens52 Button Tokens24 Design Goal Tiles5 Double-Sided Cat Scoring Tiles6 Black & White Patch Tiles1 Score Pad1 Cloth Bag1 Master Quilter Tile1 Button Scoring Tile1 Rulebook   Papillon Features:   - Beautiful 3D flowers and butterfly components that come alive on your table. - Approachable rules, yet deep strategic gameplay for expert level play. - Fun, innovative butterfly mechanic that encourages you to move your butterflies around the garden!
$85.00
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MICROMACRO CRIME CITY

Crimes happen in the city!With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases.The giant city map (75 x 110 cm) is home to a myriad of hidden information. Different difficulty levels lead the players step by step into the game.Players must work closely together to find out what happened.The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information!
$80.00
1 in stock

VITICULTURE: MOORE VISITORS

Viticulture is a worker-placement game set in the foothills of Tuscany.The Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.
$30.00
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CATAN: EXPLORERS & PIRATES

Take your Catan game over the horizon and discover a life of island adventure with Catan: Explorers and Pirates! The five scenarios in this set require you to master not one island but three, and the sea as well! With a wealth of new pieces, rules and options, Klaus Teuber's masterpiece is more compelling than ever!  Explore and trade with ships designed to carry settlers, cargo or adventurers. Settle new lands, battle pirates, acquire spices and locate the grand banks of Catanian fish!  The Catan: Explorers and Pirates expansion features five scenarios and three missions. Some of the scenarios make use of the missions while others do not, allowing you to mix and match for maximum variety and replayability.  Land Ho!  Explore the seas of Catan and discover two new islands to expand your settlements. Once you,ve discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory Scenario)  Pirate Lairs!  In this scenario pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off. Then find and capture their lairs to earn gold and Victory Points! (One Mission Scenario)  Fish For Catan!  The people of Catan are short of food! These are deep water fish though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with Victory Points for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, not only will they demand gold for tribute, they might also get to the fish before you do! (Two Mission Scenario)  Spices For Catan!  In this scenario the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with victory points. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two Mission Scenario)  Explorers and Pirates!  This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish and befriend the inhabitants of the spice isles! (Three Mission Scenario)
$100.00
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SANTORINI

Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone. The rules are deceptively simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win.Variable player powers - What makes Santorini truly special is its seamless integration of variable player powers into a pure-strategy game. Dr Hamilton has designed over 40 thematic god and hero powers, each fundamentally changing the way the game is played. 2-4 -players Ages 8 to adult 20 minutes playing time
$85.00
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EPIC SPELL WARS: RUMBLE AT CASTLE TENTAKILL

The sleeper hit has awakened! Epic Spell Wars II: Rumble at Castle Tentakill is finally here and it's loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards.    Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they'll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest! 2-6 playersAges 14 to adult30-45 miutes playing time
$55.00
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MUNCHKIN QUEST: PORTAL KOMBAT

Portals are magical gates between rooms. With the 24 Portal links and 10 new cards in this set, you can move to the other side of the dungeon in the blink of an eye - or stay where you are and throw potions across the board!  You can play this with just the original Munchkin Quest game or add in Munchkin Quest 2 - Looking for Trouble for extra mayhem!
$20.00
1 in stock

ZOMBIE KIDZ EVOLUTION

The game that evolves play after play Zombies have overrun your school! Gather all your friends around this cooperative game and work together to develop the best strategy to drive off these horrible creatures!Zombie Kidz Evolution is an evolving game, the more you play and complete special missions, "achievements", the more the game evolves.Zombie Kidz Eolution is part of the Little Monsters game collection.Selling Points: • First game for children inspired by the 'Legacy' game concept; the simple, base rules become more complex every time you pay. Ideal for bringing parents and children together on a regular basis. • 13 mysterious envelopes to discover with supplementary game material. • The original game rules can still be used to play the game, even at the end of the campaign. • Excellent ratio between cost, and materials and replayability.Contents: • 1 double-sided board • 1 zombie die • 4 hero markers • 8 zombie markers • 4 lock tokens • 8 plastic supports • 13 sealed Evolution envelopes • 1 rules booklet (including 1 sheet of stickers and 1 Zombie Hunter passport)
$45.00
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IMPERIAL SETTLERS: 3 IS A MAGIC NUMBER

Imperial Settlers: 3 Is a Magic Number, the second Empire Pack for Imperial Settlers, introduces a new rule: SET. This new ability allows players to score and trigger new effects each time they build three cards in a particular color. With this rule, the drafting phase and the choice of the "right" card to draft becomes even more interesting. This expansion includes new cards for the common deck as well as new cards for each of the five factions and two cards for use in the solitaire game.
$35.00
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IMPERIAL SETTLERS: WHY CAN'T WE BE FRIENDS

Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions.  One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!
$35.00
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SMASH UP: CEASE AND DESIST

Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing.
$45.00
1 in stock

SMASH UP: THAT '70S EXPANSION

Can you dig it? We’ve put Smash Up into the not-so-wayback machine and set the controls for “GROOVY!” That 70s Expansion celebrates all the greatest pop-culture memories from the Age of Aquarius! Put on your mood rings, bust out your leisure suits, spin that disco ball and put the pedal to the metal good buddy! The streets are mean, there’s a bear in the air, but the music is fantastic and everyone is Kung Fu Fighting!
$45.00
1 in stock

MYSTERIUM

A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it.  In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? 2-7 players Ages 10 to adult 45 minutes playing time To find out more about Mysterium, head into Doug's Dungeon.
$90.00
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DOMINION: 2ND EDITION

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$90.00
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DOMINION: PROSPERITY

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.  This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
$85.00
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DOMINION: SEASIDE

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.  This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn. Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published. 
$85.00
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DC DECK BUILDING GAME: REBIRTH

DC Deck-Building Game: Rebirth introduces movement to the DC Deck-Building Game universe through eight Standees, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, villains do not go into a player's deck when defeated, but instead grant a one-time reward. In competitive play, defeated villains give players victory points, then go under their superhero cards. They can even be used to bribe rivals for various favors.
$95.00
3 in stock

TERRAFORMING MARS: TURMOIL

The biggest & most strategic expansion to Terraforming Mars, Turmoil introduces the political struggle for control of Martian society. Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for. Please note that Terraforming Mars: Turmoil should be considered an EXPERT expansion. This expansion adds a distinct, new level of play as players vie for control of the Terraforming Council, as well as plan for the Global Events. This expansion will appeal to those who want to play a more expansive game of Terraforming Mars. Game Contents: Global Even Board Terraforming Committee Board 5 Corporation Cards 16 Project cards 31 Global Event Cards 2 Reference Cards 6 Policy Card Game Rules 35 Delegate Tokens 14 Neutral Delegate Tokens 1 Dominance Marker
$70.00
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ROOT - UNDERWORLD EXPANSION

New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
$110.00
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THE RED DRAGON INN: SMORGASBOX

A little something for everyone! Roxana, the Adventurous Chef headlines the latest expansion to The Red Dragon Inn series of games. Bring this slicing and dicing elf to the party for some wining and dining fun as you fight, drink, gamble and eat your way to victory! Be the last adventurer standing at the end of the night and claim victory! The Smorgasbox contains more than just a new character to add to The Red Dragon Inn!- Roxana starting deck for Battle for Greyport- 4 new Otto Factions and Play Mat- 1 brand new Rogues and Warriors Deck- 5 Promo Drinks- 2 Prize Cards- All the bits and pieces to play as well as storage solutions!
$80.00
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DUNE: IMPERIUM – RISE OF IX

Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game. • Enter the fray as one of three new Great Houses with unique leader abilities. • Acquire technological innovations from the planet Ix for a lasting strategic advantage. • Deploy fearsome dreadnoughts to rule the skies above Arrakis. • Dispatch subtle infiltrators to outmaneuver your opponents. • Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.  
$75.00
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FLUXX: FIREFLY

Join Mal, Wash, Zoe, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx.
$40.00
2 in stock

FAMILIAR TALES

Familiar Tales is a co-operative, deck-building, fantasy adventure for 1-4 players. It's an exciting narrative game in which players take on the roles of a wizard's familiars, entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead, but when it comes to children, it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed, what kind of woman will sit upon it? Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies, and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated, fully scored, decade-spanning fantasy epic. Easily downloadable for both Mac and Windows, this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital, searchable rulebook. An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.
$160.00
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SHERIFF OF NOTTINGHAM: 2ND EDITION

Will the Merchants get their goods past the Sheriff? The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook  
$75.00
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ARK NOVA

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.ANIMALS: Allows you to accommodate animals in your zoo.ASSOCIATION: Allows your association workers to carry out different tasks.SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$155.00
2 in stock

FLUXX: DRINKING

Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults.
$45.00
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FLUXX: CTHULHU

The card game that will drive you insane!  Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor, as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Gaze upon the ever- changing face of Madness with Cthulhu Fluxx!  2-6 players  30 minutes playing time.  Ages 10 to adult.
$35.00
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CARCASSONNE 20TH ANNIVERSARY EDITION

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. Carcassonne: 20th Anniversary Edition is a special edition of Carcassonne to celebrate the 20th anniversary of its Spiel des Jahres win in 2001. This edition includes the tiles from the Carcassonne base game, "The River" mini-expansion (with five new river tiles), "The Abbot" mini-expansion, and a new 15-tile "anniversary" mini-expansion. All tiles are adorned with UV-print, with many detailed easter eggs being hidden in the art. Costume stickers are included in case you wish to "dress" your meeples. All contents are compatible with existing and future Carcassonne releases.
$85.00
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BACK TO THE FUTURE - BACK IN TIME STRATEGY GAME

"Wait a minute, Doc, are you telling me you built a time machine...out of a DeLorean?" The photo of the McFly family is slowly fading... It's 1955, and you're wrapped up in a time paradox with Biff, Lorraine, George, and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready, avoid Biff and his gang, help George and Lorraine fall in love, and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower, sending you back to the future! In the fully co-operative game Back to the Future: Back in Time, each player takes on the role of a major character from the movie: Marty McFly, Doc Brown, Jennifer Parker, or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley, collecting certain items in an effort to fix Doc's famous DeLoreon time machine, defeat Biff Tannen and his gang of trouble-making friends, while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLoreon to 88 MPH down Main Street before the clock tower strikes 10:04 pm! Contents:1 Game Board1 Clock Dice Tower1 Turn Tracker4 Character MAts1 Love Meter2 Tracker Cubers6 McFly Photo Sections3 Knockdown Tokens18 Trouble Cards61 Game cards7 Character Movers1 DeLorean Mover3 DeLorean Part Tiles8 Dice44 Power TilesInstructions
$55.00
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CARCASSONNE: HILLS & SHEEP

Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles... Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature. Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished. Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all. The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. 
$35.00
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HEROQUEST: RETURN OF THE WITCH LORD EXPANSION

Revisit and delve deeper into the rich story of the HeroQuest dungeon crawling adventure game. With the Return of the Witch Lord expansion, players work together to destroy the Witch Lord, who hides from the light of day with his army of the undead. Players can immerse themselves in the fantasy with the stunning artwork, 16 detailed miniatures, full-color tiles, and 10 exciting quests not seen in the initial HeroQuest Game System. (Requires HeroQuest Game System to play. Sold separately.) The game has limitless replayability, and you can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up. Includes:Includes Quest book16 miniatures (8 skeletons, 4 mummies, 4 zombies) cardboard tile sheet of game tiles,2 dungeon doors14 game cardsInstructions (Requires HeroQuest Game System to play.)Features:EXCITING EXPANSION PACK: Expand your HeroQuest Game System with the Return of the Witch Lord Quest Pack. (Requires HeroQuest game system to play. Sold separately.) THE ADVENTURE CONTINUES: The cards and booklets feature incredible artwork that takes players' imaginations into a mysterious underground world filled with monsters, deadly traps, and more ADD TO YOUR COLLECTION OF MINIATURES: This tabletop board game expansion includes 16 beautifully detailed unpainted miniatures: 8 skeletons, 4 mummies, and 4 zombies INCLUDES 10 EXCITING QUESTS: The Return of the Witch Lord expansion includes full-color tiles, artifact cards, and quests that players haven't seen in previous editions of the HeroQuest Game System LIMITLESS REPLAYABILITY:  This expansion gives you more opportunities to delve deeper into the HeroQuest game, and adds to the replayability. Players can also create their own stories and build their own quests Specifications:Ages 14 and up2 to 5 PlayersRequires HeroQuest Game System to Play. Sold Separately.
$85.00
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HEROQUEST: KELLAR'S KEEP EXPANSION

The adventure continues! Go deeper into the rich story of the HeroQuest fantasy dungeon crawler board game with this exciting expansion. Players work together to solve an ancient puzzle to triumphantly rescue the King who is trapped in the forbidding recesses of Kellar's Keep. Immerse yourself in the fantasy with the stunning artwork, 17 detailed miniatures, full-color tiles, and 10 exciting quests not seen in the initial HeroQuest Game System. (Requires HeroQuest Game System to play. Sold separately.) The game has limitless replayability, and players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up.  Includes:Quest book17 miniatures (8 orcs, 6 goblins, 3 abominations) cardboard tile sheet2 dungeon doors14 game cardsEXPANSION PACK: The Kellar's Keep game is the first expansion for the Avalon Hill HeroQuest dungeon crawler board game. (Requires HeroQuest game system to play. Sold separately.) THE ADVENTURE CONTINUES: The cards and booklets feature incredible artwork that takes players' imaginations into a mysterious underground world filled with monsters, deadly traps, and more ADD TO YOUR COLLECTION OF MINIATURES: This tabletop board game includes 17 beautifully detailed unpainted miniatures including includes orcs, goblins, and abominations INCLUDES 10 EXCITING QUESTS: The Kellar's Keep board game includes full-color tiles, artifact cards, and quests that players haven't seen in previous editions of the HeroQuest game system LIMITLESS REPLAYABILITY:  This expansion gives you more opportunities to delve deeper into the HeroQuest game, and adds to the replayability. Players can also create their own stories and build their own quests Specifications:Ages 14 and up2 to 5 PlayersRequires HeroQuest Game System to Play. Sold Separately.
$85.00
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OLYMPUS FLUXX

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Olympus Fluxx takes the basic gameplay of Fluxx and infuses it with nearly two dozen characters from Greek and Roman mythology. Party with the pantheon of gods and goddesses of ancient Greece — but be sure to use their Roman names instead if the New Rule "Roman Times" is in play. Zeus demands that you join in the fun!
$35.00
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UNMATCHED JURASSIC PARK DR SATTLER VS T.REX

In battle, there are no equals. "Dinosaurs eat man… Woman inherits the earth." The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex, the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first? Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$65.00
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UNMATCHED LITTLE RED RIDING HOOD VS BEOWULF

In battle, there are no equals. ONCE UPON A TIME, Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set. "What big eyes you have, Wulfie!" "That’s called 'rage', kid!" Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her "basket" (discard pile), triggers potent effects. Meanwhile, Beowulf uses rage to power up his cards for devastating attacks. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$55.00
2 in stock

EVOLUTION

Stunning new artwork, trait card text refinements - leads to better game synergies and balance. In Evolution, players create and adapt their own species in a dynamic ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, every game becomes a different adventure. So gather your friends around the table and see who will best adapt their species to eat, multiply and thrive!
$85.00
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PALEO

Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)What might keep you from painting that mammoth? Death, in all its many forms.Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can aide someone else in their project, or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...At the day's end, you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board, and once you collect enough of those, you decide that living is for fools and give up the ghost, declaring that future humans can just admire someone else, for all you care.Paleo includes multiple modules that allow for a variety of people, locations, quests, and much more during your time in 10,000 BCE.
$110.00
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SECRET HITLER

Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
$95.00
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VITICULTURE: WORLD COOPERATIVE EXPANSION

Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
1 in stock

UNMATCHED MARVEL REDEMPTION ROW

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage, Ghost Rider, and Moon Knight.
$105.00
1 in stock

CATAN - STARFARERS 5-6 PLAYER EXTENSION

Adds up to two additional players to CATAN – Starfarers for an even more epic race to explore and settle the galaxy. This extension not only adds new player pieces, motherships, and additional space sectors, but also introduces the mysterious alien civilization — The Travelers. Players can strike up trade alliances with the Travelers to benefit from their super- natural powers! Additionally, the new Pilot 1/Pilot 2 turn-taking system ensures that players stay more engaged by allowing building and moving in between active turns.
$85.00
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UNMATCHED HELLS KITCHEN

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil, Elektra, and Bullseye.
$105.00
2 in stock

COATL

The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.The Game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
$75.00
1 in stock

ANIMAL UPON ANIMAL

The animals want to show how capable they are at making a tall pyramid! Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep, the tucan ... Contents: 29 wooden animals, 1 die with symbols, set of game instructions.
$50.00
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7 WONDERS: ARCHITECTS

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
$95.00
2 in stock

DOMINION: ALLIES

It's a celebration! People are dancing in the streets, and riding horses through the dance halls. You've finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they'll run, well, the usual color — let's not focus on what color the streets run. The point is, there's peace. Sure, negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks, too, though. They've given you skulls to drink mead out of and spices to get rid of the skull aftertaste. And you've given them stuff in return: forks, mirrors, pants. It's great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours. Dominion: Allies, the 14th expansion in the Dominion series, contains 400 cards, with 31 new Kingdom card piles that contain allies who will do favors for you and split piles that you can rotate.
$85.00
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OCEANS

Oceans is the next stand-alone game in the award-winning Evolution series. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown. The foundation of the oceanic food chain are billions of one-celled organisms that capture the sun's energy through photosynthesis. Every other oceanic species is a predator, each bigger than the next, all the way up to the dreaded apex predator. And even bigger than apex predators are enormous filter feeders that gently swim through the ocean scooping up everything in their path with their baleen. Game Contents: RulebookReference Guide120 Surface cards89 Deep cards200 Population tokens25 Scenario cards24 Species boards1 Reef board1 Ocean board4 Player screens4 Bonus Tokens1 Cambrian Explosion card
$100.00
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TICKET TO RIDE: LONDON

Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins!
$40.00
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TICKET TO RIDE: EUROPE

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.    The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board. When Alan R. Moon, the game designer, and we embarked on this new adventure, we worked hard to make sure we'd bring you more than just a new map, but rather a whole new game experience on the tracks of turn-of-the-century Europe. 2-5 players. 60 minute playing time. 
$85.00
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ARKHAM HORROR: UNFATHOMABLE

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination. Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
$150.00
1 in stock

TABANNISU: BUILDERS OF UR

Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders. Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.     ☆ 1. Innovative drafting mechanism using multi-purpose dice ☆ 2. Inspiring decision making process when constructing buildings ☆ 3. Player-driven scoring phases which keep you constantly engaged
$150.00
2 in stock

LAND VS SEA

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one! Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks. The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn. The game ends once the last tile is placed. The player or team with the most points wins. The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth: 1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections. 2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game. 3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself. 2, 3 & 4 player modes: You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner. The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.
$50.00
2 in stock

CARDS AGAINST HUMANITY

Cards Against Humanity is a party activity for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. 550 total cards: 460 white and 90 black. This is the main game. Buy this first. Contains zero references to U.S. President Donald Trump. Wouldn't it be nice to laugh again?
$75.00
1 in stock

DIXIT

Every picture tells a story - but what story will your picture tell?  Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle - to really succeed, you'll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller's card, and you'll move ahead. Convince everyone else that your card is best, and you'll do even better.  Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It's no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.   3-6 Players. 30 minute playing time.
$60.00
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CITADELS REVISED EDITION

The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$55.00
1 in stock

CITADELS: DELUXE

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins. The Deluxe edition of Citadels includes twenty-seven characters - eight from the original Citadels, ten from the Dark City expansion, and nine new ones - along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay. 2-8 Players 45 minutes playing time Ages 10 to adult
$55.00
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MACHI KORO 2

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers are still abundant. In Machi Koro 2, veteran players will notice some big changes. Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land! The cards in this set have exciting, neverbefore-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!       Key Features   • Choose your starting cards to fit your strategy to your own play style! • Available cards are randomized, adding endless variety to each game! • Accommodates 5 players right out of the box - no expansions needed!   What's Included   • 86 Establishment cards • 20 Landmark cards • 5 Reference cards • 2 dice • 80 plastic coins • 1 rulebook
$60.00
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BANG!

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!"  The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability. There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table! Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.
$45.00
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DUNE – CHOAM & RICHESE HOUSE EXPANSION

This expansion adds two new factions, the CHOAM and the Richese, to the Dune boardgame, along with 2 new variants. The Combine Honnete Ober Advancer Mercantiles or CHOAM controlled much of the economic affairs across the cosmos, and had a keen interest in Arrakis above and beyond spice production. Because of its control of inter-planetary commerce, CHOAM was the largest single source of wealth in the Imperium. Influence in CHOAM was a major focus of political maneuvering in the Imperium, both to maximize dividends and also to skim profits. The leaders and bureaucrats of CHOAM were dedicated to controlling vital products that enriched the Great Houses . . . and CHOAM itself. House Richese, just like the Ixians, had a well-earned reputation for ingenuity, and created important technological inventions. But Count Ilban Richese suffered a number of business blunders that threatened to bankrupt their fortunes. After being ousted from governing Arrakis, they were reduced to selling off important creations simply to raise enough funds to continue their efforts to compete. This expansion also introduces Leader Skills, which let you assign a skill like Mentat, Swordmaster of Ginaz, or Prana Bindu Adept to one of your leader discs. It also included Advanced Stronghold Cards, which give you a "homefield advantage" when battling in a stronghold you control.
$45.00
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LOVE LETTER: PRINCESS PRINCESS EVER AFTER

Win the Princess’ Heart! Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in this quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible Ogre, the lightning fast Unicorn, or her close friends, Princess Sadie and Princess Amira!   Features: Set in the Enchanting world of K. O’Neill’s Princess Princess Ever After! Based on the award-winning Love Letter card game! Includes 21 tarot-sized character cards and 13 acrylic favor tokens! Enjoy with 2-6 players, ages 10+in 20min!   Contents Summary: 21 Tarot-Sized Character Cards 6 Reference Cards 13 Acrylic Favor Tokens 1 Rules Sheet
$45.00
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HEROQUEST

In the HeroQuest dungeon crawler board game, heroes work together to complete epic quests, find treasures and defeat the forces of evil. This semi-cooperative board game has one player taking on the role of Zargon, the Game Master, while 4 mythical heroes–Barbarian, Dwarf, Elf, and Wizard–team up in their quest for adventure in a maze of monsters and eerie dark dungeons. Players can immerse themselves in the fantasy with the stunning artwork, and 65+ detailed miniatures. The game comes with 14 quests and has limitless replayability because players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil.   IMMERSIVE ADVENTURE GAME The Avalon Hill HeroQuest board game is a fantasy dungeon crawler in which players must work together to battle terrifying monsters and complete epic quests.   MYTHICAL HEROES The Realm is in need of champions to challenge the evil forces of the Dread sorcerer Zargon. Four heroes –Barbarian, Dwarf, Elf, and Wizard–have answered the call.   STUNNING ARTWORK The HeroQuest cards and booklets feature incredible artwork that helps take players' imaginations into a fantastical world filled with hideous monsters, deadly traps, and more.   65+ DETAILED MINIATURES This semi-cooperative board game includes highly detailed miniature figures on 25mm bases and detailed furniture models for an immersive gaming experience.   LIMITLESS REPLAYABILITY This HeroQuest tabletop board game is for 2–5 players, ages 14 and up. The game comes with 14 quests, and players can also create their own stories and build their own quests.   CONTENTS Includes gameboard, 31 monster miniatures, 4 hero miniatures, 15 furniture pieces, 10 skull pieces, 4 plastic rat pieces, 21 dungeon doors, 93 game cards, 4 turn-order cards, cardboard tiles, Quest Book, 4 character cards, Game Master's screen, pad of character sheets, 6 white combat dice, 2 red dice, and rulebook.
$325.00
1 in stock

VERTICAL CHESS SET

Vertical Chess Set LPG Classics   The perfect centerpiece for chess players. Made of wood and acrylic to create a floating game. Staunton piece design   Contains eye hooks for ease of hanging.   Dimensions 35 X 5 X 62 cm Weight 2.5 KG   Contains:   1 x Chess set black 1 x Chess set white 1 x Turn slider 1 x Set of eye hooks and hanging rope
$95.00
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CAMEL UP 1ST EDITION

Winner of the prestigious Spiel des Jahres this year. In Camel Up, up to eight players bet on five racing camels, trying to guess which one will win the race around the pyramid. The earlier you place your bet, the more you can win; that is, if you guess is correct! The movement of the camels depends on how the dice come out of the pyramid dice shaker, which releases one die at a time. Prepare for a camel race like none other!  2-8 players Ages 8 to adult 30 minutes playing time
$80.00
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COUP

In the not too distant future, the government is run for profit by a new 'royal class' of multi-national CEOs.Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation.Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.  To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive. 2-6 Players Ages 10 to adult 15 minutes playing time
$35.00
1 in stock

CODENAMES

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.  In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.    Codenames: Win or lose, it's fun to figure out the clues. 2-8 players Ages 10 to adult 15 minutes playing time To find out more, head into Doug's Dungeon.
$40.00
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LOST RUINS OF ARNAK

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge. Discover the Lost Ruins of Arnak!
$105.00
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DUNE: IMPERIUM – DELUXE UPGRADE PACK

Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards). Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.       Contents   4 Alliance Token miniatures 12 Agent miniatures (with base rings) 1 Mentat miniature 48 Troop miniatures 1 First Player coin Card and component trays
$150.00
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TAKENOKO

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members with the difficult task of caring for the animal by tending to his bamboo garden.  Their mission: to farm parcels of land, irrigate them, and have green, yellow or pink bamboo grow. In turn, they see what the weather brings and perform two actions from among those offered to them: get a new plot of land or irrigation channel, grow bamboo, feed the panda or draw an objective card.  The game ends when a player has completed 7 to 9 objectives (depending on the number of players). The player who gets the best score by adding the total value of their completed objective wins the game.  2-4 players. 45 minutes playing time.
$80.00
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UNMATCHED BUFFY THE VAMPIRE SLAYER

In battle, there are no equals. Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup, she'll take her pick between insightful Giles or reliable Xander. Spike, a relentless hunter, seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow, a peerless witch, dabbles in black magic and risks her darker self, potent but dangerous. At times, only Tara can bring her back from the brink of the abyss. Angel, once the Scourge of Europe, is cursed with a soul, conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay "Five by Five". Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$90.00
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ZOMBICIDE 2ND EDITION

Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide, zombies are controlled by the game, while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city. Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well, including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.  
$190.00
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DUNE (FILM TIE-IN EDITION)

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
$95.00
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DUNE: BETRAYAL

In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
$45.00
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DUNE: HOUSE SECRETS

Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis. In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience. Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
$70.00
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TICKET TO RIDE: EUROPE 15TH ANNIVERSARY SPECIAL EDITION

Ticket to Ride: Europe – 15th Anniversary contains material from the Ticket to Ride: Europe base game and only the tickets from Europa 1912 expansion for a total of 108 destination ticket cards. In Ticket to Ride: Europe, you collect cards of various types of train cars that you then use to claim railway routes in Europe. The longer the routes, the more points you earn! If you fulfill destination tickets — goal cards that connect distant cities — then you receive bonus points at the end of the game; fail to connect the cities on your tickets with rail routes, and you lose those points instead.
$170.00
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DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$110.00
2 in stock

YOU'VE GOT CRABS

Form teams of two players each (max of 5 teams). Each team meets privately to come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. Each player will get a hand of 4 cards.One side plays at a time. On a side’s turn, all players on that side can simultaneously swap any card from their hand with a card from the middle of the table (The Ocean). When you have 4 of the same Crab Card, you can't say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, 'YOU’VE GOT CRABS!' If they’re right, your team gets a point. If they’re wrong, your team loses a point. However if a player on another team suspects you’re passing a signal, they can point and shout, 'YOU’VE GOT CRABS!'If they are correct, they steal one of your points. If they are incorrect, steal a Crab Token from the accusing player. The game is over when the last Crab Token has been taken from the Crab Pot. At that point, all teams should count up their combined Crab Tokens. The team with the most Crab Tokens wins
$45.00
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UNSTABLE UNICORNS

Build a Unicorn Army. Betray your friends. Unicorns are your friends now. Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns! Learn how unstable your friendships really are. You start with a Baby Unicorn in your Stable. SO CUTE! But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck. A strategic card game that will destroy your friendships...but in a good way. One of kickstarter’s top 50 most backed projects of all time! Ages 14+ 2-8 players Build a unicorn Army. Betray your friends. Unicorns are your friends now.
$50.00
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ROOT

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.   Play as the: Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants. Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.  Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay. Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.    Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.
$110.00
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KASPAROV CHESS SET CHAMPIONSHIP CHESS

Garry Kasparov was undisputed world chess champion and #1 ranked player for over eighteen years. Kasparov was intimately involved in the design of these chess sets, to ensure a great chess experience for those who play with it. Redesigned and rethought chessmen allows a fresh new look and providing a premium finish without the premium price tag. A great game & gift for any occassion!   Features Large 9cm Spruce-Tek faux-wood finished chess pieces Thick, wooden playing board opens to 39cmx39cm (15.5" x 15.5") Board folds closed for compact storage Felt lining on inside protects chess pieces when not in use Kasparov signature logo brass plate accent Includes basic instructions as well as playing strategy, to help new players fall in love with the game   Contents 32 light & dark chess pieces 1 Wooden playing board Kasparov chess instruction manual
$40.00
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CONCORDIA: VENUS (BASE GAME AND EXPANSION)

Concordia: Base Game & Venus Expansion Set Concordia Venus is a standalone game. Teams of two players each may play against each other. New personality cards with the goddess Venus allow for new strategies. New maps (Imperium, Cyprus, Hellas, Ionium) on which to play. The expansion has Hellas/Ionium maps, but not Imperium (which is already in the base game) or Cyprus (which will be sold in an expansion in 2019). Features: Teams of two players each may play against each other. New personality cards with the goddess Venus allow for new strategies. New maps (Imperium, Cyprus, Hellas, Ionium) on which to play.
$155.00
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ASSAULT OF THE GIANTS

Assault of the Giants is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 3-6 players, Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giant kind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. Contents include 12 Giants miniatures, injection molded in color, measuringfrom approximately 20mm to over 90mm in height, and three Giantslayers! Each player issues commands to their giants in the form of command cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek anancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, ChiefGuh. In Assault of the Giants players send their giants out to wage waron each other and the small folk, but the game’s real strategy lies in each player’s ability to pursue their giant race’s unique agenda, not only through combat but also through clever cardplay.
$145.00
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DUNGEON MAYHEM

Play as one of four brave, quirky characters—Barbarian, Paladin, Rogue, or Wizard—battling it out in a dungeon full of treasure! With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory! Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan’s Vampiric Touch to swap hit points with an opponent or Sutha’s Whirling Axes to heal yourself while dealing crushing damage to the rest of the party. Game Contents: 4 28-card decks 4 hit point trackers 4 symbol cards 16 damage tokens 4 hit point tokens
$25.00
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CATAN: 3D EDITION

The island of Catan rises up from the table for an immersive game experience like no other. In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins. In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately-designed player pieces are antiqued for a look that's full of history and character.   Features: This long-awaited 3D Edition of the classic CATAN base game is based on terrain tiles The designs were all hand sculpted by the game designer Klaus Teuber himself. The game also includes Intricately designed player piece's with antiqued. Settlements grow up from fertile grain fields Cities nestle into the sides of majestic mountains. You can almost hear the sheep baa-ing in their pastures.
$300.00
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CTHULHU: DEATH MAY DIE

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.
$185.00
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THE WHATNOT CABINET

THE WHATNOT CABINET A Game of Rare, Unusual and Intriguing Objects   CURIOUS COLLECTIONS Everyone enjoys discovering small, precious objects along beaches, trails, and the wilderness, but a special few have a knack for assembling those found objects into a curio collection. Leave your house, uncover intriguing objects, assemble them in your whatnot cabinet, and create a wonderful collection of curiosities.   OBJECTIVE Collect tiny objects and score the most points by creating the best whatnot cabinet. Each round players travel away from home to find trinkets and doodads to add to their cabinets. As they do, they score curio points for sets of like objects, different, and various other unique setups.
$70.00
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ROBINSON CRUSOE: ADVENTURES ON THE CURSED ISLAND

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes… Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make. Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island… Let the adventure live!  Robinson Crusoe: Adventures on the Cursed Island is an a great co-op game that brings to live emotions from the best novels of Jules Verne and Daniel Defoe. Simple rules are perfectly combined with theme allow players to fully imagine dreadful events that take place on deserted island.  1-4 Players  Ages 8 to adult    AWARDS & HONORS 2013 Swiss Gamers Award Winner 2013 JUG Adult Game of the Year Finalist 2013 International Gamers Award - General Strategy: Multi-player Nominee 2013 Gra Roku Advanced Game of the Year Winner 2013 Gra Roku Advanced Game of the Year Nominee 2013 Golden Geek Most Innovative Board Game Nominee 2013 Golden Geek Best Thematic Board Game Winner 2013 Golden Geek Best Thematic Board Game Nominee 2013 Golden Geek Best Board Game Artwork/Presentation Nominee   2 hour playing time
$120.00
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A WAR OF WHISPERS

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.  
$120.00
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KILL DOCTOR LUCKY DELUXE 24 3/4 ANNIVERSARY EDITION

Welcome to Lucky Mansion, a sprawling country estate filled with unusual weapons, good hiding places, and craven killers. Killers like you. The object? To kill Doctor Lucky. The obstacles? For one thing, all your friends would rather do it first. For another, Doctor Lucky is aptly named. You would think that after being stabbed, poisoned, and poked in the eye, the old man would be long gone. But it's been nearly 25 years since folks first started trying to kill him, and he keeps coming back stronger than ever. In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time. Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise.) Players try to convince others to use up their failure cards first, the better for when their own attempts come.
$80.00
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THE QUACKS OF QUEDLINBURG

In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.
$105.00
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INCAN GOLD

 Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game.
$65.00
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THROW THROW AVOCADO

Throw Throw Avocado is a party game and standalone sequel to Throw Throw Burrito! It's unlike any game you’ve played before. In this dodgeball card game, go head to head with your opponents collecting cards while throwing and avoiding squishy, adorable airborne avocados. Take part in brand-new battles including the Avocado Freeze War and Avocado Legs Duel. This game is super fun and easy to learn. It’s a fast-paced, competitive party game perfect for the ultimate game night. Play Throw Throw Avocado as a standalone sequel, or use the BONUS deck of cards included with the game and combine them with the cards from Throw Throw Burrito to unlock a new combo game using all four throwables! A fun new sequel to Throw Throw Burrito, the world’s first ever dodgeball card game Collect matching cards, earn points and throw avocados at one another! A family friendly party game perfect for kids and adults with straightforward rules and easy to learn gameplay Includes 120 cards, instruction manual, 6 Avocado Boo Boos, 1 Fear Me Badge and 2 foam Avocados soft enough to throw at your Great-Uncle Martin without feeling guilty Includes a BONUS combo pack of 36 cards that can be combined with your Throw Throw Burrito cards to play the ultimate, epic combo game! » Hilarious illustrations by Matthew Inman of The Oatmeal  
$50.00
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UNMATCHED BATTLE OF LEGENDS VOLUME 1

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Battle of Legends, Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you, but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$75.00
2 in stock

AZUL: GLAZED PAVILION EXPANSION

Azul: Glazed Pavilion offers players 2 newly designed player boards and matching scoring boards to compete over and a set of 4 overlays to keep Azul Glazed Pavilion tiles neatly organized. Offering the best of both worlds — beauty and new game elements — Glazed Pavilion is a must-have expansion for Azul fans! Game Components: Game Boards Diamond Meeples Rules Sheet Suitable for ages 8 years and up
$35.00
4 in stock

DUNGEONS & DRAGONS: TEMPLE OF ELEMENTAL EVIL

n the Temple of Elemental Evil board game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure? The Temple of Elemental Evil board game features multiple scenarios, challenging quests and cooperative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.
$135.00
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EVERDELL (SECOND EDITION)

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
$110.00
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EXPLODING MINIONS

Exploding Minions (By Exploding Kittens) The Minions have invaded the Exploding Kittens universe! Play an all-new Minions themed version of your favourite explosive card game featuring new card types AND magical banana-dogs. This game is family-friendly, super fun, and easy to learn. It is a fast-paced party game perfect for game night or as an anytime boredom buster.   Features: A Minion spin on the record-breaking game, Exploding Kittens. Family-friendly and easy to learn. 72 cards that refresh the cored game, adding a new level of strategy and hilarity. Brand new illustrations that creatively combine Minions and Exploding Kittens Includes the new Clone Card that, when played, adopts the properties of the card beneath it. Scheduled launch to coincide with Minion: The Rise of Gru Ages 7+ 2-5 Players 5 Min to learn. 15 Min to play.
$45.00
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7 WONDERS: DUEL AGORA

Claim victory by ruling the senate in this political expansion for 7 Wonders Duel!  7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.   1 Senate board 24 Influence cubes (12 bronze and 12 silver) 13 Senator cards (7 Politicians and 6 Conspirators) 2 Wonder cards 16 Conspiracy cards 16 Decree tokens 2 Progress tokens 4 Military tokens 1 score pad 1 Player Aid card 1 rulebook
$45.00
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HADRIAN'S WALL

Compete as one of six Roman Generals in charge of a milecastle along Hadrian's Wall. When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today, Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts, towers, and turrets can still be explored. In Hadrian's Wall, players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds), players will construct their fort and wall, man the defenses, and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown, piety, valor and discipline, whilst avoiding disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!
$100.00
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UNMATCHED COBBLE AND FOG

In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.   AWARDS & HONORS 2020 Golden Geek Best 2-Player Board Game Nominee 2020 Board Game Quest Awards Best Tactical/Combat Game Nominee 2020 Board Game Quest Awards Best Game Expansion Nominee The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$75.00
2 in stock

THE LORD OF THE RINGS THE BOARD GAME ANNIVERSARY EDITION

First published in 2000, The Lord of the Rings: The Board Game has been a seminal classic and an iconic tabletop retelling of J.R.R. Tolkien’s trilogy, created by world renowned game designer, Reiner Knizia, and brought to life with the stunning artwork of John Howe. Twenty years later, the game returns to print in a brand-new anniversary edition—a faithful recreation that now includes beautifully sculpted plastic miniatures for the hobbits, Sauron, the threat die, and the One Ring. The Lord of the Rings: The Board Game Anniversary Edition is the definitive edition of this classic cooperative board game, challenging you and up to four other players to play through the entire trilogy, from the long darkness of Moria and the ferocious battles beneath the walls of Helm’s Deep, to the shadows of Shelob’s Lair and the dusty grey wastes of Mordor. In every location, you and your fellow Hobbits must push forward, battling the forces of the Dark Lord and marching ever closer to the Cracks of Doom and the destruction of the One Ring. The road is long, the Eye of Sauron is watchful, and the threat of the Ring’s corruption is ever-present. Can you save the Free Peoples of Middle-earth and destroy the One Ring?
$90.00
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HANABI

An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.   2-5 playersAges 8 to adult25 minutes playing time
$25.00
1 in stock

RED RISING

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?   Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
$70.00
1 in stock

ROOT - RESIN CLEARING MARKERS

Upgrade your Root game with a set of 12 expansion clearing markers in three suits:   Mouse-stoneBunny-hedgeFox-fence
$38.00
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BLOODBORNE THE BOARD GAME

Revered for its healing techniques, the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter, it falls to you to quell this growing threat. You will have to fight through beasts, monsters, and townsfolk alike to survive the night and discover the source of this madness.   In the campaign-based action-adventure Bloodborne: The Board Game, players take on the role of Hunters, working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons, each with various forms and powers, Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior, exploit their weaknesses, and strike them down! Featuring unique card-driven combat, luck has little place here — success or failure depends on your choices and how you approach each engagement!   Of course, against such horrific foes, death is a common occurrence, but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream, ready to return fresh to the fight. Be warned, however, that upon awakening you might find previous foes and obstacles returned, Worse, time is not on your side as the Blood Moon rises ever higher into the sky, spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.   As you set out onto the Hunt, always remember the old adage:   "We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open... Fear the old blood."
$170.00
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TAMMANY HALL 5TH EDITION

"The way to have Power is to take it" - William "Boss" Tweed   Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.   In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.   Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.
$90.00
1 in stock

CATAN: RIVALS FOR CATAN EXPANSION: AGE OF DARKNESS

This “Rivals for Catan” expansion includes three new Theme Sets, “The Era of Intrigue,” “The Era of Merchant Princes,” and “The Era of Barbarians,” which add more variation to the existing game. In addition, the Tournament Game is introduced.
$36.00
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PAPILLON

A butterfly garden requires vision and a caring hand. Spring has arrived, and the world is in bloom. As your garden grows, caterpillars will congregate and morph into beautiful butterflies eager for nectar. Papillon is a tile-drafting, tableau-building, and area majority game for 2-4 players. Over 8 rounds, you will bid for flower tiles to build your garden, attract butterflies to flowers with valuable nectar, and of course, every garden looks better with a gnome. Collect the most nectar at the end of the game and you’ll win!   Papillon Features:   - Beautiful 3D flowers and butterfly components that come alive on your table. - Approachable rules, yet deep strategic gameplay for expert level play. - Fun, innovative butterfly mechanic that encourages you to move your butterflies around the garden!
$95.00
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ZOOLORETTO

In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more...
$90.00
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SAGRADA: THE GREAT FACADES – PASSION EXPANSION

Named after the Sagrada-Familia facades, Sagrada: The Great Facades is a series of expansions to be released in three parts: Passion, Life, and Glory. Each part of the expansion contains modules of content that players can add individually or together to their games of Sagrada. Sagrada: Passion introduces inspiration cards, rare glass dice and cards, rare glass private objectives, and symmetry public objectives.
$38.00
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TICKET TO RIDE: AMSTERDAM

Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.   You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this!   Each player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.   Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card.   Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins!
$40.00
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SMASH UP: MARVEL

The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.   In Smash Up: Marvel, players smash up two groups of Marvel characters, such as the vigilant members of The Ultimates or the criminal masterminds HYDRA, to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?
$65.00
1 in stock

SMASH UP: WORLD TOUR - INTERNATIONAL INCIDENT

Come along on the Smash Up World Tour! International Incident is the start of a year-long trip around the four corners of the world to visit some of the coolest heroes that different cultures have to offer! From the cold of Canada to the heat of Mexico and beyond, this first World Tour set adds awesome factions to your fight for the bases. The Luchadores bring their high-flying, death-defying wrestling combinations to the fight, and the Mounties are at their strongest while they get their man and keep the Great White North safe! The Musketeers use their explosive action chains to gallantly defeat enemies, and the Sumo Wrestlers bulk up and throw their weight around, knocking their enemies away from the base. World Tour: International Incident is compatible with all other Smash Up expansions!
$45.00
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SAGRADA

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins! 1-4 playersAges 10 to adult20-40 minutes playing time
$85.00
2 in stock

SAGRADA: 5-6 PLAYER EXPANSION

Add to your Sagrada experience with the 5-6 Player Expansion! You can now enjoy more Sagrada by adding up to 2 extra players! This expansion introduces the Private Dice Pool boards for smooth gameplay through 6 players. Also includes new private objectives, tools, and window pattern cards. This expansion is not standalone. The Sagrada base game is required to play.
$45.00
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SAGRADA: THE GREAT FACADES – LIFE EXPANSION

Return to the famous Sagrada Familia cathedral in Sagrada: Life, the second of the three Great Facades expansions. This modular expansion explores the journey of life—through hardships and helpers—add everything inside or handpick modules to enhance your crafting experience. Sagrada: Life introduces new challenges to test your artisanal skills. Gain helpful abilities through apprentice cards, draft masterwork dice to gain prestige for tackling tricky new restrictions, and reap the rewards of rising to the challenge of toil public objectives. Will your stained glass window be a true masterpiece? This expansion adds 3 new modules, each interchangable and compatible with other Sagrada expansions.
$38.00
1 in stock

A GAME OF CAT & MOUTH

A fiercely competitive magnet-powered, highly-addicting pinball'ish game from the creators of Exploding Kittens. It's like playing pinball with slingshots - A Cat Paw Slingshot   How it Works Pick it up Pop it Open - the box is the game! Grab a magnetic Cat Paw Fling Orb's through the Cat's Mouth  Score points!!! Ages 7+   2 Players or more in Tournament mode 15 Min Play Time
$55.00
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TACOCAT SPELLED BACKWARDS

A lil' board game with a cat who is also a taco. With Tacocat on the line, anything can happen in this palindrome-powered tug-of-war! Win duels by playing cards of matching or higher value to defend your hand or sacrifice your lowest card. When you’re on your final card, whoever has the lowest value card wins the round bringing Tacocat closer to their side. Features: A portable, fun, and foldable box that is also the game board - just open and play! 7 colorful palindrome tiles. 38 hilariously illustrated palindrome cards with values from 1 to 12 for strategic card match ups. 1 adorable token of Tacocat, the ICONIC character from the Exploding Kittens game. Ages 7+   2 Players   15 Min Play Time
$35.00
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UNMATCHED: ROBIN HOOD VS BIGFOOT

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
$60.00
1 in stock

THE SHINING: ESCAPE FROM THE OVERLOOK HOTEL

“Here’s Johnny!” In The Shining: Escape from the Overlook Hotel, take on the roles of Wendy and Danny and work together to search for a way out! Use psychic abilities like “the shining” to solve challenging puzzles, but beware of Jack and the hotel itself, which are conspiring to keep the Torrance family captive. Can you get Wendy and Danny out of the Overlook Hotel while avoiding the axe-wielding Jack?
$60.00
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PARADE

The characters of Alice's Adventures in Wonderland are having a Parade! All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession. On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end. The length of the parade line is important. If the number of the card you just played is less than the line length, you may receive the excess cards (counting from last played to the first of the line). But you don't take all the relevant cards, only the cards that meet one of these requirements: 1. the color is the same as color of the card just played, or2. the number is the same or lower than the card just played The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to his or her point piles. The player who has the least negative points after this is the winner.   Scoring: Normally, negative points are same the number on the card. But if you have the most cards in a certain color, each of your cards of that color counts as only 1 negative point! Thus, play your cards well!
$37.00
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UMBRA VIA

Just beyond the towering vines lies an ancient pathway into the unknown. Push back the thorn-riddled stocks to discover a clandestine garden, blooming with mysterious vigor. Vivid colors mark the way to intricate tiles zigging and zagging through the green. Within the flowers lies the key to greater meaning. An explanation for all things unknown... In Umbra Via, players compete to control and complete the most cunning paths. Reach into your bag to select wooden flowers, then place them on your secret board in the order of the paths you want most. But when players reveal their choices, things get delightfully tricky. Experience the magic of Umbra Via and find out why this award-winning design belongs on any table. In more detail, at the start of each round four tiles are revealed from the deck, with each tile showing part of a path, e.g., a straight line, a curve, or a T. Players secretly draw three cubes from their bag and place them on spaces on their personal board corresponding to these tiles. They all reveal their choices, move their cubes to the chosen tiles, then secretly place three more cubes, then move those cubes to the tiles. Whichever tile ends up with the fewest cubes on it is placed in the 4x4 grid first, maintaining the same orientation, by the player who bid the most cubes on that tile. (Some cubes in your bag are worth two cubes during the bidding phase, but are then removed from the tile and returned to your bag prior to placement.) Then the next tile is placed on the grid, and so on. When you place a tile, if all the "open" ends of that path are cut off — whether by the edge of the board or other tiles — you count how many cubes each player has on the path. The player with the most placed cubes retrieves "double-bidding" cubes from the reserve equal to the number of tiles in the path, adding these cubes and all other cubes to their bag. The player with the secondmost cubes on the path retrieves half this many "double-bidding" cubes, and so on. After removing and returning all the cubes on this path, remove the tiles from the grid, placing them in a discard pile. As soon as a player has retrieved all of their "double-bidding" cubes from the reserve, they win!
$70.00
1 in stock

UNLOCK! STAR WARS

The pairing of the popular cooperative escape-room style system with the Star Wars license is sure to grab the attention of gamers throughout the galaxy.   Similar to prior Unlock! releases, Star Wars Escape Game includes three scenarios: (1) An unforeseen delay You are Outer Rim smugglers transporting contraband for Jabba the Hutt, and you have just been captured by an Imperial Star Destroyer. Your mission is to break out of your cell, find your droid co-pilot, and escape with your illegal cargo. (2) Escape from Hoth You are part of the Rebellion, stationed at Echo Base on the ice planet Hoth. You are on routine patrol with your tauntaun mount when the base becomes unreachable via communications. Your mission is to continue your patrol, explore the planet, and contact Echo Base. (3) Secret Mission on Jedha You are an Imperial spy attempting to retrive a crate of kyber crystals after the shuttle carrying them crashed. Your mission is to recover the kyber crystals while maintaining your cover story and avoiding the attention of Rebel scum Saw Gerrera and his band of mercenaries.   In the Unlock! series, each scenario consists of a deck of cards. Players follow clues to advance in the story and check their answers using a companion app. The series does not include any component destruction, so once you have played through the scenarios, you can pass the game on to others.
$65.00
3 in stock

CHRONICLES OF CRIME THE MILLENNIUM SERIES 1400

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed." The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down! Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.  
$55.00
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YOU'VE GOT CRABS IMITATION CRAB EXPANSION

Create an advantage for your team, look like a crab doing it   1 Powerful Expansion Card 2 Wearable Crab Claws
$25.00
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EXPLODING KITTENS PARTY PACK

The Party Pack is the same family-friendly party game as Exploding Kittens but now for up to 10 players! Double the players, double the strategey! More than 8 million copies sold, breaking records in kids games, adult games and everything in-between. A highly strategic, kitty-powered version of Russian Roulette. Basically, if you draw an Exploding Kitten, you lose and you are full of loser sad-sauce. If you don’t explode, YOU WIN! Congratulations, you are full of greatness! This “Game of the Year” award winner is the perfect holiday gift if you’re looking for board games for adults but want to be able to play fun games with your kids as well. "It's like UNO, except there are goats, magical enchiladas and kittens that can kill you." -CNN This holiday gift favorite takes 5 minutes to learn, 15 minutes to play, is for 2-5 players (ages 7+) and includes 56 cards, box and instructions.
$70.00
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ADVENTURE GAMES VOLCANIC ISLAND

Take on the role of four traveling students looking into strange occurrences that have been happening on the island. How the story ends is entirely up to you.   Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!   Plays with 1–4 Players In About 75 mins For Ages 12 and above Mechanics   Cooperative Game
$30.00
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STAR TREK DEEP SPACE 9 FLUXX

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Explore the farthest reaches of the universe in Star Trek: Deep Space Nine Fluxx! Work alongside Benjamin Sisko, Quark, Jadzia Dax, Worf and all your other favorite space station personnel while you try to gather Gold-Pressed Latinum and study The Wormhole — but watch our for nasty Surprises and Creepers like the Founders and the Jem'Hadar.
$35.00
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SPLENDOR MARVEL

Bring together a team of super heroes and prevent Thanos from ending the world! The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points. Assemble the Avengers, acquire locations and when ready, claim the Infinity Gauntlet!   Pick your tokens carefully, recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters, power, and Infinity Points to trigger the endgame! Even though Splendor Marvel uses Splendor’s core rules and high-quality materials, it has a different color structure, a new endgame trigger, and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game! If you are keen on Splendor, learning the rules will be easy, but mastering the game may take you a while. And if you don’t know Splendor, soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!
$75.00
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PLAYING CARDS WILLY WONKA

Want to make 52 Card Pickup more interesting? Play with the Willy Wonka and the Chocolate Factory Playing Cards! These nifty cards are great for professional players and fans, measuring approximately 2 1/2-inches x 3 1/2-inches with a linen type finish.   Ages 13 and up.
$12.00
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THE TEA DRAGON SOCIETY

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.
$35.00
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SPIRIT ISLAND: JAGGED EARTH

Peril racks Spirit Island! The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time of Jagged Earth!   Expansion Contents: New Scenarios 8 New Spirits 2 New Adversaries 2 New Island Boards 30+ New Event Cards New Fear and Blight Cards 50+ New Major and Minor Power Cards Optional aspects (innate powers) for the 4 core game spirits Badland tokens, a new way to fight invaders! More plastic, wooden, and cardboard tokens play up to 6 players) New play options: combining adversaries, playing with an Archipelago (split island)
$120.00
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D&D: ADVENTURE BEGINS

QUICK ENTRY TO DUNGEONS & DRAGONS: Step into the exciting world of D&D with the Dungeon & Dragons Adventure Begins board game for ages 10 and up COOPERATIVE FANTASY GAME: For new D&D fans! This game is a portal to the monsters, magic, and heroes of Dungeons & Dragons. Players work together as they journey through the lands of Neverwinter QUICK GAMEPLAY: Players can choose and customize their hero and backpack, battle iconic D&D monsters, and experience a new adventure every time. So, step forward, brave heroes; adventure awaits CHOOSE A JOURNEY FOR YOUR PARTY: Choose a journey and which Boss your party of heroes will fight in the end. Choose from Felbris (Beholder), Orn (Fire Giant), Deathsleep (Green Dragon) and The Kraken D&D MINIATURE FIGURES: The game includes 4 mini figures that correspond with the heroes featured in gameplay
$60.00
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THE SHINING

All work and no play... You've traveled into the heart of the Rocky Mountains to take charge of the Overlook Hotel while it is closed for the winter — except you aren't alone. The Hotel's bloody history has made some of its past guests a permanent addition to the building, and with them come terrifying visions that begin to corrupt your mind. Snowed in, you desperately explore the rooms of the Hotel, attempting to gain enough willpower to withstand the evil influence around you. Worse still, one of you has already succumbed to the terrible forces of the Hotel and secretly acts to keep you here forever and ever... The Shining is a suspenseful game of co-operation, deception, and terror!
$50.00
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WINGSPAN: OCEANIA EXPANSION

Wingspan: Oceania Expansion focuses on birds in Australia and New Zealand. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez. In this second expansion to Wingspan colorful and awe-inspiring birds from Oceania are added. The Oceania bird cards are designed to be shuffled into the bird cards from the base game, with or without other expansions.   This expansion includes new player mats and a new food type, allowing players to explore different strategies in this new environment. It also includes new bonus cards and more end-of-round goals, as well as a new color of egg.   AWARDS & HONORS 2020 Golden Geek Best Board Game Expansion Winner 2020 Golden Geek Best Board Game Expansion Nominee 2020 Board Game Quest Awards Best Game Expansion Nominee
$60.00
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MONIKERS

A dumb party game that respects your intelligence. Monikers is pretty simple: get your friends to guess the name on a card. Each team has 60 seconds to get through as many weird, inappropriate names as they can. In the first round, you can say anything you want. In the second, you can only use one word. And in the third, you can’t say anything at all — just charades. The same cards are used in each round, so by the end of the game, you’ve made up a bunch of hilarious jokes together. For 4–20 Players Play in around 60 Mins Ages 18+ Features Highly recommended by Shut up and Sit Down Updated pop culture references makes this fresh Beautiful art  Benefits Existing customer base will want more cards Upgraded art makes this pop on the shelf With 440 cards, customers will get the bang for their buck
$55.00
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MYSTERY DETECTIVE: VOLUME 1 - CLASSIC CASES

Mystery Detective is a mystery solving party game that you can start playing almost as soon as you open the box.One player, the Chief, takes one of the 100 illustrated cards and reads it to himself. The front of the card has the mystery, the back the solution. Then he reads the front of the card to the players and shows them the illustration. The other players are the detectives. Singly and together, they try to solve the mystery by asking the Chief questions. But he can only answer Yes, No, Close, or Not Relevant.Here is the first mystery:A woman dies because she was on the phone too long.We often talk too long on the phone but don't die! What's going on?The detectives discuss and try to form theories that can be proved or disproved by their questions:A lovers' quarrel?Was the woman killed by her husband? - noBy her lover?- noOkay, maybe international espionage:Was the woman a spy? - no, not relevantHmm. Maybe we can localize this.Was the woman lying down?- noStanding up? - noSitting? - YES!!Now we're getting somewhere…Bit by bit the detectives try to piece together the mystery. Often a question from one detective will give another an idea for a whole new line of questioning. There is no winner or loser but when you finally solve the mystery, you feel brilliant!The mysteries, while not all crimes, are morbid and twisted and often very funny. You need to discuss, question and think outside of the box in order to solve them. Great fun, you can play almost anywhere, anytime. In the car, at the dinner table or at a gathering, all are perfect for this co-cop mystery solving game.This volume contains 100 cases.For Black Stories fans, this first volume includes new translations of Black Stories 1 and 2.
$40.00
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MYSTERIUM PARK

Welcome to Mysterium Park! Its cotton candies, its circus, its dark secrets... The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth. In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth! Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules. Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.
$55.00
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PENDULUM

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement. Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest. Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.
$120.00
1 in stock

PANDEMIC LEGACY: SEASON 0

1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been called up to the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to eliminate Soviet operatives, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth. Combatting this dangerous new pathogen is of utmost importance, but it's not the only threat you'll encounter in the field. Soviet agents are taking root in all parts of the world, and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won't be without backup. Coordinate with other covert CIA operatives for assistance — they're particularly effective at making Soviet spies disappear...quietly. Make strategic use of CIA teams at different locations to clean up the board and keep your eye on your main objectives. Designed as a prequel, Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games, each time you play brings new cards, rules, and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And, of course, the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?
$145.00
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ROOT - VAGABOND PACK

Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. An expansion - base game of Root required. 
$20.00
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ROOT - CLOCKWORK EXPANSION

Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.
$80.00
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ROOT - EXILES AND PARTISANS DECK

Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
$20.00
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SHIPWRIGHTS OF THE NORTH SEA

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!   Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.   Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers   Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
$95.00
2 in stock

ARKHAM HORROR: UNDER DARK WAVES

Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity. Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
$109.95
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FORT

Fort is a 2-4 player card game about building forts and following friends. In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
$60.00
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PEAKY BLINDERS

Travel back to the roaring twenties to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions. Increase your personal stats in charisma, strength and intellect to overcome your enemies and accomplish your missions. But you can’t do this alone. Create a network of friends and foes, invest in rum, car parts, weapons or horse racing and confront your biggest competitor to become the most fearsome gangster in Birmingham! Plays with 2-4 Players In about 90 mins For Ages 18 and up Mechanics Betting and Bluffing Dice Rolling Investment Race Worker Placement, Different Worker Types Zone of Control
$60.00
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CARDS AGAINST HUMANITY THEATRE PACK

As the Bard once said, "All the world's a stage, and all the men and women merely members of our target demographic…
$20.00
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MARACAIBO

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.   •••   AWARDS & HONORS 2020 Jogo do Ano Nominee 2019 Swiss Gamers Award Nominee 2019 Meeples' Choice Winner 2019 Meeples' Choice Nominee 2019 Golden Geek Board Game of the Year Nominee 2019 Golden Geek Best Strategy Board Game Nominee
$130.00
1 in stock

UNMATCHED: JURASSIC PARK

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups. He has hunted many a dangerous predator, but against a pack of raptors, is Robert Muldoon the hunter or the hunted? In Unmatched: Jurassic Park – InGen vs Raptors, these clever girls use their speed and agility to surround their prey, getting stronger when they attack together. InGen’s Game Warden and his Security Team lay traps to slow their opponent down and attack from range in a matchup 65 million years in the making Components: • 4 Miniature Figures • 2 Health Dial • 63 Cards
$60.00
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CARDS AGAINST HUMANITY: 90S NOSTALGIA PACK

A set of 30 cards initially sold at PAX East 2014 filled with references from the 90s. Contains 23 white cards and 7 black cards.
$20.00
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THE RED DRAGON INN

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.   AWARDS & HONORS 2008 Golden Geek Best Party Board Game Nominee 2008 Golden Geek Best Card Game Nominee
$65.00
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LOST LEGACY 2ND CHRONICLE: VORPAL SWORD & WHITEGOLD SPIRE

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!  Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.  By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. 2-6 players Ages 10 to adult 10 minutes playing time
$30.00
1 in stock

DUNGEONOLOGY: THE EXPEDITION

Welcome to the University of Rocca Civetta, the first of its kind, which aims to study the natural habitat of dangerous monsters and mysterious clans hidden in Italian lands. The aspiring professors will risk the neck to find information and write their thesis on the inhabitants of the dangerous dungeons. This is a university where even the best have a hard time! Adventurers will be hired as Scholars by the Rocca Civetta University, to challenge each other in writing the best thesis and win the coveted chair of Dungeonology. Play after play, the scholars will discover different places and their inhabitants in order to discuss their thesis and become the new professor! Dungeonology is an atypical dungeon crawler, set in a less dark and more carefree version of the world of “Nova Aetas”. The goal of the game is not to free the area from hordes of furious and terrifying monsters, collecting huge treasures or magical weapons; instead, our adventurers will have to study habits, take notes and stay undercover. Whoever gather more information, or better ones, can discuss the thesis that will raise him/her to the role of Dungeonology professor.
$140.00
3 in stock

THE AQUICORN COVE

When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.
$65.00
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SPACE GATE ODYSSEY

Humankind is about to leave the Earth. The race for exoplanets’ colonization has begun. Each Super-country has started building its own space station, in which Space Gates will be set up. The goal: to send as many settlers as possible through these gates in order to take control of the new planetary system. Each player leads a Super-country. They must plan the work of their engineers in the Odyssey headquarter, supervise the construction of their station’s modules and manage the flow of their settlers in their station and through the gates.
$100.00
1 in stock

THE BOLDEST

The forgotten creatures of the forest awoke from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artefacts, use helpful items and lead your faction to glory. Each round three expedition are leaving into the unknown to explore this mysterious place. You form three groups, one for each expedition, with the heroes on your hand. Only the strongest groups can take part in an expedition, so you need to portion your power. Can you read your opponents well enough and forestall them? Are you worthy of the title “The Boldest”? Then collect the most experience and become a legend!
$120.00
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CONSPIRACY!

We all know that conspiracies are real. They are trying to clone Hitler, role-playing is actually devil worship and the Reptilian overlords are watching our every move! The problem is that for some reason people ignore these obvious facts. That has to change, and quickly before it's too late! Conspiracy! is a game for two to four players. During the game players reveal conspiracies, each of which grant the player some special power. Additionally, players can work to discredit the insane conspiracies of other players (what nut jobs!) by leaking stories to the tabloid press. Points are scored for the conspiracies left at the end of the round and those that are accepted possibly true by the public double in value. The game ends when a player crosses one hundred points. The highest score wins.
$50.00
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CARDS AGAINST HUMANITY: FANTASY PACK

Cards Against Humanity – Fantasy Pack Oh no! Not another fucking elf! It’s the Fantasy Pack, co-written by make-believers Pat Rothfuss, Neil Gaiman, Sam Sykes, Myke Cole, Jacqueline Carey, Martha Wells, Sherwood Smith, Elizabeth Bear, and Wesley Chu. Look at how famous these people are! You basically have to buy this pack now that you’ve read this list. Features: 26 white & 6 black cards that will hopefully be turned into a $300 million film franchise. This is an expansion & requires Cards Against Humanity. Bring dice to a card game! Does not include the Cards Against Humanity main game. (Sold Separately)
$20.00
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MIXTAPE

The song and scenario card game. Star Wars and Saturday Night Fever, Titanic and The Graduate—a distinctive soundtrack can make a movie unforgettable. This game invites you to tell the story of your life through the soundtrack that backs it. Mixtape tasks players with finding the perfect tune to orchestrate past, present, and future memories—from their first kiss to the moment NASA asks them to pilot the maiden voyage to Mars. In each round, one player draws a scenario card from the deck and everyone else responds by streaming the song they feel best fits the action using their phone, tablet, or computer. Players then take a vote and a round winner is declared. Rather than knowledge or skill, the game plays on emotions, memories, and life experiences.  200 cards with endless possibilities.
$30.00
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BRASS: BIRMINGHAM

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770–1870. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build – Pay required resources and place an industry tile. 2) Network – Add a rail / canal link, expanding your network. 3) Develop – Increase the VP value of an industry. 4) Sell – Sell your cotton, manufactured goods and pottery. 5) Loan – Take a £30 loan and reduce your income.
$140.00
1 in stock

SUNNY DAY

Sunny Day is like a fine spring day: bright and refreshing! It is a game where you gain tiles when you match the correct pictures with the tile you place. Experience endless fun with this simple and clever game. Try to match as many pictures as possible when placing your tile. The more pictures you match, the more tiles you collect. You even earn extra points when matching ice-creams and suns. But be careful as the only tiles you may keep are those that can be connected to the tiles you already collected! The game is over once the draw pile and the players’ hands are both empty. The final score depends on the number of tiles you have collected, the number of pictures you have completed with them and the extra points earned with ice-creams and suns. Game Contents: Game tiles Game tokens Instructions
$50.00
1 in stock

EXPLORERS OF THE NORTH SEA

Explorers of the North Sea is set in the latter years of the Viking Age As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! The aim of Explorers of the North Sea is to become the most prestigious Captain through clever planning and navigation. Players gain Victory Points (VP) by controlling Islands, delivering Livestock, raiding Settlements, constructing Outposts and destroying Enemy Ships. The game ends at the dawn of winter. At this point, the player with the most Victory Points is declared the winner! Game Contents: 48 Hex Tiles 2 Double-sided Starting Boards 26 Livestock Tokens (in 6 types) 14 Settlement Tokens 12 Enemy Ships 4 Longship models (in 4 colors) Winter Token 28 Vikings (in 4 colors) 20 Outposts (in 4 colors) 11 Captain Cards Score Pad Rulebook
$100.00
1 in stock

AZUL SUMMER PAVILION

Azul: Summer Pavilion is the third in the award-winning Azul series! Come discover the new gameplay elements found within! In Azul: Summer Pavilion players are tasked to tile the floors of King Manual’s Summer Pavilion – a building intended to honor prestigious members of Portugal’s royal family. Fans will immediately recognize the core Azul style drafting but will be intrigued by the new scoring mechanisms based on set collection and pattern building. Players will also appreciate the new style tiles found in the box – elongated diamonds and stunning player and scoring boards. Azul: Summer Pavilion is a feast for the mind and eyes! Designed by the world famous, Michael Kiesling and illustrated by acclaimed artist, Chris Quilliams, Azul: Summer Pavilion invites fans of the Azul to return to Portugal. Azul: Summer Pavilion was designed for artisans aged 8 and older. While building the Summer Pavilion would have taken years to do, a game of Azul: Summer Pavilion typically takes about 30 – 45 minutes. Game Contents: 132 Resin Tiles 4 Player Boards 1 Game Board 1 Start Player Token 9 Factory Displays 4 Scoring Markers 1 Round Counter 4 Point Counters 1 Linen Bag 1 Rulebook 1 Tower
$95.00
2 in stock

CAPTAIN SONAR: FAMILY

In the depths of the ocean, two submarine crews are engaged in a silent war, enemies forever. SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps. If one of the two submarines loses its second structure point, its team loses immediately. The team who sunk the submarine wins the game!   This is the family version of Captain Sonar
$60.00
1 in stock

THE NORTH SEA - RUNESAGA

This is not a standalone game. The following games are required to play The North Sea Runesaga: Shipwrights of the North Sea Raiders of the North Sea Explorers of the North Sea Build mighty longships, raid nearby settlements, navigate the wild seas and discover new horizons. Players will be competing in an epic competition to collect the most runestones and earn the highly coveted title of Chieftain. The North Sea Runesaga is an epic competition for 2–4 players to collect the most Runestones and earn the highly coveted title of Chieftain. Players will progress through each chapter of the North Sea saga (Shipwrights, Raiders and Explorers). Once all 3 chapters have been played, the player with the most Runestones is the overall winner and takes the title of Chieftain! Game Contents: 4 Clan Boards 21 Runestones 2 Runestone Boards 16 cards for Shipwrights of the North Sea 22 Cards for Raiders of the North Sea 1 Rulebook
$50.00
1 in stock

SANCTUM

Sanctum, once a great city, is now shrouded in darkness. The lands surrounding the city are home to the demon horde lead by the Lord of Demons. It’s up to a handful of heroes to rise up, battle through the horde, banish the evil that plagues the world, and restore the realm to its former glory. Sanctum is an epic adventure competitive game for 2-4 players that's inspired by the hack & slash genre and converted into a modern board game. As one of the heroes, you embark upon a quest to rid the land of a demonic invasion, fighting your way through countless enemies and gearing up to face the Lord of Demons himself. In the process of venturing deeper into the land, ever so much closer to the Demon Lord, the heroes have to improve their equipment and adapt their combat tactics to face the increasing difficulty of combat. The seemingly simple dice-throwing mechanism turns out to be a tactical delicacy once you realize that equipping the correct gear is a crucial part of surviving in these hostile lands...
$125.00
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PRET-A-PORTER

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies. Every single month player’s company gains new capabilities. Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent? If you win ‘stars’, your opponents don’t.If you win ‘stars’, you earn more money. Your opponents don’t.If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t. That is why during show you will kill for every single ‘star’. Welcome to the hell…
$115.00
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INNOVATION: CITIES OF DESTINY

With Innovation: Cities of Destiny, the third expansion for the card game Innovation, players can now add cities to their civilization-building efforts. Unlike previous base game and expansion cards, which each featured three icons and a text ability, cards in Cities feature six icons that can provide you with extra actions, icons, and achievements. Innovation: Cities of Destiny is played with the base game and can be combined with any or all of the previous expansions.
$40.00
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INNOVATION: ARTIFACTS OF HISTORY

Artifacts of History is the fourth expansion to Innovation. Artifacts of History features unique artifacts from the ages, such as the Declaration of Independence. These cards feature very powerful dogma effects, but are difficult to wield. Artifacts of History is simpler than the other expansions released to date, Unlike the other expansions, there are no major new mechanics on the cards. Instead, the new artifact cards are difficult to acquire but have very powerful effects. The artifacts are especially good for players who are behind. There are a few minor new mechanics. One is the compel effect. This effect is similar to the demand effect of the base game, except that it affects players who have more icons of a given type rather than fewer.
$40.00
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INNOVATION: FIGURES IN THE SAND

Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you — or maybe your opponent — win the game. Historical figures tend to be somewhat fickle. Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks. Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen. A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.
$40.00
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ONE PIECE MONOPOLY - JAPANESE VERSION

Note: Japan language edition Welcome in dressrosa! The straw hat crew sneak into dressrosa and divide into three teams; destroying artificial Devil fruit factory team, escorting caeser team and securing thousand sunny team. In this special one piece edition of Monopoly, you'll visit all the characters of the anime one piece as well as trying to get Koala and soldier over to your side! Chest and flag cards might reward you for fights against the villains or bring an unexpected surprise... Buy, sell and trade with other fans to get a powerful one piece team and win the game!   The world's favourite family board game brings this exciting edition of One Piece Monopoly Choose your favourite bespoke One Piece character playing token and tour your favourite One Piece characters Advance to Bellamy, Violet, or even Luffy - will you owe rent or reap the rewards? Build your house and hotels and trade your way to success The Fast-Dealing Property Trading Game is fun for the whole family
$60.00
2 in stock

TROLL & DRAGON

You are Adventurers whose daring reputation was well-known across the land. The King recruited you to bring him as many Diamonds and Gold Nuggets as possible. Watch out for the Troll who wants to eat you and the Dragon who is guarding his hoard!
$40.00
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HANABI DELUXE 2

Hanabi — named for the Japanese word for "fireworks" — is a co-operative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. Hanabi Deluxe II is similar to the Hanabi Deluxe edition first released in 2013, which features the same gameplay as the original game, but with the cards being replaced by Mah Jhong-style tiles. Hanabi Deluxe II includes six unique tiles that comprise the "Master Artisan" expansion.
$130.00
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WAYFINDERS

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits
$80.00
1 in stock

MUSEUM

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
$120.00
4 in stock

LAST FRIDAY

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed. The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
$100.00
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COURT OF THE DEAD: MOURNER'S CALL

Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld. You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell. You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
$185.00
2 in stock

HARRY POTTER: DEATH EATERS RISING

He-Who-Must-Not-Be-Named has returned! Lord Voldemort™ and his Death Eaters are a mounting threat to Hogwarts™ and the wizarding community, compelling everyone to combine their strengths against the dark villains. In this cooperative game, players must summon witches and wizards from Dumbledore’s Army, the Order of the Phoenix, and Hogwarts to retaliate against evil Death Eaters and protect the Wizarding World from the Dark Lord’s corruption for good!
$100.00
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ONE NIGHT: ULTIMATE SUPER VILLAINS

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$45.00
1 in stock

KILL THE UNICORNS

Unicorns are elegant and majestic creatures… That's what you think anyway, but in fact they are silly and reproducing too quickly! Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can, ideally without accidentally capturing a smelly Unicorn or a Pigicorn!
$45.00
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GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

CARNIVAL OF MONSTERS

The carnival is coming, ready to amaze with unusual creatures never seen before!As the master of your very own Carnival of Monsters, can you present the audience with the spectacle they demand by capturing the most magnificent menagerie of monsters?The carnival master who can explore the magical lands where these creatures dwell and bring back the finest specimens will know riches and fame galore. But be careful—not all monsters are peaceful, so keep a few hunters on hand to keep them from getting loose! Richard Garfield's Carnival of Monsters is a card-drafting and set-collecting game for 2 to 5 players, ages 10 and up.In this approximately 45-minute game, players draft cards from their hands, trying to collect sets of matching lands so they can capture and display exotic creatures to earn victory points.Along the way, they can hire talented staff to aid their efforts, pursue their own secret goals, or take advantage of fortuitous events. At the end of each season, they must make sure that none of their monsters escape, while the player who can best meet the demands of the audience will be awarded with a bonus!
$55.00
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JONATHAN STRANGE AND MR. NORRELL: A BOARD GAME OF ENGLISH MAGIC

After centuries of absence, magic has returned to England, but not all are using it for good... Take on the role of an aspiring magician and start your journey down the path to greatness. Collect rare books, flit between social engagements, and impress your peers with feats of magic. Be careful to strike a balance between your studies and your status, for the gentleman with the thistle-down hair has plans of his own, and it will take all of your strength to stop him. In Jonathan Strange & Mr Norrell: A Board Game of English Magic, players take on the role of four principle characters from the novel — Jonathan Strange, Mr. Norrell, Miss Redruth, or John Segundus — and travel around England and Europe, attending social engagements and performing feats of magic in the hope of becoming the most celebrated magician of the age. On their travels they encounter a host of familiar characters, from the jovial Mr. Honeyfoot and beautiful Lady Pole to the extraordinary Stephan Black and the enthusiastic Lord Portishead. All the while, they must build up their magical abilities as the gentleman with the thistle-down hair is weaving his magic in the background and must be stopped for any player to have a chance of claiming victory.
$85.00
1 in stock

VITICULTURE: VISIT FROM THE RHINE VALLEY

You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$35.00
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MACHI KORO LEGACY

Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice, you are still collecting income, and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored], and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren't in contention to win a given game, you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]... Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.
$100.00
1 in stock

CODENAMES: THE SIMPSONS

Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons. In Codenames, two teams — Team Homer and Team Bart — compete to see who can guess all of their "field agents" (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$45.00
2 in stock

GLOOMHAVEN: REMOVABLE STICKER SET - FORGOTTEN CIRCLES

 A replacement sticker set for the Gloomhaven: Forgotten Circles board game expansion. Featuring pre-cut removable vinyl stickers with non-transferring adhesive that can be used to reset, replay, and resell the game. Includes stickers for all locations, achievements, and enhancements, plus a replacement seal for the character box. Contents - 2 pre-cut vinyl sticker sheets (46 stickers). - 1 cardboard folder featuring campaign tracker. Manufactured & sold under license from Cephalofair Games
$10.00
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EXPLODING KITTENS: COLLECTIBLE PLUSH - HAIRY POTATO CAT 7"

Exploding Kittens:Collectable Plush – Hairy Potato Cat 7" Exploding Kittens have escaped from their cards and entered the 3rd dimension! Features: Collectible plush of the iconic characters from the hit card game! Stands approximately 7” plush Hang Tag with Bonus Card Suitable for ages 8 & up
$18.00
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ON A SCALE OF ONE TO T-REX (BY EXPLODING KITTENS)

On a Scale of One to T-Rex is a family-friendly party game where players earn points by performing actions and guessing the intensity of each others’ performances. In the midst of all the roaring, dancing, meowing, and yodeling, you must find someone on the same level as you. The player with the most points wins! HOW IT WORKS: Each player is given an action. Everyone performs their actions at the same time. Your action isn't a secret. Everybody knows what everybody else is doing. The secret is how intensely you perform it on a scale of 1 to 10 You win by guessing the intensity of each others’ performances. In the midst of all that roaring, dancing, meowing and yodeling, you must find someone on the same level as you. Key Features: - Family Friendly - 5 minutes to learn, 15 minutes to play - 2-8 Players - Includes instruction manual, 139 cards and 58 tokens
$45.00
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DEEP BLUE

Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard, and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can mean only one thing: Other captains have the same map, and the biggest treasure hunt of all time is about to begin! Deep Blue is a press-your-luck and engine-building, family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game, players have to collect the right crew of divers, sailors, and archeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!
$100.00
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BATTLELANDS: AFTERMATH EDITION

BattleLands is a fast and furious game of turf warfare for 3-5 players. Send your fighters to seize key locations, or recruit even fiercer warriors who can help you turn the tide! Use your faction's abilities to play dirty and keep your opponents guessing your next move! Set in the world of the upcoming Adventure Book game Aftermath, BattleLands: Aftermath Edition takes place in a post-apocalyptic land in which humans are extinct. Now the animals of the world try to survive by competing for territory, food, and precious technology.
$35.00
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UNTIL DAYLIGHT

Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader. Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader.
$80.00
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IMPERIAL SETTLERS: ROLL AND WRITE

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum. Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
$60.00
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TERRORS OF LONDON

In the shadows of London, terrors stir. Powerful overlords conspire against one another, amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize. Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord, each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts, Mortals, Spirits, and Undead) to their deck, all of which can form hordes for powerful combos. Players will also procure marvelous relics, which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.
$45.00
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ECOS: THE FIRST CONTINENT

What if the formation of Earth had gone differently?In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.Game play in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes, additional cards in hand, or to add cards already in hand to your tableau, giving you greater options as the game evolves.Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.
$120.00
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TAPESTRY

Tapestry is a 2-hour epic civilization game for 1-5 players. Create the civilization with the most storied history, starting at the beginning of human- kind and reaching into the future. The paths you choose will vary greatly from real- world events or people—your civilization is unique! In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$165.00
1 in stock

CATAN - STARFARERS

It’s the year 2700 and you’ve been selected to compete for the prestigious title of Ambassador to the Galactic Council. Not just anyone can become Ambassador—you must earn fame and glory by leaving the known universe behind. Delve deep into the unknown, discover new solar systems, meet new extraterrestrial lifeforms and use your diplomacy so they will aid you with their powers. As you explore the space in between, you’ll encounter wormholes, merchants, pirates and more. All of this is made easier with the right upgrades to your ship. Discover the joy of building your own mothership. Add boosters to fly faster, lock on freight pods to increase your bargaining power and diplomacy, and outfit cannons to fend off pirates. Each mothership also has a unique shaking mechanism to determine your moves and encounters in the game. 3-4 players120 minutesAges 12 to adult
$180.00
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ARKHAM HORROR: FINAL HOUR

Reverse an eldritch ritual and save the Earth from the Ancient Ones in Arkham Horror: Final Hour! In this cooperative, fast-paced board game for one to four players, you arrived too late to stop the loathsome rite, and a monstrous Ancient One tears through reality, heralding the nightmarish creatures that pour into the Miskatonic University campus. As howls and screams cut through the night, there is only one path left for your investigators—hold back the horde long enough to somehow reverse the summoning. Playable in under 60 minutes, your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will be the final hour for Arkham... and the world.
$80.00
2 in stock

ISHTAR: GARDENS OF BABYLON

From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
$90.00
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MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
1 in stock

ARCADIA QUEST: INFERNO

Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It will feature new types of heroes, such as Alchemists and Gladiators.There will be a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There will be Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There will also be Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
$185.00
1 in stock

ARCHMAGE

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
$140.00
2 in stock

OKKO CHRONICLES

OKKO is a demon hunter along with his companions Noburo, Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man – half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined… The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities, secret techniques and other unique skills. This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer, Okko, and his brave companions as they hunt down a variety of fearsome supernatural foes. Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst. Developed from those used for Guardians' Chronicles, OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play, these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include: Weapon, Armor and Item cards with which to equip your Heroes, allowing you to tailor them to the situations they face. A unique investigation system to enable the Heroes to unmask the terrible Oni hidden among the occupants of the daimyo’s palace.
$110.00
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CODENAMES: DUET XXL

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents.  To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!
$70.00
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CUZCO

You are great Inca dignitaries fighting for political supremacy in the Andes.It is up to you to exploit a new territory as large as possible to lay the new foundations of your civilization. Spread out over the whole territory, build villages, cities, and build temples in which you will organize the most beautiful feasts in honor of the solar God! Cuzco is a game of tile laying and territory control, deeply strategic, with a mechanics of action points intuitive and easy to take in hands. Cuzco is a new edition of Java from Designers Michael Kiesling and Wolfgang Kramer. 2-4 playersAges 12 to adult90 minutes playing time
$140.00
1 in stock

MISSISSIPPI QUEEN

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course. This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead. The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion. 2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock

PARTY HEADZ

Party Headz is a mad hat-swapping game for all the family. The game box contains; 1 x bowler hat with flower screw, 1 x water bottle filler, 10 x water balloons, 1 x top hat with a ping pong ball on a string, 1 x ping pong ball, 2 x Deeley Boppers with Velcro hands, 4 x cone hats, 3 rings, 1 spinner and rules. Spin the spinner, battle other players in challenges and have everyone in fits of laughter! Try your hand, or should we say HEAD, at crazy challenges. These tasks might be getting the ball-on-a-string into the cup on your head or to take turns turning a dial on the water-filled hat until the unlucky wearer is drenched (can play without water)! A game that pairs skill with a bit of luck, it’s a different outcome every time. For 2-8 players, and ages 5+
$25.00
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TINY EPIC: MECHS

It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.
$60.00
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THE CAPTAIN IS DEAD: DANGEROUS PLANET

After escaping from the alien prison, the crew was assigned a new captain and a new mission: to locate artifacts on a dangerous planet within the alien empire. However, just as the away team stepped out of the shuttle, a giant alien bug swooped down and bit off the captain’s head! As the intrepid crew, you must use your various skills to venture deep into the ancient tunnels and discover the alien artifacts. Will you be able to collect enough artifacts to unlock the alien technology before you are overwhelmed by swarms of bugs? CONTENTS ●89 cards ● 64 mini cards ● 1 Game board ● 7 Plastic markers ● 7 Reference cards ● 1 Rulebook ● 27 Characters and Devices pawns HIGHLIGHTS/SPECIFICATIONS ● 2 to 7 Players ● 10 Minute Setup Time ● 60 mins Playtime ● Ages 14+ ● Recommended Age 8-15+ Years
$85.00
2 in stock

LEGENDARY: SECRET WARS 2

As the third big box expansion since Dark City, Legendary: Secret Wars - Volume 2 allows players to play through the Secret Wars storyline within Legendary! With sixteen all new Heroes, six new Villain groups, four new Masterminds and six new Schemes ready to challenge players like never before! Players can work both with and against other players to defeat the various Battleworlds while laying waste to planet Earth and, for the first time ever, players can now play as the Mastermind against the other players! The game features playable characters from the Illuminati, Cabal and favorites from alternate universes including Beast, Capt Britain, Spider Gwen, Ruby Summers, Dr. Punisher The Soldier Supreme and many more! Build your team to battle against the various universes in Battleworld including the X-Men '92, Mrs. Deadpool and the Howling Commandos, Deadpools Secret Secret Wars, and the Masters of Kung Fu!
$85.00
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HIVE: POCKET EDITION

Hive is a boardless game that builds strategy skills. Hive is a fun game to play, because of its simple rules, yet challenging for its depth. Each of the tactile resin (Bakelite) tiles has a unique way of moving, similar to chess, and resembles the movement of the insect depicted on the tile. Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive. Hive enhances each player’s skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defence (to protect your queen bee). Hive Pocket® is the travel version of the award-winning game, Hive! This version includes 26 beautifully crafted Hive pieces, a drawstring storage bag and two expansions to the game: ‘The Mosquito’ and ‘The Ladybug’. This version is great for taking on trips where space is an issue or for backpacking where weight could be a problem. The pieces measure 25 mm across and 10 mm in depth and the whole game weighs only 200g including the bag, as compared to the full-size game which weighs 600g. For 2 payers, ages 9+
$30.00
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JOKING HAZARD: ENLARGED BOX

BIG NEWS! The same creative minds behind Joking Hazard have now put their efforts toward creating a large cardboard box that costs more than a cardboard box ought to. Not only is this a huge financial win for Joking Hazard, it’s a fantastic opportunity for you to put things into boxes like never before. Fresh produce, money, your sunglasses collection, a living ant colony. Your only limit is your imagination! That said, the box can also hold 1,000 Joking Hazard cards if you don’t have an imagination. It also comes with 20 brand new cards. This is a big empty box with millions of uses, from the company who brought you the hit card game Joking Hazard Let your imagination go wild; this box can be used for anything. A sturdy, spacious cardboard box that could easily hold loose change, various knives, topsoil, or notes from secret admirers. Do not under any circumstances put up to 1,000 Joking Hazard cards (which will fit perfectly) into this box. Boxes are great!
$35.00
4 in stock

THROW THROW BURRITO

The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends. Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The cards you collect earn points, but getting hit by flying burritos loses them. So clear some space and put away the antiques, because you’ve never played a card game quite like this before. How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards, a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel, two players must stand back to back, walk three paces, and FIRE.
$45.00
0 in stock
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KANAGAWA: YOKAI

With this expansion, bring more choices and tension to Kanagawa! On top of new families of elements to add to the original (kites, paper lanterns, and parasols), three mischievous yokaï, Japanese demons, appear!They will be very tricky: there is a diploma earning you points if you are the first to get all three yokaï... But then, pass them to other players in time to avoid negative points at the end of the game!
$25.00
4 in stock

PANDEMIC: RAPID RESPONSE

Disaster has struck, and humanity needs your help! Cities around the world are in desperate need of food, water, vaccines, and other supplies. Pooling their resources, nations of the world have assembled a diverse crew of elite doctors and specialists. As the Crisis Response Unit, you and your team are uniquely capable of providing life-saving aid— anytime, anywhere. Pandemic: Rapid Response is an exciting real-time dice game. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible. If you and your team manage to deliver supplies in time, your mission is a success!
$80.00
3 in stock

LEGENDARY: THE X-FILES

Legendary Encounters: The X-Files Deck Building Game is a card game themed around the award-winning television series The X-files. Players will take on the roles of their favorite truth-seeking special agents like Mulder, Scully or Skinner and work together to expose and overcome a variety of grand conspiracies. Mystery and subterfuge fog the way forward as players, encouraged by beliefs and encountered by doubts, work to reveal and defeat an unrelenting stream of malevolent agents and paranormal entities. Recruit powerful allies while collecting evidence and potential leads to help your team foil the Syndicate. Remember, even though you want to believe, trust no one.
$130.00
2 in stock

FUXX: MATH

Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g., "Plus Victory" lets you win if your keepers add up to the current goal). With Math Fluxx, the fun is exponential!
$30.00
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DUNGEON ACADEMY

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
$60.00
4 in stock

SUB TERRA: HORROR MINIATURES

Expand your games of Sub Terra with the terrifyingly detailed plastic miniatures for the Horrors and Leapers. Three of each miniature are included so you'll have enough to play even more horrific games of the core game and Extraction!
$35.00
1 in stock

SUB TERRA: EXPANSION MINIATURES

Expand your games of Sub Terra with the beautifully detailed plastic miniatures for the 3 characters from the expansions, which all come with colour-coded snap-on plastic rings so you can easily spot your caver while unpainted.
$20.00
1 in stock

CODENAMES: PICTURES XXL

Codenames: Pictures, the multiple award-winning social picture game, is becoming an even "bigger" hit! This double-sized version is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
$70.00
1 in stock

DRUNK, STONED OR STUPID: EXTREME PACK

The second official expansion for the party game DRUNK STONED OR STUPID, featuring 50 NEW really really horrible cards.  WARNING: Will result in loss of friends.
$15.00
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VICTORIAN MASTERMINDS

All around the world, from Moscow to Washington, from Paris to Rome, Supervillains have run amok. Iconic monuments are being stolen right out of the cities, and high-profile scientists and politicians are going missing. Even the famed detective, Sherlock Holmes, is gone without a trace. The world’s treasures are vulnerable to the most nefarious villains out there. In Victorian Masterminds, players take on the role of Supervillains attempting to hatch an evil scheme. They send their Agents out to the great cities of the world to advance their plots, or mess with the plans of their opponents. Careful planning can result in the spoils of Supervillainy, like collected resources, captured Buildings, or recruited Scientists. These Villains are racing to complete their Infernal Machines, but the Secret Service will be hot on their trail as well.
$85.00
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PASSING THROUGH PETRA

At the intersection of the most well traveled trade routes in the old world lies a city within rose colored cliffs. A place where caravans miles long enter the city through a narrow canyon called The Siq. Inside traders from far away lands find shelter, a place to trade their wares, and stunning buildings carved within towering red rocks. This is Petra, and never before or since has there been a city quite like it. In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market, and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence, and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra.
$100.00
1 in stock

BLACKOUT: HONG KONG

Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong! In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
$120.00
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EDGE OF HUMANITY

"We never saw it coming. Were we the one who fired first?" He asked himself as if it even mattered. The night’s sky, red as always, made him sigh. He felt lucky to even be alive, but can you even call this a life? "Is it time to move forward? Is it time to rebuild? Is there even a point?” After a worldwide conflict that led to a chain reaction of events, civilization as we knew it ceased to exist and humanity is now at the brink of extinction. In this apocalyptic future, a group of survivors will try to raise hope for the human race by establishing a new civilized inception. In Edge of Humanity, 2-5 survivors try to get enough Survival points (SP) to win the game. The game takes near 30 minutes of play and introduces a new take on deck-building, drafting, and hand management. The survivors explore and try to collect enough resources and draft new survivors to maintain their everyday living. They encounter each round of play a new event that may affect many facets of their upcoming rounds of play.
$85.00
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HUNS

Winter 453: The Huns reign supreme over half of the known world. The great Khan, king of the Huns, is suffering, and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals, and you intend for that to be you! But you are not the only contender, and you will have to prove your worth. Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail, the game includes five decks of cards in five colors that feature equipment, raids, mercenaries, curses, and treasure, as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them. At the start of a round, the active player rolls five d3 dice in the five colors, then chooses one of the dice and takes either cubes or cards in this color. If you take cards, they draw 1-3 cards (based on the die roll), keep one of them, then place the others face down under this deck. Equipment gives you an in-game bonus, raids have a one-time effect, treasure earns you points at game's end if you meet the condition listed, mercenaries give you a reusable effect once you give them goods, and curses are played on opponents, who must apply goods to them to dispel their effect. If you take cubes, you can place them on a single mercenary card, a single curse card, or any number of your wagons in the appropriate spaces. If you fill a wagon, you draw a new one from those on display. Each player takes one die in turn, choosing cards or goods, until all the dice have been chosen. The first player marker then moves clockwise, and the new active player rolls all five dice again. When one of the cube colors or one of the decks is empty at the end of a round, the game ends. Players score points for raids undertaken, treasure achieved, mercenaries paid off, and wagons delivered, and whoever has the most points wins! Card combos, drafting strategies, and resource management is what Huns is about, set in the universe of the mighty warriors of Huns.
$70.00
2 in stock

NEMETON

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:Each potion gives the points indicated on the card.The goals show the number of points given.The animals give points depending on the different streaks.Each triskel gives two points. The player with the most reputation points wins the game.
$100.00
1 in stock

CAVERNA: CAVE VS CAVE ERA II

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture...
$35.00
1 in stock

GOODCRITTERS

It's the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every "made critter" gets a piece? Maybe the boss will pay off only some of them and keep the rest of it... GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins! 4-8 players30-45 minutes playing timeAges 10 to adult
$50.00
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BOSK

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park. In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer. When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park. Gain your ground in the park to be victorious in Bosk! 2-4 playersAges 10 to adult20-40 minutes playing time
$90.00
1 in stock

AMONG THIEVES

Among Thieves is a game of deception and greed. You will work together to extort information from higher level employees of the largest corporations in the world. However, no one can be trusted. Win by having the most money, but be careful – the player with the least honor is eliminated. 3-8 players30-45 minutes playing timeAges 10 to adult
$40.00
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RENT-A-HERO

Rival kingdoms are vying to gather the bravest band of heroes in the land! Your goal: be the first to recruit 6 different heroes to start your adventure!You play using cards numbered 1 to 7, each number representing a different hero. During the game, players will pass cards face-down, choosing to gain clues about the nature of the card. When they receive a card, players either recruit the hero or pass. When a player has 6 different heroes, he immediately wins the game.If there are no more cards in the deck and no player has recruited 6 different heroes, the winner is the player who has the most heroes. 3-5 playersAges 8 to adult20-30 minutes playing time
$30.00
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PAPUA

In this game players lead a scientific expedition to Papua New Guinea, one of the richest territories in flora and fauna, in the late years of the XIX century. Their discoveries will astonish the scientific community but only if they manage to survive the expedition. Whomever manages to collect the most relevant discoveries will be remembered throughout history.
$60.00
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THE RIVER

In The River, players struggle to create the best pioneer settlement out of a new, uninhabited world. In order to best your opponents, you must construct valuable buildings and cultivate your river banks into harmonious and productive settlements. Expand your territory, conserve resources, and block your competitors from victory along the way. Every decision counts in this fast, streamlined tile-and-worker and placement game. As an added challenge, as you progress in the game, your workers will periodically settle down and stop working for you, so your pool will get smaller and the decisions tighter. Very accessible and fluidly thematic, The River is an elegantly smooth game packing a strategic punch for the whole family. Fans of Days of Wonder™ and the worker placement genre alike are sure to love this brand-new title from the award-winning studio.
$70.00
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KODAMA: DUO

Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama! Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations! There are a couple of cool twists on the original Kodama rules for Duo. First, instead of a display of branch cards to choose, each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then, both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card. Second, Duo introduces spirit tokens, which are tokens with the six features from Kodama. After the player that received two branch cards discards one, the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements. Additionally, most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama. Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update, we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.
$35.00
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BAD BONES

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was... Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower. Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief. The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...? Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out. A game turn takes place in four phases: 1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.2) Trap Placement: Place or remove traps on your personal board.3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards. Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.
$80.00
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PANDORIA

For generations, the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves, Mages, Dwarves, Halflings and Humans lived peacefully with each other, though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations. And so it was that when the divisiveness threatened to break the thousand-year peace, the Goblin Hordes from across the sea unleashed a devastating surprise attack, and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship, until they at last discovered a new, unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain, of course, but perhaps this time, their competition with each other would not welcome disaster. It was a time of hope, a time for exploration and construction, and a time of renewed competition in a new world they called Pandoria. In the "gamer's game" Pandoria, players discover this new land by placing tiles, and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain, every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit, each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages, while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points, and some buildings can generate more. When the new land has been fully explored (all tiles have been placed), the player with the most prestige is declared the most powerful nation of Pandoria and wins the game! The game includes a streamlined beginner game, as well as expanded rules for the complete game that includes asymmetrical player powers.
$100.00
1 in stock

BENEATH NEXUS

Centuries ago, the city of Nexus was built around a well of magical power hidden deep below the earth. Over the ages, Nexus soared to incredible wealth and power. Wandering tribes flocked to the city to worship and learn from the mysterious magicks beneath it. As Nexus grew, more and more power was drawn from the well. And as more power was drawn, the more unstable the energies of the well became. After millennia of providing Nexus with knowledge and might, the well gave the city something new. Blight. Beneath Nexus is an asymmetrical dungeon crawling card game for 3 to 6 players. One player acts as the Blight Lord, an evil overlord who corrupted the great city of Nexus centuries ago. All other players play the heroes who have come to Nexus to reclaim it from the powerful Blight Lord. Beneath Nexus's fantasy theme was inspired by the big tabletop rpgs like D&D, Pathfinder, and Dungeonworld. Players of Magic: the Gathering, Sentinels of the Multiverse, and Lunch Money will recognize the card-based mechanics and gameplay. We at Silverclutch Games created Beneath Nexus for hobbyist gamers to introduce casual gamers and new players to fantasy adventure. Beneath Nexus can be learned within 10 minutes and is both competitive and cooperative with its one vs many format. Hobbyist gamers will find the unique heroes and Blight Lords engaging and challenging to master due to variable player powers, difficult dungeon cards, and the vast array of monsters to combat with their own unique abilities.
$70.00
1 in stock

KEY FLOW

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish. Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
$100.00
1 in stock

PRINCESS JING

Help Princess Jing escape from the forbidden city. A palace can quickly become a maze for an escaping princess, where each mirror can either reveal a way out, or conceal a trap! It is up to her to use them at her advantage, before her guardians turn them into spying devices! Roberto Fraga created this new game, where each player moves their princess across the board, hiding her progression, while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!
$80.00
1 in stock

SAKURA

Every year the Emperor walks through the imperial gardens to greet the spring, every year he stops beneath the Sakura trees, and every year you try to paint his picture. This will be your year. Artists from near and far will step over their rivals to be closest to the Emperor as he reaches the cherry blossoms, hoping to paint a portrait that will please him. However, should one of them accidentally bump into the Emperor, they would be sure to earn his ire! Sakura is a light tactical game of pushing your luck, and pushing your friends. Each player will simultaneously decide how far to move both their character and the Emperor. The player closest to the Emperor when the Cherry Blossoms are reached will gain a huge amount of prestige, but if you push too far you risk bumping into the Emperor and walking away in disgrace.
$40.00
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SNOW TIME

Snow is falling! Winter is finally here!A joust is in the making: let the show begin!You play as children, representing your village, and face youropponents in a joyful competition around a marvelous tree.Anticipate other players’ moves and guess their intentions.Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree.The players will try to seize them and therefore will have to choose on which branch they want to climb.Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him!Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray.Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree.Between racing game, bluff, and double guessing.
$45.00
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IMPERIAL SETTLERS: AMAZONS

As you may have realized by now, all new Imperial Settlers factions begin with the letter "A" — and this is no exception! With Amazons, the third big expansion for Imperial Settlers, this formerly warmongering tribe is now building their new empire. Amazons use elements of the deck-building mechanism so that they can discard reconstructed faction cards from their deck, allowing them to modify the deck during play. They also get a lot of bonuses for building their cheap faction cards. How will you help them secure their place among others?
$50.00
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ARCADIA QUEST: RIDERS

The fields and plains around the city of Arcadia were once home to huge, majestic beasts. But as the land has become more arid, the beasts have been on the move... right to the center of town! And they’re not alone, there’s Malkhor, a hunter of legend, tracking them. How will the Guilds in the city manage this new problem? Arcadia Quest: Riders gives players the opportunity to harness the massive beasts infesting the city. Players can tame new Mounts and ride them into battle. Each Mount has its own special abilities it can take advantage of as they adventure, plus there’s special Mount-only gear to further prepare them for combat. They’ll need all the help they can get, because this set also includes a branching six-quest campaign that’s compatible with either Arcadia Quest or Arcadia Quest: Inferno core boxes.
$100.00
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ONE WEEK: ULTIMATE WEREWOLF

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.
$85.00
0 in stock
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GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
6 in stock

Codenames XXL

Codenames, the multiple-award-winning social word game is becoming an even bigger hit! Czech Games Edition introduces Codenames XXL. The double-sized version of this winner of the 2016 Spiel des Jahres is ready to be enjoyed by larger groups. It provides easier visibility with all the fun of the original. While the original card size in Codenames was 2.6″ × 1.7″, Codenames XXL contains cards sized 4.7″ × 2.8″.
$70.00
0 in stock
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Arboretum Deluxe Edition

Arboretum is a strategic card game that challenges players to create the most beautiful path through the garden. Choosing the correct cards and placing them in the most efficient orientation will score you the most points at the end of the game. With elegantly simple rules, Arboretum offers players surprisingly complex choices. The limited edition deluxe version offers fans a chance to enjoy the elegancy of the game with an engraved wooden box, premium upgraded cards, embroidered velvet travel bag, and a beautiful full-color die cut sleeve. Featuers: - Enjoy the original game but with elegant upgrades - Includes a two-piece engraved and heat-treated box - Premium rainbow foil finish on heavier weight cards - Full color sleeve matching the art and flavor of the game - Ideal for 2-4 arborists ages 8+ to enjoy in 30 min
$65.00
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Escape Room the Game Space Station Expansion

When you finally regain consciousness, you're staring straight at the bloodshed eyes of a dead cosmonaut floating by....... It was supposed to be a a routine operation.  You tried many times to enter a space station and nothing ever went wrong but this time, nothing went right........ Requires Escape Room The Game to play. Contents: Envelopes with content: Game Board & Various Play Materials 8 Hint Cards
$16.00
5 in stock

Codenames Deep Undercover V2.0

Codenames: Deep Undercover is an adults-only, mature version of Codenames using the same popular game mechanics, but introduces all-new words, packaging, “by-standers” and art. A new twist is added with the inclusion of blank cards, allowing players to introduce their own words to the game.The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those of the opposing team. And everyone wants to avoid the assassin!
$45.00
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TINY TOWNS

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! 1-6 players45 minutes playing timeAges 8 to adult
$80.00
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MYSTIC VALE: MANA STORM

A Card Crafting Game of Nature’s Power! The campaign to restore Gaia's realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
$60.00
2 in stock

MYSTIC VALE: TWILIGHT GARDEN

As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, other are more nuanced in their efforts and approach. All know the cost of failure and won’t entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost.Twilight Garden adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game.
$80.00
1 in stock

MUNCHKIN: STARFINDER

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe... in Munchkin Starfinder!
$50.00
3 in stock

MUNCHKIN: TEENAGE MUTANT NINJA TURTLES

Munchkin: Teenage Mutant Ninja Turtles puts you right into the roles of the Turtles to team up and fight evil! This game takes the butt-kicking, backflipping ninja stylings of the TMNT and combines it with the dungeon-exploring, loot-hoarding gameplay of Munchkin! Play as Leonardo, Donatello, Michelangelo, and Raphael along with April O’Neil and Casey Jones to take on Shredder, Krang and even more as you race to level 10!    Adopt special fighting styles and learn powerful Katas as you gain Levels and collect gear. The monsters of Munchkin have never been tougher, so now more than ever it’s important to team up with other players to unleash powerful abilities against your foes. Don’t want to let your friends get ahead? Team up with one of over a dozen different classic allies - from Master Splinter to Sally Pride!   Based on the multi-generation inspiring Teenage Mutant Ninja Turtles comics and the original Munchkin game by Steve Jackson Games, Munchkin: Teenage Mutant Ninja Turtles was developed by Jon Cohn with art by legendary artist and TMNT creator Kevin Eastman.    This 168 card standalone game is for 3-6 players, ages 10 and up. It takes around 1-2 hours to play.         
$50.00
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WINGSPAN - REVISED EDITION

Wingspan is a competitive bird-collection, engine-building game for 1-5 players. The newest printing of Wingspan (and all future printings) has a new component in the box, a swift-start pack (4 guides and 10 new bird cards) to help guide new players through their first game of Wingspan You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors— seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: • Gain food tokens via custom dice in a birdfeeder dice tower • Lay eggs using egg miniatures in a variety of colors • Draw from hundreds of unique bird cards and play them The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds.
$115.00
1 in stock

ISLEBOUND: METROPOLIS

An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. Specifics: Players: 2 – 4Play Time: 60 – 120 Minutes Suitable for ages 13 & up This is an expansion for Islebound. The core game is required for play.
$25.00
1 in stock

AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

HOKKAIDO

After establishing themselves in Honshu, the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before. Hokkaido is the second map-building card game in the Nippon series, bringing new ideas and drafting mechanisms to the first design, Honshu. A game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities. Contents: 60 Map Cards 6 Starting Province Cards 5 Scoring Summary Cards 9 Goal Cards (optional variant) 15 Terraforming Tiles 56 Wooden Pieces 1 Scoring Pad 1 Rulebook
$45.00
1 in stock

REYKHOLT

Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!1-4 playersAges 12+30-60 minute play timeContents:Double-Sided gameboardCovering Board4 Managers12 WorkersSticker Sheet8 Round Tiles160 Wooden Goods23 Greenhouse Cards5 Cardboard Boxes40 Goods Tiles4 Player Cards34 Scenarios, event and service cards36 Story Mode cardsRulebook
$120.00
0 in stock
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SUB TERRA GRAPHIC NOVEL

The Sub Terra Graphic Novel charts the origin story of our team finding themselves trapped in the terrifying depths of the Earth, in beautiful illustrations by the talented David Thor Fjalarsson.
$35.00
2 in stock

JOKING HAZARD: DECK ENHANCEMENT #3

You wanted more cards, and we made them! Our thirds deck enhancement adds 100 BRAND NEW CARDS to Joking Hazard, the offensive card game from Cyanide & Happiness. Simply mix them into your Joking Hazard deck, and enjoy. Features: These comic panels are dirtier and weirder than ever. Mix them in and take your game to new heights. This is an expansion pack! It requires Joking Hazard to play. High quality cards written by low quality people. A lot of the cards have butts on them. Perhaps too many This expansion created entirely without help from the Russians
$30.00
0 in stock
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SUB TERRA ANNIHILATION EXPANSION

Annihilation You’re in way over your head. The nightmares in this cave must be destroyed, by any means necessary. Annihilation introduces a totally new way to play the game. Push deeper into the cave to reach points of structural weakness, plant powerful bombs, then get back to the exit before they detonate. The Exterminator can stop horrors from spawning and is immune to gas, helping keep your escape routes open while you complete your mission. This isn’t going to be easy.
$40.00
0 in stock
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SUB TERRA EXTRACTION EXPANSION

Extraction You’ve returned to the cave, and you’re not alone. A new threat has emerged from the shadows - faster, deadlier, and hunting you down...   Extraction adds more horrors to the cave with the new fast-moving Leaper hazard card. Fight them off with the Mercenary, a flexible blend of cautious explorer and powerful defender. Above all else, you must carry proof of the infestation back to the surface, or die trying...
$40.00
0 in stock
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SUB TERRA INVESTIGATION EXPANSION

Each modular expansion set introduces a new character, new tile types, new card types and all new game modes and mechanics which add additional depth to the Sub Terra core game! Investigation Not all of you made it out alive. With the help of a mysterious corporation, return to the cave and search for your fallen friends. Investigation adds 15 new item cards that grant your cavers powerful abilities. Recover them from the cave floor, or choose the ruthless Agent who starts fully equipped. The darkness hides many things. Be prepared.
$40.00
0 in stock
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THE LEGEND OF THE CHERRY TREE

The legend tells that once every decade, the great Cherry Tree’s magnificent flowers hide the power of granting the wishes of anyone who picks up the most Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade, the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality. Features: Pick up flowers, but stop before being too greedy. Check the worth of each flower you collected, and allocate them before or behind your screen to maximize their powers and become the winner! The Legend of the Cherry Tree that Blossoms Every Ten Years is a smart and poetic push-your-luck game that combines risk-taking and strategy around the placement of your flowers.
$45.00
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BLOSSOMS

In Blossoms, players compete to create the most beautiful flower bouquet. The longer the flowers, the higher they score! To set up, give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards, one in each pot. Take one card from the draw pile and place it aside face-down. Players alternate taking turns, trying to make the most valuable combination of flowers possible. On their turn, a player can conduct any number of actions, which are: Growth — Draw one card from the deck and place it in any pot that has the same flower type. Cut — Cut down one pot of flowers to score points; this ends your round. Special — Use your action tokens to perform one extra action depending on which pot you choose. A player’s turn ends when they decide to cut flowers or when they commit a BLOOPER. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
$45.00
4 in stock

FOLKLORE: DARK TALES EXPANSION

The Dark Tales expansion contains nine more stories, featuring new systems for dungeon exploration and open-world adventure. Play as one of six new archetypes, or continue your campaign with your existing characters from the Folklore: The Affliction core game. Be prepared: your quest in The Dark Tales expansion will take you to the heart of evil plaguing Kremel. You'll need to gather your companions, train new abilities, and uncover powerful artifacts to strike back against the shadows seeping throughout the realm. Features: Extend your campaign with nine new full-length stories - over 18 hours of replayable content Go looking for trouble with Rumor Cards: 22 free-play adventures throughout the land Explore the dark with new Dungeon Crawl Exploration scenarios Six new characters to choose from: the Butcher, Courtesan, Illusionist, Scientist, Slayer, and Woodsman New abilities, artifacts, afflictions, creatures, companions, maps, monsters, and items!
$110.00
1 in stock

BLACK MIRROR: NOSEDIVE

Gather your most influential friends for a game based on the Black Mirror episode NOSEDIVE. Create a “perfect” life by collecting Lifestyle cards, while avoiding any dings to your Social Score that could cause everything you’ve worked for to come crashing down. Your Social Score is based on how much the other players enjoy the experiences you give them using the free NOSEDIVE GAME APP. With over 1,000 unique Experiences available, risk your reputation to impress your important friends!
$40.00
0 in stock
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UNLOCK! EXOTIC ADVENTURES: EXPEDITION CHALLENGER

A woman has come to your PI agency asking you to help track down her missing friend. He’s gone missing, last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures, but Ned is still missing. Track down the professor and help bring back Ned to his friend! Expedition: Challenger is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
0 in stock
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UNLOCK! EXOTIC ADVENTURES: SCHEHERAZADE'S LAST TALE

Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan, but she’s out of ideas. The scribe she asked to help her come up with a story has gone missing, and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess’ life may end in the hands of the executioner, so act fast! Scheherazade’s Last Tale is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
0 in stock
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KOI

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" Open this box, and join the storytellers of old. Before There Were Stars... is a storytelling game in which each player tells the mythic creation story of "their people". Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days. This "feel-good" game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$75.00
0 in stock
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GKR : HEAVY HITTERS!

GKR: Heavy Hitters is a customizable tabletop game for 1-4 players, combining high-quality collectibles with dice-rolling, deck-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three Support Units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble! GKR: Heavy Hitters is a unique hex-based tabletop gameplay experience High-quality robot collectibles designed by the artists of Weta Workshop Over 300 cards featuring unique artwork Five distinct phases of play Two ways to win! YOUR GAME BOX INCLUDES: x4 Giant high-quality Heavy Hitter miniatures up to 139mm tall x12 Highly detailed Support Units standing up to 47mm tall x10 Buildings that break up the landscape and alter the way you play, every time x317 Cards with unique artwork from Weta Workshop artists x1 Unique hex-based tabletop gameboard x8 Pilots with special skills + Achievements Board to track their progress x4 Energy Tracker Tokens + x4 Dashboards x80 Holo-board Tags x2 Attack Dice x8 Defense Dice x1 Glory Hound Token
$250.00
1 in stock

DINOSAUR ISLAND: TOTALLY LIQUID

STRAP IN AND HOLD TIGHT. Dinosaur Island is about to get radically wilder. You’re holding the key to unlocking the latest, most thrilling exhibits in dino park history. Enter the land of TOTALLY LIQUID and discover… A fifth player module! unique park facilities that give each player a different way to score points, with the help of their very own executive! Blueprints that award bonus points to tidy park owners! All new PR events, plot twists, specialists, and lots of new, bodacious, slippery-when-wet marine creatures! Don’t miss out on the hottest, wettest ride of the modern Mesozoic era. The TOTALLY LIQUID park expansion is now open for business! Dinosaur Island: Totally Liquid requires a copy of Dinosaur Island to play!
$90.00
0 in stock
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DOJO KUN

In a mystical land, far away from here, two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body, mind and soul."Dojo Kun" means "Dojo Rules" and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger, Crane, Bear, Cobra). The main goal is to train your athletes and attract new ones, buy new training machines, expand your dojo, find adventures, and eventually lead your athletes into winning the martial arts tournament.
$90.00
0 in stock
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AZUL STAINED GLASS OF SINTRA

Azul: Stained Glass of Sintra welcomes players back to the world of Azul. Players are challenged to adorn the windows of the chapel of the Palace of Sintra in Portugal.
$90.00
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BETWEEN TWO CASTLES OF MAD KING LUDWIG

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and partnership skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion between two castles. Featured Components: 147 unique room tiles 83 other tiles 20 bonus cards (44x67mm) 7 player aid cards (70x110mm) 7 wooden castle tokens 1 full 100 page scorepad 4-piece Game Trayz custom insert 1 rulebook
$80.00
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GEN7 - A CROSSROAD GAME

Home is Behind You. Home is Ahead. An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations everything has gone as planned. In this exciting game of paranoia and intrigue, players take the roles of a new command team onboard an interstellar ark. But just as they take control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make. Gen7 is a grand narrative game with a massive branching path, and the choices players make as they play will alter the direction of the story. Gen7 is a Crossroads Game in the spirit of the award-winning Dead of Winter, and will constantly challenge its players with a variety of unique situations that will force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?
$199.00
3 in stock

7 WONDERS: ARMADA

Add a new board to your Wonder, sail the seas and use your Armada to increase the influence of your city! At the beginning of each Age, the players each get a hand of 8 cards. They will thus play an extra card during each Age. Now, when a Red, Yellow, Green, or Blue card is played, the player will be able to move the ship of the same color one space, and thus get advantages. A player who has played a Red, Yellow, Blue, or Green card will have the option to pay an additional cost in order to move the ship of the same color one space on the Shipyard board.     Use the strength of your Armada to increase the power of your civilization.    Use your Armada to reinforce your trade and impose commercial debts on your opponents.    With your Armada, enhance your city so it will shine in the eyes of your competitors.    Discover new islands filled with powers and mysteries thanks to your Armada of ships.
$80.00
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COMANAUTS

Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy, the Mobius Ring malfunctioned, bathing Dr. Strobal in radiation, and creating a singularity that threatens to consume the world. We need him back, and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within. Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late? 2-4 players90-120 minutes playing timeAges 12 to adult
$130.00
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GUARDIANS

The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy, in this tactical, super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks! 2-4 players30-45 miutes playing timeAges 10 to adult
$65.00
1 in stock

THE EXPANSE

The Expanse is a game of politics, conquest, and intrigue for two to four players. Players spread their influence through the solar system onto important Bases using characters and events in the Expanse Universe. Players represent Earth’s UN forces, the military of Mars, the rebels of the O.P.A., and the mysterious corporation, Protogen Inc. Each has special abilities that you must cleverly use to gain an edge. The Expanse is an accessible card-driven system where action points and events help move fleets and influence, place fleets and influence and use other abilities. But let us not forget about the’ Rocinante and her crew. They are available to help players in need. For gamers, The Expanse delivers the excitement of political intrigue of a Twilight Struggle but in a shorter time frame. Fans of the show will feel like they are in the universe as the cards are chock full of images from the series. Contents: Board, influence cubes, fleet tokens, player mats, action cards, tech cards, misc tokens, rules.   2-4 playersAges 10 to adult60 minutes playing time
$90.00
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ATLANDICE

The legendary island of Atlantis is overwhelmed by the sea. The greater city of Atlantis is about to sink. As the last Atlanteans you have to save as much wealth as possible before the devourers unleash their fury . The clock in the center of the city shows how much time remains. But because of the cataclysm, the gates between the locations are broken down. They open and close randomly. Collecting goods will not be an easy task...  The mechanics are unique. On you turn, choose one of the available dice. This die represents a location. Each location has a randomly distributed set of resources and effects. Effects are randomly placed with tiles at the start of the game, so that each game is different! Effects can help you or interfere with your opponents... 2-4 players45 minutesAges 10 to adult
$75.00
1 in stock

FOUNDERS OF GLOOMHAVEN

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.  In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players. The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.  1-4 playersAges 12 to adult90-120 minutes playing time
$140.00
2 in stock

BETRAYAL LEGACY

Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players. Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill. Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning “legacy” designer, Rob Daviau.Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there’s no previous experience is necessary to play—even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill. Ages: 12+Players: 3-5 playersPlay Time: 45-90 minutes
$150.00
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LEGENDARY: MARVEL STUDIOS PHASE 1

Welcome to Legendary, the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains, planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them, leading awesome Marvel Super Heroes like Captain America, Iron Man, and Thor! In Legendary: Marvel Studios Phase 1, the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man, Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Avengers). Black Widow, Iron Man, Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.
$105.00
2 in stock

ACHIEVEMENT HUNTER HEIST

Get a team together, pick a target, and attempt to pull off a high stakes heist without getting BUSTED. The game includes four unique scenarios and is playable with 2-4 players. Achievement Hunter HEIST is a real-time, co-op card game with a light deck building aspect. Players work together simultaneously to work through the heist deck via tricktaking-like gameplay. The game is played in three phases: 1) prep, 2) heist, 3) getaway. Prep: Choose your team, deal out a starting hand, trade cards (as needed), and pick a heist.Heist: Start the clock, aim to gather as much loot as possible, while not letting strikes stack up.Getaway: work through a winding city as you speed towards the warehouse.Lose: Get six strikes or reach the time limit of 10 minutes. As players go deeper into the heist deck, precious time passes. The longer players are in the heist phase, the more difficult the getaway phase will become. Can you get in, get out, and avoid being busted?
$60.00
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DISCOVER: LANDS UNKNOWN

You awaken with a splitting headache and no idea of how you got here. The wilderness stretches in every direction, and something howls in the distance. Your quest for answers will have to wait; first, you need to survive. Will you help the others that are stranded here or will you save yourself at any cost?  When two to four players find themselves marooned in the harsh wilderness, you must cooperate and compete to search for water, food, and tools that will be essential to your very survival. But your adventure holds many secrets. Every copy of Discover: Lands Unknown is unlike any other in the world. A mix of environments, storylines, characters, locations, items, and enemies have been engineered to tell a story unique to every copy of the game thanks to an algorithm that ensures no two copies are alike. Your copy will contain various tiles, cards, and tokens, each pulled from a shared pool of components, and the combination will be different from every other copy in the world.  1-4 playersAges 10 to adult1-2 hours playing time
$110.00
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MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
3 in stock

RAIDS

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them to fight one another for good spaces and fight monsters for points.The game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!2-4 playersAges 10+40 minute play time
$75.00
1 in stock

PAPER TALES

Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history! 2-5 players30 minutes playing time
$85.00
2 in stock

NEAR AND FAR: AMBER MINES

Golden Amber fills the deep mines, it's fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber MinesThis module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. MagicThis module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General StoreThis module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat CardsThis module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
$45.00
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PATCHWORK EXPRESS

Simpler than Patchwork - if you can believe it! Everything is smaller in this Patchwork spin-off for young and old. The boards are smaller, there are fewer tiles to place, and the game takes even less time than Patchwork. The tiles size is larger so the tiles are easy to grab and read. Plus, Patchwork Express is at least as fun as its big brother! Due to the decreased complexity of the tiles, filling your board completely has become so much easier. 2 Players20 minutes playing timeAges 8 to adult
$45.00
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DINOSAUR ISLAND

The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience.So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park… not becoming it.Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry).2-4 playersAges 10+60-150 minute play time
$115.00
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TOWER OF MADNESS

The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. 3-5 playersAges 12 to adult30-45 minutes playing time
$120.00
2 in stock

TIME STORIES: BROTHERHOOD OF THE COAST

Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the newest expansion for T.I.M.E Stories. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean, but contact has been cut off and their location remains a mystery. The receptacles in question are four well known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves, for anything is possible in the waters that await you.
$55.00
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HUNT FOR THE RING

The Hunt for the Ring is a game of hidden movement, deduction and adventure, faithfully recreating the initial chapters of THE LORD OF THE RINGS. The game is a battle of wits and takes you upon a new journey across Middle–earth. One player must bring Frodo Baggins — the Ringbearer — and his hobbit friends from their home in the Shire to the sanctuary of Rivendell, where the fate of the One Ring will be decided. Using secrecy and the help of powerful allies, the Ringbearer must escape the chase of the Nazgûl, the terrible Ringwraiths, controlled by up to four other players. The Ringwraith players work together to find Frodo and recover the Ring for their Dark Lord, while the Ringbearer secretly tracks his path first from Hobbiton to Bree, then from Bree to Rivendell, on a double–sided game board. Created by the design team of the best–selling War of the Ring™ together with Gabriele Mari (designer of Letters from Whitechapel, Mister X, Garibaldi), Hunt for the Ring features amazing cover and character art by John Howe, seven highly–detail miniatures sculpted by Bob Naismith, and a beautiful game board by Francesco Mattioli.
$95.00
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BEFORE THERE WERE STARS

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" Open this box, and join the storytellers of old. Before There Were Stars... is a storytelling game in which each player tells the mythic creation story of "their people". Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days. This "feel-good" game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$75.00
1 in stock

RISE OF TRIBES

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
$105.00
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SHIFTING REALMS

Shifting Realms is a game of colliding realms. Five are included — Elf realm, Dwarf realm, Orc realm, Goblin Pirate realm and Priest realm — each unique in board layout, structures, story cards, tasks, and end conditions. To set up the game, three realms are selected at random, then players take turns until two out of the three realms' end conditions are met, at which point the game ends. During the game, players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers, and earn victory points. Story cards and individual tasks add intrigue and complexity to game play. 2-4 playersAges 10 to adult60 minutes playing time
$140.00
1 in stock

ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
3 in stock

THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
3 in stock

CAPTAIN SONAR: UPGRADE ONE

Captain Sonar: Upgrade One Expansion is the first expansion for the innovative and hit board game Captain Sonar. In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. This new expansion adds new elements to your games, including five new scenarios, two brand new weapons, and different ways to play the Captain and Radio Operator roles. Together, these make your games of Captain Sonar even more compelling and exciting thanever before.
$50.00
1 in stock

LORDS OF HELLAS

Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests. Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc. 1-4 playersAges 12 to adult75 minutes playing time
$250.00
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RACE FOR THE GALAXY: BRINK OF WAR

  As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?  This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.
$55.00
1 in stock

TINY EPIC: THE DARK WAR

Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.
$65.00
1 in stock

MAGIC MAZE: MAXIMUM SECURITY

The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers:- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.- Telekinesis: the elf can move Mall tiles around- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.- Maps & Auto-explore spaces: explore the mall much quicker!- Control room: use that special space to send the guards to Vortex spaces. Challenges:- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.- Reinforcement guards: these extra guards are added when the theft is commited.- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.
$45.00
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SCYTHE: RISE OF FENRIS

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar)
$105.00
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DICE CITY: ALL THAT GLITTERS

  The nobles of Rolldovia have struck a rich vein of gold, and now it is time to put it to good use! The competition to be the new capital has now taken on a new twist, with not just new architecture, but the power to inspire through great craftsmanship or simply extravagant displays of wealth. But beware, there is a limited supply. It is time to show off all that glitters; it is time to once again roll, build, and win! Dice City: All That Glitters includes three new locations of each type - military, economic, cultural and civic - as well as a new location available throughout the game: the Gold Mine, a Commodity location. This expansion also comes with a supply of gold tokens with which to play.
$40.00
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LOWLANDS

On the wave-battered coast of the North Sea, hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities rally together to build dikes that keep the rising tide at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents are torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in the harsh landscape.
$130.00
2 in stock

SAILING TOWARD OSIRIS

Pharaoh had no offspring so tradition holds that the governors of the land be tasked with building monuments to Pharaoh’s glory so that Osiris will favor his spirit in the afterlife. Accordingly, Pharaoh’s successor will be the governor who builds the greatest tribute to the late king. Resources and laborers are limited, the gods are capricious, and time is short; the memorials must be finished before the barge reaches the temple of Osiris at Men-nefer. Sailing Toward Osiris is a euro-style game with worker placement, resources management, project completion, and no direct conflict. Down-time is kept to a minimum via a single action, round-and-round turn structure that emphasizes timing decisions and subtle strategies. Players are working to build sphinxes, obelisks, and pylons to the glory of the late Pharaoh and to earn extra glory by building the monuments on river segments and in certain configurations. However, as more monuments are built, resource harvesting becomes less productive and viable locations for future monuments become scarce. By the last season, players will have to be creative to find enough resources or available land on which to build. The player who has amassed the most glory points by the end of the game will be crowned the new Pharaoh. Sailing Toward Osiris was inspired by the real events surrounding the death of Rameses XI at the end of Egypt's 20th Dynasty and the ascension of Smendes, a powerful governor in Lower Egypt. 2-5 playersAges 12 ro adult60-90 minutes playing time
$90.00
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RICK & MORTY: THE RICKS MUST BE CRAZY

Rick and Morty: The Ricks Must Be Crazy Multiverse Game is an engine-building game (of sorts) that takes place in the four locations, a.k.a. "'verses", from the popular Rick and Morty episode "The Ricks Must Be Crazy": the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the 'verses, the greater number of actions you have each round — but some of those lower 'verses are a bit primitive, so the contraptions you build to use all that sweet power on might not work that well! 2-4 playersAges 17 to adult30-45 minutes playing time
$40.00
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MINERVA

The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control, the Roman Empire sent out state managers to exercise its policies. The players are one of these managers, in charge of one of the Roman cities, all aiming to become a prosperous and important city, like Rome, the glorious capital. Only the player who develops his city best, will earn the favour of the goddess Minerva and win the game. The player who has the most Victory Points (VP) at the end of the game wins. In order to gain VPs, the players will build military facilities to earn military fame, develop cultural facilities to assist cultural activities, and construct temples and layout the city so that it is worthy of its temples. But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. 1-4 playersAges 10 to adult60-90 minutes
$95.00
1 in stock

PANDEMIC: RISING TIDE

It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough. In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work. Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board. To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory. 2-5 playersAges 8 to adult45 minutes playing time
$95.00
1 in stock

CENTURY: EASTERN WONDERS

Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East... Designed by Emerson Mastuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies. Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea! 2-4 playersAges 8 to adult30-45 minutes playing time
$85.00
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DRINKING GAMES FOR PEOPLE WHO NEVER DRINK [EXCEPT WHEN THEY DO]

A collection of our favorite 50 drinking games Broken into six different categories: active, drinking, improv, team, word and stupid From the creators of the game, "DRUNK STONED OR STUPID" Games are customizable to play with or without drinking Printed on high-quality, water-resistant cards in a flip-top box
$40.00
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BED WED DEAD

In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide. Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
$60.00
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AGE OF TOWERS

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray... Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
$115.00
1 in stock

SPIRIT ISLAND

Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island… before it’s too late! 1-4 players2 hours playing timeAges 12 to adult
$180.00
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MUNCHKIN: X-MEN

Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin. In the game, players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. The game includes 128 Door and Treasure cards, four player Role cards, four level trackers, game rules, and a custom die. 3-4 playersAges 8 to adult60-120 minutes playing time
$40.00
1 in stock

CUTTHROAT KINGDOMS

The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war. In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum — a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage? Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and tabletalk are all encouraged — nay, necessary to win!
$70.00
1 in stock

DARKROCK VENTURES

DESCRIPTION: Darkrock Ventures is a worker placement game about mining and exporting in a hostile outer space. Players will be controlling a mining company working in harsh conditions to acquire the most credits. GENERAL INFO: A euro game for 1-5 players that plays in about 30-45 minutes. THEME: Science Fiction. Space is a hostile environment with a known alien presence. Resources are scarce and it is commonplace for companies to mine asteroids to acquire them. It is known that aliens raid these asteroids and therefore mining companies are geared accordingly in preparation of being attacked. Lives are lost in this line of work daily, but if you run a good crew you can make it out alive and rich! HOOK: Richly thematic euro incorporating dice and dice manipulation, with worker placement, resource farming and exporting. WINNING CONDITION: Highest Credits when the end of the game is triggered. Credits are acquired primarily from exporting minerals mined from the asteroid. MECHANICS: A round begins with rolling a set of Power Dice, these are community dice that players will use in order to successfully mine the asteroid. Players then take turns placing workers throughout different space stations and on a mineral rich asteroid. After all the workers have been placed a third and more volatile Power Die is rolled. A player starts his/her turn by rolling his/her Rig Dice, these represent the a power element of his/her mining equipment that is to be paired with the community Power Dice in order to successfully mine resources from the asteroid. Then he/she resolves all his/her workers. As soon as players begin exporting minerals, hostile alien ships begin patrolling and will attack every round making it more difficult to resolve all the workers successfully. Throughout the game, players will be increasing their worker count, gaining and spending credits (which are the victory points), gaining additional Rig Dice and acquiring explosive Neutronium bombs to protect them from the alien attacks. When 3 of the 6 resource nodes on the asteroid are void of minerals the end of the game is triggered. The round is finished and the player with the most credits wins the game. Darkrock Ventures will also include special 2-player game rules, as well as a Solo/Co-Operative variant
$75.00
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DAS ORAKEL VON DELPHI - THE ORACLE OF DELPHI

For once, Zeus, Greek god of thunder and sky, is in high spirits. Hence, he wishes to offer a generous gift to a worthy mortal and invite him to his realm, to Olympus. To determine a sufficient candidate, Zeus hosts a competition: He issues 12 legendary tasks upon the fearless participants: to erect graceful statues, to raise awe-inspiring shrines, to make capacious offerings, and to slay the most fearsome monsters. The first participant to master all assignments wins the favor of the father of the gods himself.Indubitably, you will not pass up this golden opportunity and so you clear your ship and rally your crew to follow the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you: Visit the mysterious oracle of Delphi and let her answers guide your ways …The Oracle of Delphi is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities. Players: 2 – 4 Play Time: 90 Minutes Suitable for ages 10 & up
$70.00
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CUSTOM HEROES

Custom Heroes is a card-crafting, climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves. Please note: Custom Heroes is shipped with a protective plastic film on each card which should be removed prior to play. Once removed the colors will be more vibrant and it will be easier to see cards in a stack inside a sleeve. The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass, the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place, second for second, etc. However, you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards, or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves, etc. But since all of the cards are reshuffled and dealt to start a new round, the changes you made may end up with someone else (and vice versa), and the common distribution of values will begin to change and shift over multiple hands. Thus, a good strategy must factor in not just doing well in the current hand, but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays. You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points, but draw fewer new advancements for the next hand. To win a player must first get to 10 points, and then win a hand. Inspired by the public domain game Daihinmin
$45.00
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ELYSIUM

Take on the role of an ambitious demigod who is trying to claim a place at the summit of Mount Olympus. Recruit heroes, acquire artefacts, undertake quests and earn the favour of the gods. When your allies fulfil their destiny, they enter Elysium, and contribute to your legend. Once all the tales are written, a single demigod will join the Olympians. The goal of the game is to earn as many victory points as possible. Victory points are won mostly with the legends that players will write through the cards that they have transferred to their Elysium, but also by employing the powers that they have assembled throughout the game by the means of specific cards. Contents: 168 cards; Temple board; Oracle board; 6 Quest tiles; 16 Columns; 4 order of play Discs; Epoch marker; 19 Bonus tiles; 40 Gold tokens; 45 Victory Point tokens; 25 Prestige Point tokens; 12 Trigger rings; 4 Player boards; 4 Player Aid cards; Guide to the Cards booklet; Rulebook.
$120.00
2 in stock

THE GRIZZLED

  Through what tragedies can friendship endure? The Grizzled is a fast paced, fully co-operative card game that takes place in the trenches of World War I. 2-5 players Ages 10 to adult 30 minutes playing time
$50.00
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SMALL WORLD: COMPENDIUM 1

In Small World – Power Pack #1, all of the content from Be Not Afriad... and A Spider’s Web is combined in one box. Bolster your games of Small World with eight races and eight new powers, adding even more exciting content to the ever-popular game of area control. Will you choose the Catapult Barbarians or the Lava Slingmen? With the Power Pack #1 addition to your game, the options are limitless!
$55.00
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NORIA

A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement... Noria is the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. The talented, young author created an entirely new steampunk universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge. 2-4 players2 hours playing timeAges 12 to adult
$140.00
1 in stock

WAY OF THE PANDA

The once-prosperous Panda Lands have been overrun by a merciless ninja brotherhood. Anyone that travels the roadways is at the risk of being attacked by bandits. The time has come for the Panda Clans to take back control of their country. Which Clan will be most influential in the rebuilding efforts and win the Emperor’s favor?In Way of the Panda, players become leaders of a Panda Clan. They must send their Champions into the land to defeat the ninja menace. Clearing the roadways will make them safe for travel, and allow for the ancient cities to be rebuilt. Eliminating ninjas and constructing buildings will bring prestige to their clan. The player with the most prestige at the end is declared the winner and gets to sit at the right hand of the Emperor.
$140.00
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DRAGONBALL Z: PERFECT CELL

The Cell Games are on and the world’s greatest fighters have gathered to see if they have what it takes to defeat Cell, the perfect warrior. Teaming up to take him down, Goku, Gohan, Vegeta, Krillin, Trunks, and Piccolo must strategize together in order to stop the supposedly unstoppable machine. In Dragon Ball Z: Perfect Cell, 2 to 4 players will each take control of an iconic Dragon Ball Z fighter and roll their dice to generate energy. Using custom icons, players allocate their dice into performing attacks, helping other players, or buying upgrades. Players need to work together though, as Cell will continue to generate new threats that can heal him, damage all players, or lock players out of potentially gamechanging upgrades. 2-4 playersAges 10 to adult45 minutes playing time
$75.00
1 in stock

TAO LONG

"There was something formless and perfect before the Universe was born. For lack of a better name, I call it the Tao." —Lao Tsu Tao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it, each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon, leaving that same board to be manipulated by your opponent on their turn. Among customizable scenarios and increasingly profound modes, both dragons will move, attack, block each other's way and seek dominance. At the end, there can be only one... that is, at least until the tides of change come once again. 2 PlayersAges 10 to adult10-30 minutes
$45.00
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FEUDUM

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Your fate is in your hands. (And for better or worse, the hands of a steely-eyed monarch named, Queen Anne). Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most "veneration points" over five epochs.
$140.00
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CRYSTAL CLANS

Choose your Clan, prepare for battle, and fight for control of powerful crystals in crystal clans! in crystal clans, players go to battle with unique armies, seeking to outmaneuver their opponents and lead their Squad to victory.   Six clans stand ready to battle for dominance, including the adaptable water Clan, the peaceful flower Clan, the relentless skull Clan, the innumerable blood Clan, the wise meteor Clan, and the unyielding stone Clan. It will take all your cunning to fulfill your Destiny and seize control of the crystals in crystal clans!.   2-players Ages 10 to adult 30-60 minutes playing time
$75.00
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KINGSBURG: 2ND EDITION

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King's advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.   King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?   Kingsburg (Second Edition) includes six expansion modules for use with the base game..       Designed by Andrea Chiarvesio and Luca Iennaco, Kingsburg is a briskly paced game for 2-5 players.  
$120.00
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RICK AND MORTY: ANATOMY PARK

Based on the hilarious "Anatomy Park" episode, each player in Rick and Morty: Anatomy Park attempts to construct the world's greatest theme park inside of a homeless guy named Reuben. Players build while battling both monstrous diseases and fellow park-builders with creative differences concerning how the park should be laid out. The object of the game is to score points by placing your park tiles into the best spots within the body. Move your character pawn around the park to scout out the best locations and stay away from (or shoot) the monster diseases that will pop up and cause chaos. Whoever has the most victory points wins and is the master builder of Anatomy Park!   2-4 players Ages 18 to adult 30-60 minutes playing time  
$60.00
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RICK AND MORTY: DECK BUILDING GAME

Based on the episode "Close Rick-Counters of the Rick Kind," in Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game players play as and against different versions of Rick by building a better deck than their opponents. The deck-building game is built on Cryptozoic's Cerberus Engine as various versions of Rick serve as both players' oversized Hero cards and the Villainous Council of Ricks. Each player's deck starts with the following cards: seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The "Kick" stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player's hero to a random location from the episode or other popular places from the series. That player may then utilize that location during their turn and has the option of paying the cost of the location to put it into their deck. 2-5 playersAges 13 to adult30-70 minites playing time
$75.00
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ZOMBICIDE: GREEN HORDE

Orcs and Humans have never had a relationship. The borderlands between the two groups were regular sites of conflict, but an entire host of Orcish zombies have spilled forth. The Survivors of the zombie plague have a whole new set of problems to deal with if they want to continue breathing.   Zombicide: Green Horde is a new stand-alone game in the Zombicide: Black Plague series. Players work cooperatively, taking the role of Survivors of the zombie outbreak. Each game, they have different goals to accomplish, and must utilize new strategies in defeating the deadly threat. Orc zombies are stronger and more deadly than the human variety, and they tend to congregate in large hordes, ready to ambush Survivors that stray too far from the pack.   1-6 players Ages 12 to adult 60 minutes playing time
$165.00
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CODENAMES: DISNEY

The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages. Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$50.00
1 in stock

LEGENDARY CREATURES

There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities. The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid! Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.
$95.00
1 in stock

7 WONDERS: DUEL

One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles.  Take control of your civilization and decide to invest in science, military or prestige.  Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed but ignore technology and your people may be left in the dark ages. It's a constant tug of war.  7 Wonders Duel is an exciting new way to play the game that took the world by storm. Great for both fans of the original and those new to the hobby. To find out more about 7 Wonders: Duel, head into Doug's Dungeon.
$55.00
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FATE OF THE ELDER GODS

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom... before it's too late!
$160.00
2 in stock

FLICK'EM UP: DEAD OF WINTER

Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction. Based on the best-selling Dead of Winter, form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower, you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?
$100.00
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HISTORY OF THE WORLD

  Take command of historical civilizations and spread your influence across the globe. The more territories you claim, the more points you’ll score, but you’ll have to drive your rivals out if you want to build the largest empire.Originally released in 1991, this remastered version of History of the World maintains the thrilling gameplay of the original game while bringing it into the modern age with a beautifully illustrated board and gorgeous new components. 3-6 players2-3 hours playing timeAges 12 to adult
$130.00
3 in stock

SPACE ALERT

Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy.The spaceship automatically maps the sector in 10 minutes. The crew's task is to defend the ship until the mission is complete. Ifthey succeed, the ship brings back valuable data. If they fail... it is time to train a new crew.  Space Alert is not a typical board game. Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork. 
$85.00
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WALKING DEAD: NO SANCTUARY

Hope is fading as the dead drive out the living. There’s nowhere left to run, and all that’s left is survival. There is no rescue party waiting, no help from kind strangers...in the world of The Walking Dead, there is no sanctuary… The Walking Dead: No Sanctuary is a cooperative board game of desperate survival set in the world of the popular AMC television series. Designed by Adam and Brady Sadler (Warhammer Quest: The Adventure Card Game), No Sanctuary puts players in the roles of iconic survivors from The Walking Dead, working together against desperate odds as they navigate a variety of scenarios. Whether the survivors are scavenging for supplies, fighting off waves of the dead, or even standing toe-to-toe with the living, the group must find a way to work together even when its members’ interests may be at odds. No Sanctuary features a unique leadership mechanic in which players take turns assuming the role of the group’s leader. Each turn, the leader must choose the group’s approach by drawing two event cards and choosing one. Since players cannot discuss this decision, the pressure is on the leader, and the leader alone will pay the price if the group is unable to follow the approach for the turn. Make enough bad decisions, and the leader may have to relinquish his role and let the next survivor take charge of the group. Each survivor in No Sanctuary comes with a unique deck of cards to represent their special actions and abilities, as well as their flaws. This deck not only drives each survivor’s playstyle, but it also serves their health, so hand management is crucial to surviving each scenario. Equally important as staying alive, group morale is an essential part of the game. Many game effects will cause morale to drop, and if it reaches zero, the players lose the game. Maintaining the group’s tenuous psychological stability is just as important as staying alive! With its unique gameplay and innovative leadership mechanic, No Sanctuary offers players a deep and engaging way to experience their favorite episodes of The Walking Dead, and even explore beyond the show’s storylines! 1-4 playersAges 14 to adult45-120 minutes playing time
$150.00
1 in stock

MUNCHKIN: MAGICAL MESS

Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment! This is a complete game and is fully compatible with Moop's Monster Mashup and all the other Munchkin games.
$55.00
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VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
1 in stock

CARCASSONNE: THE TOWER

Build towers high into the sky and experience an all new way to play tile-laying classic Carcassonne in The Tower expansion! With eighteen Land tiles and thirty tower floors, you can construct towers to spot your opponents’ meeples, giving you a direct, strategic method of interacting with other players. Gain new actions as your towers grow taller or deny your opponents these actions by placing a meeple on top of a tower to finish it. If you tower grows tall enough, you can even disrupt other players’ plans by capturing their followers and holding them for ransom. Also including Tile Tower accessory to organize your tiles, this expansion supplements your Carcassonne collection like no other. Climb The Tower and see Carcassonne from a whole new perspective!
$40.00
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ATTACK OF THE JELLY MONSTER

Take cover! A gigantic gelatinous alien is wreaking havoc in our city in Attack of the Jelly Monster from Libellud. The army is taking the matter into their own hands: a drone is slowly sucking up the monster to send it back into space. However, the government wants to study the alien creature and needs to collect as many samples as possible before it disappears. Hold your positions! Deploy your squad to the different districts to collect the jelly and watch your back... The competition is fierce! 3-5 playersAges 8 to adult15 minutes playing time
$40.00
2 in stock

BUNNY KINGDOM

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land! Designed by Richard Garfield (King of Tokyo, Magic the Gathering), and illustrated by Paul Mafayon (Welcome to the Dungeon)! Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game. After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 turns, and the player with the most points wins the game. 2-4 players40-60 minutes playing timeAges 10 to adult
$100.00
1 in stock

PULSAR 2849

It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory, so you can blaze your own trail to a bright future. 2-4 players60-90 miutes playing timeAges 12 to adult
$95.00
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STUFFED FABLES

Deep in the dark of night, the evil Lord of Nightmares threatens a little girl. Take on the role of the brave stuffed toys sworn to protect her in Stuffed Fables, an exciting narrative adventure game for two to four players. Each game of Stuffed Fables takes place across the pages of a storybook with the action driven by player choices. Explore a world of wonder and danger as you make unique discoveries and interact with the story. Six stuffies are ready to confront the nightmares by rolling and assigning color-coded dice to perform a wide variety of actions, from daring melee attacks to desperate leaps across chasms. Stuffed Fables is ideal for families, as well as anyone who hasn’t forgotten their child-like wonder. 2-4 playersAges 790 minutes playing time
$140.00
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EKO

In the desert of Eko, the rocks, sand, and wind come to life as ephemeral armies. Build your empire and extend your control so you can proclaim your victory… in this universe where not a single person will hear you, ever. Age 10 to adult2-4 players45 minutes playing time
$115.00
1 in stock

DIXIT: HARMONIES

Delve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push players’ imaginations even further, challenging them like only the game of Dixit can do. Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for.
$55.00
1 in stock

SMALL WORLD: SKY ISLANDS

  In Small World – Sky Islands , the newest expansion for Small World , new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single race will earn additional coinsfor that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers or the impressive Storm Giants.
$65.00
1 in stock

CURSED COURT

The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court. In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned. 2-6 Players30-60 minutes playing timeAges 12 to adult 9781589781801
$95.00
2 in stock

DUNGEON LORDS

They meet in a tavern. They quaff a few ales. Before the night is over, the strong warrior, the wily wizard, the committed priest and the sneaky thief form an inseparable party of adventurers, ready to rid the world of evil. And wouldn't you know it? There just happens to be some evil within easy walking distance. A dark lord has filled a nearby hill with tunnels, traps, treasure, and trolls. And so the next morning (or the next afternoon if too many ales were quaffed) the heroes set out to fight for Right, conquer the dungeon, and punish the wicked lord (by taking all his treasure, of course). It's a classic scenario, and any veteran dungeon crawler will tell you that's the way things ought to be.   But what about that dark lord? Does anyone ever think about his feelings? Those adventurers, who have never done an honest day's work in their lives, can not begin to imagine how much effort goes into building a respectable dungeon. They have no idea how hard it is to tunnel through granite, how expensive good traps are these days, how difficult it is to find qualified imps, or how much food it takes to feed a troll. And the bureaucracy! Dungeons must meet rigid safety specifi cations, gold mining is subject to strict regulations, and taxes are due whenever the Ministry of Dungeons feels like it. And as soon as the dungeon is built, some band of do-gooders comes along and hacks everything up. Life is not easy for a dungeon lord. 2-4 players. 90 minutes playing time.
$95.00
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ZOMBIE DICE 2: DOUBLE FEATURE

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 - Double Feature!  Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.  For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons - a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!  Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!  Three new ways to eat brains, and they're all in Zombie Dice 2 - Double Feature.
$15.00
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ZOMBIE DICE 3: SCHOOL BUS

The living call it the School Bus. The zombies call it a lunch wagon.  Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or getting double-shotgunned!  This is an expansion for Zombie Dice. It is not a stand-alone game.
$18.00
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ELDER SIGN: OMENS OF ICE

Venture into the far north and combat ancient American horrors in Omens of Ice, an expansion for the cooperative dice game Elder Sign. Deep in the Alaskan wilderness Ancient Ones are awakening whose diabolical forces cannot be fought within the safe confines of the Arkham Museum. You must brave the Tundra, solve the mysteries of native Inuit traditions, and make the treacherous ascent up the mountains of the Alaska Range. There, wild animals and monsters are far from the only dangers you'll encounter, for frostbite and starvation are among the Ancient Ones' deadliest weapons. Omens of Ice features a complete deck of sixty Alaskan Adventure cards. They open up locations across that frozen territory, where three new Ancient Ones threaten to awaken, and a new deck of Mythos cards makes midnight more terrifying than ever. For the first time in Elder Sign, the season matters as much as the time of day, and you can choose whether to take up your quest in the summer sun or, for a greater challenge, the winter dark. Eight additional investigators contribute their abilities to the struggle against evil, and new Allies, Spells, Common Items and Unique Items help you prevent the freezing of the entire Earth.
$45.00
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TOKAIDO: 5TH ANNIVERSARY EDITION

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler - which means that you'll have to be the one who discovered the most interesting and varied things. With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand! 2-5 playersAges 8 to adult45 minutes playing time
$80.00
2 in stock

SANTAS WORKSHOP

It's the busiest time of the year at the North Pole, with only days to go until Santa leaves to make his yearly trip around the world! After his long night, and all the work that led up to it, Santa always takes a vacation somewhere sunny and warm. As a reward for helping bring joy to children around the world, Santa takes his hardest working team of elves with him! Can you lead your team of elves to claim their well-deserved reward? Not only are there toys to be built, but reindeer to be tended and coal to be mined (sadly, not all the children are on the "nice" list). Candy canes and gingerbread houses are nice, but by working hard-and smartly-you and your team of elves may find yourselves on a beach drinking something with an umbrella in it. 2-5 playersAges 45-60 minutes playing timeAges 10 to adult
$115.00
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CV: POCKET

Would you like to be somebody else? CV Pocket lets you create an incredible life history in 15 minutes. Choose your work, hobby and friends, make hard life choices, and defeat your opponents! CV Pocket is a totally new compact card game full of interesting decisions. The game introduces innovative card selection mechanism. Cards are laying on the table in three rows of 5 cards each. During your turn you can acquire first, second or third card from any row, depending on the transportation symbol on the topmost card in your CV. You can travel one space on a bike, two in a car, or even three in a plane. Players try to outsmart and block their opponents, and allow themselves to take the best card in the next turn. On the cards you can find different symbols. Your goal is to create best sets of wisdom, relationships, money, and good and bad luck symbols. Missions will help you to score even more points. Be a real hispter and score points for your bikes! Several kinds of special cards allow you to create interesting combos. Vacation doubles your next card, and relocation lets you take any card form the tableau. Build the most impressive resume and win in CV Pocket! 2-4 playersAges 10 to adult20-30 minutes playing time
$38.00
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TICKET TO RIDE: FRANCE & OLD WEST

Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.) Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.   In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network. After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points. As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.
$85.00
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ULTIMATE WEREWOLF

Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves... can you and the other villagers find them before they devour everyone?   Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents. 5-68 players Ages 12 to adult 30 minutes playing time
$30.00
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TRANSATLANTIC

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of this era by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag). In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.
$130.00
1 in stock

CONCORDIA

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!  Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:  They allow a player to choose actions during the game.  They are worth victory points (VPs) at the end of the game.  Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game. 2-5 players Ages 10 to adult 2 hours playing time  
$115.00
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ONITAMA

Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. 2 PlayersAges 8 to adult20 minutes playing time
$60.00
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VIRAL

You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!
$100.00
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WASTELAND EXPRESS DELIVERY SERVICE

Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization. Course, none of this is easy. Inhabiting the post-apocalyptic wasteland are unhinged characters set on unleashing mayhem at every turn. If you want to survive, you'll have to battle through the psycho raiders who occupy the void between cities. Outfit your truck, get loaded for bear, hire some allies, get paid, and just keep on truckin'. Wasteland Express Delivery Service is the depraved brainchild of a superstar team of acclaimed game designers: Jon Gilmour (Dead of Winter), Matt Riddle (Fleet, Morocco), and Ben Pinchback (Fleet, Morocco), brought to technicolor life by award-winning comic artist Riccardo Burchielli (DMZ, Batman Black and White) to create the perfect marriage of emergent thematic gameplay and balanced strategy. 2-5 playersAges 12 to adult2 hours playing time
$175.00
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PALACE OF MAD KING LUDWIG

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! This sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities. 2-4 playersAges 12 to adult75 minutes playing time
$120.00
2 in stock

MAJESTY: FOR THE REALM

Majesty: For the Realm is a strategy board game of kingdom-building for two to four players set during the Middle Ages. Step into the shoes of a monarch seeking to gain power and command your subjects to complete tasks and help your kingdom prosper. Each subject makes their own contribution to the realm and only through proper management can they build the best kingdom. Workers in the mill produce the grain that feed speople across the land while the city guards protect your people from attacks from outside forces. Choose the right combination of subjects to outmaneuver your opponents and score the most points. Many monarchs will compete, but only one can reign supreme.
$70.00
1 in stock

FOG OF LOVE

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.   Playing Fog of Love is like being in a romantic comedy: rollercoaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.   Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It's your choice.   The hapily ever after won't be certain, bt whatever way your zigzag romance unfolds, you'll always end up with a story full of surprises - guaranteed to raise a smile!   Average game time: 60-120 min 2 players Recommended age: 17+
$110.00
1 in stock

OTYS

In the mid-22nd Century, oceans have engulfed the world. The remaining fragments of humanity survive on the few pieces of land left above sea level. In the Otys colony, you strive to build a future for your people by retrieving the submerged debris of past civilizations. In Otys , two to four players send their best divers to salvage useful materials from the depths. Optimize your strategy by matching yourdivers’ special abilities, depth levels, and Colony bonuses. Be careful, though—divers must surface after each mission to replenish oxygen andregain special abilities. Use your team wisely to fulfill Colony contracts, earn rewards, and gain more prestige than the competition!
$95.00
4 in stock

LAST FRIDAY: RETURN TO CAMP APACHE

Ten years after the tragic Camp Apache massacre narrated in Last Friday, in the nearby village of Spring Forest, an ancient Evil is waking up again. Something that the people of the village tried to forget for years: a Demon who can enter people’s dreams and twist them into horrible nightmares… After the unexpected deaths of their friends, a group of young men and women realize that they must try to stop the Demon. They need the help of someone who truly understand what they are facing – the Marshall, who long ago was the “Predestined” who defeated Camp Apache’s maniac. But the Marshall disappeared, and they must get to Camp Apache to find him. Soon, the boys and girls will find themselves trapped in a new nightmare, with two supernatural, homicidal entities to fight. Will the Maniac stop the Demon, or will they work together to slaughter their mortal enemies? Will the Marshall be able to stop the horror again? It’s time to go back to Camp Apache! With this expansion, you can play Last Friday with up to 7 players - with two players controlling the evil Demon and Maniac. The box will include two new chapters, a new opponent – the Demon, new clue tokens, new board overlays to represent a raging fire in the Camp, new equipment, five new characters, and two new special characters – the Marshall and the Witch. The original Last Friday chapters may also be played with the new contents, and using the new “Survival Horror” game mode, with real-time constraints to make the game even more exciting.
$65.00
1 in stock

GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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DREAM HOME: 156 SUNNY STREET

Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play! In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play - or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game. Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Home games.
$75.00
4 in stock

LOTUS

Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment. 2-4 playersAges 8 to adult30 minutes playing time
$60.00
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DRAGONFIRE: BASE GAME

Dragonfire is a deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur's Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend! 2-6 playersAges 10 to adult
$110.00
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RAYGUNS AND ROCKETSHIPS

Welcome to a galaxy of adventure! In the frozen heart of space lies a fantastic galaxy of planets populated by space-faring factions called Planeteers, who wage a never-ending battle of Rayguns and Rocketships. Some seek action like the brash Astro-Rangers, others desire riches like the fearsome Star Pirates. Some planeteers will to conquer like the horrible alien Blaarg or hunger for honor like the reptilian Zard. Which Planeteers will be the master of the galaxy? That's up to you! Rayguns and Rocketships is an action strategy game inspired by the sci-fi classics of the pulp era. The game features fast-paced strategy, pulse-pounding action and over 32 original miniatures!
$145.00
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CATAN: LEGEND OF THE SEA ROBBERS

Seventy years after the arrival of the first settlers, the Catanians have expanded throughout Catan. In Catan: Legend of the Sea Robbers, you and your fellow clan leaders play through four linked chapters, exploring new surroundings by sea. In each chapter, the Council of Catan provides a special mission that not only benefits your clan, but helps maintain peace throughout these new lands. Faced with the threat of the Sea Robbers, it is important for you to work to benefit your clan and open up new regions by building roads and settlements, always being mindful of Catan's common good. The tasks given by the Council are their own reward and the ultimate goal: finding the right balance between strengthening your clan and completing these missions is key to the prosperity of Catan! This is not a standalone product. A copy of the Catan and Catan: Seafarers is required to play.
$75.00
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SABOTEUR: THE DUEL

Do unto others...! Both dwarves have to choose: Will they build their tunnel together or will they try on their own? In either case, you will have to try to sabotage your opponent at the right time. Play a broken pickaxe, a rock slide in the tunnel, or a locked door - the cleverer dwarf will gain the crucial advantage and gain the gold. The player who has collected the most gold nuggets after three rounds wins. This two player version of the classic card game is sure to please fans of the original, as well as those seeking a quick, humorous two player duel. And if you can’t get your hands on a second dwarf, you can always try your luck at the solo game. Will you be able to build an efficient tunnel and avoid all obstacles? 1-2 playersAges 8 to adult40 minutes playing time Bar code: 0298770571600150 Publisher: Mayfair Games
$30.00
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TINY EPIC: GALAXIES BEYOND THE BLACK

In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot's cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Tiny Epic Galaxies: Beyond the Black also introduces a press-your-luck exploration option for players and comes with additional planets and new and exciting secret missions to explore!
$60.00
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TINY EPIC: KINGDOMS - HEROES CALL

Deluxe edition of Tiny Epic Kingdoms: Heroes' Call, containing three more factions (Imps, Ooze and Insectoids) and a mini-expansion (Keys of Aughmoore Exploration Tiles). The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?
$60.00
3 in stock

DREAM HOME

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it. Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins. 2-4 players 20-40 minutes Ages 7 to adult  
$75.00
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EPIC SPELL WARS: MELEE AT MURDERSHROOM MARSH

Epic Spell Wars is back with Melee at Murdershroom Marsh! Fully compatible with the previous releases, or played standalone, this latest set has all new mayhem and explosions to scratch that spell-building itch. Featuring two new keywords: Cantrip and Bad Trip. Cantrips are spells that can be played out of your hand at the cost of discarding other cards. Great for when you hand is jammed with too many cards of one type. Bad Trip is all about the colors, man. If your spell contains three or more different glyphs, a Bad Trip card resolves twice! You can get that pretty easily as half of the Delivery Spells are DUAL GLYPHED. Boom! See, explosions. The other half of the Deliveries are Creatures. Yes, they are back!!!!  
$60.00
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TICKET TO RIDE: HEART OF AFRICA

Venture into the Heart of Africa to build routes through some of the continent's most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes - or dare to dash across the continent in a mad race to cut the game short?  Contains:  Map of the The Heart of Africa  Destination Tickets  new Terrain cards  Rules  NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
$60.00
1 in stock

CHARTERSTONE: RECHARGE PACK

The Charterstone Recharge Pack, which includes all components that are permanently altered in the first campaign, can be added to play a second campaign.
$55.00
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TICKET TO RIDE: GERMANY

Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire. Build your empire across 19th century Germany in Ticket to Ride: Germany!
$95.00
1 in stock

TOKAIDO: COLLECTOR'S ACCESSORY PACK

The Tokaido Collector’s Accessory Pack is designed to transform the components of your Tokaido base game and Tokaido: Crossroads with beautiful new components. Designed for players who already own Tokaido and Tokaido: Crossroads, and who wish to experience the upgraded components of the Tokaido Deluxe Edition, the Tokaido Collector’s Accessory Pack contains everything a gamer needs to enrich their journey along the East Sea Road.Here’s what’s included in the Tokaido Collector’s Accessory Pack: 16 highly-detailed 30 mm (1.1”) figurines, each one unique, with a special personality, ready for you to paint or leave as-is 50 metal coins Coin pouch 5 scoring tokens New Crossroads die Soundtrack CD  
$95.00
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RAXXON

Amidst the outbreak of a deadly virus, millions of people struggle to escape infection. Evacuation protocols have been activated. The federal government, strapped for resources due to the infection's spread, has paired your team with officials from Raxxon Pharmaceuticals. Raxxon's ample resources are necessary, but can they be trusted? Gather your team and protect the living with Raxxon, a challenging cooperative game where you and your team desperately search the crowd for survivors to evacuate and infected to quarantine (or kill!). Raxxon is a challenging cooperative experience - To succeed, you'll have to control the crowd and keep innocents out of harm's way. But, be careful. Every action you take has unintended consequences that could spin the situation even further out of control. Ultimately, the choices you make determine the fate of humanity in Raxxon! Raxxon comes with two exclusive Dead of Winter characters that can be used with Dead of Winter or Dead of Winter: The Long Night. 1-4 players Ages 12 to adult 45-60 minutes playing time  
$75.00
1 in stock

CHARTERSTONE

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.I n Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.  
$130.00
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TWILIGHT IMPERIUM: 4TH EDITION

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. 3-6 players Ages 12 to adult 4-8 hours playing time  
$285.00
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KING OF TOKYO: HALLOWEEN 2ND EDITION

King of Tokyo: Halloween includes two new monsters for use with the King of Tokyo base game: Pumpkin Jack and Boogey Woogey. What's more, each monster comes with its own set of eight Evolution cards - first introduced in King of Tokyo: Power Up! - so that each monster can mutate into an even more nightmarish version of itself!    King of Tokyo: Halloween also includes six orange-and-black engraved dice (to fit the Halloween theme, of course) and twelve new Power cards to be shuffled into the deck. These cards are all Costumes, a new type of card that provides a powerful effect, but which can be stolen by any monster that rolls three claws and rips the costume off of you. 
$40.00
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SUSHI DICE

Once upon a time… Only the quickest and most meticulous chef will join the prestigious sushi chefs indoors. Because of this, you must prepare sushi platters faster than your opponents, and – moreover – point out even their slightest mistake. Each turn, three cards are revealed in the center of the table, and two players compete with six dice each, rolling the dice simultaneously and continually to try to match one of the dishes first. You can set aside any dice you want to keep, but if one of the players notices that his opponent has rolled a Yuck symbol (before the opponent can reroll it), then he can yell out "Yuck!" and force that player to reroll any dice she's set aside. If any non-active player notices that both players have a Yuck symbol at the same time, she can yell "Chop!" and that ends their turn immediately, with the dice passing to the next players.   Whoever completes a dish first keeps that card, and the first player to collect 4-6 cards (depending on the number of players) wins.  
$45.00
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VIKINGS GONE WILD

An innovative mix of resource management and deck building! In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best. During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, special cards) and growing your army! 2-4 Players Ages 10 to adult 60 minutes playing time
$80.00
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DEAD OF WINTER: WARRING COLONIES

Prepare for an all-out war between surviving colonies in the Warring Colonies expansion for Dead of Winter! A conflict is brewing over resources and territory and the fate of your colony is at stake. Combine this box with a copy of Dead of Winter or Dead of Winter: The Long Night to add new survivors, items, crossroads cards, and crisis cards to the game, or combine all three for an epic colony vs. colony variant for up to eleven players. Pick a side or become the Lone Wolf, playing both sides to accomplish your secret goals. No matter what you choose, you'll face plenty of new challenges in this harsh, zombie-infested world.
$75.00
5 in stock

BETWEEN TWO CITIES

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world? Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game. The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).
$65.00
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FIRST MARTIANS

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last, or even an open world mode in which they are free to roam about the Martian surface and explore for as long as they can survive. 1-4 PlayersAges 12 to adult90 minutes playing time
$120.00
2 in stock

SCYTHE: THE WIND GAMBIT

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:
$60.00
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SCYTHE: LEGENDARY BOX

The Scythe Legendary Box is designed to hold the Scythe core game plus all expansions (present and future), accessories, promos, and custom inserts. The box features a dual-layered bottom half and a top that is the exact same dimensions as all other Scythe tops, allowing backers and fans of the original top to use it interchangeably with the new top. While the Legendary Box does not include any game components, it contains 3 large tuckboxes for storing tokens, cards, and other loose pieces. Because the Legendary Box has the same length and width of all other Scythe boxes, all custom inserts fit perfectly inside of it. However, it’s double the height of the original Scythe box, adding much more room. The Legendary Box features the following: 1 giant box (300x365x196mm) 3 tuckboxes (70x289x118mm)  
$70.00
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SMUGGLERS

To bring the best youngsters into the business, the smuggler boss is holding a contest, with the candidates being challenged to move a sack filled with contraband through an opening in the fence. More specifically, in Smugglers players form the "sacks" used for smuggling out of modeling clay and hide their contraband within. The sacks are then rolled down a 3D path, with a die roll determining which hole in the fence the player needs to try to squeeze through. The player whose bag fits through the hole and who has the largest sack now checks the smaller bags, possibly taking the contraband hidden within. Who will prove to be the best smuggler? 2-4 players Ages 8 to adult 40 minutes playing time
$80.00
1 in stock

HOT SEAT

Hot Seat is the adult party game that's all about you. What's your spirit animal? What's your safe word? What do you refuse to do unless you're drunk? Even more importantly - what do your friends think? Find out who thinks your spirit animal is a drunk alpaca... and who thinks it's an accountant. Are you ready for a round of Hot Seat? Gameplay- DRAW The player in the Hot Seat draws 3 cards and reads them privately. They choose one card to play, one to give to another player (optional), and one to discard.- ANSWER Everyone including the player in the Hot Seat writes an answer to the card in play on their answer pad from the perspective of the player in the Hot Seat.- READ The player in the Hot Seat collects the answers and reads all of them out loud.- GUESS Each player guesses which answer was written by the player in the Hot Seat.- REVEAL The player in the Hot Seat reveals which answer they wrote.- SCORE Points are tallied on the score sheet by the player in the Hot Seat. The player to their left is now in the Hot Seat. They draw the next three cards. Example Question Cards- What is something about me that would surprise my Grandma?- What will God say to me right before sending me to Hell?- What will I do in my lifetime that no one else here will? Card Game Contents- 200 question cards- Answer Pads for up to 10 players- Score Sheet- Instruction Booklet
$45.00
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BEARS VS BABIES

Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies. The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.
$60.00
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PANDEMIC LEGACY: BLACK

The world is on the brink of total collapse. Already devastated by a terrible plague, much of the globe has gone dark. Small groups of survivors struggle to keep the world alive, but their efforts are no longer enough. The world needs leaders to rise up and find the way back from the brink of extinction. That task has fallen to you. You must find a way or nobody will. You are humanity’s last chance. A cooperative legacy game for two to four players, Pandemic Legacy: Season 2 immerses players in a harrowing tale of survival. It is seventy-one years after the events of Pandemic Legacy: Season 1, and humanity has been brought to its knees. A network of the last known cities persists, supplied by the “havens,” isolated stations floating in the ocean far from the plague. Three generations of survivors have called the havens home. Most of them have never set foot on the mainland. But now supplies are running low and the people have turned to you to lead. It is up to you to save what remaining cities you can and stop the world from ending for good. Over the course of a year, you and your team must search for answers to the vicious plague while maintaining your supply network. Your actions will carry over to future games and your choices will forever alter the world. Cities will rise and fall, your characters will learn new skills and may become permanently scarred, new rules will come into play, and the very game board will be forever altered. Each development affects the course of your group’s unique journey through this post-apocalyptic world and contributes its own twist to your story. Pandemic Legacy: Season 2 continues the epic struggle for the fate of humanity. You do not need to have played Pandemic Legacy: Season 1 to experience the exciting gameplay of Pandemic Legacy: Season 2. 
$150.00
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PANDEMIC LEGACY: YELLOW

The world is on the brink of total collapse. Already devastated by a terrible plague, much of the globe has gone dark. Small groups of survivors struggle to keep the world alive, but their efforts are no longer enough. The world needs leaders to rise up and find the way back from the brink of extinction. That task has fallen to you. You must find a way or nobody will. You are humanity’s last chance. A cooperative legacy game for two to four players, Pandemic Legacy: Season 2 immerses players in a harrowing tale of survival. It is seventy-one years after the events of Pandemic Legacy: Season 1, and humanity has been brought to its knees. A network of the last known cities persists, supplied by the “havens,” isolated stations floating in the ocean far from the plague. Three generations of survivors have called the havens home. Most of them have never set foot on the mainland. But now supplies are running low and the people have turned to you to lead. It is up to you to save what remaining cities you can and stop the world from ending for good. Over the course of a year, you and your team must search for answers to the vicious plague while maintaining your supply network. Your actions will carry over to future games and your choices will forever alter the world. Cities will rise and fall, your characters will learn new skills and may become permanently scarred, new rules will come into play, and the very game board will be forever altered. Each development affects the course of your group’s unique journey through this post-apocalyptic world and contributes its own twist to your story. Pandemic Legacy: Season 2 continues the epic struggle for the fate of humanity. You do not need to have played Pandemic Legacy: Season 1 to experience the exciting gameplay of Pandemic Legacy: Season 2. 
$150.00
1 in stock

GALAXY TRUCKER

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.  The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free?  That's where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.  It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy! 2-4 players. 60 minutes playing time.
$90.00
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CAVERNA: CAVE VS CAVE

With only two pairs of helping hands, you stand at the entrance to your new cave dwelling. There is much work to do and no time to lose! The nearby tribe is doing better than you and this cannot stand. Carve your way deeper into the mountain and create a cozy cave. Gather grain, flax, and building materials. Mine for precious metals and become wealthier than you, or your rivals, ever dreamed! 2 players Ages 10 to adult 30 minutes playing time
$50.00
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TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
1 in stock

ONE NIGHT: ULTIMATE ALIEN

No moderator, no elimination, and nowhere to hide. Your village has been invaded by the extraterrestrial!  One Night Ultimate Alien is a fast-paced 10 minute game where 3-10 players will each receive a unique role. In the course of only one night players will attempt to gather as much information and cause as much trouble as possible!  The following morning, the players will determine who among them is an alien...hopefully.   Because all it takes is finding one alien to win! Can be combined with other games in the One Night Series for epic battles!
$45.00
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PURRRLOCK HOLMES

Furriarty is terrorizing London, and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However, Purrrlock cannot do it alone and you, as a newly inducted Inspector at Scotland Pound, must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street. 2-5 players Ages 8 to adult 30 minutes playing time
$45.00
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YAMATAI

In Yamatai , two to four players compete to earn prestige points usinga variety of strategies. Clear the islands of the archipelago, recruit powerful specialists to assist you, and construct buildings across the island landscape. The most ambitious and skilled among you will even construct high temples in your quest to earn Queen Himiko’s favor. In the end, however, you will not be remembered as the greatest builder of Yamatai for just one act, but for the many accomplishments that exemplify your loyalty to the kingdom. 2-4 players 60 minutes playing time Ages 10 to adult
$105.00
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ARENA: FOR THE GODS

The gods recognized your feats on Earth and have chosen you: you’ll be pitted against the best in a clash of champions! To avoid having the event turn into a massacre, the game ends as soon as a Hero turns in his weapons (as soon as he has no more life points). The hero who put on the best show, who has the most life points, wins the game. He receives the ultimate prize: the title of Champion of the Gods! Arena: For the Gods! is a fun and strategic battle game in which you fight each other to honor and please the gods who are watching you! 2-4 players Ages 8 to adult 30 miniutes playing time
$70.00
1 in stock

ELDER SIGN: GATES OF ARKHAM

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including Velma’s Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.  Four new Ancient Ones threaten humanity and eight new investigators join the quest for elder signs. Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening - and to stay alive in the rough streets of Arkham.
$45.00
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ELDER SIGN: GRAVE CONSEQUENCES

Designed by Richard Launius, the creator of Arkham Horror, the Grave Consequences expansion for Elder Sign introduces fifty new cards in three modular decks: Phobia, Epic Battle, and Epitaph. Phobia cards give investigators lasting negative effects. Epitaph cards build a tiny graveyard for the fallen. Epic Battle cards ramp up the difficulty and danger when battling the Ancient One. All three of these decks and their cards can be used together or separately, and they're all fully compatible with the core game, as well as all of its expansions. Whether you use one deck, or all of them, you'll find they increase the challenge and drama of your Elder Sign adventure. Even more, they'll immerse you more deeply into its world and help you connect more fully to the investigator that you're playing.
$30.00
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EXIT: THE PHARAOH'S TOMB

The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk... The hit Escape-Room concept for home use! In this party game for up to 6 players, you must solve a series of riddles and puzzles to escape from the pharaoh's tomb. Each correct solution brings you to another riddle. How fast can you escape? 1-6 playersAges 10 to adult45-90 minutes playing time
$30.00
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CLANK

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! 1-4 playersAges 10 to adult30-60 minutes playing time
$110.00
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AKROTIRI

Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! In order to fund your excavation, you will have to ship resources found on surrounding islands back to the resource-poor island of Thera.  In Akrotiri - which is the dig site on the island of Thera - players place Land tiles in order to make the board match the maps that they have in their hands. Players earn points by excavating bigger temples and by excavating temples that are further away from Thera. Secret goal cards keep everyone guessing who the victor is until the end!  Featuring updated rules and cards, only the most cunning explorer will gain enough fame to claim victory in this new edition of Akrotiri. 2 PlayerssAges10 to adult 45 minute playing time  
$55.00
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CATAN: TRADERS & BARBARIANS

Delve deep into Catan! In Catan: Traders & Barbarians you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities. You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience! 5 Challenging New Scenarios: The Fishermen of Catan Fish in the great lake or try casting in rich coastal shoals. A fresh, expanded, and updated version! The Rivers of Catan Not one, but two, great rivers invite flourishing commerce. Bridge them en route to glory and wealth. The Caravans Nomads of the oasis seek wool and grain. Camel caravans offer trade. Barbarian Attack Eager for booty, vile barbarians land and occupy Catan's fertile shores. Brave knights unite and ride to battle. Traders & Barbarians Your wagons transport fine marble, glass, tools, and sand to help restore Catan's castle to splendor. Combine these rich scenarios to create a compelling campaign! Requires ownership of The Settlers of Catan to play.
$90.00
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MUNCHKIN: ZOMBIES WALKING DEAD

Level up in this apocalyptic world as the Walkers aim to have their revenge against the survivors. Munchkin Zombies: The Walking Dead is a 56-card expansion for Steve Jackson's Munchkin Zombies stand-alone game.
$25.00
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CONCEPT

A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!  FEATURES Engaging and fun for the whole family.  Use your creativity and imagination to solve the riddles from the visual clues. Easy rules have everyone playing in minutes. 4-12 players Ages 10 to adult 40 minutes playing time
$75.00
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MUNCHKIN: FISH & SHIPS

This booster expansion for Munchkin Booty includes 15 complete new cards, with 2 new sharks, 6 new ships and 2 ship enhancers.   Avast ye! Fish & Ships be full of Sharks (and other denizens of th' deep) and Ships for yer Munchkin Booty game! We gots here Fish rangin' from yer pathetic Fish in a Barrel to yer munchkin-mangling Tiger Shark. We gots six new Ships, and all of them be good and most of them be really dumb. We thinks that Jet Ski be the dumbest, but there be room fer argument here. And ye can give any ship a Glass Bottom, ta see what's comin' at ye, or Clockwork Wings ta rise above it all. This be a supplement, not a stand-alone game. Fish & Ships be neither collectible nor randomized; every pack be the same as every other. Arrrr.  
$10.00
1 in stock

MUNCHKIN: SUPER MUNCHKIN 2 THE NARROW S CAPE

There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It's time for - the Narrow S Cape.  With 112 cards to enhance your Super Munchkin game, The Narrow S Cape teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!  Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!  Super Munchkin 2 - The Narrow S Cape . . . the newest super-expansion for the bestselling Munchkin series.
$35.00
1 in stock

DOMINION: GUILDS & CORNUCOPIA

Jobs, everyone's worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn't really stolen your nose. So now everyone's joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.  Dominion: Guilds is the eighth addition to the game of Dominion, adding thirteen new Kingdom cards to the game.  This expansion has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
$90.00
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DIXIT: ORIGINS

Travel to lands of imagination with beautiful, compelling art in this wonderful new expansion to the award-winning Dixit. Eighty-four new cards full of wonderful images will delight and entertain.  One player is the storyteller, and he will say a clue. Everyone offers up an image card, and the players who can guess the clue score points. You can mix and match the cards in Dixit Origins with any of the other Dixit sets to make keep your favorite guessing game full of adventure and imagination.  NOTE: As this game is an expansion pack - you must have a base game in order to play.
$55.00
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COSMIC ENCOUNTER

Build a galactic empire...   In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.  Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.  This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!   No two games are the same!
$115.00
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A GAME OF THRONES: THE BOARD GAME

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.    The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.     A Game of Thrones: The Board Game Second Edition includes:  1 Rulebook and 1 Game Board  138 Plastic Units  105 Cards  6 Player Screens  266 Tokens and Overlays
$110.00
1 in stock

IMPERIAL SETTLERS

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.  The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State. 1-4 players Ages 10 to adult 60 minutes playing time
$90.00
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CATAN: 5-6 PLAYERS

Extend your The Settlers of Catan game to include more players and more scenarios. More tiles, more resource cards, more development cards, and components (settlements, villages, roads) for two additional players.  Allows for two additional players to be added to The Settlers of Catan.  Requires ownership of The Settlers of Catan to play.
$45.00
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CODENAMES: PICTURES

Two rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENAMES. In Codenames: Pictures, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that ideally relate to several agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team - and everyone wants to avoid the assassin. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements. 2-20 playersAges 8 to adult20 minutes playing time
$40.00
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PANDEMIC

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.  Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.  A truly cooperative game where you all win or you all lose.
$75.00
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BROOM SERVICE

Score the most victory points by delivering potions via Broom Service throughout the magical realm.    Broom Service is remake of award-winning Witch's Brew, that combines luck, skill and balances timely bluffing with clever hand management.    2-5 players  Ages 10 to adult  60 minutes playing time
$85.00
1 in stock

MUNCHKIN: THE GOOD, THE BAD, AND THE MUNCHKIN 2 BEATING A DEAD HORSE

A Horse Is A Horse...   A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2 - Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol' Plug and the One-Trick Pony! And if all else fails, call in the new Class . . . the Cavalry!    This is an expansion for The Good, the Bad, and the Munchkin. It is not a stand-alone game.
$20.00
1 in stock

MUNCHKIN: APOCALYPSE MARS ATTACKS!

Munchkin Apocalypse: Mars Attacks! is a 15-card booster for Munchkin Apocalypse (or any Munchkin core game) that uses art from the original 1962 Mars Attacks! trading card series. In this booster, you'll battle "Monster Bugs" and the "Heat Ray Saucer" on your way to Level 10, with the help of new goodies like the "Martian Zap Rifle" and "Giant Spiky Feet". But watch out for the new Seals - you could end the world with "Reality TV"! (It makes total sense to us.)
$10.00
1 in stock

DEUS

As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages, or increase your scientific knowledge. Don't forget to maintain good standing with the gods! Pay tribute by making offerings to them and by building fabulous temples.    A game of the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times. Between battles and magic, be the finest of all the strategists!   2-4 players Ages 10 to adult 60-90 minutes playing time.
$105.00
1 in stock

YOMI: COMPLETE FIRST EDITION

A simple competitive card game that simulates a battle between two characters.
$150.00
1 in stock

QUADROPOLIS

After a hard day's work, you take a break to admire your city through the large windows of your office... at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories' chimneys. Somehow, the city never sleeps... In Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants' needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect. Will you be able to meet the challenge and become the most prestigious Mayor in history? 2-4 players Ages 8 to adult 45 minutes playing time
$100.00
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THE WEREWOLVES OF MILLER'S HOLLOW: THE PACT

The box contains the base game Werewolves of Miller's Hollow and New Moon, The Village, and Characters expansions. Two teams compete: werewolves and villagers. But nobody really knows which is which! Once a team loses all its players, the other wins. This special edition of the classic trivia game "The Werewolves of Miller's Hollow" contains the base game and all existing expansions! 9-47 players Ages 10 to adult 30 minutes playtime
$85.00
1 in stock

SAPIENS

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley! Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps: Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes. Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles. 2-4 players Ages 8 to adult 45 minutes playing time
$80.00
1 in stock

STEAM PARK

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can - but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!    Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!   2-4 players Ages 10 to adult 60 minutes playing time
$95.00
3 in stock

CAYLUS

1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising upxThe players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.    2-5 players. 90 minutes playing time.
$100.00
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A TOUCH OF EVIL: DARK GOTHIC

A Touch of Evil: Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.  Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner - the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.)  The game uses three currencies - combat (red), cunning (green) and spirit (blue) - with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" - an always available card that costs one of each color - you can remove a card from your deck or from the central row.  "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" - which will affect you or all players with some kind of pernicious effect.
$60.00
1 in stock

DRACO MAGI

Myrgos, the powerful and benevolent Dragon King has passed into the next world after an extended illness, and the land is now gripped with uncertainty. As the laws of succession dictate, only one of his remaining apprentices can rise to the position of "Draco Magi". With the death of the Draco Magi, the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box, an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different "Spell of Succession" that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser, the unofficial title whispered under the breath of the people is "Novitius Eterna" or "Forever a Novice". Be swift and remember, there is little room for error. Draco Magi is a card game designed by Richard Launius and Robert Burke. To start, each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green, Red, Black & Purple), four different metallic dragons (Gold, Silver, Brass & Bronze), and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength, weakness and special ability. Players will send their dragons, one at a time, to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons. Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed, it may make a ranged attack. Not all dragons have a ranged attack breath weapon, but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment, the ranged attack is forfeited for the current round. After all dragon cards have been played, the melee phase of the battle begins. Each dragon has a "melee attack" value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction, subtlety, and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie, the dragons and gem remain for the next round. Draco Magi is a fast game heavily connected to its theme that incorporates area control, bluffing, hand management, deck building and deduction.
$40.00
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BANG: GOLD RUSH

Bang! Gold Rush is an expansion for the card game Bang! that can be used with the base game alone or mixed with other expansions. In addition to featuring eight new characters, Bang! Gold Rush adds two new mechanisms to game play:   Players can collect gold nuggets to buy equipment, with the equipment giving your character new abilities and you the chance to develop new strategies.   Even when a player is shot down during the game, he can come back to play with the Shadow Gunslinger variant. When that dead player's turn comes around, he temporarily re-enters play and takes his turn as if he were alive, now giving an eliminated player the chance to affect the outcome of a game. Look out for shots from beyond the grave!
$35.00
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APOLLO XIII

Can you save the mission and return home safely? NASA's 1970 Apollo XIII mission has captured imaginations for decades due to its unbelievable dangers... and even more unbelievable triumphs. Against incredible odds, engineers at NASA overcame disasters of every kind to bring the entire Apollo XIII crew back to Earth safely. Apollo XIII tells the whole story of the mission through a "card driven" system, which traces the story and features all of the disasters that plagued the mission. The players will need to manage these events if they hope to ensure the survival of the crew and return them to Earth safely. Apollo XIII is a cooperative game. Your group must coordinate their actions, or you will not finish the mission. But, there is also an optional "Competitive Mode" game at the end of these rules, if you want an extra challenge! 2-5 players Ages 10 to adult 60 minutes playing time
$80.00
1 in stock

RIVET WARS: EASTERN FRONT

Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!    Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor.    Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.    Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!    There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!   2 players Ages 12 to adult 30 minutes playing time
$160.00
1 in stock

IMHOTEP

In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder. 2-4 players Ages 10 to adult 40 minutes playing time
$70.00
1 in stock

MUNCHKIN: APOCALYPSE 2 SHEEP IMPACT

It's The End Of The World... Again  Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril!  Sheep Impact is an expansion set; you will need Munchkin Apocalypse to play.
$35.00
1 in stock

CATAN: EXPLORERS & PIRATES 5-6

Now 5 to 6 players can explore Catan's wild, unknown seas in search of fish, spices, or rich new lands for settlement!  This Catan: Explorers & Pirates 5-6 Player Extension allows you to add 1 or 2 new opponents without sacrificing ease of play. As in the Catan: Explorers & Pirates expansion, you'll build harbor settlements, ships, settlers, and sailing crews and set out across mysterious seas in search of new lands, spices, fish, and gold fields. So, get a crew of 5 or 6 together for an adventure in Catan. Challenge pirates on land and sea as you seek to win renown. Use your ships to carry loyal settlers and claim faraway territory.  Chart unknown waters and return with rich cargo. Should you prove the most able explorer and be the first to complete your noble mission, you'll become master of Catan!
$45.00
3 in stock

CATAN: CITIES & KNIGHTS

This expansion is not a standalone game. Requires the CATAN base game to play. Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with CATAN – Seafarers and CATAN – Traders & Barbarians. Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each of you has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army. Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections.Each token has an “active” side depicting a knight helmet in color and an “inactive” side depicting a black-and-white knight helmet. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point. If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement. This unfortunate event always affects the player who had the lowest total strength of active knights when the barbarians attacked. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight. When you are not busy defending Catan, you are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), you first need to improve your cities. The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts. You pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource. With increasing city improvements, the odds to obtain new progress cards become more favorable. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, you can bother stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.” Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.
$95.00
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CATAN: SEAFARERS 5-6

Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Extension for Catan: Seafarers allows you to add 1-2 more opponents without sacrificing ease of play. Try on of ten new exiting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade. You must have The Settlers of Catan board game and the Seafarers expansion in order to use this extension. Requires ownership of The Settlers of Catan, The Setters of Catan 5-6 player Extortion and Seafarers of Catan to play.
$45.00
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SMASH UP: AWESOME LEVEL 9000

Awesome level... rising...  Thought you had enough awesome with Pirates, Ninja, and Zombies? Well get a load of this, bucko-Killer Plants, Steampunks, Ghosts, and Bear Cavalry are here to smash into your game!  Plants grow out of control, Steampunks build on bases, Ghosts shriek out of the ether, and Bear Cavalry scare away the opposition. Two players can play with just these decks, or mix them with original-recipe Smash Up for up to 4 players, and feel your awesome level skyrocket!  Feels good, doesn't it?
$40.00
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MYSTIC VALE

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. 2-4 players Ages 10 to adult 60 minutes playing time   To find out more read Doug's article on Mystic Vale
$85.00
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CASTLES OF MAD KING LUDWIG

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever - subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.  In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.  After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins. 1-4 players Ages 10 to adult 90 minutes playing time
$110.00
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CARCASSONNE: GOLD RUSH

Get ready cowboys, there is gold to find!  The Far West. It starts with railroads and brings you to small camps that will quickly become cities. Trading with the Native Americans is greatly prosperous, and that's nothing compared to the lodes that keep being discovered sporadically in the mountains. The only risk is the other prospectors, who are also searching to find the same riches as you are.  Carcassonne leads you into the Far West with Gold Rush, a thrilling adventure for 2 to 5 players of 8 years and up.
$65.00
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COVERT

Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies. 2-4 players Ages 10 to adult 45-90 minutes playing time
$100.00
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THE RED DRAGON INN: 3

You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn.    Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!    The last conscious adventurer with Gold wins the game! The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game.    The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!    Wizgille the Tinkerer  Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them--often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone's faces! The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.    Brewmaster Phrenk  Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he's not above using his skills for the "lowly" art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don't make him angry, because he is, after all, a troll. The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.    Kaylin the Renegade  Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn't suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon's monsters. The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.    Serena the Pious  Serena would have died if she hadn't been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic Orcish instincts, so she must be ever-vigilant to stay on the righteous path. The Good: With her holy blade at her side, she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
$60.00
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CARCASSONNE: ABBEY & MAYOR

Now players have new possibilities of strengthening their influence in the area around Carcassonne.
$35.00
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UNFAIR

Build the city’s greatest theme park, whatever it takes! Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash. But watch out - your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge? Whatever happens, it’s bound to be Unfair. 2-5 players Ages 10 to adult 90 minutes playing time
$75.00
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TIME STORIES

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.   T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.   At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.   The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.   You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...   In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.   T.I.M.E Stories is a decksploring game in which each deck makes anything possible!   2016 UK Games Expo Best General Game Winner 2016 Kennerspiel des Jahres Nominee 2016 International Gamers Award - General Strategy: Multi-player Nominee 2016 As d'Or - Jeu de l'Année Expert Nominee 2015 Tric Trac Nominee 2015 Meeples' Choice Nominee 2015 Golden Geek Board Game of the Year Nominee 2015 Golden Geek Best Thematic Board Game Nominee 2015 Golden Geek Best Innovative Board Game Nominee 2015 Golden Geek Best Board Game Artwork/Presentation Nominee
$95.00
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POWER GRID: FACTORY MANAGER

Welcome to the world of Power Grid.    After Power Grid taught you the tough competition between energy producers, now you get to know the road traveled by energy consumers.    Start to be a Factory Manager and make the important decisions to improve your own factory. Fight against the other competitors for the best factory equipment available in the market to be the best player at the end of the game.    Power Grid - Factory Manager is a Business-Buildup-Game. You start with a small factory and try to improve it. At the beginning you may simply focus on increasing the production. Later you are confronted with new challenges: track the ever increasing energy price and cleverly distribute your workers for the best benefit.    By being close to the theme, the game is logical and coherent in its main features. A clever new mechanism improves the game by affecting the player order and the actions on the market.    But don't say we did not warn you: Because of only 5 turns the game is exciting right from the start. Be careful all the time or your fellow players will mercilessly leave you behind!   2-5 players. 60 minutes playing time.
$70.00
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STAR REALMS: UNITED HEROES

Each expansion features additional multi-faction ships and bases and all-new missions cards that give players new ways to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Acquire these packs directly into play to immediately gain powerful effects and to trigger ally abilities.  Scrap them right away or save them for the perfect moment to do it again!
$10.00
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LETTERS FROM WHITECHAPEL: DEAR BOSS

There’s a monster abroad in the streets of Whitechapel district, moving quietly and unnoticed through the smog and mire of industry. Each night, he kills again, and each night, the police race to close the net before the killer can escape. By morning, another letter is found in Whitechapel, taunting the Chief of Police and signed by “Jack the Ripper.” The days are growing short. Time is running out for the police to catch the killer before he disappears into the twisted alleys and winding streets of Whitechapel… You’ve already experienced the battle of wits between the policemen and Jack the Ripper in the cat-and-mouse struggles of Letters from Whitechapel. Now, you’ll gain a host of new variants for the game with the Dear Boss expansion! Within this expansion, you’ll find three modular decks to aid the policemen or Jack, alongside rules for tweaking the balance of the game until it’s perfect, no matter which side your group favors. Twelve beautifully sculpted plastic miniatures invite you to replace the Policemen, Jack, and Wretched pawns from the base game. Finally, every inch of Dear Boss is overflowing with historical detail, giving you even more insight into the lives of the men and women who played out this tragedy in 1888. 
$50.00
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STONE AGE

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.   In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.   Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.   AWARDS & HONORS 2010 Ludoteca Ideale Official Selection 2009 Vuoden Peli Adult Game of the Year Nominee 2009 Nederlandse Spellenprijs Nominee 2009 JoTa Best Family Board Game Nominee 2009 JoTa Best Family Board Game Critic Award 2009 JoTa Best Family Board Game Audience Award 2009 JoTa Best Artwork Nominee 2009 JoTa Best Artwork Audience Award 2009 Hra roku Nominee 2009 Golden Geek Best Gamers' Board Game Nominee 2009 Golden Geek Best Family Board Game Nominee 2009 Golden Geek Best Board Game Artwork/Presentation Nominee 2009 Golden Geek Best 2-Player Board Game Nominee 2009 Games Magazine Best New Family Strategy Game Winner 2008 Tric Trac Nominee 2008 Spiel des Jahres Nominee 2008 Spiel der Spiele Hit mit Freunden Recommended 2008 Japan Boardgame Prize Voters' Selection Nominee 2008 International Gamers Awards - General Strategy; Multi-player Nominee 2008 Hra roku Nominee 2008 Golden Geek Best Gamer's Board Game Nominee 2008 Golden Geek Best Family Board Game Nominee 2008 Golden Geek Best Board Game Artwork/Presentation Nominee 2008 Deutscher Spiele Preis Best Family/Adult Game 2nd Place
$90.00
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SMASH UP: MONSTER SMASH

We were working the lab, late one night... then we made Monster Smash! This expansion to Smash Up brings you four new creepy decks to scare your opponents to death! or at least beat them to 15 points. Vampires drain power from their victims. Mad Scientists construct bizarre creations of great strength. Werewolves go berserk with power. Giant Ants swarm their victims. It's enough to make you run out of the theater in terror!  Smash Up lets you bring together various groups from Geekdom to create decks that will smash your opponents! Combine Wizard Pirates, or Ninja Dinosaurs, or Robot Vampires! Fight to score the most points and win the game.
$40.00
2 in stock

CASTLES OF MAD KING LUDWIG: SECRETS EXPANSION

What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms.    Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$50.00
1 in stock

GAME OF THRONES: TRIVIA

In the game of thrones, knowledge is as powerful a weapon as Valyrian steel or dragonsfire. Without wielding swords, ambitious characters likeTyrion Lannister, Petyr Baelish, and Olenna Tyrell successfully navigate deadly political upheavals and wars. What you know can benefit you, and even cripple your opponents, but in the words of Petyr Baelish,  what we don't know is what usually gets us killed.   Game of Thrones : The Trivia Game lets you use your knowledge to compete for the Iron Throne. You and your friends answer questions about the first four seasons of the hit HBO series in order to conquer key locations in Westeros. Whoever controls the most locations in the Seven Kingdoms wins! Choose more difficult questions to immediately gain more control over a location, accumulate resources to earn the favor of iconic characters, and cunningly make and break alliances with other players. Questions are organized by season to ensure that your game is free from spoilers. With over 1,200 questions included, you are certain to find fresh challenges and learn new details about Westeros with every game.  2-12 playersAges 18 to adult30-60 minutes playing time
$75.00
1 in stock

CA$H'N GUN$: MORE CASH MORE GUNS

Just when you were starting to relax around your fellow thieves, crooks and criminals comes More Cash 'n More Guns, an expansion for Ca$h 'n Guns that'll have you looking over your shoulder long after the police sirens have faded. In this expansion, you can get your hands on four new pistols, new loot cards and new special powers. The simple act of robbing a bank has never been more fun!
$55.00
0 in stock
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PARFUM

Who will be the most successful perfumer? Parfum takes the players to the wonderful world of fragrances. Using ingredients like vanilla, lavender or violets, the players distill precious essences in order to create unique perfumes. Only the player catering to their clientele's preferences will be able to sell their perfume. Each customer favors a specific fragrance which must be contained in a flask to induce them to buy it.
$95.00
2 in stock

THE RESISTANCE: THE PLOT THICKENS

The Resistance: The Plot Thickens includes the Plot Cards module from the second edition of The Resistance, plus the Rogue, and Sergeant modules originally released as promos. It also includes a full set of replacement Character and Mission cards and new Mission tracking tokens.
$25.00
1 in stock

SMASH UP: PRETTY PRETTY

Think only pirates, time travelers, vampires, and bears can smash bases? Well get ready to be taught a lesson in the nicest way possible!  Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty, beauty and even their love to get their way. Fairies' fickle tricks give you options like never before, while the herds of Mythic Horses work together for dominance. Get ready: your opponents will never know what hit them!    Fairies   From deep in the magical glades come these little sprites, bringing magical wishes and pixie dust (but only in emergencies) to your plans for world domination. Don't judge them by their size. The Fairies' magic gives you great options in how to deal with your enemies.    Mythic Horses   The power of togetherness shows through in Horses, whose mighty herds race across the land, trampling any who stand in their way. Not only normal horses, but pegasi, sea-horses and more will join the fight for the base! Remember that friendship is... smashable!    Kitty Cats   Can haz base? Kitty Cats have the power to compel those of weak will to do what they wish... and the power to have billions of internet memes. Perhaps those are the key? Either way, the Kitty Cats will use their alluring power to dominate the fight at any base. Then head out for a night of jazzy music in the alleys!    Princesses   Dream a dream of ruling over your enemies! Princesses will make every wish come true through the power of pure love and happiness. Which can be used, oddly, to order everyone about, and even destroy your enemies. Don't be fooled: these innocent-looking beauties are few in number, but royal, strong and determined!    Combine these groups into teams of two for various effects! Pretty Pretty Smash Up also contains 8 new Base cards to compete over.
$40.00
3 in stock

ORCS ORCS ORCS

Welcome to the annual Orc Squash Tournament! This annual competition pits the realm's most skilled mages against the orcs and each other. Competitors defend the tower against the charging orc horde. Take the best spot on the tower and squash the most orcs by skillfully casting spells. All is fair in the tournament - so let the games begin - it is time to see who can claim the Orc Squasher crown!   Orcs Orcs Orcs is a game for two to four players, that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The theme and game come alive with the outstanding art and components that you have come to expect from Queen Games. 2- 4 players Ages 10 to adult 45 minutes playing time
$110.00
1 in stock

LAST WILL: GETTING SACKED

In Last Will: Getting Sacked, the lawyers have found a hidden clause in your uncle's last will. Spending money faster than all your relatives will not be enough. To inherit your uncle's fortune, you must also lose your job! After all, your uncle's heritage can't go to someone who's employed!  With this expansion added to Last Will, each player begins the game with a job card that provides him with a regular income each turn and details a number of things the player must do in order to get fired. Unlike in real life, it can be difficult to persuade your employer to give you the old heave-ho. When you miss work, he's inclined to be charitable because he liked your uncle and he's sorry for your loss. To make him angry, you need to get caught living it up when you should be working. He won't sack you straight away, but he will at least dock your salary.
$45.00
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COLOSSEUM

In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. However, to produce larger events that will attract more spectators, you will need to build up your arena's infrastructure. 3-5 players. 90 minutes playing time.
$150.00
1 in stock

VILLAGE CRONE

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. 1-6 players Ages 10 to adult 90 minutes playing time
$95.00
1 in stock

MARS ATTACKS: DICE GAME

Destroy the humans! Take their cities! Conquer Earth!  Lead your team of Martian invaders to conquer Earth. Destroy cities, get your picture taken in front of famous monuments, and be the Martian with the most Earthling kills! But watch out, because the Earthlings might nuke you Ķ  Mars Attacks - The Dice Game is a fast-playing, tactical dice game based on the Mars Attacks trading cards by Topps. 3-6 players Ages 10 to adult 20 minutes playing time.
$35.00
1 in stock

MUNCHKIN: OZ

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier... or even a Wizard!  L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!
$50.00
2 in stock

ASSAULT OF THE GIANTS (PREMIUM EDITION)

Assault of the Giants is a new Dungeons & Dragons board game designed by Andrew Parks. Designed for 3-6 players, Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giant kind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. Contents include 12 Giants miniatures, injection molded in color, measuringfrom approximately 20mm to over 90mm in height, and three Giantslayers! Each player issues commands to thier giants in the form ofcommand cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek anancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, ChiefGuh. In Assault of the Giants players send their giants out to wage waron each other and the small folk, but the game’s real strategy lies in each player’s ability to pursue their giant race’s unique agenda, not only through combat but also through clever cardplay. The Premium Edition Includes fully Painted Miniatures.
$240.00
0 in stock
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CATAN: SETTLERS OF CATAN

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$85.00
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TICKET TO RIDE: NEDERLAND

Amsterdam's numerous canals make it the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country - where 20% of the land is below sea level - crosses countless bridges. Spend too much time admiring the beauty and you'll spend your money in bridge tolls!  This beautiful map includes an ingenious new twist. On the many double-track bridge crossings, grab the first route and pay a price in Bridge Toll Tokens to the bank; claim the second route and the tokens go to the player who claimed the first route! Score bonus points based on the total value of Bridge Toll Tokens you own at game's end.  NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
$45.00
0 in stock
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TICKET TO RIDE: UNITED KINGDOM & PENNSYLVANIA

Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania contains a double-sided game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the British Isles and in Pennsylvania. The Pennsylvania half of this map collection adds a share mechanism to the basic TtR game. Each time that a player completes a route, they claim a share of one of the companies depicted next to that route. At the end of the game, whoever holds more shares of a company than all other players receives points as a reward. The United Kingdom half of this map collection introduces the concept of technology to TtR. At the start of the game, players can build only one- and two-train routes and only in England. By spending wild cards, players gain the ability to build routes three trains long or longer, in addition to being able to build ferries across water and build train routes in Scotland, Wales and Ireland. Players can also buy bonus cards that allow them to score extra points for taking certain actions during play. Despite the name, the map covers both the UK and the Republic of Ireland, that is, the islands of Great Britain and Ireland. Although officially an expansion for Ticket to Ride or Ticket to Ride: Europe, this could be used for Ticket to Ride: Nordic Countries. However use with Nordic Countries would be limited to three players and use of spare trains. The UK map requires 35 trains, the Pennsylvania map requires 45 trains, and Nordic Countries contains 40 of each colour (with 5 spare).
$80.00
1 in stock

DIXIT: QUEST

The Dixit Quest expansion, previously known as Dixit 2, allows players to add even more cards to their favorite Dixit base game. Add 84 cards to add to your surprising, exciting, and evocative Dixit game that will be enjoyed with friends and family alike!  Features Diversify your original Dixit game. Imaginative, simple, and fun for all. Original and appealing artwork. Note: As this game is an expansion pack - you must have a base game in order to play. 
$55.00
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ONE NIGHT ULTIMATE VAMPIRE

No moderator, no elimination, no werewolves.  In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!  One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win!  One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games. 3-10 players Ages 8 to adult 10 minutes playing time
$45.00
0 in stock
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SPELLCASTER

Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic, the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches. Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat, Conjuring, Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!
$65.00
1 in stock

ANDROID: NEW ANGELES

Everything's fair in the pursuit of profit New Angeles is a board game of corporate greed and machinations for four to six players set in the Android universe. You and your friends each gain control of one of the worlds' most powerful megacorporations. Then you use your wealth and influence to create more wealth and more influence. Make piles of money, outperform the competition, and you'll be a winner. To do this, you'll cut deals and forge temporary alliances. You'll leverage your credits and maneuver for valuable assets. All the while, you'll also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, after all, you need to keep New Angeles open for business!
$120.00
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DOMINION: INTRIGUE 2ND EDITION UPGRADE PACK

Dominion: Intrigue Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion: Intrigue, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
$25.00
0 in stock
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GLOOM: UNHAPPY HOMES

An Expansion Deck for Gloom    In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.   When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.    NEW RULES: Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.    Adds 1 player.
$25.00
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INNSMOUTH ESCAPE

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.    The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.   2-5 players Ages 10 to adult 30 minutes playing time  
$50.00
1 in stock

DIPLOMACY

The Classic Game of Intrigue, Trust, and Treachery!  At the turn of the 20th century, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.  Form alliances and unhatch your traitorous plots as you negotiate and outwit - in a delicate balance of cooperation and competition - to gain dominance of the continent! In Diplomacy, your success hinges not on the luck of the dice, but your cunning and cleverness.
$70.00
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DOMINION: INTRIGUE 2ND EDITION

Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. "Dominion: Intrigue (Second Edition), an expansion for Dominion or Dominion (Second Edition), contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players. Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Intrigue Update Pack. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same).
$80.00
1 in stock

BOSS MONSTER: PAPER AND PIXELS

A set of 14 cards designed for the digital port of Boss Monster, and offered as a physical bonus. Comprised of: Epic Hero - The Princess Boss - Greg Boss - Explodo Boss - Chase and two apiece of: Spell - Fireball Trap Room - Demon Circle Trap Room - The Clock Tower Monster Room - Hydra's Mire Monster Room - Spellslime Incubator Some of these cards require the use of dice or tokens as they are designed to take advantage of the virtual nature of digital Boss Monster.
$8.00
2 in stock

ELDER SIGN

It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.  Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
$70.00
1 in stock

THE X FILES

In The X-Files, players take on the role of Mulder, Scully, and the X-Files team as they work to uncover global conspiracies and threats while going up against various members of the Syndicate. In game terms, 1-4 agent players team up against one opponent who controls the Smoking Man and his nefarious network.   The X-Files board game will focus on material from the first three seasons of the television series, giving fans a chance to start from the beginning of the phenomenon.
$120.00
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THESEUS: THE DARK ORBIT

Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive... Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race. Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station. Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station. Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes. The fifth faction? It's a mystery. It's precisely why you made the trek to Theseus, and it's precisely why you will die... In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent's movement, which leads to great choices and meaningful decisions. Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way... Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.
$90.00
1 in stock

TOKAIDO: MATSURI EXPANSION

Traditional Japanese festivities and sixteen new travelers are now part of the wonderful Tokaido journey, with these matsuri (the Japanese word for "festival") being triggered by the arrival of the travelers at the intermediate inns, punctuating the path with new and unique events. Matsuri is a Tokaido expansion that brings new cards and tokens to the game. With this expansion, the players live the Japanese feasts and festivals. These cards modify the way each section of the road is played. This doesn't transform the game, but adds even more depth and strategy in the same way that Crossroads did.
$45.00
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EXPEDITION: FAMOUS EXPLORERS

Expedition: Famous Explorers is an updated version of two award-winning Wolfgang Kramer games - Wildlife Adventure and Expedition - with a new theme: discovery and exploration. Players lead three expeditions to various locations by placing arrows on a map. When an expedition arrives at a location that matches either a location card held by that player or a public location, that player scores that card by placing it in front of him.  Expedition: Famous Explorers retains all the core rules of earlier versions of the game, but adds optional advanced rules that allow players to score additional points based upon purchasable Explorer and Event cards. Another game mechanism introduces Secret Locations.  2-6 players  Ages 8 to adult  90 minutes playing time
$85.00
1 in stock

KA-DOOSH

There once was a powerful Kung Fu master. Before he passed away, he inscribed onto a scroll his ultimate fighting technique and the ways of achieving that power. Several centuries later, whispers were heard that the ULTIMATE SCROLL HAS BEEN found. THESE rumors spread fast and far, all across the East, reaching the ears of many Martial artists who seek this power. Who will win in this fight for the ultimate scroll? In the game KA-DOOSH, you get to play as one of the martial artists from the east. You must utilize your actions cards to attack, heal or support yourself, however your cards alone may not ensure victory. Use your hero’s abilities to give you the edge to defeat all other players and becoming the ultimate fighter to obtain the ultimate scroll.Each hero has unique abilities that gives them an advantage over other heroes and each action cards have their own unique way to help you defeat or survive the fight.To win in Ka-doosh you must defeat all other players and be the last one standing. Ages 8+ 2–8 players Game time = 30–60 minutes
$60.00
4 in stock

SUPER SHOW THE BACKLASH

The Supershow is a tabletop dice and card game for 2 - 6 players. Supershow is the worlds first UCG, or unpredictable card game that takes place in the underground wrestling word of the Legendary Fighting Federation. The goal of the game is to hit your FINISH card for a chance to defeat your opponent.   When competing in the Legendary Fighting Federation competitors use the Lead - Follow up - Finish game engine, which makes the game easy to pick up by impossible to put down.   The LFF Engine is simple, on a players turn; they may play 1 card, that card can be; a FINISH card if they have a FOLLOW UP in play. A FOLLOW UP card if they have a LEAD in play. Or they may play a LEAD card. After each card is played, all players roll their Skill dice; the player who rolled the highest Skill draws a card and starts his turn. When a FINISH card is played a player has a chance to defeat his opponent with a dice roll, if he does not all cards in play are discarded, the Crowd Meter is raised to the next level and the game continues. The Crowd Meter increased the effectiveness of the FINISH cards as the game progresses.   When a FINISH card is played, a player attempts to PIN or SUBMIT his opponent with a FINISH ROLL. They roll their Skill dice to decide the FINISH ROLL. Their opponent has 3 dice rolls, called BREAKOUT ROLLS, to beat or tie the FINISH ROLL. This simulates beating the referees 3 count, or grabbing the ropes before the lifeless arm falls for the 3 time.   The Skill dice correlates with the Skill chart on the Competitor card you have selected. Each Competitor has a Gimmick, a unique effect that affects the game play, and 3 Finish cards. The 3 Finish cards are added to your Supershow Deck at the start of the game, and are also unique to that competitor.   Currently there are 7 playable competitors, each with their own unique backstory and interaction in the game. Additional characters can be won at our events, downloaded for free off our website, are handed out at live shows, or can purchased which each new set. Each deck in The Supershow is comprised of 30 cards and 1 Competitor card that have a Skill chart. These pre-constructed 30 cards are 15 Lead cards, 12 Follow Up cards, and 3 Finish cards. Your Finish cards are unique to your Competitor. These cards can be different colors, making them Strikes, Grapples, or Submissions. Your Strikes, Grapples, and Submissions can become harder or easier to stop depending on your Skill chart and the Skill chart of your opponent. Stop cards can be used to stop your opponent’s moves.   The Supershow also has mechanics that for multiplayer formats, triple threat, four way, 2-4 player tag team, tornado tag team, each format can be elimination style, or first to Finish. This is on top of different match types that are played with no additional purchases, such as escape the cage or submission match.
$45.00
3 in stock

FIJI

1777, European visitors arrive in Fiji looking to trade with the locals. The Pacific Islanders have highly valued shrunken head treasures which the players wish to acquire for museums back home. Players offer colored glass beads in exchange, but must participate in the elaborate Fijian KAWA ritual to determine whose bead offers are most auspicious. In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads, depending on their offers. Players select the number of beads to offer in a series of three exchanges, after each of which the condition and effect cards are evaluated, distributing additional beads depending on who offered the most or the fewest of each color. At the end of the round shrunken head tokens are awarded depending on whose set of remaining beads best matches the current arrangement of goal cards. After each round the goal cards, condition cards and effect cards are replaced. To win players must think ahead to understand whether an offer will likely give them more beads or less, depending on the cards in effect for the round. If players tie for a particular condition, the tied players are cancelled out, leaving the next player to follow the specified effect. This gives the game a rock-scissors-paper like feel where winning the round often depends on guessing how many beads the other players will offer. High quality components consist of pleasing plastic beads, iconic card art, and shrunken head tokens that are both charming and macabre. Players must use tactical logic and guesswork to get an edge in this puzzling auction style game.
$40.00
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TOTALLY RENAMED SPY GAME

Imagine, just once, luring the master spy into your lair and putting a bullet in his head. Imagine resisting the urge to gloat over your prize, to tell him your secret plans, to let him escape certain death and blow up your lair in the process. Imagine winning.   Yeah, right.   James Ernest’s Totally Renamed Spy Game is a long-awaited remake of Before I Kill You, Mister Bond. The new edition has glorious full-color artwork, high-quality production values, and the improved game mechanics you’ve come to expect from James Ernest’s color upgrades.   Players take the roles of super-villains, earning points by luring secret agents into their dastardly lairs, taunting them with deadly devices, and then killing them. Sure, you could kill a spy without taunting him, but he’s not worth nearly as many points. It hardly matters that he will destroy everything if he escapes. You’ll still have time to build another mysterious island.
$32.00
1 in stock

SUPER MOTHERLOAD

Mars. The very near future.  The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity. You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy?  Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.  Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action, and it challenges spatial relation skills for 2-4 players who love video games, Eurostyle board games, or deck-building card games. 2-4 playersAges 10 to adult60 - 75 minutes palying time
$90.00
2 in stock

SMALL WORLD: ROYAL BONUS

Small World: Royal Bonus is a mini-expansion for Small World that contains three Races (Fauns, Igors and Shrubmen) and three Special Powers (Aquatic, Behemoth and Fireball). Royal Bonus was first released only to Kickstarter backers of the digital version of Small World.
$22.00
0 in stock
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PANDEMIC: EXPERIMENTAL MEDS

Face dangerous new threats in Pandemic: The Cure – Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules…for the worse! Fortunately, new medical experts have joined the fight to help you.
$80.00
4 in stock

LEGENDARY: CAPTAIN AMERICA

Legendary - Captain America Become Legendary by celebrating the 75th Anniversary of Captain America! Introducing five new heroes, two new Masterminds, two villain groups, and new schemes, this 100-card expansion for Legendary: A Marvel Deck Building Game focuses on the esteemed legacy of Cap and his fellow comrades that have taken up the mantle of the greatest soldier of all time!
$38.00
0 in stock
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FLICK'EM UP

A gunslinger of your talent never misses his mark. A good thing, too. You've only got one bullet left, but that's all you need to end Ol' Cooper's reign of terror once and for all. Welcome to the exciting world of Flick 'em Up! - a game whose immersive scenarios and exceptional components will transform your kitchen table into a rugged, ruthless town of the wild west. Load your Colt, take cover, and return fire. You're a darn fool if you think your enemies are about to show you any mercy. Whether you choose to terrorize the countryside with the likes of the Cooper Clan or stand by the Sheriff as he enforces the law and defends the innocent, Flick 'em Up! offers an exciting journey through the wild west that you won't soon forget! 2-10 playersAges 7 to adult30 minutes playing time
$125.00
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WORLD OF TANKS

The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.
$60.00
1 in stock

NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!   Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.   Gameplay introduction   Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:   Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.   When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.   Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.   See 'More information' below for link to rules, etc.   AWARDS & HONORS 2014 JUG Game of the Year Winner 2014 Jogo do Ano Winner 2014 Jogo do Ano Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
$130.00
1 in stock

BERSERK: WAR OF REALMS

The hero Arhaal has unleashed Uggud, the Ancient Evil. Magical crystals rain from the sky, and fierce warriors battle for the power they hold. Assemble your forces and drive the enemy before you, be they orc or elf, demon or saint.  Berserk: War of the Realms is the international hit customizable card game. Enjoy a tactical game of maneuvering and well-timed card plays, graced with beautiful art and a deep, engaging setting. Place your troops carefully and roll the dice to claim your victory!  FEATURES   Tactical card game full of strategy and smart card play. Lush art and a full, deep background. Customize your armies with the cards in the box, or combine with other sets for more option. The biggest customizable card game in Russia makes its English-language debut. 2 players Ages 10 to adult 20 minutes playing time
$85.00
1 in stock

BABA YAGA

Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?  In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.  To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!  Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head. 2-5 players Ages 6 to adult 20 minutes playing time
$50.00
1 in stock

MYTHIC BATTLES

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!  Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system - the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games - Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat - reinvent your way of playing!  This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.  Write your legend in the blood of the fallen! 2-4 players Ages 12 to adult 45 minutes playing time.
$85.00
1 in stock

NIGHT OF THE GRAND OCTOPUS

Long ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world - until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again.  In Night of the Grand Octopus, you are one of the Elect and have been recruited by the Illuminati to form a cult to glorify the tentacled one. What's more, your dreams have told you that the time has come, the stars have aligned so that you can perform the "Ritual of Appeal" and bring the Grand Octopus to surface once again. To perform the ritual, however, you need the right magical components, components to be found in a famous English university for young wizards and witches - and you're not the only one seeking them.  In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength - but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is eliminated. Gulp! 3-5 players Ages 7 to adult 20 minutes playing time
$55.00
1 in stock

MOUNT EVEREST

Mount Everest, Earth's highest mountain - to this day it's been climbed by almost 4,000 alpinists from around the world, with more and more coming each year. Most of them are tourists without the experience or skills needed to climb an eight-thousander. Without proper help they wouldn't make it to the Himalayas, let alone brave the mighty Chomolungma.  Fortunately, that's where you come in, an experienced mountaineer and mountain guide. You've got Broad Peak, K2 and other eight-thousanders under your belt, and you've climbed Mount Everest several times. This time you face a far greater challenge: You must lead a bunch of tourists to the peak and safely get them back to base. You gaze at the mountain and you know this to be true - what is child's play for you might be the last adventure of your clients.  You must plan where to set up camp and how to deal with acclimatization, who to take up to the peak and when, and who to lead down the mountain. When you look at your clients' enthusiastic faces, you know that their lives are in your hands. In Mount Everest players take control of a team of two expert mountaineers who must lead as many tourists as they can to the peak and, of course, safely bring them back. Each player gets an identical deck of cards that are used for moving around the board. Players must decide where to set up camps and how much oxygen to bring to the top; only oxygen lets players get acclimatization cards, which allow tourists to survive the climb. Players must also decide what type of customers they want: the athletic, fairly competent climbers, or the wealthier and more prestigious amateurs. Climbing with one tourist in tow is easy, but the key to victory lies in guiding whole groups. Unfortunately, the more people you take with you, the higher the likelihood is of something going wrong. Also, as it is in the mountains, the weather will be a crucial factor. If a player can coordinate an expedition that avoids a crisis at the peak, he should be able to lead the happy tourists back to base.  Who will become the best Himalayan guide? 2-5 players Ages 10 to adult 60 minutes playing time
$85.00
1 in stock

KINGDOM BUILDER: CROSSROADS

New tasks, new challenges!  Kingdom Builder: Crossroads introduces new game components and tasks into the successful game: four new landscapes, each with two different location spaces, provide new options for shaping the kingdom. Use warriors to prohibit your opponents from building settlements in key places or to claim new areas, expand your kingdom with wagons and ships.  The new task cards challenge the players to build fortresses, roads and places of refuge and reward them with gold, should they be up to the task.  All Kingdom Builder Expansions may be combined with the basic game and in any combination.
$55.00
1 in stock

TREASURE HUNTER

In this fast paced drafting game you put a team together in order to claim the most lucrative treasures or the abilities which give you extra rewards. The treasures may be hidden in the Frost Mountains, in the jungle and even in some lava caves.  Make a wise choice while selecting your cards because the sneaky goblins are just waiting to steal your hard earned treasures. 2-6 players Ages 8 to adult 30 minutes playing time To find out more about Treasure Hunter, try exploring Doug's Dungeon.
$95.00
2 in stock

SHADOWS OF BRIMSTONE: CITY OF ANCIENTS

Shadows of Brimstone: City of the Ancients is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side!  An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style.  In City of the Ancients, players will encounter portals to the otherworld on the Plains of Targa, finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead, great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!  So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone!  Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6. 1-4 Players Ages 10 to adult 60 minutes playing time
$170.00
0 in stock
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LUNCH MONEY: STICKS & STONES

Come out, come out where ever you are ...  Lunch Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight.  Lunch Money: Sticks & Stones adds even more pain and mayhem to the dark, frenetic world of Lunch Money. This long-anticipated 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and specialty cards like Tantrum, Cooties, and Wedgy make Lunch Money: Sticks & Stones a necessity for every Lunch Money fan.
$25.00
1 in stock

DARK SEAS

Build a pirate empire in the uncharted Plunder Islands of the Cairribbi - er, Carebbe - er, near the Gulf of Mexico! Seize your destiny of buccaneerrific awesomeness, and gather hordes of pirates, hoards of doubloons, ever greater infamy, and (of course) ever more treasure!  Dark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins! 2-4 players Ages 8 to adult 45 minutes playing time
$55.00
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EIGHT MINUTE EMPIRE: LOST LANDS

Wanderers from afar bring tales of the strange and powerful in distant lands. Set out to find lost heroes, creatures, and cities as you build your kingdom in this first expansion to Eight-Minute Empire: Legends!  Eight-Minute Empire: Lost Lands adds even more variety and depth to the game, including:  New "Lost" card faction with unique powers  New Heroes  Components for a fifth player and a sixth player  Double-sized island on a folded board  Player boards Faster gameplay as players now select cards simultaneously from separate hands passed to the left each turn
$55.00
2 in stock

TASH-KALAR: ARENA OF LEGENDS

Tash-Kalar: Arena of Legends is reserved for masters of magic. Two to four Summoners will face each other in the Tash-Kalar arena. Players may fight in teams or individually in order to prove their skill and strategy in a short but intense battle. By clever deployment of their minions, players create magic patterns for summoning powerful beings. These strange beings are then sent to destroy their opponent's forces.  Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain areas of the arena, destroying a number of enemy pieces in a single turn, performing a specific combination of actions, etc. In melee mode, your only goal is to entertain the crowd by destroying your opponents and making them beg for mercy. 2-4 players Ages 8 to adult 45 minutes playing time
$65.00
1 in stock

BANG! THE DICE GAME

In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!
$35.00
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MURANO

Murano seeks the most glorious of merchants. There is a lot going on in the Venetian lagoon: glassblowers are creating breathtakingly beautiful pieces of art, which are sold to discerning customers by the businessmen of various shops. Various and esteemed personalities visit the small islands of Murano in search of treasures to acquire. If your work lives up to their high standards, fame and glory shall be yours and you shall achieve victory in this game.  Murano is an exciting mix of different game mechanics and challenging from beginning to end. The game board changes from turn to turn and every move counts. Only at the end of the game, will you find out who has spent his resources best, built most skillfully, and placed his gondoliers most profitably!  New Buildings must always be placed adjacently to streets. Murano tile-laying-game - the trick is buildings may be neutral or belong to a player, making profit from all the many customers in the alleys.  On your turn move a ship to the next free spot and play the corresponding action. Murano's simple worker placement mechanic involves a lot of decisions, with each movement changing the options for everyone!  The building cards provide many special benefits that allow for a broad range of strategies every time you play. 2-4 players Ages 10 to adult 75 minutes playing time
$115.00
1 in stock

CAPTAINS OF INDUSTRY

As a captain of industry you will vie for domination in the cut throat arena of the marketplace. To do this, you will: Build facilities to control supply, Develop real estate to manipulate demand, Invest in technology to increase efficiency, Complete hidden agendas to secure your legacy, and Undercut the competition to dominate the marketplace! You will depend on your opponents to fuel your expansion as they exploit your production for theirs. 3-5 players Ages 12 to adult 150 mins playing time
$120.00
1 in stock

BRING OUT YER DEAD

Bring Out Yer Dead is a morbid game of grave family plots.  As the head of your family, you must get the "dying" members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all!  Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping - or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins. 2-5 players Ages 10 to adult 45 minutes playing time
$110.00
1 in stock

CIUB

Demonstrate your powers at the yearly gathering of magicians. Seek the aid of magical creatures and use the different abilities their dice give you. Find your way with the aid of valuable spell cards and win the crowning achievement of your craft: the Opus Magnum. But never ever underestimate the power of the dice!  In each round on Ciub, you will try to make your dice show the combination on one of the spell cards in order to gain victory points. Different faces on the various dice will aid you. After you gain a spell, you will usually need to reduce the number of your dice, so planning ahead for the next round is key. At game end, the player with the most victory points wins! 2-4 players Ages 10 to adult 45 minutes playing time
$60.00
1 in stock

GRAVEDIGGERS

Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let's face it, they can't take it with them!  Gravediggers is an easy bidding game from the award-winning designer, Dr. Reiner Knizia Suitable for ages 10 & up, for 2 - 5 players. Playing time 30 - 40 minutes. 
$40.00
1 in stock

MUNCHKIN

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .  And it's illustrated (now in full color!) by John Kovalic!  Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$55.00
0 in stock
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MUNCHKIN: CONAN

What is good in life?  To kill the monsters and take their stuff!  Conan - challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian.  Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$50.00
1 in stock

MUNCHKIN: GLOOM

In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.  The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot - and that's before they die.  Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until - inevitably - they perish in pain. Naturally, the most miserable fellowship wins. 2-6 players Ages 10 to adult 45 minutes playing time
$60.00
3 in stock

MUNCHKIN: PANIC

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.   In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!
$69.00
1 in stock

MUNCHKIN: CONAN BARBARIAN PACK

At last . . . the Munchkin meets the mightiest barbarian of all!  Based on the new movie, coming in Fall 2011, these cards let you wear the Mask of Acheron or the Barbarian Booties . . . wield the Sword of Corin or the Stygian Talons . . . and defeat the Sand Warriors, the hideous Dweller . . . or Khalar Zym himself!  The backs of these cards match the original fantasy-based Munchkin set, but Conan can kick monster butt in any Munchkin game! This is an expansion for Munchkin. It is not a stand-alone game.  This is NOT a collectible or randomized set. Every Munchkin Conan the Barbarian pack is the same as every other.
$10.00
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COUP: REBELLION

Coup Rebellion G54 is the exciting sequel to Rikki Tahta's award winning game, Coup. G54 uses the same lightning fast rules found in Coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection. 3-6 players Ages 12 to adult 15 minutes playing time
$60.00
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SUBURBIA: SUBDIVISION

Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.   In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded.   Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles.   After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
$90.00
1 in stock

RARRR!!

In RARRR!!, players first draft monster power cards in order to build their perfect monster, then draft power bid cards to fuel their monsters' rampages through cities. Cities are destroyed using a bidding system, and players are limited in their bids by the amount of each type of power that their monster possesses.  Will you build a super fire-spewing dragon monster, or a more balanced monster that can flatten cities time and time again for the long haul? Either way, it's not a good day to live in the metropolis. 3-6 players Ages 8 to adult 60 minutes playing time
$85.00
1 in stock

ZOMBICIDE: ANGRY NEIGHBOURS

Angry Neighbors is an expansion for the Zombicide boardgame.  Go for a hell of a tour in the neighborhood with 4 brand new Survivors, their Zombivor counterparts, and 8 Companion sidekicks! 15 missions (5 for each core game) are featured as well for hours of fun, using 3 new game tiles filled with holes in the floor and funny new places to explore. Arm your team with new Equipment cards (Crossbow! Winchester! Zomb' Knuckles!) to chase the fast and unpredictable zombie Seekers. Enjoy the (angry) neighborhood!
$110.00
1 in stock

HEAVY STEAM

Set in a steampunk universe, Heavy Steam is a game about piloting a giant mechanical humanoid war machine of doom. As a pilot you use the steam titan’s resources to strategically complete scenario objectives. More often than not it’s to defeat your opponent, but you’ve never shied away from a fight, have you? --In Heavy Steam you play the role of a pilot controlling your steam titan’s systems from the command center inside its head.--Fully customize your steam titan: choose a robot, recruit your pilot, then customize with weapons of your choice.--Plan ahead if you want to power your legs, weapons or other systems.--The battle board is abstracted with easy to master combat.--Event cards, terrain cards and other cards keep the game fresh and new every time you play. Play through a variety of focused scenarios or just battle it out until only the champion remains! With several game modes from which to choose, you always face another challenging battle ahead – will you take up the call?
$140.00
2 in stock

EXPLODING KITTENS

Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel), Exploding Kittens made history when it became the most-backed game in Kickstarter history and the campaign with the most number of backers, ever. It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.
$45.00
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EXPLODING KITTENS: NSFW

Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel), Exploding Kittens made history when it became the most-backed game in Kickstarter history and the campaign with the most number of backers, ever.   It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.
$45.00
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LEGEND OF DRIZZT

A cooperative game for 1-5 players based on the New York Times best-selling adventures of Drizzt Do'Urden.    The adventures of Drizzt Do'Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.    Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
$125.00
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CATAN: TRADERS & BARBARIANS 5-6

With this extension you can play all five exciting Catan Traders and Barbarians scenarios with up to six players. Now you'll face even more competition from your fellow settlers as you struggle to survive and prosper on the island of Catan. Components include 43 game pieces, 12 knights six of each color - 6 bridges three of each color, 2 wagons one of each color - 12 barbarians bronze color, 11 camels brown color, 24 cards, 2 cards for "The Fishermen of Catan", 2 sets of cards for "Traders and Barbarians", 12 terrain tiles and fishing ground tiles, 16 gold coin counters 8 small, 8 large, 2 Special "Poor Settler" Cards or Tiles, 18 commodity tokens, 14 fish tokens, and one rules booklet. Requires ownership of The Settlers of Catan, The Setters of Catan 5-6 player Extention and Traders & Barbarians of Catan to play.
$45.00
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CATAN: SEAFARERS

Expand your The Settlers of Catan game in new directions, add islands, pirates, gold, ships, and trade. Explore and colonize the newly populated Archipelago of Catan. Build settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.  Requires ownership of The Settlers of Catan to play.
$100.00
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WEREWOLF: INQUISITION

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands... 3-12 players Ages 8 to adult 45 minutes playing time
$45.00
2 in stock

TICKET TO RIDE: LEGENDARY ASIA

Embark on an incredible adventure in Alan R. Moon's Team Asia map as you and a partner compete against other teams on a 25,000 kilometer ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River!  Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into the forbidden eastern lands of Francois Valentyne's Legendary Asia. Just be ready for a hair-rising ride through the mountain passes of the Himalayas!
$65.00
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TICKET TO RIDE: USA

October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 bet that he could travel "Around the World in 80 Days". It's now your turn to gather old friends for a new wager of your own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of you can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...  Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. 2-5 Players. 60 Minutes Playing Time
$85.00
3 in stock

SMASH UP

Smash Up, designed by Paul Peterson, is the all-new Shufflebuilding game from Alderac Entertainment Group. In Smash Up players take two factions, such as pirates, ninja, robots, zombies, and more, and combine their decks into a force to be reckoned with!    When the game begins, players take turns drafting one of several faction decks. Once each player has two decks, they shuffle them together, combining their distinct abilities into a unique 40-card deck. Players then deal out a number of Base cards, and play their decks to attempt to have the most power on a base when it is scored.    It may sound simple, but how simple is it when your opponent's Zombie-Ninja Assassinate your minions then create an Outbreak, loading the Base with minions from their discard pile? Or when their Pirate-Dinosaurs Full Sail onto the base with the mighty King Rex, whose massive power dwarfs that of other minions?    Each combination gives a different experience, Pirate-Aliens play very different than Pirate-Zombies, and with 8 factions in the base set there are tons of combinations to try out!    2-4 players  Ages 8 to adult  45 minutes playing time.    The Smash Up core game features 8 distinct factions that you can mix and match to defeat your opponents.    Pirates move cards around the table keeping your opponents unbalanced.  Ninja strike from the shadows and steal victories from under enemies.  Zombies refuse to stay in the discard pile, continually returning to the fight.  Robots churn themselves off the factory line with frightening efficiency.  Dinosaurs (with lasers) bring stunning power to the fight, dwarfing their opposition.  Wizards use their arcane knowledge to secure whatever cards you may need at the time.  Tricksters use their mischievous nature to make life extremely difficult for opponents.  Aliens change the very nature of the battle, moving enemies about, and manipulating the Base cards you fight for.    Combine these groups into teams of two for various effects! Smash Up contains 16 Base cards to compete over.
$50.00
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SMASH UP: MUNCHKIN

History records many great pairings. Death and taxes. Peanut butter and chocolate. Cats and cheeseburgers. Now we've smashed up Munchkin with Smash Up!  Smash Up: Munchkin brings you eight entirely new factions: Warriors, Clerics, Mages, Rogues, Orcs, Dwarves, Elves, and Halflings, each with their own unique style of play.  Not only that, but Smash Up: Munchkin also introduces two entirely new card types: Monsters add to the breakpoint of bases and provide new challenges for your minions. But they also reward... Treasures, which add new minions and actions to your deck, giving you all new effects outside of your normal faction combos.
$65.00
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SMALL WORLD: UNDERGROUND

"This world's not big enough for all of us, so it's time you step aside to make room for me." Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires.  Designed by original Small World author, Philippe Keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power!  Play Small World Underground on its own or combine it with other Small World game elements. 2-5 players. 60 minutes playing time.
$100.00
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SCYTHE

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe (1-5 players, 115, minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. 1-5 Players Ages 12 to adult 2 hours playing time
$155.00
2 in stock

PANDEMIC: STATE OF EMERGENCY

Saving the world just got a little bit harder in Pandemic: State of Emergency, an expansion for Pandemic that offers three new challenges:  The Hinterlands Challenge, in which the diseases spread from animals to humans.  The Emergency Events Challenge, in which unpredictable events have nasty effects on the game and players try to use quarantines to stop the spread of disease across the globe.  The Superbug Challenge, in which a fifth disease that cannot be treated threatens the world! To fight off this threat, you must first find its cure, then produce vaccine doses. You must eradicate the superbug disease to win. This is NOT for the faint of heart... This expansion is NOT for the faint of heart...
$65.00
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PANDEMIC: REIGN OF CTHULHU

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity. 2-4 playersAges 10 to adult40 minutes playing time
$90.00
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PANDEMIC: IN THE LAB

In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game - finding cures for diseases - but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples, and test cures.  Pandemic: In the Lab includes four new roles, new Virulent Strain events, and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity?
$65.00
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MICE AND MYSTICS

In Mice and Mystics players take on the roles of those still loyal to the king - but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.  Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.  Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come - assuming they can all squeak by...  1-4 players  Ages 8 and up  60 minutes playing time.
$130.00
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FIVE TRIBES

Lead the Tribes and Take Control of Naqala  Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!  Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard worker placement genre, the game begins with the meeples already in place - and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.  As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.  Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play.
$125.00
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DOMINION: ALCHEMY

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.  This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.  Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
$55.00
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DOMINION: BASE CARDS

This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.  All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards.  The set also includes a new Trash card, also with new graphics. It comes in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.
$35.00
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DOMINION: ADVENTURES

Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.  It's time to seek your fortune, or anyone's really - whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.  Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
$85.00
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DOMINION: DARK AGES

Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.  Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
$85.00
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DIXIT: DAYDREAMS

Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
$60.00
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DIXIT: ODYSSEY

The Dixit Odyssey expansion allows players to take advantage of the cards from the original Dixit Odyssey game and combine them with their Dixit base games. Add 84 cards to your surprising, exciting, and evocative Dixit game that will be enjoyed with friends and family alike!    Features  Diversify your Dixit game.  Imaginative, simple, and fun for all.  Original and appealing artwork. Note: As this game is an expansion pack - you must have a base game in order to play. 
$55.00
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DIXIT: JOURNEY

A new and enriched environment where the sky is the limit for creating truly enchanting scenarios.  Dixit Journey is a wonderful way to practice your skills at creating unique and subtle clues, while your friends test their abilities to bluff and mislead. A picture is truly worth a thousand words in this beautifully crafted board game that will be enjoyed by all. In each round one person assumes the role of "active player" where they create a clue made up of one or more words or can even be a sound or group of sounds. The other players will then try to mislead everybody by finding a card in their hand that also represents the same clue. Test your skills at correctly finding the solution to the clue... Features High quality cards, board and game pieces. Game instructions that are clear and easy to understand. Artwork that inspires many creative clues and hours of enjoyment by everyone. For even more options in the game-play, mix in the cards from Dixit Odyssey or any of the other versions.
$55.00
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DEAD OF WINTER

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!    Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.    Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.   2-5 players Ages 13 to adult 2 hour playing time
$110.00
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CARCASSONNE

THE CLASSIC AWARD-WINNING GAME IS BACK WITH A WHOLE NEW LOOK!  In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game.  Entirely redesigned and modernized, this edition includes two expansions: The River and the Abbot. 2-5 players Ages 7 to adult 35 minutes playing time To find out more about Carcassonne, head into Doug's Dungeon.
$70.00
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ONE NIGHT REVOLUTION

One Night Revolution is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the ''One Night Ultimate Werewolf'' series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again. 3 - 10 players Ages 12 to adult 15 minutes playing time
$45.00
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ONE NIGHT: ULTIMATE WEREWOLF

No moderator, no elimination, ten-minute games.  One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. 3-10 playersAges 9 to adult10 minutes playing time To find out more about Werewolf, head into Doug's Dungeon.
$50.00
1 in stock

THE RED DRAGON INN: 2

Once again you and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff! Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn with four new members of the party!  Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!  The last conscious adventurer with Gold wins the game!  The Red Dragon Inn 2 introduces four new members of the party and can be played alone or in combination with The Red Dragon Inn to allow for games of up to 8 players!  So, take on the role of one of these heroic fantasy adventurers - Gog, Fleck, Eve, or Dimli - and enjoy an evening at the Red Dragon Inn!    Gog the Half Ogre  Gog the Half Ogre is Big, Green, and Dumb. But he tries hard. He's really a nice guy once you get to know him... if you can get past the smell and the fact that he's got two left feet. Never, ever Dance with Gog! As you can guess, hanging around with Gog is likely to get you hurt. The Good: Gog is really Strong! The Bad: "Sorry! Gog Not Know Own Strength."  Fleck the Bard  Fleck is a dashing half-elf, always ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends' spirits, filling them with courage as they face the horrors of the deep dungeon. The Good: Women want him, Men want to be him. The Bad: Sometimes... well okay, often... it goes to his head.    Eve the Illusionist  Eve defies description, mostly because no one knows exactly what she really looks like without her illusions. Her powers have saved her fellow adventurers countless times from extremely gullible monsters. The Good: Eve is a very skilled Illusionist. The Bad: She's been known to use her skills on her fellow party members when she gets bored.  Dimli the Dwarf  Dimli loves Gold, Axes and Ale. He always seems to have a stash of gold secreted away somewhere. He's really, really good with his Dwarven Axes. He's not so good with darts, though. When he starts playing, duck. The Good: He's got a lot of Gold and can pretty much drink anyone under the table! The Bad: Sometimes, he gets a little grumpy...
$65.00
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IMPLODING KITTENS

Includes 20 new cards illustrated by The Oatmeal and Expands the core deck from 5 to 6 players. Comes with a human-sized "cone of shame" turn indicator 100% compatible with any Exploding Kittens deck
$35.00
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MARRYING MR DARCY: THE PRIDE AND PREJUDICE CARD GAME

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen's novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. 2-6 players Ages 12 to adult 60 minutes playing time
$75.00
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CHEROKEE

After the death of Yonaguska, the Cherokee tribe meets to select a new leader. As always with the Native Americans, the wise elder have the most influence and occupy the highest positions in the hierarchy. In view of their old age they are also vulnerable to the youngsters, who want to take their place and do not hesitate to challenge their opponents. Which clan can obtain the most feathers and thus select the new leader?  Features A game by top designer Frederic Moyersoen, designer of Saboteur. A card game with simple rules and smooth gameplay. Find out your opponent's secret clan and try to thwart their plans. Perfect travel game or filler game: short duration and little space required. Short duration allows for revenge ... playing again one more time! For 2 to 4 players, 10 and up. Playing time: 30 minutes
$20.00
1 in stock

BERSERK: KNIGHTS AND VILLAIN

Heroes and villains of Russian fables clash in a battle of cunning, wits and military might in the first stand alone expansion to the international best-seller Berserk: War of the Realms.  Heroes of Russian folk lore have gathered to do battle against the most vile monsters of the land. Pit the noble Alesha Popovich against the hideous Baba Yaga, or attack the swamp-beast Vodyanoy with the fierce warrior Varangian. It's good versus evil in this exciting war of strategy and strength! Berserk: Knights and Villains is the first expansion for War of the Realms. It adds two decks so that players can engage each other right out of the box, or combine them with the base game for even more varied battles.  FEATURES Lush art and a full, deep background. Tactical card game full of strategy and smart card play. Stand-alone expansion; add it to Berserk: War of the Realms or enjoy it right out of the box
$50.00
1 in stock

7 WONDERS

Create the greatest civilization the Ancient World has ever known!  In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!  Every turn, you will have a chance to choose one card to further your goals for ascendancy. Will you gather resources and bide your time, or strike fast and grab what you can? Decide wisely, because when you finish, you'll pass the rest of your cards to the next player, who may profit from your indecision. As the ages advance, you'll choose from progressively more magnificent developments, so prepare your civilization for tomorrow or be left choking on the dust of your failing nation.  With beautiful art, fourteen different wonders and a dizzying array of strategic options, 7 Wonders is a simple and addictive game the whole family can enjoy. In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world!  Features  Strong replay value with 14 different wonders and infinite strategies  Beautiful graphics! 2-7 players. 60 minutes playing time.
$100.00
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12 REALMS

Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.  12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact.  In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures. 1-6 players Ages 10 to adult
$115.00
1 in stock