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CAPTAINS OF INDUSTRY
As a captain of industry you will vie for domination in the cut throat arena of the marketplace. To do this, you will: Build facilities to control supply, Develop real estate to manipulate demand, Invest in technology to increase efficiency, Complete hidden agendas to secure your legacy, and Undercut the competition to dominate the marketplace! You will depend on your opponents to fuel your expansion as they exploit your production for theirs. 3-5 players Ages 12 to adult 150 mins playing time
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SUBURBIA: SUBDIVISION
Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision.
In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded.
Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles.
After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision.
$90.00
1 in stock
7 WONDERS LEADERS EXPANSION (NEW EDITION)
Expansion for 7 Wonders.
Leaders become part of building one of the seven wonders of the world.
3-7 Players | 45+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
Description:
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games.
The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions.
COMPONENTS:
2 Wonder boards (Roma and Abu Simbel)55 Leader cards separated into 3 decks:Standard (34 cards)Expert (15 cards)Cities (6 Bonus cards)18 Coins worth 61 Score Pad3 Description of New Effects Sheets1 Rulebook
$57.00
1 in stock
FLOW
Flow is a cooperative game where players work together to connect four animal spaces to the boat tile in the center of the board by drawing and playing tiles. Do you have what it takes to save the animals?
If players run out of tiles they and the animals have not been connected to the boat, they all lose.
The game uses a timer, and each time it runs out, players roll two dice that tell them where the giant wave strikes and washes away tiles already placed.
$90.00
1 in stock
ARTISTRY
It is the height of the Art Nouveau movement that is taking the world by storm, and you, an intrepid young artist of much ambition and…well…no fame, are determined to make your workshop the talk of all the latest artistic journals. If only you could decide WHAT to make.
Should you begin with ceramics? Dabble in glass work? Create new textiles? Work with metal? Paint!? There are so many options, but you must begin somewhere. Surely, once you find your muse, other talented artisans will flock to your studio to find their creative outlet by your side. There’s no use daydreaming, though! Gather your materials, find your inspiration, and create the patterns for the artistic masterpieces that will turn your studio into one of the most renowned art houses the world has ever seen!
Each round players will take turns using their artisans to draft material tiles in specific shapes from the market and using those tiles to craft patterns for renown. As each player crafts more patterns, they will gain new artisans or advance their existing artisans from apprentice to journeywoman to master crafter, giving them access to new shapes and better options when drafting from the market. At the end of the game, players tally their renown based on the artisans they have gained and patterns they have crafted, and the player with the most renown wins!
$80.00
3 in stock
SUB TERRA GRAPHIC NOVEL
The Sub Terra Graphic Novel charts the origin story of our team finding themselves trapped in the terrifying depths of the Earth, in beautiful illustrations by the talented David Thor Fjalarsson.
$35.00
2 in stock
THE CAPTAIN IS DEAD: DANGEROUS PLANET
After escaping from the alien prison, the crew was assigned a new captain and a new mission: to locate artifacts on a dangerous planet within the alien empire. However, just as the away team stepped out of the shuttle, a giant alien bug swooped down and bit off the captain’s head!
As the intrepid crew, you must use your various skills to venture deep into the ancient tunnels and discover the alien artifacts.
Will you be able to collect enough artifacts to unlock the alien technology before you are overwhelmed by swarms of bugs?
CONTENTS
●89 cards
● 64 mini cards
● 1 Game board
● 7 Plastic markers
● 7 Reference cards
● 1 Rulebook
● 27 Characters and Devices pawns
HIGHLIGHTS/SPECIFICATIONS
● 2 to 7 Players
● 10 Minute Setup Time
● 60 mins Playtime
● Ages 14+
● Recommended Age 8-15+ Years
$85.00
1 in stock
OTYS
In the mid-22nd Century, oceans have engulfed the world. The remaining fragments of humanity survive on the few pieces of land left above sea level. In the Otys colony, you strive to build a future for your people by retrieving the submerged debris of past civilizations. In Otys , two to four players send their best divers to salvage useful materials from the depths. Optimize your strategy by matching yourdivers’ special abilities, depth levels, and Colony bonuses. Be careful, though—divers must surface after each mission to replenish oxygen andregain special abilities. Use your team wisely to fulfill Colony contracts, earn rewards, and gain more prestige than the competition!
$95.00
4 in stock
COMPILE: MAIN 1
>?>vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer.>Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 1 protocols list:
DarknessDeathFireGravityLifeLightMetalPlaguePsychicSpeedSpiritWater
$43.00
2 in stock
AROUND THE WORLD FLUXX
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
Around the World Fluxx uses the basic gameplay of Fluxx, but now you're on visiting famous landmarks around the globe. Discover man-made wonders across all seven continents, from Stonehenge to the Taj Mahal, including the Galápagos Islands, Panama Canal, Angkor Wat, and the Statue of Liberty.
Around the World Fluxx offers a bonus mini-timeline game and can be combined with Across America Fluxx for double the bucket list fun!
$45.00
2 in stock