LAYER: HASHUT COPPER

Citadel Layer paints are high quality acrylic paints that provide you with a huge range of colours and tones to choose from when you paint your miniatures. They are designed to be used straight over Citadel Base paints (and each other) without any mixing. By using several layers you can create a rich, natural finish on your models that looks fantastic on the battlefield.


All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of layer paint.

$7.00
5 in stock

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SYNTHETIC DRY BRUSH SMALL

Quickly adding definition to small nooks and crannies can be a real pain in the rear armour. Luckily, the S Dry brush is designed specifically to reach into tight spaces and pick out all the wires, ridges, and other assorted details so you might need, letting you quickly get your smallest miniatures up to a Parade Ready standard. As a Citadel STC brush, the bristles have been made out of the finest 100% synthetic fibres Games Workshop have ever produced, helping to maintain the ideal brush shape and prevent curling at the tip. This brush has been carefully designed to easily add raised detail to the smallest parts of your models. It's an excellent companion to regular Citadel brushes, designed to work perfectly with the Citadel Colour paint range.
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LAYER: FLAYED ONE FLESH

Citadel Layer paints are high quality acrylic paints that provide you with a huge range of colours and tones to choose from when you paint your miniatures. They are designed to be used straight over Citadel Base paints (and each other) without any mixing. By using several layers you can create a rich, natural finish on your models that looks fantastic on the battlefield. All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of layer paint.
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MESBG: THE FELLOWSHIP OF THE RING

It was in Rivendell that Frodo made the decision to carry the Ring to Mordor and cast it into the fires of Mount Doom, thus ending its power forever. With him went eight companions, and collectively they were known as The Fellowship of the Ring. This multipart plastic The Fellowship of the Ring set contains nine wonderfully sculpted plastic figures - Gandalf the Grey, Aragorn, Legolas, Gimli, Boromir and the Hobbits, Frodo, Sam, Merry and Pippin - as well as one Ring Priority Marker. Each of these miniatures stand ready for combat - with swords, axe, staff and even a sturdy frying pan in hand and ready to strike the enemy. Garbed in an array of items, from elegant, flowing cloaks to sturdy chainmail, these incredibly dynamic The Fellowship of the Ring models will make an excellent addition to any The Lord of the Rings collection. This multipart plastic box set contains 13 components and ten 25mm Round Bases with which to make The Fellowship of the Ring as well as one Ring Priority Marker. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
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MESBG: KING OF THE DEAD & HERALDS

The breaking of the oath pledged to Isildur lies with this King of Ages past. Though cursed, and his body long since reduced to dust, his spirit lingers on until he honours his word. Upon the arrival of Aragorn, this king agrees to take up arms against the armies of Mordor – the oath that was promised will finally be fulfilled and the dead will at last find the peace they so desperately crave. This set contains the King of the Dead and two of his lieutenants, Heralds of the Dead. Each of these three Heroes can lead a warband of the Dead of Dunharrow, allowing you to use much larger armies of these spectral warriors in your games. The King of the Dead is a terrifying foe, able to slay even the mightiest warrior with a single blow, while the presence of Heralds of the Dead augments their spectral liege. This plastic kit contains 14 components to make three models – the King of the Dead and two Heralds of the Dead, each supplied with a Citadel 25mm Round Base. Rules for the King of the Dead can be found in the Armies of The Lord of the Rings™, and Heralds of the Dead in Gondor at War.
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WARHAMMER 40,000: CORE BOOK (10TH EDITION)

Key Features The definitive guide to games of Warhammer 40,000, including Core Rules and Combat Patrol missions Everything you need to know to collect, build, paint, and play with Citadel miniatures Explore the grim darkness of the far future through immersive lore, stunning illustrations and photography In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. 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Key Features A shooty, choppy, dead 'ard Troops choice for Orks Builds 10 Boyz, including a Boss Nob and an Ork with a choice of special weapon The cornerstone of every Waaagh! Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natural hardiness to carry the charge home. This kit builds 10 Ork Boyz, a surly and belligerent Troops choice for your Ork armies. With a love of all things choppy and shooty, these hooligans are the ideal infantry mob, able to soak up masses of firepower and still retaliate with brutish glee. This kit builds five Ork Boyz equipped with a slugga and choppa, three with shootaz, one with a special weapon, and one Boss Nob to lead them. Special weapon options for one ork give you a choice of more dakka with a big shoota or big booms with a rokkit launcha, while the Boss Nob comes with helmeted or unhelmeted options and a choice between a nasty power klaw or a big choppa. This set comprises 54 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.    
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SPACE MARINE: PRIMARIS HELLBLASTERS

Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.   This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.   The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand.   A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included.   The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
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ADEPTUS MECHANICUS: SERBERYS RAIDERS

To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily over the most shattered terrain, while their riders are mag-locked in gyro-stabilised positions. Serberys Raiders are long-range scouts and outriders. They excel at outflanking enemy forces and picking off unprotected assets. Advanced ocular arrays implanted into the riders’ skulls are noospherically linked with their mounts, ensuring maximum accuracy, while finely calibrated olfactory sensors and a suite of sensitive augury equipment make them dogged and feared trackers. Serberys Raiders are well equipped for combat at every distance, with galvanic carbines offering ranged punch and finely crafted cavalry sabres for melee combat. The squad’s alpha is also armed with a hard-hitting archeo-revolver. They make for a versatile vanguard unit, able to ride ahead of their fellow Skitarii and even snipe at enemy command assets. This kit can alternatively be used to build a unit of Serberys Sulphurhounds instead, meaning that regardless of which unit you assemble, you'll end up with plenty of spare components for customising your collection. This kit is supplied in 103 plastic components with which to assemble three models, each supplied with a Citadel 60mm x 35mm Oval Bases. Also included is an Adeptus Mechanicus transfer sheet.
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SYNTHETIC LAYER BRUSH SMALL

For intricate details and edge highlights, look no further than the S Layer brush. Made with precision to get you into even the tightest crevasses, this brush is absolutely essential for novice and experienced hobbyists alike. As a Citadel STC brush, the bristles have been made out of the finest 100% synthetic fibres Games Workshop have ever produced, helping to maintain the ideal brush shape and prevent curling at the tip. This brush has been carefully designed to paint the finest miniature details. It's an excellent companion to regular Citadel brushes, and designed to work perfectly with the Citadel Colour paint range.
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