CATAN: CITIES & KNIGHTS

This expansion is not a standalone game. Requires the CATAN base game to play.


Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with CATAN – Seafarers and CATAN – Traders & Barbarians.


Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each of you has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.


Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections.Each token has an “active” side depicting a knight helmet in color and an “inactive” side depicting a black-and-white knight helmet. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point.


If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement.


This unfortunate event always affects the player who had the lowest total strength of active knights when the barbarians attacked. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight.


When you are not busy defending Catan, you are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), you first need to improve your cities.


The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts.


You pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource.


With increasing city improvements, the odds to obtain new progress cards become more favorable. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, you can bother stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.”


Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.

$95.00
0 in stock
Out of stock Enquire

Related Products

MASTERS OF THE UNIVERSE THE BOARD GAME: ASSAULT ON CASTLE GRAYSKULL

Assault on Castle Grayskull’s new game mode puts players into one of two teams: the aggressors, who are attempting to take down the castle walls to gain control of Castle Grayskull, and the defenders, who must attempt to withstand the siege and protect its magical secrets. This expansion brings powerful tools for both defenders and aggressors alike. As the game progresses, you will choose powerful Upgrades that aid you in your attack or defense of Grayskull: Should you play as the defender, you will have the castle’s full array of tools at your disposal. Build a mighty Laser Turret to rain down firepower on your foes! Raise your Banners high to grant boosts to your troops! As the aggressor, cunning strategies and tools are available to you as you plan your assault: Force Shields, Battle Ladders, and more are at your disposal.Expansion comes with 2d castle overlay. Plastic Castle Greyskull must be purchased separately.
$110.00
1 in stock

RAXXON

Amidst the outbreak of a deadly virus, millions of people struggle to escape infection. Evacuation protocols have been activated. The federal government, strapped for resources due to the infection's spread, has paired your team with officials from Raxxon Pharmaceuticals. Raxxon's ample resources are necessary, but can they be trusted? Gather your team and protect the living with Raxxon, a challenging cooperative game where you and your team desperately search the crowd for survivors to evacuate and infected to quarantine (or kill!). Raxxon is a challenging cooperative experience - To succeed, you'll have to control the crowd and keep innocents out of harm's way. But, be careful. Every action you take has unintended consequences that could spin the situation even further out of control. Ultimately, the choices you make determine the fate of humanity in Raxxon! Raxxon comes with two exclusive Dead of Winter characters that can be used with Dead of Winter or Dead of Winter: The Long Night. 1-4 players Ages 12 to adult 45-60 minutes playing time  
$75.00
1 in stock

DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

CARDS AGAINST HUMANITY

Cards Against Humanity is a party activity for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. 550 total cards: 460 white and 90 black. This is the main game. Buy this first. Contains zero references to U.S. President Donald Trump. Wouldn't it be nice to laugh again?
$75.00
1 in stock

AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

TINY EPIC: THE DARK WAR

Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats.
$65.00
1 in stock

CODENAMES: PICTURES XXL

Codenames: Pictures, the multiple award-winning social picture game, is becoming an even "bigger" hit! This double-sized version is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
$70.00
1 in stock

MURANO

Murano seeks the most glorious of merchants. There is a lot going on in the Venetian lagoon: glassblowers are creating breathtakingly beautiful pieces of art, which are sold to discerning customers by the businessmen of various shops. Various and esteemed personalities visit the small islands of Murano in search of treasures to acquire. If your work lives up to their high standards, fame and glory shall be yours and you shall achieve victory in this game.  Murano is an exciting mix of different game mechanics and challenging from beginning to end. The game board changes from turn to turn and every move counts. Only at the end of the game, will you find out who has spent his resources best, built most skillfully, and placed his gondoliers most profitably!  New Buildings must always be placed adjacently to streets. Murano tile-laying-game - the trick is buildings may be neutral or belong to a player, making profit from all the many customers in the alleys.  On your turn move a ship to the next free spot and play the corresponding action. Murano's simple worker placement mechanic involves a lot of decisions, with each movement changing the options for everyone!  The building cards provide many special benefits that allow for a broad range of strategies every time you play. 2-4 players Ages 10 to adult 75 minutes playing time
$115.00
1 in stock

PALACE OF MAD KING LUDWIG

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! This sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities. 2-4 playersAges 12 to adult75 minutes playing time
$120.00
2 in stock