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YOMI: COMPLETE FIRST EDITION
A simple competitive card game that simulates a battle between two characters.
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LOVE LETTER: CLASSIC (ECO BOX)
Love Letter has had an enviromentally friendly packaging update! The new design is free of any single-use plastics.
Can you get a letter to the princess or remove all your rivals? You win either way!
2-6 Players | 20 Mins | Ages 14+
Features: Deduction, Hand Management, Player Elimination, Score-and-Reset Game, Take That
Theme: Card Game, Deduction, Renaissance
Description:
Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!
Awards & Honors:
2014 Vuoden Peli Adult Game of the Year Nominee2014 Spiel des Jahres Recommended2014 Origins Awards Best Traditional Card Game Winner2014 Origins Awards Best Traditional Card Game Nominee2014 Lys Grand Public Finalist2014 Juego del Año Recommended2014 Guldbrikken Best Family Game Winner2014 Guldbrikken Best Family Game Nominee2014 Gra Roku Game of the Year Nominee2014 Fairplay À la carte Runner-up2014 As d'Or - Jeu de l'Année Nominee2013 Origins Awards Best Family, Party or Children's Game Nominee2013 Hra roku Nominee2013 Gouden Ludo Nominee2013 Golden Geek Most Innovative Board Game Winner2013 Golden Geek Most Innovative Board Game Nominee2013 Golden Geek Best Party Board Game Winner2013 Golden Geek Best Party Board Game Nominee2013 Golden Geek Best Family Board Game Winner2013 Golden Geek Best Family Board Game Nominee2013 Golden Geek Best Card Game Winner2013 Golden Geek Best Card Game Nominee2013 Fairplay À la carte Runner-up2013 Diana Jones Award for Excellence in Gaming Nominee2012 Meeples Choice Award Nominee2012 Jocul Anului în România Beginners Finalist2012 Japan Boardgame Prize Voters' Selection Winner
$25.00
5 in stock
BLOSSOMS
In Blossoms, players compete to create the most beautiful flower bouquet. The longer the flowers, the higher they score!
To set up, give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards, one in each pot. Take one card from the draw pile and place it aside face-down.
Players alternate taking turns, trying to make the most valuable combination of flowers possible. On their turn, a player can conduct any number of actions, which are:
Growth — Draw one card from the deck and place it in any pot that has the same flower type.
Cut — Cut down one pot of flowers to score points; this ends your round.
Special — Use your action tokens to perform one extra action depending on which pot you choose.
A player’s turn ends when they decide to cut flowers or when they commit a BLOOPER. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
$45.00
4 in stock
LET'S HIT EACH OTHER WITH FAKE SWORDS
The hook of the party game Let's Hit Each Other with Fake Swords is that...you get to hit each other with fake swords. Why you're doing that is to claim action cards. Collect three cards of a color, and you have a set; collect three sets before anyone else, and you win.
Each round, the fight boss divides cards into piles, then after a countdown of 3-2-1, everyone points to the pile they want. If no one else has pointed at your pile, take that pile and place those cards (or card) in front of you. If no one points at a pile, discard that pile. If multiple people point at a pile (or multiple piles have multiple people pointing at them), the fight boss chooses which two people pointing at the same pile will fight, and those players then try to hit one another with fake swords — but they must follow all of the rules on the cards over which they are fighting. Maybe you have to stand on one leg or wield the sword without bending your elbow or keep a running count of the things the fighters hit...or maybe you have to do all three of those things!
If the fight boss sees a fighter violate a rule — such as disobeying a card or hitting an opponent on the head or arm — the other fighter wins. If a fighter hits their opponent on the chest or back (or meets the victory condition on a card), they claim all of the cards in that pile. Everyone else who was pointing at the same pile as someone else gets nothing.
$60.00
1 in stock
NATURE: JURASSIC (EXPANSION)
Jurassic is a module that can be added to the Nature board game.
Return to an age of giants, where ferocious predators and colossal dinosaurs roam the land.
The Jurassic Module introduces brand-new trait cards and mechanics into the Nature ecosystem. Give your species abilities like 'Apex Predator' to dominate all in your path, become 'Elusive' to hide from danger, or defend your species with a powerful spiked tail known as a 'Thagomizer'.
Add or combine modules with Nature to enjoy more ecosystems and endless replayability.
Jurassic adds a separate deck to the base game, increases the maximum species body size from 4 to 10 (with new size dials), and adds a fifth round to gameplay.
$80.00
2 in stock
MYSTERIUM PARK
Welcome to Mysterium Park!
Its cotton candies, its circus, its dark secrets...
The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.
In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!
Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules.
Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.
$55.00
1 in stock
BERSERK: WAR OF REALMS
The hero Arhaal has unleashed Uggud, the Ancient Evil. Magical crystals rain from the sky, and fierce warriors battle for the power they hold. Assemble your forces and drive the enemy before you, be they orc or elf, demon or saint.
Berserk: War of the Realms is the international hit customizable card game. Enjoy a tactical game of maneuvering and well-timed card plays, graced with beautiful art and a deep, engaging setting. Place your troops carefully and roll the dice to claim your victory!
FEATURES
Tactical card game full of strategy and smart card play.
Lush art and a full, deep background.
Customize your armies with the cards in the box, or combine with other sets for more option.
The biggest customizable card game in Russia makes its English-language debut.
2 players
Ages 10 to adult
20 minutes playing time
$85.00
1 in stock
NATURE
Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, and seamlessly expandable. The secret sauce is a modular system that allows players to create and explore a unique ecosystem each time they play.
Adapt to the Changing Environment:Grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting.
Create a Unique Ecosystem Each Time You Play:The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Add the Jurassic module for a more aggressive game with colossal dinosaurs, or the Arctic Tundra module to experience life on the edge of the habitable world. There are currently 5 modules and 2 mini-modules that can be combined to create 96 different ecosystems. After the Climate module Kickstarter in October 2025, there will be 384 combinations to explore!
How to Play:Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase.
Adapting Phase: Use 5 cards as actions to do the following:- Increase Population- Increase Body Size- Play as a Trait to power-up your species- Save to be used as food during the Feeding Phase
Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds.
$135.00
1 in stock
TALES OF THE ARABIAN NIGHTS
The newest version of the Tales of the Arabian Nights celebrating its 40th anniversary. Contains new art, new stories, solo play, upgraded components, rule tweaks and much more. Enter the lands of the Arabian Nights alongside Sindbad, Scheherazade, Aladdin, and the other legendary heroes of the 1001 Tales. Travel the world encountering imprisoned princesses, powerful `efreets, evil viziers, and such marvels and the enigmatic Magnetic Mountain, the terrifying Ape Island, and the lustrous Crystal Palace.
The classic, award-winning storytelling game returns with you choosing your actions. While gameplay remain essentially the same, updates include 200+ new paragraphs in the story book, gender neutral game play, additional encounter cards, shortened status time periods, new terrain encounter rules, faster time of day shifts, and faster game play with fewer Destiny and Story points needed to win. Solo adventures may be purchased separately.
$150.00
3 in stock
CVLT
CVLT is a competitive trick-taking game with a unique drafting mechanism.
After each trick, each player starting from the winner chooses a card from that trick. This card can be placed face-up in the player's offerings tableau or face-down in their dreams pile.
At the end of the round, cards from the offering tableau are added to the temple, and score points if every card of lower value in that suit has already been added to the temple.
Players also gain points by meeting the conditions of vision cards.
$30.00
3 in stock