A GAME OF THRONES: THE BOARD GAME

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne. 


 


The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne. 


 


 A Game of Thrones: The Board Game Second Edition includes: 


1 Rulebook and 1 Game Board 


138 Plastic Units 


105 Cards 


6 Player Screens 


266 Tokens and Overlays

$110.00
1 in stock

Related Products

UMBRA VIA

Just beyond the towering vines lies an ancient pathway into the unknown. Push back the thorn-riddled stocks to discover a clandestine garden, blooming with mysterious vigor. Vivid colors mark the way to intricate tiles zigging and zagging through the green. Within the flowers lies the key to greater meaning. An explanation for all things unknown... In Umbra Via, players compete to control and complete the most cunning paths. Reach into your bag to select wooden flowers, then place them on your secret board in the order of the paths you want most. But when players reveal their choices, things get delightfully tricky. Experience the magic of Umbra Via and find out why this award-winning design belongs on any table. In more detail, at the start of each round four tiles are revealed from the deck, with each tile showing part of a path, e.g., a straight line, a curve, or a T. Players secretly draw three cubes from their bag and place them on spaces on their personal board corresponding to these tiles. They all reveal their choices, move their cubes to the chosen tiles, then secretly place three more cubes, then move those cubes to the tiles. Whichever tile ends up with the fewest cubes on it is placed in the 4x4 grid first, maintaining the same orientation, by the player who bid the most cubes on that tile. (Some cubes in your bag are worth two cubes during the bidding phase, but are then removed from the tile and returned to your bag prior to placement.) Then the next tile is placed on the grid, and so on. When you place a tile, if all the "open" ends of that path are cut off — whether by the edge of the board or other tiles — you count how many cubes each player has on the path. The player with the most placed cubes retrieves "double-bidding" cubes from the reserve equal to the number of tiles in the path, adding these cubes and all other cubes to their bag. The player with the secondmost cubes on the path retrieves half this many "double-bidding" cubes, and so on. After removing and returning all the cubes on this path, remove the tiles from the grid, placing them in a discard pile. As soon as a player has retrieved all of their "double-bidding" cubes from the reserve, they win!
$70.00
1 in stock

HISTORY OF THE WORLD

  Take command of historical civilizations and spread your influence across the globe. The more territories you claim, the more points you’ll score, but you’ll have to drive your rivals out if you want to build the largest empire.Originally released in 1991, this remastered version of History of the World maintains the thrilling gameplay of the original game while bringing it into the modern age with a beautifully illustrated board and gorgeous new components. 3-6 players2-3 hours playing timeAges 12 to adult
$130.00
3 in stock

BABA YAGA

Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?  In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.  To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!  Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head. 2-5 players Ages 6 to adult 20 minutes playing time
$50.00
1 in stock

TICKET TO RIDE: HEART OF AFRICA

Venture into the Heart of Africa to build routes through some of the continent's most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes - or dare to dash across the continent in a mad race to cut the game short?  Contains:  Map of the The Heart of Africa  Destination Tickets  new Terrain cards  Rules  NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
$60.00
1 in stock

DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$110.00
2 in stock

SCHOLARS OF THE SOUTH TIGRIS

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
$130.00
1 in stock

GRAVEDIGGERS

Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let's face it, they can't take it with them!  Gravediggers is an easy bidding game from the award-winning designer, Dr. Reiner Knizia Suitable for ages 10 & up, for 2 - 5 players. Playing time 30 - 40 minutes. 
$40.00
1 in stock

BROOM SERVICE

Score the most victory points by delivering potions via Broom Service throughout the magical realm.    Broom Service is remake of award-winning Witch's Brew, that combines luck, skill and balances timely bluffing with clever hand management.    2-5 players  Ages 10 to adult  60 minutes playing time
$85.00
1 in stock

DOCTOR WHO NEMESIS

In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own to fruition! Have you got what it takes to remake the universe?Can you defeat the meddling Doctor?Will you finally triumph for all time?
$115.00
2 in stock