TICKET TO RIDE: GERMANY

Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire. Build your empire across 19th century Germany in Ticket to Ride: Germany!

$95.00
1 in stock

Related Products

VITICULTURE: WORLD COOPERATIVE EXPANSION

Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
1 in stock

MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
1 in stock

HUES AND CUES

What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
$55.00
2 in stock

ALIENS ANOTHER GLORIOUS DAY IN THE CORPS!

Aliens: Another Glorious Day in the Corps! is a co-operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive. Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds? Lead a fireteam of Marines through the colonists base at Hadley’s Hope, searching for survivors and tackling the Xenomorph threat, whilst trying to figure out how to evacuate from LV-426. Aliens: Another Glorious Day In The Corps Contains: 7x Hard Plastic Characters45x Motion Tracker Cards1x Rulebook8x Dials    16x Multi-pose Hard Plastic Aliens60x Endurance Cards1x Card Dock84x Tokens    4x Double-Sided Game Boards7x Character Cards9x Mission Cards3x Dice
$140.00
1 in stock

ON THE ORIGIN OF SPECIES

"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835. Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge. During their turn, the active player must choose between two actions: Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land, or water habitat.Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and object cards. Additionally, advance the Beagle on its trackThe game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
$80.00
3 in stock

NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!   Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.   Gameplay introduction   Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:   Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.   When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.   Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.   See 'More information' below for link to rules, etc.   AWARDS & HONORS 2014 JUG Game of the Year Winner 2014 Jogo do Ano Winner 2014 Jogo do Ano Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
$130.00
1 in stock

RAIDS

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them to fight one another for good spaces and fight monsters for points.The game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!2-4 playersAges 10+40 minute play time
$75.00
1 in stock

LEAGUE OF THE LEXICON - SLANG EDITION (EXPANSION)

Discover the Slang Expansion Pack, written by Jonathon Green, a world authority on the subject and editor of Green's Dictionary of Slang. Featuring 500 questions about slang, argot, cant and all matters relating to the vulgar tongue, this is a must-have expansion. NB: the Slang Expansion Pack contains mature content not suitable for children or the easily offended. Revel in the vulgar and coarse with the League of the Lexicon Slang Edition Board Game Expansion Pack by Two Brothers Games. Enhance your gameplay with this expansion pack, filled with fascinating linguistic trivia on slang, cant, swearing, and everything related to the vulgar tongue. This Slang Edition is an extension of the bestselling game about words and language, introducing 500 questions across five new categories, all curated by the world-renowned slang expert Jonathon Green. Explore the diverse world of language, from ancient to modern, Aramaic to Zulu, with 100 question cards featuring a total of 500 questions in five distinct question categories. Each expansion features color-coded question cards, seamlessly integrating into the main game for an immersive and dynamic experience.
$35.00
3 in stock

TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock