CATAN: LEGEND OF THE SEA ROBBERS

Seventy years after the arrival of the first settlers, the Catanians have expanded throughout Catan. In Catan: Legend of the Sea Robbers, you and your fellow clan leaders play through four linked chapters, exploring new surroundings by sea. In each chapter, the Council of Catan provides a special mission that not only benefits your clan, but helps maintain peace throughout these new lands. Faced with the threat of the Sea Robbers, it is important for you to work to benefit your clan and open up new regions by building roads and settlements, always being mindful of Catan's common good. The tasks given by the Council are their own reward and the ultimate goal: finding the right balance between strengthening your clan and completing these missions is key to the prosperity of Catan! This is not a standalone product. A copy of the Catan and Catan: Seafarers is required to play.

$75.00
0 in stock
Out of stock Enquire

Related Products

DICE THRONE SEASON 2 BATTLE BOX 2 TACTICIAN VS HUNTRESS

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly. This expansion adds the Tactician and the Huntress as playable characters each with unique ablilites.
$65.00
1 in stock

AZUL: GLAZED PAVILION EXPANSION

Azul: Glazed Pavilion offers players 2 newly designed player boards and matching scoring boards to compete over and a set of 4 overlays to keep Azul Glazed Pavilion tiles neatly organized. Offering the best of both worlds — beauty and new game elements — Glazed Pavilion is a must-have expansion for Azul fans! Game Components: Game Boards Diamond Meeples Rules Sheet Suitable for ages 8 years and up
$35.00
4 in stock

FLUXX: FIREFLY

Join Mal, Wash, Zoe, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx.
$40.00
4 in stock

MISSISSIPPI QUEEN

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course. This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead. The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion. 2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock

DEUS

As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages, or increase your scientific knowledge. Don't forget to maintain good standing with the gods! Pay tribute by making offerings to them and by building fabulous temples.    A game of the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times. Between battles and magic, be the finest of all the strategists!   2-4 players Ages 10 to adult 60-90 minutes playing time.
$105.00
1 in stock

ALIENS - ALIEN QUEEN

High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1 miniature:Alien Queen
$42.00
4 in stock

TWILIGHT INSCRIPTION

The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars. Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!
$120.00
2 in stock

CASTLES OF MAD KING LUDWIG: SECRETS EXPANSION

What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms.    Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$50.00
1 in stock

ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
3 in stock