In the shadows of London, terrors stir. Powerful overlords conspire against one another, amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize.
Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord, each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts, Mortals, Spirits, and Undead) to their deck, all of which can form hordes for powerful combos. Players will also procure marvelous relics, which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.
Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players.
The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
Extraction You’ve returned to the cave, and you’re not alone. A new threat has emerged from the shadows - faster, deadlier, and hunting you down...
Extraction adds more horrors to the cave with the new fast-moving Leaper hazard card. Fight them off with the Mercenary, a flexible blend of cautious explorer and powerful defender. Above all else, you must carry proof of the infestation back to the surface, or die trying...
Sparks are gonna fly in this lightning-fast card game! In Zip Zap, you want to quickly rid your hand of cards by playing numbers in order. Lay down a run and consider yourself in the zone, but don't get caught ZZZ-ing or else – Zap! – another player will steal the lead! Be the first one out of cards and zero in on the win!
Kill the Living! Eat their Brains! Braaiiinns!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash.
Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide choice of Talents, Weapons, Outfits and Kit. Scout the depths of the Caves (with more environments to come!), building a map between locations as you uncover the threats within
8 Scenarios included, with a wide range of objectives, unlocking the story of your Heroes and their tales to become legends.
Uses 3 six sided dice to resolve tests, but more importantly the entire Party working together. Multiple ways to defeat each obstacle, barrier or trap with different rewards for each. Use your talents and equipment and work as a team.
Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck, and end up angering them. Co-operative mechanics for combat, including assisting each other in combat, morale and defeating complex foes.
Get ready cowboys, there is gold to find!
The Far West. It starts with railroads and brings you to small camps that will quickly become cities. Trading with the Native Americans is greatly prosperous, and that's nothing compared to the lodes that keep being discovered sporadically in the mountains. The only risk is the other prospectors, who are also searching to find the same riches as you are.
Carcassonne leads you into the Far West with Gold Rush, a thrilling adventure for 2 to 5 players of 8 years and up.
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler - which means that you'll have to be the one who discovered the most interesting and varied things.
With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand!
2-5 playersAges 8 to adult45 minutes playing time
With this expansion, bring more choices and tension to Kanagawa! On top of new families of elements to add to the original (kites, paper lanterns, and parasols), three mischievous yokaï, Japanese demons, appear!They will be very tricky: there is a diploma earning you points if you are the first to get all three yokaï... But then, pass them to other players in time to avoid negative points at the end of the game!