DARKROCK VENTURES

DESCRIPTION: Darkrock Ventures is a worker placement game about mining and exporting in a hostile outer space. Players will be controlling a mining company working in harsh conditions to acquire the most credits.


GENERAL INFO: A euro game for 1-5 players that plays in about 30-45 minutes.


THEME: Science Fiction. Space is a hostile environment with a known alien presence. Resources are scarce and it is commonplace for companies to mine asteroids to acquire them. It is known that aliens raid these asteroids and therefore mining companies are geared accordingly in preparation of being attacked. Lives are lost in this line of work daily, but if you run a good crew you can make it out alive and rich!


HOOK: Richly thematic euro incorporating dice and dice manipulation, with worker placement, resource farming and exporting.


WINNING CONDITION: Highest Credits when the end of the game is triggered. Credits are acquired primarily from exporting minerals mined from the asteroid.


MECHANICS: A round begins with rolling a set of Power Dice, these are community dice that players will use in order to successfully mine the asteroid. Players then take turns placing workers throughout different space stations and on a mineral rich asteroid.


After all the workers have been placed a third and more volatile Power Die is rolled. A player starts his/her turn by rolling his/her Rig Dice, these represent the a power element of his/her mining equipment that is to be paired with the community Power Dice in order to successfully mine resources from the asteroid. Then he/she resolves all his/her workers. As soon as players begin exporting minerals, hostile alien ships begin patrolling and will attack every round making it more difficult to resolve all the workers successfully.


Throughout the game, players will be increasing their worker count, gaining and spending credits (which are the victory points), gaining additional Rig Dice and acquiring explosive Neutronium bombs to protect them from the alien attacks.


When 3 of the 6 resource nodes on the asteroid are void of minerals the end of the game is triggered. The round is finished and the player with the most credits wins the game.


Darkrock Ventures will also include special 2-player game rules, as well as a Solo/Co-Operative variant

$75.00
1 in stock

Related Products

FIREBALL ISLAND - THE LAST ADVENTURER

The last adventurer has been stranded on Fireball Island a long time. He knows every cave, every path, every snake hole, fire pit, and bug. He has a thing or two to teach the rookies.The Last Adventurer figure to increase player count to 5! **The Last Adventurer expansion pack includes:* Player powers so that all players can survive more easily on the island! Snakes (small marbles) that sleep on the rocks and attack the unaware! A giant boulder that will crash down the island, knocking over all in its path! New souvenirs! Expansion Contents: 1 Last Adventurer player figure 8 Snake marbles 1 Boulder 1 Golden Idol 10 Player Power cards 5 Poison tokens 10 Action cards 4 Souvenir cards 3 Snapshot Cards 2 Reference Cards
$45.00
1 in stock

DARK SEAS

Build a pirate empire in the uncharted Plunder Islands of the Cairribbi - er, Carebbe - er, near the Gulf of Mexico! Seize your destiny of buccaneerrific awesomeness, and gather hordes of pirates, hoards of doubloons, ever greater infamy, and (of course) ever more treasure!  Dark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins! 2-4 players Ages 8 to adult 45 minutes playing time
$55.00
1 in stock

MUNCHKIN: CTHULHU

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge - Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?  Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes - including the Cultist - and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.  You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.
$50.00
1 in stock

DUNGEON LORDS

They meet in a tavern. They quaff a few ales. Before the night is over, the strong warrior, the wily wizard, the committed priest and the sneaky thief form an inseparable party of adventurers, ready to rid the world of evil. And wouldn't you know it? There just happens to be some evil within easy walking distance. A dark lord has filled a nearby hill with tunnels, traps, treasure, and trolls. And so the next morning (or the next afternoon if too many ales were quaffed) the heroes set out to fight for Right, conquer the dungeon, and punish the wicked lord (by taking all his treasure, of course). It's a classic scenario, and any veteran dungeon crawler will tell you that's the way things ought to be.   But what about that dark lord? Does anyone ever think about his feelings? Those adventurers, who have never done an honest day's work in their lives, can not begin to imagine how much effort goes into building a respectable dungeon. They have no idea how hard it is to tunnel through granite, how expensive good traps are these days, how difficult it is to find qualified imps, or how much food it takes to feed a troll. And the bureaucracy! Dungeons must meet rigid safety specifi cations, gold mining is subject to strict regulations, and taxes are due whenever the Ministry of Dungeons feels like it. And as soon as the dungeon is built, some band of do-gooders comes along and hacks everything up. Life is not easy for a dungeon lord. 2-4 players. 90 minutes playing time.
$95.00
1 in stock

MARS ATTACKS: DICE GAME

Destroy the humans! Take their cities! Conquer Earth!  Lead your team of Martian invaders to conquer Earth. Destroy cities, get your picture taken in front of famous monuments, and be the Martian with the most Earthling kills! But watch out, because the Earthlings might nuke you Ķ  Mars Attacks - The Dice Game is a fast-playing, tactical dice game based on the Mars Attacks trading cards by Topps. 3-6 players Ages 10 to adult 20 minutes playing time.
$35.00
2 in stock

PANDEMIC LEGACY: SEASON 0

1962 — The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been called up to the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to eliminate Soviet operatives, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth. Combatting this dangerous new pathogen is of utmost importance, but it's not the only threat you'll encounter in the field. Soviet agents are taking root in all parts of the world, and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won't be without backup. Coordinate with other covert CIA operatives for assistance — they're particularly effective at making Soviet spies disappear...quietly. Make strategic use of CIA teams at different locations to clean up the board and keep your eye on your main objectives. Designed as a prequel, Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games, each time you play brings new cards, rules, and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And, of course, the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?
$155.00
1 in stock

SUNNY DAY

Sunny Day is like a fine spring day: bright and refreshing! It is a game where you gain tiles when you match the correct pictures with the tile you place. Experience endless fun with this simple and clever game. Try to match as many pictures as possible when placing your tile. The more pictures you match, the more tiles you collect. You even earn extra points when matching ice-creams and suns. But be careful as the only tiles you may keep are those that can be connected to the tiles you already collected! The game is over once the draw pile and the players’ hands are both empty. The final score depends on the number of tiles you have collected, the number of pictures you have completed with them and the extra points earned with ice-creams and suns. Game Contents: Game tiles Game tokens Instructions
$50.00
3 in stock

NORIA

A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement... Noria is the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. The talented, young author created an entirely new steampunk universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge. 2-4 players2 hours playing timeAges 12 to adult
$140.00
1 in stock

SPELLCASTER

Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic, the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches.   Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat, Conjuring, Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage!
$50.00
1 in stock