MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.

$60.00
3 in stock

Related Products

MICROMACRO CRIME CITY

Crimes happen in the city!With the view for details you'll be searching for facts: Look for the scenes that provide you with the correct facts to solve the crime cases.The giant city map (75 x 110 cm) is home to a myriad of hidden information. Different difficulty levels lead the players step by step into the game.Players must work closely together to find out what happened.The case cards contain questions for which the group must find the right answers. Every criminal case is unique and hides amazing information!
$80.00
2 in stock

MISSISSIPPI QUEEN

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course. This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead. The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion. 2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock

MUNCHKIN: STARFINDER

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe... in Munchkin Starfinder!
$50.00
3 in stock

ARCHMAGE

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
$140.00
2 in stock

THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
3 in stock

LUNCH MONEY: STICKS & STONES (EXPANSION)

Come out, come out where ever you are ...  Lunch Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight.  Lunch Money: Sticks & Stones adds even more pain and mayhem to the dark, frenetic world of Lunch Money. This long-anticipated 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and specialty cards like Tantrum, Cooties, and Wedgy make Lunch Money: Sticks & Stones a necessity for every Lunch Money fan.
$25.00
1 in stock

ROOT - RIVERFOLK HIRELINGS PACK

Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Riverfolk Flotilla and Otter Divers- Warm Sun Prophets and Lizard Envoys- Highway Bandits and Bandit Gangs Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$40.00
1 in stock

STEAM PARK

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can - but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!    Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!   2-4 players Ages 10 to adult 60 minutes playing time
$95.00
3 in stock

SUB TERRA: EXPANSION MINIATURES

Expand your games of Sub Terra with the beautifully detailed plastic miniatures for the 3 characters from the expansions, which all come with colour-coded snap-on plastic rings so you can easily spot your caver while unpainted.
$20.00
1 in stock